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- SKID ROW
-
- presents
-
- Sid Meier's
-
- RAILROAD TYCOON
-
- TYPED BY JEZ!
- -------------
-
- PAGE 3
-
- 1. INTRODUCTION
-
- Railroad Tycoon is a game about the fascinating world of railroads:
- steel tracks stretching to the horizon, promising adventure and romance;
- steam, diesel, and electric locomotives, some of the largest machines man
- has ever built; nations transformed by the speed and strength that
- locomotives could achieve, eclipsing the puny power of man himself and
- the animals he could domesticate; the sounds of steam whistles, diesel
- horns, and clanging bells; a world of risk - natural disasters, poor
- economic times, and rival railroads; and a world of opportunity -
- money, prestige, and fame.
-
- Railroad Tycoon puts you into this world as the president of a tiny
- railroad enterprise. Your railroad empire is only a dream, but you
- have a little money from investors and your own ability to start with.
- Your task is to carve your railroad empire out of this great world
- of opportunity.
-
- In Railroad Tycoon, you, the player, construct and operate a
- complete railroad, from tracks and signals to locomotives and
- livestock cars. If you successfully manage your resources and make
- them grow, you can expect a long professional life of railroading
- achievement. However, you are not alone in the world and other men
- possess the same dream as you.
-
- Your skills as a tycoon are tested by competing railroads run by
- men such as Commodore Vanderbilt, James Hill, and J.P. Morgan,
- determined to crush you or brush you from their path. Running your
- own railroad well is not going to be enough if your competitors do
- better, or raise the money to take you over.
-
- You begin Railroad Tycoon by choosing one of four different
- world maps to play on: Northeastern America (1830), Western America
-
- PAGE 3
-
-
- PAGE 4
-
- (1866), England (1828), or Central Europe (1900). The date in
- parentheses indicates the historical year in which the game starts.
- Each region has its own geography, economic opportunities, and
- locomotive technology.
-
- These four worlds were chosen for their specific interest or
- railroad history. England was the scene of the beginnings of
- railroading. The Northeast United States witnessed the beginning
- of railroading in America, and fostered many of the world's most
- famous railroads. The Western USA was the site of some of
- railroading's greatest construction efforts, the building of
- transcontinental railroads. Europe remains very railroad oriented,
- and France is running some of the fastest trains in the world.
-
- Each new world map is empty of railroads but full of the
- opportunity to earn money hauling freight and passengers. You
- must parlay one million dollars of loans and stockholder
- investments into a functioning, revenue earning business. If you
- dawdle or make too many mistakes, expect to be forcibly retired by
- irate stockholders or see your company gobbled up by a competitor.
-
- You simultaneously wear the hats of construction superintendent,
- master of the road, dispatcher, chief financial officer, and chief
- executive officer. You decide where to lay tracks, what types of
- trains to put in service, when to schedule trains, where to change
- the types of cars in a train, when to upgrade equipment, where to add
- facilities, where to encourage industry, and how best to finance
- expansion and improvements.
-
- At any moment in the game your attention can be directed to
- several places: to find the best route for expansion toward a new city,
- to examine the maintenance costs of your locomotives to see if any are
- getting too high, to scan Shipping Reports to see if one cargo or
- another is piling up enough to justify another train, to look for new
- industries springing up in areas where you can provide service.
-
- To succeed you must balance the investment of your limited funds
- between more construction projects, adding more trains, adding more
- facilities, and stock purchases. Profitable investment decisions
- increase your revenue and make possible further expansion
-
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-
-
- PAGE 5
-
- and service improvements. But keep your eye on the stock market to
- see what your competitors are up to and don't let them ambush you.
-
- Competing railroads are operated by their presidents in the style
- of their historical personality. Expect a road run by Jay Gould to
- look for stock market profits and take every opportunity to raid your
- stock. Jim Hill can be expected to build an extensive and profitable
- system. Beware of his propensity to quickly grab access to profitable
- areas, blocking you out if possible.
-
- Competing railroads can be attacked operationally by building tracks
- into their stations and starting rate wars. The railroad that does
- the best job of providing service to the city is given a monopoly
- on local service by the city council. The loser must withdraw from
- the city, forfeiting his investment in track and stations. By this
- tactic you can reduce the earnings of competitors and continue your
- expansion.
-
- Alternatively, you may invest in the stock of competing railroads
- and possibly take them over. If you get control of another railroad,
- you can direct its finances and expansion, using it to help your road
- or block competitors.
-
- Your ultimate goal as a Railroad Tycoon is to run the most profitable
- railroad that you can and retire to a prestigious position, perhaps
- even becoming President of the United States. If your railroad is
- sufficiently profitable at your retirement you may be enshrined in
- the railroader's Hall of Fame.
-
- If you aren't able to make the grade as a railroad president, you
- may be able to find work as a snake oil salesman or circus impresario.
-
- PAGE 5
-
-
- PAGE 6
-
- 1. INTRODUCTION
- Introduction.............................3
- Table of Contents........................6
- What is a Railroad?......................9
- Before You Start........................12
- Interface Introduction..................13
- Opening Menus....................13
- Menu Types.......................13
- Menu Choices.....................14
- Shortcut Keys....................14
- Map Scrolling....................15
- Pre-Game Options........................16
- Game/World Options...............16
- Difficulty Levels................16
- Reality Levels...................17
- The Difficulty Factor............18
- RR President's Aptitude Test.....19
- Reading and Using the Displays..........20
- The Regional Display.............20
- The Menu Bar.....................21
- The Game Menu....................21
- The Display Menu.................23
- The Reports Menu.................24
- The Build Menu...................25
- The Action Menu..................26
- The World View Window............27
- Current Cash.....................28
- Date.............................28
- The Train Roster.................28
- The Area Display.................29
- The Local Display................30
- The Detail Display...............31
- Ending the Game and Winning.............32
- Ending The Game..................32
- Tycoon Rankings..................32
- Railroader's Hall of Fame........32
-
- 2. SAMPLE RAILROAD TUTORIAL
- Tutorial................................35
-
- 3. RAILROAD ENGINEERING
- Laying Track............................49
- How To Lay Track.................50
- Surveys And Grades...............51
- River Bridges....................52
- Ferryboats.......................52
- Tunnels..........................53
- Double Track.....................53
- Track and Bridge Demolition......54
- Railroad Stations.......................56
- Description......................56
- How To Build A Station...........58
- Shipping Reports.................58
- Station Reports..................60
- Station Improvements.............61
- Trains..................................63
- Building Trains..................64
- Train Roster.....................65
- Train Reports....................66
- Naming Trains....................68
- Train Classes....................69
- Train Types......................70
- Changing Locomotives.............71
- Retiring Trains..................71
- Routing Trains...................72
- Train Consist....................75
-
- PAGE 6
-
-
- PAGE 7
-
- Changing Destinations............76
- Priority Orders..................77
- Priority Consist.................78
- Wait Until Full Orders...........78
- Train Wrecks.....................80
- Revenue And Cargos......................81
- Earning Revenue..................81
- How Revenues Vary................82
- Cargo Types......................82
- Resource Map.....................83
- Cargo Conversions................84
- Priority Shipments...............85
- Building Industry................86
- Operating Trains........................88
- How Signals Work.................89
- Signal Towers....................90
- Overriding a Block Signal........91
- Pausing Trains...................92
- No Collisions Mode...............93
-
- 4. THE RAILROAD BUSINESS
- Railroad Capitalization.................95
- Initial Capital..................95
- Additional Stock.................95
- Stockholder Happiness............96
- Bonds............................96
- Calling Your Broker..............97
- Short Term Loans.................98
- Declaring Bankruptcy.............98
- Financial Reports.......................99
- Balance Sheet....................99
- Income Statements...............101
- Train Income Report.............101
- Stock Price Graph...............102
- Economic Climate................103
- Additional Reports.....................104
- Accomplishments.................104
- Efficiency Report...............104
- History.........................105
-
- 5. RAILROAD COMPETITION
-
- Competing Railroads....................107
- Rate Wars..............................109
- Stock Market Takeovers.................111
- Controlling Other Railroads............112
-
- 6. THE RAILROAD STORY
-
- The Origins of Railroading.............115
- The Role of Railroads..................118
- Introduction....................118
- Changes Over Time...............118
- Railroads Today.................119
- Railroad Finances......................121
- Railroad Stock..................121
- Railroad Bonds..................122
- Land Grants.....................122
- Stock Market Shenanigans........123
- Constructing Railroads.................126
- Where To Build..................126
- Truck Construction..............127
- Bridges.........................130
- Tunnels.........................131
- Operating A Railroad...................133
- Passenger Service...............135
- Freight Service.................135
- Making Up Trains................137
- Moving Trains...................138
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- PAGE 7
-
-
- PAGE 8
-
- Steam Locomotives......................143
- Introduction....................143
- Making Steam....................144
- Steam Power.....................146
- Development and Decline.........146
-
- 7. NOTES AND CREDITS
-
- Railroad Tycoon Worlds.................149
- Map Generation..................149
- Specific Map Features...........149
- Game Scale......................150
- Game Time.......................150
- Locomotive Roster......................151
- North American Locomotives......151
- European Locomotives............156
- Tycoon Biographies.....................165
- North American Tycoons..........165
- European Tycoons................168
- Designer's Notes.......................171
- Player's Notes.........................174
- Further Reading........................177
-
- PAGE 8
-
-
- PAGE 9
-
- WHAT IS A RAILROAD
-
- Consider a railroad operating between Baltimore and Philadelphia.
- The railroad has laid a single track between these cities, setting
- up stations at each city where cargo can be put on trains and taken
- off. The railroad also purchases a locomotive and some freight cars.
- It advertises service between these cities leaving Baltimore at certain
- hours and arriving in Philadelphia roughly an hour after leaving
- Baltimore. Return trips are also scheduled from Philadelphia and take
- about an hour to reach Baltimore.
-
- Businesses in either city have the ability to use the railroad to
- ship goods back and forth. Whether the railroad is used for shipment
- or not depends on the relative cost, safety, and timeliness of railroad
- shipment versus alternative shippers (trucks, ships, airplanes, etc).
- This Baltimore & Philadelphia Railroad (the B&P) can only draw
- business by providing the required service at attractive prices, and
- thereby staying competitive with other transport modes.
-
- Once the B&P has started carrying cargos, it must balance its
- expenses and revenues to remain in business. The start-up costs of
- the railroad are the land it had to purchase to place its tracks,
- the cost of track construction plus any bridges or tunnels required
- along the way, station facilities, maintenance facilities, its
- locomotive and freight cars. All of these items plus operating
- personnel must be in place before the first train can run.
-
- After operations begin, the railroad has to provide fuel for the
- locomotive, maintenance expenses for equipment, and salaries for the
- work force. The revenue earned by the railroad must be sufficient to
- cover the expense of construction, operation, and provision for the
- future.
-
- For the B&P, the future may mean upgrading stations, buying additional
- locomotives and cars to carry more freight, double tracking the line so
- trains can simultaneously run in both directions, building signal
- systems so that multiple trains can run on the same track without
- colliding, freight yards, new car types for special cargos, etc.
- Railroads must constantly evolve because technology and service demands
- are changing and they must adapt to remain competitive.
-
- PAGE 9
-
-
- PAGE 10
-
- All railroads, regardless of their size, are composed of three
- elements linked together for one function. Track, locomotives, and
- cars are combined to move people and things from one place to
- another.
-
- The strengths and efficiencies of a railroad come from the elements
- that make it up and how they work together. Tracks make it possible
- for enormous loads to be supported, guided, and moved at one time. The
- cars are designed to carry specific cargos, for ease of loading and
- unloading, and for safe movement in combination. The locomotives make
- the railroads go. Supported and guided by the tracks, they can pull
- long trains of loaded cars at relatively low cost.
-
- A railroad train is made up of a locomotive, or source of motive
- power, and the cargo car's lined up behind it to be pulled. Types
- of engines and cars that make up the train are called the consist.
- For example, a train consist might be a single 1500 horsepower (hp)
- locomotive and 20 coal hopper cars.
-
- In a typical railroad operation, a crew of three or more men
- (engineer, conductor, brakeman, etc.) are assigned a locomotive and
- a train to pull. The crew takes the locomotive from the engine house
- out to the departure yard and connects up to the waiting train
- previously assembled by the yard crew. The conductor checks the
- train against its manifest to be sure everything is in order and okays
- movement. Following train orders from the dispatcher, the crew
- begins its trip, pulling the train from the yard out onto the track of
- the mainline.
-
- On the mainline the engineer takes over, controlling the speed of
- the train according to speed limits posted along the right-of-way,
- watching the signals that additionally govern movement and speed in
- each block, watching the track ahead for obstacles, making proper
- horn signals at crossings, and monitoring the performance of the
- locomotive. The brakeman's duties on the road are mainly to watch
- the train itself, looking out for smoking wheel bearings or other
- conditions that might result in an accident.
-
- PAGE 10
-
-
- PAGE 11
-
- At the end of its run, the train pulls into the receiving yard of
- another terminal and the crew uncouples the locomotive from the
- cars. They head to the engine house for maintenance and refueling of
- the locomotive, while the train is turned over to yard crews who break
- up the train and place the cars into other trains that take them on to
- their destinations.
-
- Railroads earn their money by being paid to move things. In the
- case of freight goods, the railroad and shipper make arrangements for
- the cargo to be loaded into a freight car. The railroad then arranges
- for the car to be picked up and added to a passing train. This train
- pulls the car towards its destination, perhaps directly there,
- perhaps only to a rendezvous with another train which carries it on
- farther. Ultimately the railroad brings the car to its destination
- where the receiver of the cargo arranges to get the goods out of the
- carrying car.
-
- The railroad is paid a fee for the delivery. This fee is normally
- prearranged and paid upon delivery within a reasonable period.
- Because a late or damaged delivery may reduce the fee or drive
- business to alternative transportation modes, railroads must be op-
- erated safely and according to schedules which assure timely service.
-
- Railroads today generate most of their revenue and profits from
- hauling large, heavy trains over long distances. In this role they
- continue to be the most efficient carrier. The purpose of most
- railroad operations is to get freight into and out of these long
- trains quickly and safely.
-
- Railroads came into existence because their technology offered
- transportation at speeds and costs previously unimagined. They
- continue to prosper today, despite competition from other transpor-
- tation modes, because in certain situations they are clearly more
- efficient than any alternative.
-
- PAGE 11
-
-
- PAGE 12
-
- BEFORE YOU START
-
- Sorting the Materials
-
- This Manual provides detailed instructions on how to play and
- information on the background of railroad construction, operation,
- and finances. The manual text is printed in two main type faces,
- normal and italic. Text in normal type usually discusses specific
- instructions. Text in italic type is usually a commentary on the
- information discussed in normal type. When you are looking for
- specific information in a manual section, look first in the normal
- type parts. The manual applies to all computer systems.
-
- Installation
-
- The Technical Supplement gives specific instructions for loading
- and/or installing the game on your computer. It also provides
- complete reference of all the graphics and keys used in the game.
-
- Learning the Game
-
- The Player Aid Cards offer a handy reference for the economic
- relationships of the various industries and geographic features on
- the individual region maps.
-
- The Technical Supplement has complete information about how
- to install Railroad Tycoon on either floppy or hard disks.
-
- Study Method: You can study the actual controls and instruc-
- tions in this manual (pages 3-113). Begin by reading through the
- Interface Introduction (pages 13-15), Pre-Game Options (pages 16-19),
- Reading And Using The Displays (pages 20-31), and the Tutorial
- Railroad (pages 35-47). Now begin play and refer back to the instruc-
- tions as needed.
-
- Jump Right In Method: This is the most popular with experienced
- computer game players. We recommend you at least read through the
- Interface Introduction, Pre-Game Options, and Reading And Using The
- Displays, but even this is not necessary. Refer to the manual's
- instructions for help with problems that arise.
-
- PAGE 12
-
-
- PAGE 13
-
- INTERFACE INTRODUCTION
- The interface of Railroad Tycoon was primarily designed to take
- advantage of the mouse. It may be played with either a keyboard
- interface or a combination keyboard/mouse interface, but play is
- faster if you have a mouse available.
-
- Throughout this manual there are references to certain keys, the
- Selector, Selector 1, and Selector 2. Because the manual is written
- for all machine formats you need to refer to the Technical Supplement
- to learn what these keys or buttons are.
