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- FLEET DEFENDER: F-14 TOMCAT
- 5/6/94
- Release Version: 1.2
-
- -----------------------------------------------------------------------------
-
- Thank you for buying FLEET DEFENDER F-14 TOMCAT.
-
- MicroProse, Inc.
- 180 LakeFront Drive
- Hunt Valley, MD 21030
- Customer Service: (410) 771-1151
- MPS*BBS: (410) 785-1841 (1200-19200),N,8,1
-
-
- -----------------------------------------------------------------------------
-
- *****************************************************************************
-
- *** Update Installation Instructions ***
-
- 1. Copy F14V12.ZIP into the main F14 directory (ex. \MPS\F14).
- 2. pkunzip -od F14V12.ZIP
- 3. Play game :)
-
-
- *****************************************************************************
-
- Changes & Fixes as of 5/6/94
-
- 1. *** Heading drift has been fixed!!! ***
-
- 2. If you Request Help (Shift F1) multiple times the assisting aircraft
- won't be occupying the same space.
-
- 3. Enemy chutes fall slower.
-
- 4. Planes will leave carrier at about the same speed we do.
-
- 5. *** Padlock Jitters are gone! ***
-
- 6. Afterburners on other planes will be on during proper conditions.
-
- 7. If you disable training in Oceana, you will no longer crash right away
- when you have to take off from the carrier.
-
- 8. Planes will not circle the first waypoint at the start of a
- mission (unless told too).
-
- 9. E key will work only if training is on, or if Easy Mode landing is on.
-
- 10. Your wingman's lights will turn off when he is attacking.
-
- 11. You will no longer padlock dead missiles.
-
- 12. Button 4 (on joystick) will now break lock (K key). (Previously L key)
-
- 13. You can no longer raise your gear on the deck.
-
- 14. Gun difficulty has been increased for authentic weapon setting.
-
- 15. No crash log messages after ejection.
-
- 16. Planes will take off when they should (No more meeting the second half
- of a strike group leaving the carrier as you return).
-
- 17. Helicopters will land on the carrier.
-
- 18. Higher level enemies will use Allied strategies in knife fight.
-
- 19. Higher level enemies will stick around much longer.
-
- 20. *** All wingmen in a group will match leaders skill (instead of being
- average) ***
-
- 21. AIs can fire Phoenix missiles at same range we can.
-
- 22. Explosions will take place on top of land.
-
- 23. Carrier guns will not fire in "Opposites" training mission.
-
- 24. Stategic Strike in Fighting Withdrawl has been fixed. What you
- were escorting didn't match what the mission was looking for. The other
- strategic strike missions are correct.
-
- 25. The Rush Hour missions in El Dorado Canyon have been tweaked.
-
- 26. Removed "bing-bongs" from buttons.
-
- 27. Sped up debriefing; holding mouse on button now cycles the list.
-
- 28. Fixed RIO/pilot wing reversals on edit pilot box.
-
- 29. Medal of Honor will now appear in medals box.
-
- 30. Adlib Gold digital wrapper sounds fixed.
-
- 31. Added six missing planes to enemies list in scramble screen.
-
- 32. Fly over option on missions ending in death has been removed
- from top two difficulty levels.
-
- 33. Not enough memory error reporting more robust.
-
- 34. Pilot rank properly updated in HOF.
-
- 35. RIO rank now is the same as pilot rank everywhere.
-
- 36. Mach indicator on the HSD has been fixed.
-
- 37. Turning radar off will now break lock (closure and range data will not
- be displayed on the HUD).
-
- 38. Fixed slight deviation problem with ball.
-
- 39. Data Link ranges have been expanded.
-
- 40. Addition of COCKPIT.GIF which labels the pilot's cockpit. To
- view use any GIF File viewer.
-
- 41. F14 JUKEBOX has been added. To listen to FLEET DEFENDER's music
- goto the \MPS\F14 Directory and type "F14JUKE".
