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scripting.h
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#ifndef K3DSDK_SCRIPTING_H
#define K3DSDK_SCRIPTING_H
// K-3D
// Copyright (c) 1995-2008, Timothy M. Shead
//
// Contact: tshead@k-3d.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/** \file
\author Tim Shead (tshead@k-3d.com)
*/
#include "iscript_engine.h"
#include "types.h"
#include <iosfwd>
namespace k3d
{
class iplugin_factory;
class uuid;
namespace filesystem { class path; }
namespace mime { class type; }
namespace script
{
/// Helper class that converts various forms of input into script code that can be executed
class code
{
public:
/// Script code is stored as a string
code(const string_t& Source);
/// Script code is stored as an input stream
code(std::istream& Source);
/// Script code is stored in a string stream
code(std::istringstream& Source);
/// Script code is stored in a string stream
code(std::stringstream& Source);
/// Returns the stored script source code
const string_t& source() const;
private:
string_t m_buffer;
};
/// Helper class that converts various forms of input into an identifiable script language
class language
{
public:
/// Determine scripting language from a filesystem path
language(const filesystem::path& Script);
/// Determine the scripting language from the script sources
language(const code& Script);
/// Determine the scripting language from a MIME type
language(const mime::type& Type);
/// Specify the scripting language directly
language(const uuid& Language);
/// Specify the scripting language directly
language(iplugin_factory& Language);
/// Returns the plugin factory that corresponds with the given scripting language
iplugin_factory* factory() const;
private:
iplugin_factory* m_factory;
};
/// Executes a script using an explicitly-specified language
bool execute(const code& Script, const string_t& ScriptName, iscript_engine::context_t& Context, const language& Language);
/// Executes a script, attempting to automatically recognize the language
void execute(const code& Script, const string_t& ScriptName, iscript_engine::context_t& Context, bool& Recognized, bool& Executed);
} // namespace script
} // namespace k3d
#endif // !K3DSDK_SCRIPTING_H