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Hardcore Gamer for Quake 2
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grenfort.txt
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1998-03-10
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5KB
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108 lines
24th January 1998
===================================================================
Title : Grenade Fort
Filename : grenfort.bsp
Author : {CIA}@$$ KIKR
E-Mail : deli815@ponyexpress.net
Description : Like Grenade launchers? Like dark places? Like
machine guns? Like strobe lights? You'll probably
like this map.
Additional Credits to : ID for Quake and Quake2.
Matt Tagliaferri for QED2
Ryan Feltrin (Ridah) for the bots I used
to test my map
================================================================
* Play Information *
Single Player : Yea, but it's boring as hell, with no bad guys or
exits (not ment to be single player)
Cooperative : See above
Deathmatch : HELL YEA (I recommend 5 to 20 players)
Difficulty Settings : Nope
New Sounds : Sorry
New Graphics : You wish
New DLL : Uh, no.
Demos Replaced : Nope
* Construction *
Base : My own house (seriously)
Editor(s) used : QED 2
Known Bugs : None
Build Time : 2 weeks (I keep changing the damn thing)
Compile machine : Pentium II 300/64Mb RAM
QBSP3 Time : 10 seconds
QRAD3 Time : 236 seconds
QVIS3 Time : 2586 seconds
* Other Info *
Okay, lets see, so much to say. First off, this is based ROUGHLY on my
house, but I took out 4 of the bathrooms, 2 rooms from upstairs, the
breakfast room, I changed the guest bathroom into an exit, and I also
took out the garage. The only furniture I put in was the tall lamp and
desk in the office (by the front door). I changed a bunch of other shit
too, in order to make it more "Quakish" (ex. I took the walls/railing off
the upstairs balchonys so you can shoot grenades down better).
Unless I recieve a LOT of mail, and my map is played on a LOT of servers,
you can forget me updating this map. (That's my little plea for attention).
If you have problems with flashing lights (I think it's called epilepsy or
something like that) DON'T EVEN WATCH THIS MAP BE PLAYED. I've got colored
strobe lights, throbbing lights, flashing lights, ect.
Yea, this maps got a BFG. Usually, any map with a BFG sucks because of the
BFG. Well, this map is so small, and the BFG is so difficult to get
(expecially if you have a high ping), and the spot is so exposed, that I
don't think it ruins the map. You have to get the gun agian every time
you want more ammo, so the gun itself is the only ammo in the level. If
some smartass just camps on the little platform that holds upt the gun,
just get the chainguns that are under the platform, go up the stairs,
and drill his ass with lead until he either dies or jumps off the
platform.
I've NEVER had a chance to test this map on the internet. Seeing how it's
only a multi-player map, this posed a problem. Luckily, Ryan Feltrin
(aka Ridah) made some groovey bots that can dynamically learn levels.
Thanks to his bots, I was able to test how th map would work out. The bots
are actually responsible for me changing some things:
1. I origionally had all the spawn spots outside. Unfortunatly, the second
the bots see each other, they start fighting. For that reason, none of them
ever came into the fortress. So, I moved all the spawn spots into the
fortress, and after some testing like that, I decided to leave them
there.
2. When I started, the map had ONLY grenade launchers. I relized how much this
would suck to the people on the first floor. No one would come inside. I
stuffed in a DB shotgun, 3 chainguns, a rocket launcher, even a big ass
BFG10k.
3. You'll notice that my map has a TON of good sniping points. I thought of
putting a rail cannon on the second level, but after giving it some thought,
I relized that this would ruin the level for people like me with high pings.
4. In the beginning, the front door (the one into the big area with stairs
and a chandalier) was the only door. I soon relized after an hour or two with
the bots, that it was simply to damn hard to get in. So, I stuck 2 more
doors to the building.
5. The outside was so freaking dark, that whenever I fought with the bots
outside, I'd often get telefreagged when I got cornered (the spawn spots
outside are in the corners). So, I made the ones outside float 3 feet off
the ground, so you can't accidently step on them.
So special thanks go to Ridah, because with out his bots, my level wouldn't
be half of what it is now.
Enjoy the level, and mail me your opinion. (PLEASE!)
* Copyright / Permissions *
Hell, since I'm just some looser with good computer skills trying to
get some attention, do whatever you want with this map.