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itexture_ri.h
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2008-11-07
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#ifndef K3DSDK_ITEXTURE_RI_H
#define K3DSDK_ITEXTURE_RI_H
// K-3D
// Copyright (c) 1995-2004, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Tim Shead (tshead@k-3d.com)
*/
#include "iunknown.h"
namespace k3d
{
class inetwork_render_frame;
namespace filesystem { class path; }
namespace ri
{
class istream;
class ishader_collection;
class render_state;
/// Abstract interface implemented by objects that can act as texture sources while drawing RenderMan graphics
class itexture :
public virtual iunknown
{
public:
virtual void setup_renderman_texture(inetwork_render_frame& Frame, istream& Stream, ishader_collection& Shaders) = 0;
virtual const filesystem::path renderman_texture_path(const render_state& State) = 0;
protected:
itexture() {}
itexture(const itexture& ) {}
itexture& operator=(const itexture& ) { return *this; }
virtual ~itexture() {}
};
} // namespace ri
} // namespace k3d
#endif // !K3DSDK_ITEXTURE_RI_H