-
- The interface relies heavily on menus. At every point where you
- can perform game functions there is a menu bar available from which
- menus can be accessed.
-
- Opening Menus
-
- Throughout the manual you are instructed to pull down menus
- to open them up and reveal the options they contain. To open a menu
- using the mouse, place the mouse pointer on the name of the menu
- in the menu bar and press Selector 1.
-
- You can also pull down a menu by pressing the keyboard letter
- key for the first letter in the name of the menu. For example, the
- Game menu is opened by pressing the G key.
-
- When a menu is opened, the choices it contains appear listed in
- a menu window.
-
- Menu Types
-
- In Railroad Tycoon there are generally two types of menus. The
- most common is simply a list of choices from which you choose the
- one desired. Making your selection usually closes the menu and imple-
- ments your choice at the same time.
-
- In the second type of menu, the options are either toggled on or
- off. Options that are on are noted by a check mark. Options that are
- off have no check mark. To exit these menus press Selector 1 outside
- and below the menu or press Selector 2.
-
- PAGE 13
-
-
- PAGE 14
-
- Menu Choices
-
- To make your choice of the options available using the mouse,
- place the mouse pointer on your selection and press Selector 1.
-
- Alternatively, you can open a menu by placing the mouse pointer
- on the menu name, pressing and holding down Selector 1, and
- dragging the mouse pointer down from the menu name. As you drag
- the pointer down the length of the opened menu, its options are
- highlighted one by one. To select an option, drag the pointer down
- until the option of your choice is highlighted, and then release
- Selector 1.
-
- If you don't have a mouse, you can make selections from a menu
- by using the direction keys to move a highlight bar up and down the
- menu until the choice you want is highlighted. Then press the Selector
- 1 key to make your choice. Note that in most menus the highlight
- bar does not appear until you press a direction key, usually the one
- that moves downward.
-
- When you are using the mouse, if you have opened a menu and
- wish to make no choice, you can accomplish this by either moving the
- mouse pointer below the menu and pressing Selector 1, or just by
- pressing Selector 2.
-
- Shortcut Keys
-
- Even when using the mouse, there are places when one key can
- save several steps. Included in the interface are several of these
- shortcuts, described in the Technical Supplement. These keys are
- normally accessed with the left hand, leaving the right hand free to
- use the mouse.
-
- PAGE 14
-
-
- PAGE 15
-
- Map Scrolling
-
- When playing Railroad Tycoon, you spend most of your time viewing
- one map display or another. In order to be able to move down the various
- maps you need to understand how to scroll whether you use a mouse or the
- keyboard.
-
- If you are playing with a mouse, move the mouse pointer to any
- part of the map visible, and press one of the following: Selector 2, the
- Center key, or the shortcut key for the display map that you are on.
- The map immediately centers on the position of the pointer.
-
- If you don't have a mouse, a cursor is usually present on the map
- display. (If not, press the Tab key to get it back on the map.) Use
- the Direction keys to scroll the cursor around the map. If you go off
- the map edge, the map is redrawn if possible, centered on the cursor's
- new position. Rather than move the cursor off of the map edge, you can
- move it to any position on the map and press either the Center key or
- the shortcut key for the display map that you are on. The map
- immediately centers on the position of the cursor.
-
- Zooming and unzooming from the various map displays explained in
- Reading And Using The Displays, page 20.
-
- PAGE 15
-
- PAGE 16
-
- PRE-GAME OPTIONS
-
- The beginning of a game of Railroad Tycoon requires you to make a
- number of choices regarding the parameters and location of the game
- you wish to play.
-
- To begin a game of Railroad Tycoon, follow the instructions in the
- Technical Supplement for booting the game. After the title and credit
- screens, you may be required to answer a few technical questions
- regarding your hardware, depending on the machine format you are
- using. You then proceed to the selection of pre-game options.
-
- Game/World Options
-
- The first menu that appears asks you to choose which game to load:
-
- "Start New RR"
- "Load Saved RR"
- "Load Tutorial"
-
- Choose "Start New RR" to begin a new game. Choose "Load Saved RR"
- to load a previously saved game. A menu of your saved games appears
- and you choose the one you wish to load. Choose "Load Tutorial" to
- load the tutorial railroad.
-
- The next menu asks you to choose the world you wish to play in:
-
- "Eastern USA" (begins in 1830)
- "Western USA" (begins in 1866)
- "England" (begins in 1828)
- "Europe" (begins in 1900)
-
- Difficulty Levels
-
- You are next asked to choose the level of difficulty at which you
- wish to play:
-
- "Investor"
- "Financier"
- "Mogul"
- "Tycoon"
-
- The Investor level is the easiest level to play and the difficulty
- increases as you move down the list. The level of difficulty affects
- how much revenue is earned by each delivery and the number of years
- you can play before you must retire. At the Investor level you can
- play 40 years, at Financier - 60 years, at Mogul - 80 years, and at
- Tycoon - 100 years. At the end of the period when you normally must
- retire, you may
-
- PAGE 16
-
- PAGE 17
-
- have the option of increasing your level of difficulty in order to
- continue playing.
-
- In addition to these effects, the level of difficulty chosen also
- affects your tycoon rating when you retire, as explained below in the
- section on Difficulty Factors.
-
- Reality Levels
-
- After you have chosen the difficulty level, you are then asked to
- set the level of reality at which you wish to play. A menu appears
- with three reality levels listed:
-
- "No Collision Operation/Dispatcher Operation"
- "Friendly Competition/Cut-Throat Competition"
- "Basic Economy/Complex Economy"
-
- This menu differs from most others in that each option is actually
- a toggle between two choices. The option that is shown in the menu
- is the active option of each pair. If you choose an option, that option
- is turned off and is replaced by the other one of the pair.
-
- If the menu currently lists "No Collision Operation", then the
- game is set to run in the No Collision Mode (see page 93). If you
- choose the "No Collisions" option from the menu, that turns on the
- "Dispatcher Operation" option and the game is set to play with more
- complex train operations. In this case, the movement of trains is
- controlled by block signals, and collisions are possible (see Operating
- Trains, page 88). New players should choose No Collisions.
-
- If the competition is friendly, they do not buy your stock, attempt
- to take you over (see Stock Market Takeovers , page 111) , or start rate
- wars at your stations (see Rate Wars, page 109). If the competition is
- cut-throat, they aggressively buy your stock, try to take you over, and
- start rate wars to capture your stations. New players should keep the
- competition friendly.
-
- In a basic economy every station serving a moderate size city demands
- all cargos. This makes it easier to make money, because any cargos that
- you can pick up can be delivered to any city station. In a complex
- economy the demand at a station is determined by demand of the industry
- and community it serves (see Railroad Stations, page 56). New players
- should play with a simple economy until comfortable with the concepts
- of supply and demand.
-
- PAGE 17
-
-
- PAGE 18
-
- For each of the reality levels, choosing the easier option makes the
- game easier to play by dropping out some concepts a new player then
- doesn't have to think about. As you get more familiar with the
- mechanics of the game and the decisions that must be made, you can
- selectively increase the reality level of your games.
-
- In addition to making the game more or less easier to play, setting
- the reality level has an effect on the difficulty factor explained
- below.
-
- The Difficulty Factor
-
- The difficulty factor is a measure of the degree of difficulty that
- you have set for your game. When you retire or are forcibly retired,
- the difficulty factor helps to determine your retirement bonus and
- tycoon ranking. The difficulty factor is a percentage, from 25% to 100%,
- and the higher the percentage, the higher your ranking is, other things
- being equal.
-
- The difficulty factor has two general components, the levels of
- difficulty and reality that you have set for your game. Each level of
- difficulty has a difficulty factor value.
-
- To these factors are added the factors from each of the reality
- levels. The easier levels of reality have a 0% difficulty factor. The
- difficult levels of reality are each assigned a number of difficulty
- factors that are added to your total when selected.
-
- When you are setting the level of reality for your game, the
- Difficulty Factor window is also visible. Within this window is dis-
- played the current difficulty factor of your game, ranging up to a
- maximum of 100%, and set at first by the level of difficulty that you
- have already chosen. As you adjust the reality levels, you can see the
- difficulty factor changing with each adjustment.
-
- New players should start with a very modest reality level. A
- difficulty factor of 100% is achieved by playing at the tycoon level
- with all three of the difficult reality levels turned on. This is the
- ultimate Railroad Tycoon challenge.
-
- The effect of your difficulty factor on your retirement bogus
- reflects the number of jobs you took on as president of your railroad.
- If you additionally acted as your railroad's dispatcher, had to battle
- much fiercer competition, and acted as your railroad's shipping agent,
- then your bonus is going to be larger.
-
- PAGE 18
-
-
- PAGE 19
-
- When you are satisfied with the reality levels that you have chosen
- and the difficulty factor that results from your choices, press the
- Selector 1 key, or Selector 2 if using the mouse, to proceed.
-
- This ends the pre-game choices you need to make to begin play.
- At this point the map is drawn and mountains, resources, and cities
- are added to complete the world for your game.
-
- As prompted, press any key to begin play.
-
- RR President's Aptitude Test
-
- Before you are actually accepted for the job as president of the new
- railroad being formed, you must pass one simple test. A window appears
- showing one large locomotive and a list of possible identities for it
- below. You must correctly identify the locomotive pictured. If you
- need some help, you can refer to the Locomotive Roster, beginning on
- page 151 of this manual.
-
- If you fail to correctly identify the pictured locomotive, your
- future as a railroad president will be severely handicapped.
-
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-
-
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-
- READING AND USING THE DISPLAYS
-
- After you finish choosing the pre-game options, the game opens at
- the Regional Display. The main feature of this display is the world
- map chosen for this game shown in the display window. The other
- important features of this display are the Menu Bar, the Train Roster,
- the date, your railroad's current cash, and the World View window.
- These features are found on the other displays as well.
-
- You spend the majority of the game playing from the displays, and
- you need to understand what you are seeing and how you can perform
- game functions from these displays to play well.
-
- The Regional Display
-
- This display shows the entire world chosen for your game. In the
- case of the Tutorial Railroad from which the above illustration comes,
- the game world is the Eastern USA. You should be able to recognize the
- rivers and coastlines. Refer to the Technical Supplement to learn what
- the different colors that are visible on land represent.
-
- This display gives you the complete picture of the world. It shows
- the basic geography, including the location of mountains and rivers,
- and also indicates centers of population. If railroads have started
- operating, they are visible as well.
-
- From the Regional Display you can pick out likely areas to consider
- building your railroad. Normally this is an area where at least two
- good sized cities are close enough together to make building a railroad
- between them a reasonable proposition.
-
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-
-
- PAGE 21
-
- The Menu Bar
-
- Across the top of the entire window is the menu bar. From here you
- gain access to a number of menus from which you can change game
- parameters, save games, jump to other displays, read railroad reports,
- build railroad equipment and structures, and perform other game
- functions. In the following sections, the individual menus that are
- found on the menu bar are described in detail.
-
- The Game Menu
-
- When opened, the Game menu consists of 5 options:
-
- "Game Speed"
- "Train Messages"
- "News Reports"
- "Repeat Message"
- "Save Game"
-
- You can open this menu and make choices from it at any time during
- the game. The 5 possible options have these functions:
-
- Game Speed: Choose this option to vary the speed of the game.
- A new menu opens listing the 5 game speed options:
-
- "Frozen"
- "Slow"
- "Moderate"
- "Fast"
- "Turbo"
-
- Choose "Frozen" to completely stop the passage of time. This allows
- you to examine geography, build track, place stations, etc., while all
- trains and activities of competing railroads are halted. In addition,
- although you may call your broker, he won't answer until time starts
- moving again.
-
- "Slow", "Moderate", and "Fast" are simply relative scales of time,
- each faster than the other with no additional effect.
-
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-
-
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-
- "Turbo" speed is another special case, that not only triggers the
- fastest passage of time, but the game does not pause as is normal for
- any messages or end of year fiscal reports. The game just continues
- playing at top speed with no stops.
-
- Train Messages: This option refers to the train arrival announce-
- ments that appear in the World View window at the top right of the
- display. Normally a report appears in this window each time a train
- arrives at a station. This report lists the number of the train, where
- it has arrived, the time of arrival, what cargos are delivered, and the
- revenues earned by the delivery. By choosing the "Train Messages"
- option, you open another menu that gives you the choice of turning off
- these messages, or having them go away fast or slowly.
-
- News Reports: Choosing this option opens another menu from which
- you can set the type of news reports you wish to receive. From this
- menu you control the presence of the reduced sized newspaper reports
- that appear from time to time. If you are getting the information,
- the option has a check mark next to it. If you have the option turned
- off, the check mark is missing. Your options are:
-
- "Financial News"
- "Railroad News"
- "Local News"
- "Animations"
- o Financial News: These are mainly reports on the financial activi-
- ties of competing railroads, specifically the stock that they are
- buying and selling. You do not receive news of their bond sales and
- purchases unless the competing railroad transacting bonds owns stock
- in your railroad.
-
- o Railroad News: These are reports on the non-financial activities
- of the competing railroads, such as the start up of a new railroad, and
- the building of new stations and track.
-
- o Local News: These reports refer to events on your railroad such
- as the presence of a Priority Shipment or a change in the local supply
- or demand due to the loss or addition of industry (only when playing
- with a Complex Economy).
-
- o Animations: Certain events in the game such as bridge building
- and train wrecks are marked by an animated graphic sequence. You
-
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-
-
- PAGE 23
-
- can turn off these animations to speed up the game.
-
- Repeat Message: If you were not able to read the last message that
- appeared, you can choose this option to have the message repeated.
-
- Save Game: The game you are currently playing is saved at the
- moment you make this choice. You are asked which of the 4 saved game
- files you wish to place the saved game in. Thereafter, this game can
- be called up again and play resumes from the exact moment when you
- saved it. If you choose to write the saved game into a file that holds
- a previously saved game, the older game is eliminated.
-
- The Display Menu
-
- The Display menu consists of 5 choices:
-
- "Area Display"
- "Local Display"
- "Detail Display"
- "Options"
-
- This menu is used to zoom in or out among the displays, or to change
- the information shown on the displays. The Regional Display is the
- farthest zoom, and the Detail Display is the closest zoom. How best to
- zoom from this menu depends on whether you have a mouse or not.
-
- If you do not have a mouse, use the Direction keys to center the
- cursor box in the area of the map now visible where you wish to zoom,
- regardless of direction. Pull down the Display menu and choose the
- display to which you want to zoom. The new display centers on the
- cursor.
-
- If you have a mouse, pull down the Display menu and choose the
- display option you wish to see. You are prompted to "Click on map
- center". Place the mouse pointer in the area of the current display
- to which you wish to zoom and press Selector 1. The new display
- centers on the mouse pointer.
-
- Alternatively, the shortcut keys shown on the menu can be used with
- either the mouse or keyboard interface. To use the shortcut keys,
- center either the cursor (when using the keyboard) or the mouse pointer
- (when using the mouse) in the area you wish to examine, and
-
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-
-
- PAGE 24
-
- press the shortcut key specific for the display you wish to see. The
- new display centers on the area you marked.
-
- Options: By choosing this option, you open another menu from which
- you may toggle on or off information reported on the displays. The
- information that can be toggled on or off are the Shipping Reports and
- the Resource Map. If the information is on, the option has a check mark
- next to it. Information toggled off has no check mark.
-
- o Shipping Reports: If checked, Shipping Reports are visible from the
- Area and Local Displays (see Shipping Reports, page 58). If not checked
- these reports are removed.
-
- o Resource Map: If checked, this option converts the Area and Local
- Display maps to Resource Maps to help you find nearby sources of cargo
- supply and demand (see Resource Map, page 83). If not checked, the
- normal Area and Local displays appear.
-
- The Reports menu consists of 7 choices:
-
- "Balance Sheet"
- "Income Statement"
- "Train Income"
- "Stocks"
- "Accomplishments"
- "Efficiency"
- "History"
-
- Choose the option you wish to examine, and the report opens. Each of
- these reports is explained in more detail elsewhere in this manual, but
- a short description is included below.
-
- Balance Sheet: A financial statement from your railroad that shows
- its current condition in terms of assets, liabilities, and the retained
- earnings, or profits over its lifetime. (See Balance Sheet, page 99.)
-
- Income Statement: Another financial report showing your railroad's
- revenues and expenses, both for the fiscal period to date, and
- lifetime of the railroad. (See Income Statements, page 101.)
