// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Timothy M. Shead (tshead@k-3d.com)
*/
#include "mesh_selection_sink.h"
#include "mesh_modifier.h"
#include "node.h"
namespace k3d
{
/// Mesh modifier implementation for use in plugins that deform a mesh (modify its points) without altering topology, and based solely on the input point positions and selection. To create a plugin, derive from mesh_simple_deformation_modifier and implement the on_deform_mesh() method. If you are only modifying points but need more information about the input mesh, consider using mesh_deformation_modifier instead.