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The Amiga Demo Collection
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SCX-MyKingdom
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readme.txt
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2002-03-29
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Some blahblah from one of the coders:
So here it finally is, the FINAL release of "My Kingdom". With
lotsa new improved stuff over the party version, rite? Nopes..
Being responsible only for the code (+scenes and textures) behind
for part1 and part3, I had to sit back and wait a looong time (like
everyone else) for part2 to be finished by someone else. How it
took them this long to change a texture and the movement of the
raycasted tunnel is beyond me, and frankly, I don't even know nor
care who did it. Anyhow, here u have the demo in pretty much the
same beta state as the compo version was.
My intension with mentioning this is just that I wanna make it
clear that I had no part in stretching the release this far.
As u might have noticed the demo-script uses two CLI commands
FADEOUT/FADEIN to blacken the CLI in between parts. If these cause
any inconvinience to you, they can easily be removed or replaced
with other, more appropriate, CLI utils.
Experiment with the CPU util to find the best cache setting for
your machine. For instance 030 databurst cache gives speedup in
some parts, where it slows things down in others.
None of the parts are crunched, so if you think you have the time
and memory for it, go ahead and crunch away.
I tested it on 030 and 060, and you 030 users will experience some
minor bugs and a less than desireable framerate.
If the demo stops in between parts, you most probably ran out of
memory, and you ougtha give it another shot with a clean
bootup+setpatch.
/Boogeyman^Scoopex