-
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-
-
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-
- Remove Track/Build Track: Available only from the Detail Display,
- this option toggles between building track and demolishing track. When
- the "Build Track" option is active, the menu choice available is "Remove
- Track". When the "Remove Track" option is active, the menu choice is
- "Build Track". In addition, the color of the Construction Box box changes
- to reflect the active option, as explained in the Technical Supplement.
- (See How To Lay Track, page 50, and Track And Bridge Demolition, page 54.)
-
- Improve Station: Available only from the Detail Display and only
- if the Construction Box is centered over an existing station, choose
- this option to build improvements at the selected station, such as an
- engine shop, maintenance shop, post office, restaurant, etc. (See
- Station Improvements, page 61.)
-
- Upgrade Bridge: Available only from the Detail Display and only if
- the Construction Box is centered over an existent bridge, choose this
- option to replace an existing bridge with a better one.
-
- The Action Menu
-
- The Action menu consists of 5 choices, or actions that you as
- president of your railroad can undertake:
-
- "Call Broker"
- "Survey"
- "Name RR"
- "Reality Levels"
- "Retire"
-
- You can open this menu and make choices from it at any time during
- the game. The 5 possible options have these functions:
-
- Call Broker: Gets you in contact with your stock broker so that you
- can buy and sell stocks and bonds. You can buy the stock of your own
- railroad or the stock of a competing railroad. Also through your broker
- you can direct the operations of any railroads that you control. (See
- Calling Your Broker, page 97 and Controlling Other Railroads, page 112.)
- Your broker may not always be able to return your call because he is
- currently taking calls from competing railroads or because you have
- frozen time. If you have a call placed, a letter B appears to the left
- of your current cash indicating that your broker will get back to you as
- soon as he can, and that you don't have to keep calling.
-
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-
-
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-
- Survey: Available only from the Detail Display, choosing this option
- calls in your engineers to survey the area visible on the display map.
- The engineers mark the elevation of the area in order to help you plan
- where best to lay your tracks to minimize grades. (See Surveys And
- Grades, page 51.)
-
- Name RR: Choosing this option allows you to give your railroad
- a new name. A window opens and prompts you to type in the name you
- desire. In addition to the full name, you are asked for a 3 letter
- handle for your railroad that is used in places where the full name
- would take too much space. For example, the handle of the Baltimore
- & Ohio Railroad might be the B&O.
-
- Reality Levels: Choosing this option opens a new menu of the game
- options that you selected when beginning play (see Pre-Game Options,
- page 16). You may turn these options on or off from this menu. The
- reality levels that can be changed are:
-
- o No Collision Operations/Dispatcher Operation: New players should
- choose No Collisions.
- o Friendly Competition/Cut-Throat Competition: New players should
- keep the competition friendly.
- o Basic Economy/Complex Economy: New players should play with the
- Basic Economy.
-
- Retire: Choose this option to end the game or to see how you are
- doing at this time. By choosing this option, you receive a report on
- what your retirement bonus would be if you retired now, and what
- occupation your performance indicates that you are best suited for.
- Press Selector 1 to open a menu that gives you a chance to return to
- the game or really retire.
-
- The World View Window
-
- This small window is most often used to show you at a glance the
- part of the world map that is currently shown in the display window.
- It is also used to display Train Arrival Announcements when one of
- your trains arrives at a station. (Note that how long Train Arrival
- Announcements linger in this window, or whether they appear at all
- can be determined by you from the Game menu, see page 21.)
-
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-
- When the world map is shown within the World View window, a box is
- drawn around the part of the world that is currently shown in the
- display window. Since it would not make any sense to show this map when
- you are at the Regional Display, the Railroad Tycoon logo is shown in
- the window instead.
-
- Current Cash
-
- The amount of money shown here is the cash your railroad currently
- has on hand to spend. The color of this number (as described in the
- Technical Supplement) indicates whether the balance is positive or
- negative. A negative cash balance is the current amount of short term
- loans that you have outstanding (see Short Term Loans, page 98).
-
- Date
-
- This is the current month and year of your Railroad Tycoon game.
- Each game begins in the month of January of the starting year. For
- example, games in the Eastern USA begin in January of 1830. The end of
- December in each odd-numbered year ends a fiscal period in the game and
- you review the financial reports of your railroad at that time. At the
- end of December of each year, you are charged interest on your bonds
- and short term loans.
-
- The Train Roster
-
- This roster is a list of your trains, in order, from Train #1 at the
- top, down to the last train on your railroad (see Train Roster, page 65).
- From this roster you can tell at a glance the cars currently in a train,
- whether they are loaded or empty, the train's destination, whether it is
- currently paused or not, its relative speed, and whether or not it is
- carrying a Priority Shipment. If a Priority Shipment is available on
- your railroad, the current reward for its delivery is shown at the bottom
- of the Train Roster.
-
- From the roster you can obtain more detailed information about each
- train and make changes to its route and consist by opening its Train
- Report (see Train Reports. page 66).
-
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-
-
- PAGE 29
-
- The Area Display
-
- This is the next zoom down from the Regional Display and is a
- schematic display of your railroad. It shows no geography, but only
- the track, signals, trains, stations, and Shipping Reports (if not
- toggled off) of your Railroad. For this display you may toggle off the
- Shipping Reports (see Display Menu, page 23) and toggle on or off the
- Resource Map (see Resource Map, page 83).
-
- This display is useful when you want ho see more of your railroad at
- one time than you can at the Local Display. From here it is also easier
- to pick out the railroad features since the local geography is hidden.
-
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-
-
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-
- The Local Display
-
- This is the second zoom down from the Regional Display and shows not
- only your railroad's features, but also the local geography and industry.
- From this display you can plan the expansion of your railroad into nearby
- areas with good population centers or industrial sites, while keeping the
- location of mountain and river obstacles in view.
-
- On this display you may also toggle on or off the Shipping Reports of
- your stations or the Resource Map.
-
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-
-
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-
- The Detail Display
-
- This is the closest zoom possible, and is the display at which all
- railroad construction is done. This display shows in greatest detail
- the geography, population centers, and industrial sites on the map. From
- this display only, you may survey the local geography and plan in detail
- the laying of track (see Surveys and Grades, page 51).
-
- This display is also the most useful when planning train movements
- that require the overriding of block signals (see Overriding A Block
- Signal, page 91), because you get the clearest view of the relative
- locations of your trains on your tracks.
-
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-
-
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-
- ENDING THE GAME AND WINNING
-
- Ending The Game
-
- A game of Railroad Tycoon can end in one of four ways. First, if you
- are thrown out of office and replaced as president of your railroad by
- irate stockholders (see Stockholder Happiness, page 96), the game ends
- immediately. Second, if another railroad manages to buy enough stock to
- gain control of your railroad, your services are no longer required and
- the game ends immediately (see Stock Market Takeovers, page 111). Third,
- when the number of years have passed for the level of difficulty you chose
- (see Difficulty Levels, page 16), the game ends unless you accept an
- increase in the level of difficulty. Fourth, you have the option of
- retiring at any time.
-
- Tycoon Rankings
-
- Regardless of how the game ends, your performance is rated according
- to several factors, including the value of the railroad when you retired,
- the number of years that you were president, the difficulty factor of your
- game, the number of competing railroads, if any, that you control, and
- whether you were thrown out of office.
-
- The resulting retirement rating is your retirement bonus and final
- rank as a tycoon, and indicates the job that you are most qualified for
- after retirement. Post retirement jobs range from Hobo, the worst, to
- President of the United States, the best. In the final scene of each
- game you are shown a picture of yourself in your new position.
-
- Throughout play, as you reach new levels of achievement you may
- receive offers of other jobs. These offers give you a general idea
- of how you are doing in the tycoon rankings.
-
- Railroader's Hall Of Fame
-
- If you do an exceptional job as railroad president, upon your
- retirement you maybe elected into the Railroader's Hall Of Fame. This
- is a select group of the 5 greatest Railroad Tycoons. If your tycoon
- ranking is high enough, you are given the opportunity to add your name to
- the list.
-
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-
-
- PAGE 35
-
- 2. TUTORIAL RAILROAD
-
- TUTORIAL RAILROAD
-
- To help new players understand the major concepts of Railroad Tycoon,
- a working railroad has been started and is described in this section.
- Follow the instructions for loading this railroad and read through this
- section with the railroad on your screen. Before attempting to follow
- the tutorial you need to at least be familiar with the manual section
- Interface Introduction, page 13.
-
- To load the tutorial railroad, follow the instructions for setting
- the Pre-Game Options (see page 16) up to the point where you have the
- option of starting a new railroad, loading a saved railroad, or loading
- the tutorial. Choose "Load Tutorial". This action skips the remainder
- of the pre-game options and takes you into the tutorial railroad game.
- The first step is the drawing of the world map. When the map is
- complete, press any key to begin the game.
-
- Looking Around
-
- After you press any key from the previous step, the Regional Display
- opens. Before you do anything else, pull down the Game menu at the top
- left of the display on the menu bar and choose the option "Game Speed".
- From the new menu that opens, choose "Frozen". This action freezes time
- until you change game speed again, and allows you to look around your
- new railroad before resuming operation.
-
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-
-
- PAGE 36
-
- You are looking at the Regional Display. In the biggest window of the
- display is the map of the Eastern USA world, and you should be able to
- recognize the Great Lakes, rivers, and Atlantic coastline. In the bottom
- of one of the rivers, is an angled line that is a different color from
- the rivers. This is the track of your railroad, the Charlottesville and
- Richmond. Throughout this tutorial the Charlottesville and Richmond is
- referred to by its handle, the C&R.
-
- When you play Railroad Tycoon, you spend the majority of your time at
- this display or one of the three other similar displays. The other three
- displays are similar in design, except that the maps they show are closer
- zooms of this world map. For a more detailed description of what you are
- seeing on these displays and how to use them, refer to the manual section
- Reading And Using The Displays, page 20.
-
- For new, just pull down the menus listed across the menu bar, one at a
- time, to familiarize yourself with the options they contain. Note that
- some of the options have shortcut keys listed after them. You can use
- these keys to choose the corresponding option without having to use the
- menus.
-
- After you have looked at the menus, open the next display down, the
- Area Display. There are several ways to do this, but for now place
- either the mouse pointer (if you have a mouse) or the cursor (if you
- don't have a mouse, move the cursor with the Direction keys) just
-
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-
-
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-
- below the visible track of the C&R. Then open the Display menu with
- the keyboard and choose "Area Display".
-
- This display is a schematic representation of your railroad, and
- shows no geography. The parts of your railroad that are visible
- are the tracks, stations, signals, trains, and Shipping Reports. The
- Shipping Report graphically report which cargos are supplied and/or
- demanded at each of your stations, and are described in more detail in
- the manual section Shipping Reports, page 58.
-
- Notice that the display features surrounding the map window have
- remained unchanged, with one important exception. To the top right of
- the display where the game's logo previously appeared, there now
- appears a section of the world map. Within this map section a box
- appears. The area within the box is the area of the world map now
- visible within the display window.
-
- This Area Display can be modified to change the information it
- reports. To see this, open the Display menu and choose "Options".
- Notice on the menu that appears that Shipping Reports are checked,
- indicating they are on, and that Resource Map is not checked,
- indicating that it is off. Take the time now to switch these features
- on and off, pressing Selector 2 after each change to see the effect.
-
- As you play, you may find it helpful to have the Shipping Reports
- turned off to see more of the surrounding area. The Resource Map shows
- you at a glance the location of industry and population that
-
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-
-
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-
- supply and demand goods. For more information, see Resource Map, page
- 83.
-
- Before going on to the next display, reset the options to Shipping
- Reports on and Resource Map off. To zoom in closer to the C&R, center
- the cursor or mouse pointer just below the Charlottesville Shipping Report
- (the box marked "Cha"). Then open the Display menu with the keyboard
- and choose "Local Display".
-
- This display is a closer look at your railroad and the nearby
- geography. Now you can see map icons that represent the different
- types of terrain, industry, and population centers. These icons are
- described in detail in the World Economies Chart found on the Player
- Aid Cards. The parts of your railroad are represented in the same
- manner as they were on the Area Display.
-
- Note that the display features surrounding the map window have
- remained unchanged from the Area Display. Also, on this display you
- may turn off the Shipping Reports or turn on the Resource Map, as was
- possible on the Area Display.
-
- From this display, for the first time, you can obtain information
- about some of the map features. Using the mouse, place the pointer on
- the icon two squares below the Charlottesville station, and press
- Selector 1. Without a mouse, use the Direction keys to center the
- cursor directly on this icon and press the Information key. In either
- case, the icon is revealed as a steel mill.
-
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-
-
- PAGE 39
-
- To zoom in as close as possible to the C&R, center the cursor or mouse
- pointer on the railroad's track, half way between the Charlottesville and
- Richmond stations. Then open the Display menu with the keyboard and
- choose "Detail Display".
-
- This display is the closest zoom you can achieve, and the most detailed
- view of the map and your railroad available. From this view you can see
- the trains moving in detail, including the smoke puffing from their
- stacks. Also visible in the greatest detail are the map icons for the
- geography and industries. The icons now visible are the ones shown in
- the World Economies Chart on the Player Aid Cards. Also visible for
- the first time are the names of the cities on the map.
-
- From the Detail Display you can obtain information about the map
- features present, as you can from the Local Display. However, the
- Shipping Reports are no longer visible and the Resource Map cannot be
- turned on.
-
- The Detail Display is the display where all railroad construction is
- conducted. From this display you lay track and build stations. How
- to perform these functions is described later in the tutorial. Before
- beginning construction, you should examine a few reports to get a better
- idea of how your railroad is operation.
-
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-
-
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-
- Station Reports
-
- Move the Construction Box onto the Charlottesville Station icon and
- press the Information key or press Selector 1 if you have a mouse. In
- either case you open the Station Report for the station at
- Charlottesville. This report shows you how big the station is, what
- improvements have been made there (only an engine shop at this time),
- what cargos are waiting to be picked up (cargos that are supplied there),
- and what cargos the city will pay for (what cargos are in demand there).
-
- This information helps you plan what trains to run where. You learn,
- for example, that you can sell anything here that you can carry, and
- that the city is supplying mail and passengers. If you look at the
- Station Report for Richmond you see that it also supplies mail and
- passengers.
-
- This presents you with an opportunity to run mail and/or passenger
- trains back and forth between the two cities, hauling mail and
- passengers between them. At each end you can pick up a cargo, take it
- to the other city for delivery, and then pick up a similar cargo for
- the return trip.
-
- The information regarding the local cargo supply and demand is also
- available in the Shipping Reports visible from the Area and Local
- Displays mentioned earlier. You use the Shipping Reports and the more
- detailed Station Reports to help plan where you wish trains to run. For
- a more detailed discussion of how stations work, see Railroad Stations,
- page 56.
-
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-
-
- PAGE 41
-
- The tutorial railroad is set up to run at the lowest difficulty and
- reality levels. One of the reality options is the basic economy, where
- a city icon generates demand for all cargos. To quickly see how a
- complex economy works, return to the Detail Display from the Station
- Report, and pull down the Action menu. Choose the option "Reality
- Levels", and from the menu that opens choose "Complex Economy". This
- places a check mark next to the option indicating that the complex
- economy is turned on.
-
- Now return to the Station Report for the Charlottesville station to
- see the effect of changing to a complex economy. The station will no
- longer pay for (demand) everything. It will pay only for those cargos
- that the surrounding industry and population want. The city wants
- mail, passengers, and goods, the steel mill wants coal, and the paper
- mill wants wood. These are the only cargos now in demand.
-
- Before continuing with the tutorial, you can turn off the complex
- economy or leave it on as you wish. Next, it is time to examine one
- of your trains.
-
- Train Reports
-
- From the Detail Display, turn your attention to the Train Roster
- at the bottom right of the display. In this area are shown in order
- the three trains that already exist on your railroad. For each train
- the roster shows the number and types of cars in the train, the train's
- destination, and other information as explained in the section Train
- Roster, page 65. For now you want to use the roster to open the
- detailed Train Report of Train #2.
-
- To open the report if you don't have a mouse, use the Tab key to
- move the map cursor into the roster, and then use the Direction keys
- to move the cursor down the roster to Train #2. Then press the Selector
- key to open the Train Report. If you have a mouse, place the mouse
- pointer on the locomotive icon of Train #2 and press Selector 1. In
- either case, this opens the Train Report.