- (Special Thanks to Jim McConkey!)
-
- Addtional:
-
- Brief explanation on how to use the Datalink in
- FDF-14 from the radar programmer as follows:
-
- D/L Operation
-
- - D/L will only function in Moderate/Authentic Mode Radar
-
- - D/L switch needs to be highlighted
-
- - Need to be within 100 nautical miles of the carrier
-
- or
-
- - 100 nautical miles of the AWACS
-
- - Only 8 D/L targets can be displayed at one time.
-
- - D/L targets will be displayed with upside down symbology.
-
- END
-
-
-
- FLEET DEFENDER: The F-14 TOMCAT SIMULATION
- Complied by Quentin Chaney/MicroProse
-
- Below is a list of all the digitized speech featured in
- FDF-14 and the source of the message. Not all communications
- in the game feature digitized speech. Special THANKS to the
- following F-14 Team Members for assistance: Scott Spanburg,
- Scott Elson and Michael McDonald.
-
-
- WINGMAN SPEECH
-
- TARGETING Wingman is targeting your target
- IM_HIT Wingman has been hit
- GUNS Wingman is firing his guns
- NOJOY Wingman sees no more targets
- ENGAGE_DEF Wingman is being attacked and needs help
- WINCHESTER Wingman is out of missiles
- TARGET_RANGE Range to bogeys, used in sanitize message
- ROGER Wingman has received your message
- ALTITUDE Altitude of bogeys (in 1000s of feet), used
- in sanitize message
- CONTACT Beginning of sanitize message
- FOX1 Wingman has launched Sparrow missile
- FOX2 Wingman has launched Sidewinder missile
- FOX3 Wingman has launched Pheonix missile
-
-
- RIO SPEECH
-
- SINGERLAUNCH Ground missile has been launched
- SINGER Ground radar has been detected
- WERE_HIT We have been hit
- SPIKE Radar has been detected
- LAUNCH Someone has launced at us
-
-
- CARRIER SPEECH
-
- RTB You may return to base
- NEGATIVE Your request (usually for landings) is not
- possible at this time
- GOOD_JOB You have achieved your mission, if no bogeys
- are around you may return to the carrier. If
- there are bogeys around and they kill planes
- you are protecting then you could still fail
- mission
- CLRD_LAND You have been cleared to land
- FIGHTS_ON Training message to say that you may begin
- to dogfight. Not used in current missions
- KNOCK_IT_OFF If a hard deck has been set then if an aircraft
- goes below the harddeck the fight is stopped
- YOURE_A_MORT If you are hit during an Oceana Training mission
- CLRD_TAKEOFF You are cleared for takeoff
-
- LSO SPEECH
-
- CALL_BALL You are comming in to land on the carrier and
- should be able to see the ball soon
- WAVE_OFF You are outside of safe landing parameters, or
- there is a problem on deck so do not land
- ADD_POWER You are below glide slope
- REDUCE_POWER You are above glide slope
- COME_LEFT You are to the right of glide slope
- COME_RIGHT You are to the left of glide slope
- CUT_POWER You have caught a wire and landed. Power down
- aircraft
-
- AWACS, CARRIER, or WINGMAN SPEECH
-
- CLEAN No bogeys near
- NOFACTOR Bogeys are not considered a threat (If not at war)
- INVESTIGATE Could be hostiles, check out if possible. Do
- not fire (not at war)
- VID Visual ID bogeys, could be hostiles but friendlys
- are near by. Do not fire (not at war)
- RED_FREE Hostiles have launched at you or at carrier group.
- You have been cleared - to fire (had not been at
- war, but situation has changed)
- CONTACT_BRG Beginning of bogey detection message, usually
- from Hawkeye
-
- Brought to you by: MicroProse On-Line Services!
- MPS*BBS (410) 785-1841
- Copyright 1994 by MicroProse Software.
-
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