-
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-
-
- PAGE 42
-
- The Train Report that is now visible provides you with detailed
- information about this particular train, including what it is carrying
- and where it is headed. For a more complete discussion of what you can
- see here and what you can do to make changes, see Trains, page 63.
-
- Of particular interest right now is the part of the report titled
- Scheduled Stops at the bottom left. Listed here are the four stops
- planned for this train. To the right of the planned stops, under New
- Consist, some freight cars are visible. The stops and consist changes
- for this train have been planned to take advantage of opportunities for
- profit along the C&R.
-
- If you return to the Local Display of the C&R, you can see the reasons
- for the schedule and consist of Train #2. At Charlottesville Junction
- there is supply of coal and at Charlottesville there is a steel mill that
- wants coal. The steel mill takes the coal and converts it into steel,
- creating a supply of steel. In Richmond there is a factory that wants
- steel. If it gets steel, it converts the steel into manufactured goods.
- The city of Charlottesville wants manufactured goods.
-
- So Train #2 has been scheduled to load coal at Charlottesville Junction
- into a coal car. It then travels to Charlottesville, delivering
- the coal. The coal becomes steel. Train #2 takes off its coal car and
- puts on a steel car to carry away the steel. The steel is carried to
- Richmond and delivered to the factory. The factory converts the steel to
- manufactured goods, creating a supply of goods. Train #2 takes off its
- steel
-
- PAGE 42
-
-
- PAGE 43
-
- car and puts on a goods car to carry the goods back to Charlottesville.
- After reaching Charlottesville a second time and delivering the goods,
- the train switches to a coal car again and starts the route over again.
-
- Note that next to Charlottesville Junction on the list of Scheduled
- Stops there is a letter "W". This indicates that this train is ordered
- to wait at this stop until it is fully loaded before leaving. How this
- order is placed and the advantage it offers is explained in Wait Until
- Full Orders, page 78.
-
- Note that at this time, Train #2 is listed as a Bulk Freight Local.
- Open the Train Type menu and select the choice "Limited". This
- changes Train #2 to a Bulk Freight Limited, and the train now only
- stops at the stations listed in its schedule, and only in the order
- listed. In the manual section on Routing Trains, the reasons for
- making this change are explained in detail.
-
- The manual sections on Routing Trains and Train Consist explain
- how schedules such as this one for Train #2 are arranged. If you wish,
- read these sections now. For practice, take Train #3, now hauling coal
- to Charlottesville, and give it the same schedule and consist of Train
- #2. Before leaving this report, however, pull down the other menus
- across the top to see what options are available.
-
- Laying Track
-
- The first real step in getting a new railroad operating is laying
- track. Although the C&R is already operating, it is going to have to
- expand to grow and increase revenues. You are going to lay some track
- to the north of Charlottesville to connect up to the lumber mill on the
- map in that direction. Wood from the lumber mill can be carried to the
- paper mill and converted into paper, as noted on the World Economies
- Chart (see the Player Aid Cards).
-
- To build some new track, return to the Detail Display and place the
- Construction Box on the track section directly below the paper mill
- that is to the east of the Charlottesville station. Now press the Track
- Construction key for laying track in a northeast direction. You see a
- new track section appear, branching off from the mainline to Richmond.
- Lay one more section in a northeast direction.
-
- Because the terrain directly ahead is hills, it might pay to survey
- the local area to see what the best route is. Press the Center key to
- center the map on the Construction Box, and then open the Action
-
- PAGE 43
-
-
- PAGE 44
-
- menu and choose "Survey". The elevations of all the visible map squares
- are revealed and this makes it clear that laying straight ahead would
- mean a steep rise in the relative elevation. However, if you build
- north for a while and then curve around the hills, the elevation changes
- remain reasonable. You can leave the survey on if you like, or remove it
- by pressing the Center key again.
-
- Lay four more track sections straight north, and then one more
- northeast. That brings your track adjacent to the lumber mill. Note
- that with the laying of each track section, your cash is reduced. Cash
- is being spent for the track and the land, or right-of-way, that the
- track takes up. You now have the track completed for the connection to
- the lumber mill, and it's time to put a station there to load the wood.
-
- Building A Station
-
- To build a station for the lumber mill, place the Construction Box
- on the track section that ends next to the mill. Pull down the Build
- menu and choose "Build Station". A new menu appears from which
- you choose the type of facility to build. Also, the economic radius
- of the types of stations available appears centered around the Construc-
- tion Box.
-
- The economic radius is explained in further detail in the manual
- section How to Build a Station, page 58. Basically it represents how
- far people and industry are willing to travel to each station type to
- pick up deliveries or drop off cargos to be shipped. The better the
- station, the farther they will come. Since your station is going right
- next to the lumber mill and there are no other likely customers nearby,
- you need only build the smallest station, a Depot with a radius of one
- square in every direction.
-
- Choose "Depot" from the list of options, and a station report for
- the new station at Charlottesville Crossing appears. This report shows
- that the station can be expected to supply 2 cars per year with a
- normal economy, and that no cargos are in demand here. Now that the
- track and a station have been built to a supply of wood, you need to
- put on a train to carry the wood to the paper mill.
-
- PAGE 44
-
-
- PAGE 45
-
- Building A Train
-
- To build a new train to carry the wood, pull down the Build menu
- and choose "New Train". A new window appears offering you the choice
- of locomotives to put on the train. However, at this time, only
- one locomotive is available, the 0-4-0 Grasshopper.
-
- If you don't have a mouse, a menu appears from which you can only
- choose the Grasshopper locomotive. If you have a mouse, no menu
- appears, but you make your selection by placing the mouse pointer on
- the icon of the locomotive on the left side of the window and
- pressing Selector 1.
-
- In either case, you are taken to the Charlottesville Station where
- the new locomotive is built. The engine appears here because the only
- engine shop on your railroad is at Charlottesville. (For more informa-
- tion about the engine shop and other facilities that can be built at
- your station, see Station Improvements. page 61.)
-
- The new locomotive drives out of the engine shop and stops to the
- left of the station platform. At this point you add the cars that you
- want on the train. You can put as many as 8 cars on any train, but this
- tiny locomotive is not capable of pulling that many. As time passes
- and better engines are developed, you can build much bigger trains, but
- for now just put on one wood hopper car. When the hopper is on, choose
- "No Thanks" to complete the train. You now go to the Train Report for
- your new train, Train #4.
-
- Your train is ready to go except that its schedule sends it back and
- forth from Charlottesville to Richmond. You want this train to go to
- Charlottesville Crossing instead, to pick up wood. You need to make
- this schedule change before allowing the train to start out.
-
- To change the schedule when you don't have a mouse, use the Direction
- keys to move the highlight box that is visible to the row marked #2 under
- Scheduled Stops. Now open the Schedule menu on the menu bar at the top
- of the report and choose "Change Station". This opens the Route Map.
- Use the Direction keys to cycle the cursor around the stations of your
- railroad until the cursor highlights Charlottesville Crossing. Press
- Selector 1 to choose Charlottesville Crossing and return to the Train
- Report.
-
- PAGE 45
-
-
- PAGE 46
-
- To change the schedule when using a mouse, place the mouse pointer on
- the city name "Richmond" and press Selector 1. This opens the Route Map.
- Move the mouse pointer to the small box beside Charlottesville Crossing
- and press Selector 1. Press Selector 2 to return to the Train Report.
-
- In either case, Charlottesville Crossing is now stop #2 on the list
- of scheduled stops for Train #4. This train is now scheduled to run
- back and forth carrying wood to the paper mill at Charlottesville.
- You can now leave the Train Report.
-
- Restarting The Railroad
-
- You have now examined the major game functions that you must
- understand to play Railroad Tycoon. Pull down the Game menu again
- and choose "Game Speed". Set the speed to "Slow" and let your
- railroad begin operating. Take the time now to examine some of the
- reports found in the Reports menu. They are explained in detail in the
- manual chapter, Railroad Business, page 94. Zoom in and out among
- the displays, and turn on the Resource Map for a while to look for
- likely areas to expand the C&R.
-
- It may be useful to save the C&R at this point, and then experiment
- with new routes, trains, and the reality options. To save the game at
- this point, pull down the Game menu and choose "Save Game." Your first
- experiments with Dispatcher Operations may result in some collisions,
- unless you have studied the manual section on Operating Trains, page 88,
- and have broken up your railroad into signal blocks. If things go wrong,
- simply reload the C&R from where you last saved it and try again.
-
- Reality Experiments
-
- If you decide to experiment with Dispatcher Operation, consider
- placing a signal tower halfway between Charlottesville and Richmond,
- and two more just after the switch on the way to Charlottesville
- Crossing. Place one on the mainline east of the switch and one on the
- branch line on the north side of the switch. Experimentation and
- reading the section on Operating Trains, page 88, should make it clear
- how these signals can speed the movement of your trains.
-
- PAGE 46
-
-
- PAGE 47
-
- The track between the new signals at the Charlottesville Crossing
- switch and Charlottesville can be double tracked to allow two trains
- at a time to move through this block.
-
- You may also consider changing over to a complex economy. The
- C&R as set up for you can operate perfectly well with a complex
- economy. Further profitable expansion, however, will require that you
- understand how stations work, and the relationship between industry
- and cargos.
-
- When you have finished experimenting, it is time to restart the
- game, select your new railroad world, and build your own railroad
- from the beginning.
-
- PAGE 47
-
-
- PAGE 49
-
- 3. RAILROAD ENGINEERING
-
- LAYING TRACK
-
- Where a railroad places its track can make a significant difference
- in its operations and profits. If track is laid up a hill, every train
- using the route must slow down or increase power to make the climb. If
- the track is sharply curved, trains must again slow down to prevent
- derailment. Poor track planning increases costs and reduces earnings.
-
- The most desirable track is straight and level, allowing trains to
- maximize speed in both directions. The more curves and grades, the
- slower trains can move and thus, the slower deliveries are made. Since
- most revenue is tied to speedy delivery, slow trains may be the
- difference between profits and losses.
-
- Once a railroad decides to lay track between two points, the
- construction process takes several steps. The first is to send
- engineers to the country to survey the geography. The surveyors select
- a route that minimizes grades, curves, and right-of-way expense.
- Railroads must buy the land, or right-of-way, over which their tracks
- are to be laid. The route selected should pass over undeveloped and
- less expensive real estate where possible, rather than expensive
- residential or industrial areas.
-
- Once the route is selected and the right-of-way acquired, track
- laying begins with the leveling of the road bed to as nearly level
- a grade as possible. This may require earth fills in depressions,
- cuts through ridges, and bridges and tunnels for more serious
- obstacles. Once the road bed is prepared, on goes the gravel ballast,
- the wooden crossties, and finally, the steel rails.
-
- In Railroad Tycoon you may also survey the area through which
- you wish to lay track. By conducting your survey you can plan how
- best to run your tracks so as to minimize grades, curves, tunnels and
-
- PAGE 49
-
-
- PAGE 50
-
- bridges. Building tunnels and bridges greatly increases the cost of
- your track, but may be a better alternative to long detours or steep
- grades.
-
- Your trains will move more slowly up steep grades and through tight
- curves, so good planning before the trains start running will increase
- your average train speed and profits over the life of your road.
- As construction engineer of your railroad you must carefully balance
- the cost of alternative routes versus their effects on your train
- operations.
-
- How To Lay Track
-
- Track is constructed on the Detail Display only. It is built in
- sections, one section at a time. A track section connects the center
- of one map square to the center of an adjacent square.
-
- To lay a section of track, center the Construction Box on the map
- in the square from which you wish the track piece to be constructed.
-
- Press the correct Track Construction key to build a section of track
- in the direction you desire. Watch the new track piece appear and note
- that the cost of the right-of-way and track construction are subtracted
- from your cash.
-
- Once your first section of track is laid, you can continue putting
- down more track in any of six directions: straight ahead or back, a 45
- degree angle to the left or right, or a 90 degree angle to the left or
- right. However, once track building begins, you may only build new
- sections off of existing track. You cannot there after start a new
- section independent of existing track.
-
- All track built into a new square is single track. (See Double Track
- below.)
-
- You may build switches by having track split off an existing track
- piece at a 45 degree angle (not a 90 degree angle), but either the
- switch or original track must be a straight section. You cannot build
- a 'Y' track junction.
-
- You may not lay track across another section of your track or a
- section of another railroad's track.
-
- PAGE 50
-
-
- PAGE 51
-
- Surveys And Grades
-
- As you lay track you may receive a message reporting that the section
- you wish to lay has a grade of a certain size, 1.5% or higher. The higher
- the percentage, the steeper the grade and the slower trains can move here.
- You are given the choice of proceeding or not with construction. Before
- laying the track consider conducting a survey of the area to look for
- an easier route.
-
- You can survey an area by centering it in the Detail Display and
- choosing "Survey" from the Action menu. In each square of the map a
- number appears. These numbers represent the relative elevations of the
- squares. Grade percentages result from a complicated calculation of the
- differences between the elevations of two adjacent squares.
-
- Trains are slowed down by even the tiniest grade, and are only
- unaffected when moving downhill or on a level. Grades of some sort are
- all but impossible to avoid, and in many cases you have no good
- alternative but to accept grades of 3% or even higher.
-
- PAGE 51
-
-
- PAGE 52
-
- River Bridges
-
- Bridging the gaps over rivers and other geographic features was a
- major engineering challenge for railroads. In the early days the material
- of choice was stone, but its expense often forced the compromise of
- wood. As technology and engineering science progressed, engineers
- turned to steel as the best structural material for their bridges.
- It was relatively cheap but still capable of supporting the growing
- weight of trains.
-
- You may lay track across rivers by building bridges. To build a
- bridge, proceed as if you were laying a normal straight track section.
- Bridges cannot be built on curves. A menu appears showing you the
- cost of each bridge type now available. You have the option building
- any one of the bridge types, or of not building the bridge at all.
-
- River bridges may only be built in a straight line over one river
- square. The bridge is built from the starting square to the first land
- square on the river's other side. You may not build a bridge that
- crosses more than one river square.
-
- Floods may wash out your bridges. Trains on bridges that wash
- out or that cannot be stopped or rerouted before going off of a washed
- out bridge are destroyed (see Train Wrecks, page 80). A washed out
- bridge is rebuilt after the passage of sufficient time. You cannot
- speed the rebuilding process, or build a bridge of a new type at this
- location while the washout remains.
-
- You have a choice of up to three types of bridge to build. A wooden
- trestle costs $50,000 and is very susceptible to washouts. A steel
- girder bridge costs $200,000 and is much harder to wash out, but is
- not available until the technology for it is achieved. A stone mason
- bridge costs $400,000 and is almost impervious to floods. Only
- steel and stone bridges may be double tracked, wooden trestles may not.
-
- Ferryboats
-
- It is possible for your trains to cross tidal estuaries, the ocean,
- or large lakes with the help of ferryboats. To build a ferryboat,
- proceed as if you were laying track over the ocean or lake. In effect
- you build a ferry route. This route may include curves, but it may not
- be double tracked.
-
- Ocean ferries are built one square at a time. If the water to be
- crossed is several squares wide, you must continue building ferry
-
- PAGE 52
-
-
- PAGE 53
-
- sections to the other side of the water.
-
- Trains move over ferries as if they were normal track sections,
- except that train speed is very slow.
-
- Ferries can not be sunk or otherwise damaged.
-
- Tunnels
-
- When a hill or mountain along a planned route was impossible to
- build around or slice through with a cut, the last resort was a
- tunnel. Despite their cost, tunnels were normally bargains that
- eliminated the need for long, tortuous switchbacks with steep grades
- or long detours.
-
- In Railroad Tycoon you may have situations where your tracks
- cannot cross a mountainous area without building very steep grades.
- In these situations the increase in train speeds may justify the cost
- of a tunnel.
- If you attempt to build a straight track section of sufficiently
- steep grade, your engineers inform you that building a tunnel may be
- an option here. To build it, choose the "Build Tunnel" option from
- the choices presented. The engineers then calculate how long the
- tunnel needs to be to come out at the same elevation it starts at.
- A second menu appears reporting the required length of the tunnel and
- its cost. To build the tunnel, again choose "Build Tunnel". To not
- build the tunnel, choose "Never Mind".
-
- If you build the tunnel, it appears on the map and you can continue
- building track from its end. The track inside the tunnel is straight
- and level.
-
- Tunnels are constructed at the elevation of the square from which
- they are built and therefore have no grade.
-
- Tunnels may not be double tracked.
-
- Double Track
-
- The value of having two tracks between stops, one for traffic in
- each direction, was recognized by railroads early on. With a flexible
- system of switching between the tracks and monitoring the relative
- position of trains, double tracking made train movement more efficient.
- Doubling track, even at a later date, was much less expensive than the
- cost of a second single track because the right-of-way was already
- owned and much of the preparation was already accomplished.
-
- In Railroad Tycoon all of the track you lay is single track, but you
- may go back over existing sections and double track them. This
-
- PAGE 53
-
-
- PAGE 54
-
- immediately doubles the number of trains that can safely move over
- any section (see Operating Trains, page 88. However, doubling track is
- expensive and normally necessary on only your busiest sections. Monitor
- your train operations and double track those parts of your railroad
- where to often trains are kept idle waiting for tracks to clear.
-
- To double a track section center the Detail Display over the area
- to be improved. Place the Construction Box on the section to be
- doubled and press the Double Track key. Note the change of the
- section to the map symbol for double track. Track is doubled one
- section at a time.
-
- The following features may not be double tracked: 90 degree curves,
- tunnels, and wooden trestles.
-
- All stations, including signal towers, are automatically double
- tracked.
-
- Track And Bridge Demolition
-
- Railroads occasionally found it necessary to rebuild or remove
- track and other structures. The B&O for example, rebuilt its main line
- from Baltimore to Harper's Ferry several times to eliminate difficult
- curves and grades. As railroads have concentrated their business into
- long, mainline hauling, many branch lines have been abandoned and
- torn up. Many industries have gone over to truck transport, or
- entirely disappeared, eliminating the need for rail transport to
- communities.
-
- In Railroad Tycoon you may find circumstances where a station no
- longer needs to be served because the local industry has gone out of
- business, or where a bridge that can be double tracked is a good
- investment, etc. In these cases it may financially beneficial for your
- railroad to remove or realign your tracks. Note that track not being used
- stills costs you money for maintenance.
-
- To demolish a track section or bridge from your railroad, go to the
- Detail Display and place the Construction Box at the end of the section
- or bridge to be removed. Pull down the Build menu and choose the
- "Remove Track" option. Note that the Construction Box changes color,
- signifying that your work crews are now prepared for demolition.
-
- Press the Track Construction key for the direction in which you
- wish to tear up track and the section is removed. When track is
- removed, you receive cash for the value of the right-of-way that is
- sold.
-
- PAGE 54
-
-
- PAGE 55
-
- When you have completed all desired demolitions, pull down the
- Build menu again and choose the "Build Track" option. This returns
- the Construction Box to its normal color signifying that track building
- is again possible.
-
- PAGE 55
-
-
- PAGE 56
-
- RAILROAD STATIONS
-
- The first regularly operating railroad station in the United States
- is thought to have been built by the Baltimore & Ohio Railroad in the
- Mount Clare area of its home city. This station was used for many years
- until the passenger and freight traffic passing through it grew too
- large. Most of its functions were moved to a larger station in the
- Camden area that was better equipped to handle the traffic flow into and
- out of the expanding city.
-
- The purpose of a railroad station, like those on the B&O, is to
- provide a place for people and goods to transfer to and from trains.
- A small platform by the trackside where farmers drop off their milk
- cans, the special sidings adjacent to a coal mine, or the New York
- Central's Grand Central Station in Manhattan are all examples of
- stations or facilities functioning as stations.
-
- In order to work efficiently, a railroad sets up a network of
- appropriately sized and equipped stations to provide reasonable service
- to its customers. Grand Central Station would be wasted in a small
- rural town, while a small commuter station would not begin to handle
- the needs of New Yorkers.
-
- In Railroad Tycoon, you have a choice of three different sized
- stations to build. The larger the station you choose for a location,
- the larger the surrounding area it serves. However, larger stations
- cost more. Your challenge is to accurately assess the needs of the
- local community and provide a station that provides the most service
- for a reasonable investment. A station that is too large is a waste
- of money and a station that is too small reduces the local supply and
- demand for cargos, lowering potential revenue.
-
- Description
-
- In Railroad Tycoon stations are the only places that trains can stop
- to pick up and deliver cargos. Building track into industrial sites or
- cities has no effect on creating supply and demand for cargos. The
- transfer facilities that automatically come with a station must be
- present for pickups and deliveries to take place.
-
- There are three types of station: Depots ($50,000), Stations
- ($100,000), and Terminals ($200,000). They are differentiated by their
- cost, economic radius, and map icon.
-
- The economic radius is a range in squares out from the station in
- all directions. The better the station, the farther people and industry
-
- PAGE 56
-
-
- PAGE 57
-
- can be expected to travel to do business with your railroad. All
- industrial and population sites within the radius of a station send
- (supply) and receive (demand) business through the station. By
- adding together the supply and demand for cargos from the industry
- and population within range, the supply and demand for the station is
- determined. For example, assume each coal mine creates an average
- supply of two carloads of coal per year. A station with three coal
- mines within its economic radius then generates a supply of about six
- carloads of coal per year.
-
- A Depot has a radius of one square in all directions, a Station
- has a radius of two, and a Terminal has a radius of three. The
- square the station occupies also contributes. During the station
- construction process you are graphically shown the radius of each
- station type before you actually spend money to build. Examine this
- graphic to determine which station incorporates the area that you
- desire.
-
- The section of track that any station occupies is automatically
- double tracked.
-
- Each station comes automatically with a Signal Tower attached
- (see How Signals Work, page 89). Additional facilities can be built at
- any station location (see Station Improvements , page 61). An engine
- shop is automatically built at the first station that you build.
-
- PAGE 57
-
-
- PAGE 58
-
- How To Build A Station
-
- Railroad stations are built on the Detail Display. Place the
- Construction Box on the track section square where you want the station.
- Pull down the Build menu and choose "Build Station". A second menu
- appears offering four choices: "Signal Tower ($25,000)", "Depot ($50,000)",
- "Station ($100,000)", or "Terminal ($200,000)". For now, ignore the
- Signal Tower (see Signal Towers, page 90). Choose the station type you
- wish to build and press Selector 1. The icon for the station type you
- chose appears under the Construction Box.
-
- Immediately thereafter a graphic appears describing the station
- you just built. The station is named, and its type is shown with the
- date of construction. In a window is displayed the average yearly
- supply of specific cargos this station can be expected to generate, if
- any, plus a list of cargos that are demanded here.
-
- Stations may only be built on straight track sections, not curves.
- The straight section may end in the square chosen, thereby placing a
- station at the end of the line.
-
- Stations may not be built if their economic radius overlaps the
- radius of a nearby station in any square.
-
- To replace a station with a larger or smaller one, repeat the
- procedure for building a station and place the new station on top of
- the old one. For example, if you have a Depot that you wish to replace
- with a Terminal, center the Construction Box on the Depot and then
- follow the procedure for building a Terminal. The Depot is replaced by
- the Terminal.
-
- Shipping Reports
-
- An operating railroad must be flexible in its ability to reroute
- trains, add or delete trains, and otherwise adjust its service in
- response to changes in the supply and demand of cargos along its system,
- The opening of new coal fields, the burning down of a ferry, or the
- growth of a city's population are the kinds of factors that are
- constantly affecting railroads. A nimble management quickly adjusts
- to increased supply of steel here and decreased demand for livestock
- there by switching livestock trains to steel. Otherwise, trains that
- could earn revenue in one area run mostly empty in another, while
- the maintenance costs pile up.
-
-
- PAGE 58
-
-
- PAGE 59
-
- In Railroad Tycoon you monitor the supply and demand of cargos
- at your station by checking their supply and demand reports. When
- you see supplies of cargos to be shipped piling up on one station's
- report, you need to look at your other Station Reports to find places
- to deliver those cargos.
-
- Supply and demand information for your stations is found in two
- places, Shipping Reports, and their cousins, Station Reports discussed
- on page 60. These two reports are available at all times for each
- station on your railroad.
-
- To see a Station's Shipping Report, go to either an Area or Local
- Display of the part of your railroad containing the station. The
- Shipping Report is the window attached to the station icon by a line,
- and is also identified by a three letter abbreviation of the station's
- name.
-
- In addition to the name of the station, you can read the following
- information on the Shipping Report: what cargos are demanded here;
- what cargos are now available here to be shipped, and roughly how
- many cars of each; whether freight rates for deliveries here are
- halved, normal, or doubled; whether a priority shipment is available
- or demanded here (see Priority Shipments, page 85); and a relative
- measure of revenue earned for deliveries to this station.
-
- A short line in a column of the report indicates that that cargo
- is demanded at this station. For example, a line in the first column
- of the second row indicates you can earn revenue for bringing
- passengers here.
-
- One or more train car icons in a column indicates the number of
- carloads of the corresponding cargo now available here to be picked
- up by a train. No more than four car icons appear in a column,
- although more carloads than that may be available.
-
- The border around the window indicates freight rates. There is a
- border color for normal rate, for half rates (only during rate wars,
- see page 109), and double rates (see the Technical Supplement for the
- correct colors). Double rates exist for a new station from its opening
- until the end of the current fiscal period, and for one fiscal period
- after a successful rate war.
-
- PAGE 59
-
-
- PAGE 60
-
- To indicate where you are making money, the bottom of the Shipping
- Report window fills in as revenue is earned for delivering cargos to
- this station. The fill is emptied at the end of the fiscal period.
-
- The freight class cargos for England and Europe are slightly
- different from those in the USA, as shown in the Shipping Reports on
- the Player Aid Cards.
-
- Station Reports
-
- A Station Report provides supply and demand data in a different
- format from the Shipping Report, plus other information as well. Where
- the Shipping Report can show a maximum of four carloads of a cargo
- waiting, the Station Report can show a more accurate account using both
- car icons and actual numbers.
-
- You can call up a Station Report from the Area or Local Displays in
- two ways. If you are using the mouse, place the pointer on the Shipping
- Report and press Selector 1. If you are playing without the mouse, use
- the Direction keys to center the Construction Box over the station and
- press the Information key.
- '
- From the Detail Display, the Construction Box must be centered on the
- station for the Information key or Selector 1 to call up the Station
- Report. However, when using the mouse, if you position the pointer on
- the station and press Selector 1, the Construction Box moves to the
- station square and then either Selector 1 or the Information key open
- the Station Report.
-
- PAGE 60
-
-
- PAGE 61
-
- Station Improvements
-
- In addition to stations and track, railroads developed a need for
- additional facilities and structures to improve the efficiency of the
- road or bring in additional revenue. Railroads built shops at strategic
- spots along their lines for building and maintaining locomotives and
- rolling stock. Switching yards were required at major junctions and
- stops where trains could be quickly broken up and reassembled. Railroads
- that skimped on these facilities paid high maintenance costs or provided
- unsatisfactory service.
-
- Railroads also found that they could earn money on additional
- services beyond transportation. They built railway hotels near their
- stations, and included restaurants in the stations themselves, such as
- those on the Atchison, Topeka, and Santa Fe run by the Harvey Girls
- (the best food in the west!).
-
- On your railroad you may build similar facilities to keep mainte-
- nance costs under control, store certain cargos to reduce wastage, and
- earn revenue. However, facilities are not cheap and you must carefully
- measure their benefit versus cost. Decide what facilities to add where
- based on the operating needs of your railroad and the traffic passing
- through individual stations.
-
- At each station (but not signal towers) you may build any of the
- following improvements:
-
- Engine Shop .............$100,000
- Switching Yard ..........$50,000
- Maintenance Shop ........$25,000
- Food Storage ............$25,000
- Livestock Pens ..........$25,000
- Goods Storage ...........$25,000
- Post Office .............$100,000
- Restaurant ..............$25,000
- Hotel ...................$100,000
-
- New trains may only be started at stations containing an engine
- shop. When you build a new train you are given the choice of which
- of your engine shops to place the locomotive. If you have only one shop,
- the new train must start there. Having more than one engine shop
- makes placing trains on the far reaches of your railroad easier. Engine
- shops also act as maintenance shops. A switching yard reduces the time
-
- PAGE 61
-
-
- PAGE 62
-
- required to change the cars in a train by 75% (see Train Consist, page
- 75). Place switching yards at stations where trains regularly change
- their consists. The more trains you have changing at switching yards,
- the greater the distance your trains can travel in a year.
-
- A maintenance shop reduces the maintenance cost of trains that pass
- through its station in a fiscal period by 75%. Trains that do not
- receive regular maintenance may pay very large maintenance bills
- and erode your railroad's profits. In your role as master of the road,
- your staff informs you which trains are not receiving regular mainte-
- nance each year.
-
- All supplies of cargos that are not picked up eventually waste
- away. In effect they are picked up by some alternative transport.
- Storage facilities prevent this wastage of cargos at the station where
- they are built. Post offices store mail. Food storage warehouses
- store food. Livestock pens store livestock. Goods warehouses store
- manufactured goods. England and Europe have storage for cargos unique
- to their worlds.
-
- Restaurants and hotels earn additional revenue from passengers
- delivered to their stations, with hotels earning two times the revenue
- of a restaurant. Rail travelers need to be fed and often require
- overnight lodging when arriving or departing. Railroads that provide
- these services fill the needs of their customers and earn extra revenue.
-
- You build station improvements from the Detail Display. Center
- the Construction Box over the station to be improved, pull down the
- Build menu, and choose "Improve Station" from the options. From the
- list of improvements that appears, choose the one you wish to place.
-
- At the station you see the improvement being built. Press Selector
- 1 to return to the game.
-
- You may build each facility only once at a station. A facility that
- already exists at the station is shown in parentheses with no cost when
- you pull down the menu and cannot be purchased again.
-
- You receive an engine shop with the first station you build. Its
- cost is automatically subtracted from your cash.
-
- PAGE 62
-
-
- PAGE 63
-
- TRAINS
-
- The Function of a railroad is to transport people and freight from
- one place to another, and this is physically accomplished by trains.
- A train consists of two parts, an engine providing the power for motion
- and the carrying vehicles pulled by the engine. In the United States
- the engines and carrying vehicles are generally known as locomotives
- and cars.
-
- Since the earliest days of railroading there has been a continual
- evolution in the technology of both locomotives and cars. Safety,
- efficiency, and reliability have increased.
-
- For locomotives the evolutionary trend has generally been toward
- higher speed and greater pulling power. In addition, locomotive
- designs were adapted to the role they were to perform and to the
- geography the road ran through. For example, trains operating in
- mountain or plains areas required different gear ratios. Locomotives
- designed for express passenger trains had relatively less pulling power
- but generated higher speed. Where speed was of less importance, such
- as for bulk cargos like coal, gearing and wheel size emphasized pulling
- power.
-
- In addition, locomotives have evolved from wood burning steam
- engines to coal and oil burning steam engines, diesel-electrics,
- diesel-hydraulics, and electrics.
-
- Cars have gotten larger, but mainly more specialized. The earliest
- cars were horsepulled wagons fitted for use on rails. These evolved
- into specific cars for passengers, livestock, coal, liquids, etc.
-
- The job of the master of the road is to provide suitable locomotives
- and cars for the service the railroad is providing. This mix of
- equipment and rolling stock must be maintained, upgraded when outmoded,
- and adjusted for changing service needs.
-
- In Railroad Tycoon you must continuously monitor the equipment
- and rolling stock needs of your railroad so that the correct cars and
- trains are in operation. As time passes new locomotive designs become
- available for your railroad and correctly matching locomotives to tasks
- improves your road's efficiency. For example, a fast Ten Wheeler
- locomotive pulls a two or three car passenger train much faster than a
- powerful Consolidation locomotive, but the Consolidation pulls a 6 car
- coal train much faster than the Ten Wheeler would.
-
- In addition, you must be sure that the proper cars are available
- when trains arrive in a station to load cargos. A train of passenger
- cars
-
- PAGE 63
-
-
- PAGE 64
-
- is not going to take on a load of oil. You arrange for the correct cars
- to be in the right place by setting the routes of your trains and/or
- changing the cars in an arriving train to provide the desired service.
- Incorrect routing or cars means cargos are not picked up and revenue is
- lost while the maintenance cost meter is running
-
- Building Trains
-
- You place a new train on your railroad by first building a new
- locomotive and then buying cars to couple to it. In order to build
- a new locomotive, however, you must have previously built at least one
- railroad station. This is necessary because all new trains appear with
- their locomotive at an engine shop, and your first engine shop appears
- automatically with the building of your first station.
-
- When at least one engine shop exists on your road, you may build
- new trains from any Display. To build a new train, pull down the Build
- menu and choose "New Train". This opens the New Train window that
- shows a picture of the locomotive types available, their characteristics,
- and their cost. If you are using the mouse, place the pointer on the
- icon of the locomotive you wish to build and press Selector 1. If you
- don't have a mouse, an Engine menu appears. From this menu choose
- the train you wish to build, or the "None" option if you decide to build
- no locomotive.
-
- If you build a locomotive, another menu appears listing your choices
- of engine shops where the locomotive may be constructed. If you have
- only one engine shop this menu doesn't appear. When necessary, choose
- the location for your new train by selecting the desired option.
-
- Having chosen the location for the new train, you go to the station
- where it was built and watch the new locomotive driving out of the
- engine shop. The engine stops on the left side of the platform ready for
- you to add cars. Choose new cars one by one from the Car menu now
- present. When the train is finished to your satisfaction, choose the "No
- Thanks" option. This opens the Train Report discussed below.
-
- A train may include up to 8 cars, of any combination of types. You
- may build a train containing no cars. (They can be added later on the
- Train Report.)
-
- PAGE 64
-
-
- PAGE 65
-
- The Train Roster is a graphic display of the trains currently
- running on your railroad and is placed at the lower right of the display
- windows. When a new train is purchased, it is added to the roster. The
- oldest train on your railroad is at the top of the roster and the newer
- trains are added in order below it. The bottom train on the roster is the
- most recent train added.
-
- Each train occupies one line on the roster, with a locomotive symbol
- at the left of the line and up to eight car symbols to its right. The
- car symbols are the same ones that appear in Shipping Reports. From
- their shape and color you can tell at a glance what type of car each
- represents. In addition, the color of the cars changes slightly
- depending on whether the car is at least 50% full or not.
-
- At the far right of the line is a three letter abbreviation for the
- name of the city that is the train's next destination. In the above
- example, the first train is headed for RIC, the abbreviation for
- Richmond.
-
- A colored line that appears below a train's destination indicates
- the train's relative speed.
-
- PAGE 65
-
-
- PAGE 66
-
- Train Reports
-
- As each new train is built on your railroad, a Train Report is
- created for it. Thereafter, this report is always available for
- consulting.
-
- A Train Report provides in one place the important information
- concerning a train, and also is where changes tn the train's makeup,
- type, and schedule are made. Understanding how this report can be used,
- how you make changes in what your trains are made up of and how you
- change what they are doing is a key factor in playing Railroad Tycoon.
-
- A Train Report appears immediately after a train is purchased, and
- thereafter the report for any train on your railroad can be accessed from
- any display.
-
- The train report quickly provides the following detailed information
- about your train.
-
- o Train #: Train 1 is at the top of the Train Roster, number two
- is the second from the top, etc.
- o Name/Class/Type: If this train has been awarded a name, it is
- shown (see Naming Trains, page 68). For trains that are not named
- their freight class and type are shown instead. To change the
- train's type, see Train Types, page 70).
- o Location: The approximate location of the train on your railroad.
- o Locomotive type: The locomotive type pulling the train. If
- you wish to see detailed information about the performance of the
- locomotive on your train pull down the Engine menu and choose
- the option "Engine Info". To change the locomotive on the train
- see Changing
-
- PAGE 66
-
-
- PAGE 67
-
- Locomotives, page 71. To retire a train entirely, see Retiring
- Trains, page 71.
- o Maintenance: The expected maintenance cost of this train per
- fiscal period.
- o Speed: The current speed of your train.
- o Destination/Loading/Unloading: The destination is the name of
- the station to which this train is currently heading. To change
- the destination see Changing Destinations below, page 76. If the
- train is stopped and either loading or unloading, this is noted
- and a destination is not listed.
- o Consist: Graphic icons of the locomotive and car types that
- currently consist this train. To change the train's consist, see
- Train Consist below, page 75.
- o Cargo: Type or types of cargo on board.
- o Priority Orders: If the train has priority movement orders, they
- are shown here. To give the train priority movement orders, see
- Priority Orders below, page 77.
- o Priority Consist: If the train has priority consist change orders,
- they are shown here. To give the train priority consist orders,
- see Priority Consist below, page 78.
- o Scheduled stops: Each train may have from 2 to 4 scheduled stops and
- they are listed here. To change the train's scheduled stops, see
- Routing Trains below, page 72.
- o Consist Changes: Any consist changes planned at scheduled stops are
- planned here. To change the train's consist at stops, see Train
- Consist below, page 75.
- o Wait Until Full Orders: If the train is to wait at a stop until
- fully loaded, that order is noted in this column. To place or
- remove this order, see Wait Until Full Orders below, page 78.
- o Revenue Earned: This fiscal period to the left, and last fiscal
- period to the right.
-
- To open a Train Report when you don't have a mouse, press the Tab key
- to move the cursor or Construction Box (Detail Display only) into the
- Train Roster window. The flashing cursor appears to the left of the first
- train in the roster. Press the Selector key to open the Train Report for
- this train. To select another train, move the cursor up and down the
- roster with the Direction keys.
-
- PAGE 67
-
-
- PAGE 68
-
- To open a Train Report with the mouse, place the mouse pointer on
- the locomotive of the train that you wish to examine, and press
- Selector 1. Alternatively. you can place the mouse pointer on a
- locomotive on any of the displays and press Selector 1.
-
- Naming Trains
-
- Railroads got into the habit of giving their fastest and best known
- scheduled trains distinctive names. Crack named trains gave the public
- a symbol by which to judge the railroad and improved the morale of
- railroad employees. Most names were practical or had some historical
- or geographic significance, but others promised or advertised something
- more than just transportation. Examples of the latter types are the
- Orient Express (adventure), Flying Scotsman (speed), and the 20th
- Century Limited (modernity).
-
- Trains that received names were generally passenger trains, but in
- many cases the faster scheduled freight trains were named as well.
- Trains maintained their names over many years, regardless of changes
- in locomotives and car. The name was applied to a scheduled service,
- such as the New York to Chicago express, not to the specific locomotive
- and cars that made up the train.
-
- In Railroad Tycoon you may have the opportunity to name certain
- of your trains as well, and within the limits of length, you may choose
- any title you think suitable.
-
- The only way you can name a train is if that train succeeds in
- setting a new speed record for service between any two stops on your
- road. If one of your trains sets such a record you may type in the name
- you choose. However, train names cannot exceed a length of 24 letters,
- including spaces. Thereafter, the train's name appears on its Train
- Reports.
-
- The passenger revenue earned by a train is increased by 25% if the
- train is named.
-
- Once a train has been named, the name cannot be changed unless the
- train sets a new speed record. If the train is retired, the name is
- also retired
-
- PAGE 68
-
-
- PAGE 69
-
- Train Classes
-
- Railroads have to move a number of trains each day over a limited
- area. In order to help arrange these movements, they developed a
- system whereby trains are ranked, or classified. depending on the
- value of their cargos. When two or more trains want to move over the
- same track, the dispatchers controlling movements had a clear set of
- rules by which to determine the order of their movements. Generally,
- the higher classed trains moved first.
-
- In Railroad Tycoon trains are classified as either mail, passenger,
- fast freight, slow freight, or bulk trains, with mail being the highest
- class, bulk being the lowest class, and the others ranked in between.
- Class is determined by the car types in the train. If only one type of
- car is in the train. then the class of that car type sets the class of
- the train. For example, a train made up entirely of coal cars is
- classified as a bulk train.
-
- If more than one type of car is in the train, it is called a mixed
- freight, but its class is determined by the most common car type in the
- train. For example, a train containing a livestock car (fast freight),
- two grain cars (slow freight), and a petroleum car, is a mixed freight
- classified as a slow freight, because the most common car types were
- slow freights.
-
- The class of the train is important when two or more trains are
- attempting to move over the same section of track. In this case the
- highest class train is given clearance by your dispatcher and moves
- first, and then the others move in descending class order.
-
- Understanding and acting upon these relationships can improve
- the operation of your railroad. By keeping car types in trains
- of similar or adjacent classes, you can keep cargos moving at
- efficient speeds.
-
- As explained later (see How Revenues Vary, page 82), for some
- cargos the time elapsed from pickup to delivery is more important
- than for others. It therefore pays to have similar cargos combined
- into trains and not mix all of the cargo types together.
-
- For speed sensitive cargos such as mail and passengers, it pays
- to place them in smaller faster trains because the increased revenues
- more than pay for the increased cost per ton for the train operations.
-
- For bulk and slow freight cargos that are much less speed
- sensitive, it pays to combine them into longer, slower trains. The
- bulk or slow
-
- PAGE 69
-
-
- PAGE 70
-
- freight revenues are nearly the same whether delivered in several small
- fast trains or one long slow train. However, the long slow train has
- only one locomotive earning the revenue, while moving in several faster
- trains requires investing in several locomotives and crews.
-
- Train Types
-
- An additional method of defining trains was to assign them a type,
- such as local, through, express, or limited. The purpose of these types
- was to separate trains, not by what they were made up of, but by where
- they were intended to stop. By dividing its trains into types, a
- railroad made planning of movements easier, and also advertised to the
- public the various services these trains provided.
-
- In Railroad Tycoon you also may define your trains by type. This
- is useful because the train type determines what stops the train makes,
- if any, in addition to those specifically scheduled.
-
- You may make each of your trains a local, through, express, or
- limited train. The effects of these types are that they stop at
- less stations where they could possibly pick up or deliver cargo.
-
- o Local: Stops at every possible station between scheduled stops.
- o Through: Stops at every possible station between scheduled stops,
- except that it does not stop at Depots.
- o Express: Stops at every possible station between scheduled
- stops, except that it stops only at Terminals between scheduled
- stops, not at Depots or Stations.
- o Limited: Stops only where scheduled.
-
- Regardless of type, a train always stops at those stations scheduled
- for it on its Train Report.
-
- To change the type of a train, open its Train Report, pull down
- Train Type menu, and choose the type you wish the train to be.
- The train's type is changed on the Train Report, and thereafter,
- the train makes stops according to its new type. Note that when a train
- is first built, it is automatically made a local type train and remains
- a local unless you change it.
-
- The advantage to be gained from changing a train's type is that you
- can customize where it does or does not stop. In most cases you are
- raising a train's type to keep it from making unnecessary or unprofitable
- stops.
-
- PAGE 70
-
-
- PAGE 71
-
- For example, a passenger train running from New York to Philadelphia
- could stop at several stations in between, all accepting delivery of
- passengers. But knowing that passenger revenues are higher for fast
- delivery over long distances, you change the type of the train to a
- limited type so that it skips all of the intervening stations.
-
- Your passenger train now receives the revenue for a longer delivery,
- keeps its speed maximized by eliminating stops along the route, and
- remains full. If it made many stops at smaller stations along the way,
- the train would probably not be able to keep fully loaded.
-
- Without this change, passengers may be picked up and delivered in
- several places along the route, slowing down the train's passage
- between the two cities, and probably collecting less revenue because
- the passengers only travel a short distance before being delivered.
-
- Changing Locomotives
-
- As the game continues locomotives age and their maintenance costs begin
- to climb. In addition, new locomotive types are invented that offer
- better service. Every locomotive needs to be replaced at some point,
- either because it is too old or because a newer type can do a much
- better job. When you decide it is time to replace a locomotive, you make
- the change from the Train Report.
-
- To change the locomotive on a train, open the Train Report, pull down
- the Engine menu, and select "Replace Engine". From the list of
- locomotives available that appear, choose the engine you wish to put on
- the train.
-
- The change takes place immediately. The Train Report is updated
- to show the change, and the cost of the new locomotive is subtracted
- from your cash.
-
- Retiring Trains
-
- You may occasionally find that a train is no longer profitable,
- causing congestion on the line and slowing more important trains, or
- otherwise no longer worth maintaining. If you choose to do so, the
- entire train can be removed from your roster.
-
- To remove a train from your railroad, open its Train Report, pull
- down the Engine menu, and choose the "Retire Train" option. The train
- disappears from the roster, its report goes away, and the numbers of
- all trains adjust to reflect the new order in the Train Roster.
-
- PAGE 71
-
-
- PAGE 72
-
- Routing Trains
-
- The routing, or scheduling, of trains is one of the most important
- parts of railroad management. An efficient schedule insures that cargos
- are picked up and delivered in a timely manner, and that the train
- operation costs for providing service are kept down. A great many extra
- trains insures timely service, but run up costs so much that railroad
- profits shrink.
-
- In practice, the master of the road provides the locomotive and cars
- that the dispatcher requires to meet the demands for service. The
- dispatcher receives requests for service from industry and uses this
- information to plan what trains are required.
-
- Railroads found that by regularly scheduling certain trains, or by
- arranging with important customers to provide service at specific times,
- passengers and shippers could make their plans to ship or receive
- according to the schedule. A regular schedule also made it easier to
- plan the movement of trains, as dispatchers along the line could expect
- certain trains to arrive in their divisions at scheduled times.
-
- In Railroad Tycoon, the scheduling of your trains is also very
- important. By examining the Shipping Records of your stations, you
- learn what cargos are available for shipment, and where those cargos
- can be delivered. Your task is to build trains of the proper cars to
- carry the available cargo, and then rout the train so it moves from
- stations where cargos are supplied to stations where the cargo can
- be delivered.
-
- For example, in our tutorial game both Richmond and Charlottesville
- supply and demand passengers. So, a train of passenger cars can run
- back and forth between these cities picking up passengers at either
- city and delivering them at the other. To do this, you must build a
- train of a locomotive and at least one passenger car, and then route
- the train to run from Charlottesville to Richmond. Having been
- scheduled, this train runs between the two cities forever, or until
- you step in to make changes.
-
- When a new train is built, it is automatically given a route between
- the station at which it was built and another station on your railroad.
- This is shown on the Train Report. You are rarely going to want your
- train to run this exact route, so the route needs to be changed, and this
- is done from the Train Report.
-
- PAGE 72
-
-
- PAGE 73
-
- As an example, assume you are running the Charlottesville & Richmond
- Railroad from the tutorial. You notice that the supply of coal is
- building up at Charlottesville Junction, and that a train could take
- this coal to a Steel Mill in Charlottesville, pick up steel there and
- take it to a factory in Richmond, and pick up manufactured goods there
- for delivery to Charlottesville. You decide to change the route of
- Train #3, now scheduled to run back and forth from Charlottesville
- to Charlottesville Junction.
-
- To change the route of Train #3 using the mouse, open its Train
- Report and place the pointer on the open line below Charlottesville
- in the section marked Scheduled Stops. Press Selector 1, and the
- route diagram for this train opens.
-
- Notice that the current route of this train is marked. The number
- 1 next to Charlottesville Junction notes this station as the first
- station on the route, and the number 2 next to Charlottesville notes
- it as the second stop. Move the mouse pointer directly below the box
- marking the station at Richmond, and the information regarding
- supply and demand there appears to the right.
-
- With the pointer below the Richmond station box, press Selector 1
- to make Richmond stop number 3. Notice that the station box turns
- to the color of scheduled stops, the track into the station turns
- the color of an active route, and that the number 3 appears next
- to the station box. Richmond has now been added to this train's
- route as scheduled stop #3. To check
-
- PAGE 73
-
-
- PAGE 74
-
- this, press Selector 2 which returns you to the Train Report. Notice
- that scheduled stop #3 is indeed listed as Richmond.
-
- Since you want this train to return to Charlottesville from Richmond,
- you have to add Charlottesville to the route again as stop #4. Place
- the mouse pointer on the open line below Richmond in the Scheduled
- Stops section and press Selector 1 to open the route diagram. Move the
- mouse pointer under the box for the Charlottesville station and press
- Selector 1 again. The number 4 appears with the number 2 next to the
- Charlottesville station box, noting that this station is stop #4 as
- well as stop #2.
-
- Return to the Train Report by pressing Selector 2 to be sure the
- four scheduled stops are arranged in order from 1 to 4 as Charlottesville
- Junction, Charlottesville, Richmond, and Charlottesville again.
-
- To change the route of train #3 when playing without a mouse, first
- open the Train Report. Note the highlight box that appears over the
- number of the scheduled stops at the left of the report. This highlight
- box can be moved up and down with the Direction keys. Use a Direction
- key to move the highlight box to the empty row below stop #2,
- Charlottesville.
-
- Now open the Schedule menu at the top of the report, and choose
- the "Change Station" option. Press any one of the Direction keys
- until the station box at Richmond is highlighted. When the Richmond
- box is highlighted, press Selector 1. This returns you to the Train
- Report where Richmond is listed now as stop #3.
-
- Repeat this procedure to select Charlottesville as stop #4.
-
- As the final step in arranging this route, pull down the Train Type
- menu and choose the "Limited" option. This makes train #3 a Limited
- train and it stops only at stations on its route. This makes no
- difference now, but if more stations are added at a later time, it
- prevents needless or wasteful stops.
-
- Train #2 is now scheduled to run its route between these four
- stations. After it completes its route, reaching Charlottesville
- for the second time coming back from Richmond. It returns to the
- first station on its route and begins the route all over again.
-
- PAGE 74
-
-
- PAGE 75
-
- Train Consist
-
- The number and types of cars that make up a train are called its
- consist. The dispatcher plans the consist of a train to insure that the
- correct types of cars are available to carry waiting cargos. At stops
- along its route a train may change its consist several times as it makes
- pickups and deliveries.
-
- In Railroad Tycoon, you may arrange for regularly scheduled consist
- changes to take place at stops along a train's route so that the train
- contains correct cars for cargo pickups. You can coordinate the
- changes in the train's consist with its scheduled stops, so that the
- train may carry several different types of cargos in one circuit of
- its route. If all the cars needed were put on at the same time, only
- some of the cars would be needed at one time, and the others would
- be just extra weight for the locomotive to pull.
-
- For an example of planning a train's consist changes, return to the
- Train Report for Train #3 of the Charlottesville & Richmond whose
- schedule was just rearranged in the section above.
-
- Train #3 is now scheduled to run to four stops to take advantage
- of several related industries. Coal from Charlottesville Junction can
- be taken to the steel mill at Charlottesville and converted into steel.
- The steel from Charlottesville can be taken to the factory in Richmond
- and converted into manufactured goods which can be delivered to
- Charlottesville. But the train cannot take advantage of these
- industries if the consist remains one coal car because the coal car
- cannot carry steel or goods.
-
- To change the consist of Train #3 using the mouse, open its Train
- Report. Place the mouse pointer on the line showing "no changes"
- to the right of the scheduled stop Charlottesville Junction under
- the heading "New Consist". Press Selector 1 and choose "Coal Car" from
- the Add Car menu that appears. Note that a coal car icon appears on
- the line where "no changes" was previously showing.
-
- You may also use the mouse to repeat the train's current consist
- from the top of the report in any row of the New Consist area. Place
- the mouse pointer on the row where you want the consist repeated and
- press Selector 2. This is useful if you want to add cars to the
- current consist without rebuilding the entire train.
-
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-
-
- PAGE 76
-
- To change the consist of Train #3 when playing without the mouse,
- open its Train Report. Note the highlight box at the left hand side of
- the report under Train Orders. Move this highlight box to stop number
- one, Charlottesville Junction by pressing the Direction keys. When the
- box is on the "1", pull down the Consist menu and select Coal Car from
- the options. Since this is the only car making up the consist at this
- station, choose the "No Thanks" option to get back to the report.
-
- The presence of the coal car indicates that the consist orders for
- this train are to remove all other cars on the train when it reaches this
- stop and put on one coal car. Repeat this process and place a steel car
- at the second stop, Charlottesville, and a goods car at the third stop,
- Richmond. Leave the consist at the fourth stop, Charlottesville again,
- unchanged.
-
- You have now arranged the consist changes necessary for Train #3 to
- take advantage of the industry along its route. It is scheduled to
- carry coal from Charlottesville Junction to the steel mill at Charlot-
- tesville. The steel mill uses the coal to make steel and your train puts
- on steel cars there to carry the steel to the factory at Richmond.
- The factory takes the steel and converts it into manufactured goods.
- Your train again changes its consist to a goods car so it can carry the
- goods back to Charlottesville for delivery.
-
- When your train reaches Charlottesville for the second time, it has
- completed its route and returns empty to Charlottesville Junction to
- start the route over. At the start of its route it replaces its goods
- car with a coal car and starts the cycle over again.
-
- Changing Destinations
-
- As you monitor the operations of your trains, you may wish from time
- to time to change slightly the route of a train. This may be useful
- when a bridge is washed out on the route, or because a supply of a cargo
- further down the route has diminished, or for other reasons. By
- changing the destination of the train, you can have it skip a wasteful
- stop or avoid a wreck.
-
- In the Train Orders section of the Train Report, under Scheduled
- Stops, the next city to which the train is moving, its destination, is
- highlighted. You may change this destination to another city on your
- railroad, regardless of whether the new destination is on the train's
- list
-
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-
-
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-
- of scheduled stops or not. To temporarily change the destination to a
- city not on the current route list, see Priority Orders, page 77.
-
- To change your destination to another scheduled stop when playing
- without the mouse, move the highlight box to the city to be the new
- destination. Pull down the Schedule menu and choose the "Go To Station"
- option. The highlight changes from the old destination to the new city,
- marking it as the train's next destination.
-
- To change your destination to another scheduled stop when using
- the mouse, place the mouse pointer on the name of the stop you wish
- to make the new destination for the train and press Selector 2. The
- new station is highlighted, signifying that it is the next destination
- for this train.
-
- Priority Orders
-
- You may find it occasionally useful to have one of your trains
- temporarily change its route to avoid a washed out bridge, to pick up a
- Priority Shipment, or to take advantage of a temporary change in the
- supply or demand of a cargo nearby.
-
- For example, a train that was unable to fill up with coal to take on
- to a steel mill may be rerouted by a Priority Order to another nearby
- city where coal has been sitting unused. By rerouting your train to pick
- up this coal, you fill it with coal more quickly than having it wait at
- its first coal stop until full.
-
- To temporarily change the destination for a train to a city not on its
- list of scheduled stops, you must give it Priority Orders. This change is
- made from the Train Report.
-
- To give a train Priority Orders using the mouse, place the mouse
- pointer on the space below Priority Orders to the right of the "P"
- symbol, and press Selector 1. On the route diagram that appears, move
- the mouse pointer to the station box for the city which you wish to be
- the new destination and press Selector 1. A "P" symbol appears next to
- the city you have selected, noting this station as a priority destination.
- Press Selector 2 to return to the Train Report.
-
- To give a train Priority Orders when not using the mouse, use the
- Direction keys to move the highlight box under the "P" symbol below
- Priority Orders. Pull down the Schedule menu and the route diagram
- appears. Use the Direction keys again to highlight the station that you
-
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-
-
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-
- wish to be the priority destination, and press Selector 1. This returns
- you to the Train Report.
-
- Back on the Train Report, you see that under Priority Orders the
- new destination is listed, and the bottom part of the Train Orders
- section is screened out. This signifies that the normal train orders
- have been overridden. Once the train reaches its priority destination,
- it returns to its normal route, picking it up where it left off.
-
- Priority Consist
-
- Occasionally during play you may wish to temporarily change the
- consist of a train. This is especially useful when attempting to pick
- up a Priority Shipment, see page 78. This type of change is made from
- the train's Train Report.
-
- To give a train a Priority Consist order when using the mouse,
- move the mouse pointer onto the line below Priority Consist marked
- "no changes", and press Selector 1. This opens the Add Car menu from
- which you may choose a car to be added to the Priority Consist. When
- a car is selected, the menu goes away, but you can call it back by
- placing the pointer on the same line again and pressing Selector 1.
- To delete a car in the Priority Consist, place the pointer on it and
- press Selector 1, and it is removed.
-
- To give a train a Priority Consist order when not using the mouse,
- use the Direction keys to move the highlight box onto the 'P' symbol
- to the left of the Train Orders section, and pull down the Consist menu.
- This act automatically clears all of the existing cars, if any were
- present, from the Priority Consist line. Choose from the Add Car
- menu the cars you wish to add to the Priority Consist.
-
- The cars of the Priority Consist are placed on the train at its
- next stop, overriding any previously scheduled consists. The train
- proceeds along its normal route (unless given Priority Orders) and at
- the second station it stops at, its normal consist orders again go into
- effect.
-
- Wait Until Full Orders
-
- For sufficiently large customers, railroads put on unit trains, or
- trains dedicated to the one shipper. A common example are coal trains,
- sent to one mine to load coal and carry this cargo directly to a port
- , steel mill, etc. These trains were not scheduled to arrive and
- depart by timetable as other trains, but were sent to be loaded, and
- then moved
-
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-
-
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-
- when loading was complete. In this way the railroad could arrange for
- proper locomotives and crews knowing that they would be moving a full
- train.
-
- In Railroad Tycoon you may also arrange that a train wait to move
- until fully loaded by giving it Wait Until Full Orders. Trains given
- the order do not move until every car in the train is fully loaded or
- until the order is lifted. Using these orders you can improve the
- efficiency of your railroad, especially when the train is to pick up a
- cargo to be converted and carried on to another stop on its route.
-
- For example, consider Train #2 on the Charlottesville & Richmond
- Railroad of the tutorial. This train is scheduled to make four
- stops and change its consist three times. The coal it loads at the
- start of its route is converted to steel which is carried to a factory.
- At the factory the steel is converted to manufactured goods which are
- delivered back to Charlottesville.
-
- As noted later in the section about cargo conversions, the conversion
- process is 100% efficient. If the train starts with 40 tons of coal,
- this converts to 40 tons of steel, and this converts to 40 tons of goods.
- For this reason, it is beneficial to begin with 40 tons of coal, thereby
- guaranteeing full loads at every stop.
-
- For cargos where no conversion is to follow, or where the cargo is
- very speed sensitive, such as mail, waiting until full is less
- valuable or actually wasteful.
-
- To order a train to wait at a stop until fully loaded, open its Train
- Report. When using the mouse, place the pointer in the space between
- the stop number and the name of the stop under Scheduled Stops and
- press Selector 1. Use the same procedure to remove wait orders from
- a train that is already waiting.
-
- When playing without the mouse, use the Direction keys to highlight
- the number to the left of the stop where you wish the train to wait.
- Pull down the Schedule menu and choose the option "Wait" to order a
- train to wait until full, or choose the option "Don't Wait" if the train
- is already waiting and you wish that it no longer do so.
-
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-
-
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-
- A "W" appears to the right of the stop number signifying that the
- train is ordered to wait until full at this stop.
-
- Train Wrecks
-
- The accidental wrecking of trains has been a part of railroading
- from its start. The severity of accidents ranged from commonplace
- derailments to spectacular head-on collisions. Wrecks resulted from
- mechanical failure and bad weather, but more often from human error.
-
- The negative effects of a major wreck included not only the possible
- loss of passengers, crew, cargo, and equipment destroyed, but also a
- drop in demand for the railroad's services. Passengers and shippers
- looked to alternative railroads or transport rather than risk the trains
- of a demonstrably incompetent railroad.
-
- In Railroad Tycoon you can suffer train wrecks due to washed out
- bridges or to collisions. Trains that cannot be halted or rerouted in
- time plunge off of washed out bridges. When you override block signals,
- you run the risk of letting too many trains into a block and causing a
- collision.
-
- If one of your trains goes over a washed out bridge or two or more
- of your trains collide, the result is a train wreck. When a train wrecks,
- the locomotive, cars, and cargos that make it up are destroyed and
- removed from your railroad. You receive no compensation.
-
- In addition, all cargos of the same type as those lost on your train
- immediately disappear from every other train on your railroad. Shippers
- have their cargos taken off your trains immediately.
-
- Also, all supply of these same cargos disappears from the stations
- on your railroad, as shippers find other ways of moving their goods.
-
- Eventually calm is restored and the cargos once more become available,
- assuming you suffer no more wrecks.
-
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-
-
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-
- REVENUE AND CARGOS
-
- Railroad revenue comes from two main sources, passenger fares and
- freight charges. A passenger boarding a train in Chicago pays a fare
- for being conveyed to Detroit. A steel mill in Pittsburgh pays a
- freight charge for delivery of a load of coal from Scranton.
-
- In these examples the railroad is responding to the supply and
- demand for passengers and coal. The passenger in Chicago represents
- a supply of passengers there. The coal piled up in Scranton also
- represents a supply, this time of coal. The desire of the passenger
- to go to Detroit represents the demand for passengers in Detroit, just
- as the mill's desire for coal represents demand for coal in Pittsburgh.
-
- Since steel mills in Railroad Tycoon also demand coal, a steel mill
- within the radius of a Pittsburgh station on your railroad would be
- represented by the demand at that station for coal. If your railroad
- has track connections to a station near Scranton that has a coal mine
- within its radius, you can make money by having a train take coal cars
- to the Scranton station, load coal, and then deliver it to the Pittsburgh
- station.
-
- The key is a good start and profitable existence in Railroad Tycoon
- is understanding the relationships between the industries that create
- the supply and demand for cargo, the stations that act as shipping and
- receiving points for industry, and the revenue you earn by having trains
- carry cargos from stations that are shipping to those that are receiving.
-
- Earning Revenue
-
- Revenue is earned by loading your trains at a station that is a supply
- source for a cargo and then routing the loaded train to a station that
- has demand for that cargo. When a train stops at a station to make a
- delivery, several things take place to mark the event.
-
- First, in the World View window at the top right of your screen, an
- announcement appears describing the train's arrival. The announcement
- lists the time of the arrival, the train's type and number, the name of
- the station, the cargos delivered, and the revenue received.
-
- Second, when the cargo is delivered, the car icons on the Train
- Roster switch from loaded to unloaded.
-
- Third, your cash balance shown in the bottom of the Information
- window increases by the revenue received.
-
- And fourth, the bottom of the Shipping Report fills in green
- proportionally to the revenue earned.
-
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-
-
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-
- How Revenues Vary
-
- Some cargos are more valuable to railroads than others because
- some customers are willing to pay higher fees for faster service. For
- this reason railroads develop a hierarchy of trains offering different
- services and customers can select the type of service that suits them
- best.
-
- In general, mail, passengers, and express packages attract the
- highest fares because they are given the best service. The fastest
- freight trains earn slightly lower fees for speedy delivery of
- important cargos such as perishable foods. Bulk cargos such as coal
- have the lowest rates but are still profitable because railroads can
- efficiently carry them in huge quantities.
-
- On your railroad you can arrange some differentiation of service
- to improve profitability by making up trains of the same or neighboring
- freight classes, by carefully setting train types and routes, and by
- understanding how freight rates are determined.
-
- The revenue earned for delivering cargos can vary between stations
- (see Shipping Reports, page 58), cargo classes, worlds, and over
- time. For the Western United States, revenues are higher than normal
- for east-west deliveries and lower than normal for north-south
- deliveries. The other worlds use the normal rate structure. Over time,
- freight rates tend to fall. To compensate, you must run bigger, faster,
- and for greater distance trains.
-
- The revenue for mail is most sensitive to time and distance. The
- faster it is delivered once picked up and the farther it is carried,
- the higher the revenue per ton. Passengers are less sensitive to time
- and distance, fast freight is even less sensitive, and so on down to bulk
- cargos that are insensitive to time and distance. It doesn't matter how
- far you carry bulk cargos or how fast. You are paid a strict fee by the
- ton.
-
- Cargo Types
-
- The economies of the United States, England, and Europe are each
- represented by 11 cargos that can be carried by railroads. Some cargos
- are unique to one world, and some are available in all three. The 11
- cargo types are separated into 5 freight classes, each with a distinctive
- color as described in the Technical Supplement: mail, passengers, fast
- freight, slow freight, and bulk.
-
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-
-
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-
- The cargo class determines the revenue earned for delivery (as
- explained in the section above), how long it takes to load or unload a
- car, the weight of a full car, and the weight of an empty car. Mail
- class cars take the least time to load or unload, then passenger cars,
- etc., down to bulk cars that take the longest time. Mail cars are the
- heaviest when empty, then passenger cars, down to bulk cars that are the
- lightest car type when empty. Conversely, bulk cars are the heaviest
- when full, then slow freight, up to mail cars that are the lightest when
- full.
-
- By being aware of these differences in cargo types when loading,
- riding empty, etc., you can improve the efficiency of your railroad by
- carefully arranging the makeup of your trains. For example, a train
- made up entirely of mail cars or mail and passenger cars, loads and
- unloads much faster than the same train if a slow freight car is also
- in the consist. Thus a mail train moves faster.
-
- The supply and demand for cargos is derived from cities, villages,
- and industries as shown on the World Economies Chart found on the
- Player Aid Card. Be aware, however, that it takes more than one village
- by itself to have any significant effect. The aggregate of supply and
- demand from several villages is needed to make rail service worth-
- while.
-
- Resource Map
-
- To help you see where cargos are supplied and in demand, you can
- convert the Local Display into a Resource Map. When you do this, the
- geography of the map is removed, and new one-letter symbols appear
- to mark sources of cargo supply and demand. You can call up this
- Resource Map while planning and see at a glance the economic situation
- in your vicinity.
-
- To access the Resource Map, center the Area or Local Display
- over the part of the map that you wish to examine and pull down the
- Display menu. Choose "Options" from this menu. From the Options
- menu, choose "Resource Map", and a check mark appears next to that
- option. The check mark indicates that the Resource Map is now taking
- the place of the normal Area and Local Displays. Press any Selector to
- make the display change to the Resource Map.
-
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-
-
- PAGE 84
-
- The letter symbols that appear on the map indicate a source of
- supply for a cargo at the symbol's location. For example "C" indicates
- a source of coal which must be a coal mine.
-
- A letter symbol on a square background indicates a source of demand
- for a cargo. For example, a "W" on a square background indicates a
- source of demand for wood, most likely a paper mill.
-
- If the Shipping Reports of your stations are blocking your review
- of the map, you can turn them off from Option menu as well. When the
- Shipping Reports are visible their menu option is checked. Choose
- "Shipping Reports" from the menu to turn off the check mark, and this
- makes them disappear from the display.
-
- To put the Resource Map away and return to the normal map displays,
- reverse the procedure for accessing the Resource Map and remove the check
- mark from the Option menu.
-
- Cargo Conversions
-
- Certain industries developed a special relationship with railroads
- because raw materials brought to them by rail were converted into
- products that were in turn shipped out by rail. For example, cattle
- brought by train to packing plants was converted to frozen or canned
- meats and then shipped by rail to markets. In this case an important
- rail cargo, processed meat, does not exist as a naturally found resource.
-
- In each world of Railroad Tycoon there are a number of cargos that
- come into being only after the conversion of another cargo at an
- industry. These types of cargos can offer special opportunities for
- revenues because the same cargo can be carried several times.
-
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-
-
- PAGE 85
-
- As shown on the World Economies Chart found on the Player Aid Cards,
- some industries demand one cargo and then convert it to another that
- they now supply. For example, a carload of coal brought to a station
- that serves a steel mill is converted into a carload of steel. A
- carload supply of steel is then available at the station. This steel
- could then be taken to a factory's station, converted to manufactured
- goods, and then carried finally to a station demanding goods. In this
- case, one carload of coal is converted into two successive carloads,
- each earning revenue.
-
- Priority Shipments
-
- The majority of railroad trains are run according to timetables. In
- this way the railroad can schedule its stops and equipment needs for
- efficiency, and its customers can confidently make travel and shipping
- plans. However, railroads are often requested to provide special trains
- for excursions, emergency shipments, etc. These special trains are
- usually quite profitable because the railroad would not disrupt its
- normal service to accommodate the specials if they weren't.
-
- Occasionally during play your railroad can receive requests_for
- delivery of Priority Shipments. When delivered quickly they can be
- very lucrative, but at other times the pickup and delivery points are
- placed such that the disruption to your regular service may be too great.
- When a priority shipment appears, take a few moments to decide whether
- the delivery is worth your trouble.
-
- You are notified by a message window when a Priority Shipment becomes
- available. The message tells you the cargo type to be delivered, where
- it must be picked up, and where it is to be delivered.
-
- In addition, a letter P appears in the Shipping Report of the station
- where the shipment is waiting, and a letter D appears in the report of
- the destination station. The color of these letters corresponds to the
- color of the freight class of the shipment. For example, if the shipment
- is food, classified fast freight, the letters are the color of fast
- freight, as described in the Technical Supplement.
-
- When a Priority Shipment appears, the fee for delivering it also
- appears in the bottom of the Train Roster window. The amount shown
- is what your railroad would earn for delivery at that instant.
- Unfortunately, that fee continually shrinks in size as time passes,
- but many
-
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-
-
- PAGE 86
-
- are so large as to be quite substantial even after much time has passed.
- If the delivery fee reaches $20,000 the shipment is cancelled and all
- further references to it are removed.
-
- In order to pick up a Priority Shipment, a train containing a car
- capable of carrying the priority cargo must be routed to the station
- where it is waiting. When the train stops, the Priority Shipment is
- loaded on board. The color of this train's locomotive icon on the Train
- Roster changes, to indicate the shipment is on board. Note that every
- train containing the correct type car that stops at this station picks up
- the shipment, not just the first.
-
- Priority Shipments may be handed on to other trains. Whenever a
- train carrying the shipment stops at another station, it "stocks" that
- station with the shipment. Thereafter, any train containing the correct
- type car and stopping at this "stocked" station, also picks up the
- shipment.
-
- Building Industry
-
- Recognizing the long run benefit to themselves and the economic region
- they served, railroads often took steps to encourage industry along
- their system.
-
- You may find at times that your railroad could substantially benefit
- from new industry in the right area, such as placement of a steel mill
- near a large coal area, or a food processing plant near a grain area. A
- judicious investment such as these, or the provision of a missing link
- for a chain of cargo converting industries could provide a handsome
- return.
-
- As an alternative to waiting for industries to grow along your
- railroad, you may speed the natural process by attempting to invest
- in specific industries. You may try this at any time. The industries
- that may be built in each world are shown on the World Economies
- Chart, found on the Player Aid Cards.
-
- To build a new industry, go the Detail Display. Center the
- Construction Box in the area where you want the Industry to appear
- and pull down the Build menu. This menu lists the industries available
- to be built. Choose the Industry you desire. If a suitable site
- was found in the area, the industry is built and the Construction Box
- moves to the site to point it out. If no suitable site is available,
- you are informed that the industry can not be built.
-
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-
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-
- The search for a suitable site is carried out by your engineers.
- You cannot choose the square you desire. If a suitable site cannot
- be found within 3 squares of where you placed the Construction Box,
- the investment does not take place. In this case you may elect to
- move the Construction Box to another location and try again.
-
- As with other industries in the game, ones you build may also go
- out of business or change type.
-
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-
-
- PAGE 88
-
- OPERATING TRAINS
-
- The operation of a train is in the hands of two people, the locomotive
- engineer who sets the train's speed, and a dispatcher who determines
- when and where the train moves.
-
- Railroad locomotives only move straight ahead or in reverse, they
- have no steering wheel. The engineer, sitting in the locomotive's cab
- and watching the track ahead, uses the throttle to adjust the train's
- speed to reach points along the line as scheduled. He assumes that
- the track ahead are correctly arranged to guide the train to its proper
- destination.
-
- In Railroad Tycoon, all of your engineers drive like Casey Jones on
- a good day. When the tracks are clear, they open the throttles wide on
- your locomotives and make the best possible time.
-
- The dispatcher's job is to be sure that the orders given the engineer
- before the train pulls out put his train at the right place at the time,
- that the tracks are properly arranged as needed, and that the movement
- of all trains is accomplished safely.
-
- You perform the first two functions of the dispatcher on your
- railroad (scheduling and switching) on the Train Report. When you set
- a train's route on the Train Report, the division dispatchers on your
- road schedule departures and arrivals, and arrange for the necessary
- track switching.
-
- The third function of the dispatcher, providing safe operation, is
- more complicated. The safe movement of trains is controlled by the
- dispatcher on a large schematic diagram of the railroad. The location
- of each running train is continually updated on the board. The entire
- road is divided into blocks, and the movement of trains into blocks
- is controlled by signals, like traffic lights. A train is not allowed
- into a block until trains ahead of it are out of the block, thus
- preventing the chance of collision.
-
- On your railroad, safety is assured by signals that are automatically
- set up when stations are built. However, relying on these signals
- alone may result in very conservative, inefficient operation. In your
- role as construction engineer and dispatcher, you may improve the
- efficiency of your road for minimum cost by selective placement of
- additional signals and double tracks. You may also step into the
- management of individual trains by pausing them or opening blocks
- that would normally be closed.
-
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-
-
- PAGE 89
-
- How Signals Work
-
- The rules for signals apply only when the reality option "Dispatcher
- Operations" is in effect.
-
- Each station or signal tower on your railroad comes equipped with
- a set of track signals, one signal on each side of the track that passes
- through the station. These signals control the movement of trains past
- them in either direction. A Go signal allows an approaching train to
- pass, while a Stop signal stops it. Refer to the Signals Chart on the
- Player Aid Card for a description of Go and Stop signals.
-
- All of the track stretching from one signal to the next along the
- line is considered a block of track. Only one train at a time is
- allowed in a block of single track. When a train enters a block of
- single track, the signals at both ends of the block turn to Stop
- preventing any more trains from entering. When the train reaches the
- end of the block, the signals at both ends turn to Go and once again
- allow entry.
-
- Note that the boundaries of a block are set by the placement of
- signals. In cases where tracks split at a switch, the tracks that
- continue on from the switch remain part of the original block unless
- a signal is placed after the switch.
-
- For example, assume your railroad lays track between Richmond and
- Charlottesville. You then place a switch between these two and run
- another track section north to Washington, D.C. If you don't add any
- more signals, all of the track between the three cities exists as one
- block, and only one train can normally run on all of this track at a
- time.
-
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-
-
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-
- By placing another signal just past the switch on the way to
- Washington, you separate the old block into two blocks, one that runs
- between Richmond and Charlottesville, and one that runs between the
- switch and Washington.
-
- If all of the track in a block is double track, the signal system
- allows two trains at a time to be in the block, regardless of their
- relative position.
-
- Every set of signals on your railroad comes with a signalman in
- a tower. If a train approaches a tower and the block ahead is empty,
- the signal is set to Go. When the train enters the block, the signalman
- telegraphs the dispatcher and the dispatcher marks the train in the
- new block on his board. The dispatcher telegraphs the signalman and
- his counterpart at the other end of the block to close the block. Both
- signalmen set their block signals to Stop and no further trains are
- allowed in. When the train inside reaches the other end of the block,
- the signalman at that end telegraphs the dispatcher, and he gives the
- okay to reopen the block.
-
- Recognizing what track constitutes a block can become complicated
- when tracks begin branching out. Signals do not come with switches.
- All track that extends off of your mainline from a switch remains part
- of your mainline block unless you add a signal tower to the branch to
- separate it.
-
- Signal Towers
-
- A block that separates two stations a great distance apart may be
- so long that trains are running very inefficiently between them. While
- one train is traveling across the block, the second is sitting at a Stop
- signal at one end.
-
- One thing you can do to speed the relative movement of trains in this
- situation is divide the big block into smaller blocks by adding signal
- towers along the line. The mathematics of calculus say that the more
- blocks you divide the big block into, the faster two or more trains can
- move between the ends of the original block. But signal towers are
- expensive. You must find an economical compromise between the number of
- towers to add and the increase in train speed that would follow, versus
- the cost of the those towers.
-
- PAGE 90
-
-
- PAGE 91
-
- To build a signal tower, go to the Detail Display and place the
- Construction Box on the track section where you want the tower to
- appear. Pull down the Build menu, choose the option "Build Station",
- and then choose the option "Signal Tower" from the menu of station
- choices. The new tower appears within the Construction Box on the
- display and the signals immediately begin affecting the movement of
- trains.
-
- A signal tower consists of a set of signals and a section of double
- track. An unlimited number of trains may wait adjacent to a signal with
- no risk of collision.
-
- Signal towers cost $25,000 and may only be built on existing
- straight track sections. They may not be built on curved, switch,
- bridge, or tunnel sections.
-
- Overriding A Block Signal
-
- The dispatchers on your railroad never make mistakes, but they are
- also very conservative. There may be times on your railroad when more
- liberal train operations can result in faster, yet safe, service. In
- your role as chief dispatcher, you may open blocks that are normally
- closed to get stopped trains moving. This action is useful when a fast
- train is already in a block and a slower train is waiting stopped behind
- it, or when one train is inside a complicated block of switching tracks
- and a train that is waiting has a route that doesn't interfere with the
- moving train.
-
- You may override a signal from any display except the Regional
- Display. On the Detail Display, the Construction Box must be centered
- on the signal you plan to change.
-
- If you are using the mouse, place the pointer on the signal you
- wish to override and press Selector 1. A Signal window opens showing
- the track, tower/station, and the two signals, one in each direction.
- The two signals are at either end of the building and control the blocks
- that they are adjacent to. Inside the Signal window, place the mouse
- pointer on the signal you wish to override and again press Selector 1.
-
- To override a signal when you don't have a mouse, place the cursor
- on it and press the Signal key. This opens a widow that requests that
- you indicate the direction of the signal you wish to change. Press the
- Direction key that corresponds to the direction of signal. For example,
- if the signal you wish to change is on the west-
-
- PAGE 91
-
-
- PAGE 92
-
- bound side of a station placed on a straight track running east to west,
- you would press the due west Direction key to override that signal.
-
- In both cases, another menu opens offering you the choices "Normal",
- "Hold", or "Proceed".
-
- Choosing "Normal" restores normal signal operation: stop if the block
- is full, go if the block is empty.
-
- You may override existing signals with either menu choices "Hold"
- or "Proceed". How these overrides are graphically displayed is shown
- on the Signal Override Chart in the Technical Supplement.
-
- A signal overridden with "Hold" stops all trains until the signal
- is overridden again back to "Normal" operation.
-
- A signal overridden with "Proceed" allows the next train through,
- but then automatically returns to normal operation.
-
- The menu choice "Normal" returns a currently overridden signal
- back to normal operation.
-
- Pausing Trains
-
- Railroads find it desirable on occasion to hold up the movement of
- a train. A train could be held to prevent an accident or to allow a
- following train to pass.
-
- On your railroad you may also find it desirable to temporarily halt
- a train. In addition to the above reasons, you may wish for a train to
- wait outside a station until a supply of cargo has built up for the
- train to carry away.
-
- You may pause a train by either changing the signal that it is
- approaching (as explained in the section immediately above. Overriding
- Signals), or by ordering the train itself to pause. Changing a signal
- to "Hold", however, stops all trains that reach this signal. Pausing
- an individual train stops it alone.
-
- You pause an individual train from the Train Roster.
-
- If using the mouse, move the mouse pointer to the line below the
- train you wish to pause, and press Selector 2. The line below the train
- changes color or pattern to indicate that the train is ordered to pause.
-
- If you don't have a mouse, use the Tab key and Direction keys to
- move the cursor next to the locomotive of the train you wish to pause
- and press the Hold key.
-
- PAGE 92
-
-
- PAGE 93
-
- The change in the line below the train indicates that this train is
- going to stop moving at the next signal it reaches and move no farther
- until you remove the pause order.
-
- To remove the pause order with either the mouse or keyboard,
- repeat the procedure for pausing. The line reverts to its normal
- appearance and the train resumes normal operation.
-
- No Collisions Mode
-
- When you are first learning to play Railroad Tycoon, it may be
- useful to play without having to worry about signals and collisions.
- This may allow you to concentrate on learning other aspects of the
- game.
-
- To play without the possibility of collisions and be able to ignore
- the system of blocks and signals, choose the "No Collision" option
- when you are setting the parameters of your railroad.
-
- The effects of the No Collision Mode are that trains can never
- wreck. Even though the signal system does not work, trains do not
- collide. When two trains meet or pass each other, the lower class train
- pulls over to a siding and halts. This is handled automatically by your
- dispatchers and you don't have to make any preparations. When the
- higher class train has passed, the halted train gradually begins
- moving again. A disadvantage to this mode is that a low class train
- may be halted many times when trying to complete its route.
-
- PAGE 93
-
-
- PAGE 95
-
- 4. THE RAILROAD BUSINESS
-
- RAILROAD CAPITALIZATION
-
- Railroads were one of the great capital enterprises of the industrial
- age, requiring huge investments in the global construction projects that
- they became. Before the first train could run, costly and extensive
- preparation was required: miles of roadbed prepared, bridges built
- where necessary, rails purchased and laid down, minimum station
- facilities built, locomotives and rolling stock made ready.
-
- The money that made railroads possible came from several sources,
- including investors subscribing to stock shares and thereby becoming
- partial owners of the enterprise, investors buying long term bonds,
- short term bank loans, and profits generated by the railroad once
- operations started.
-
- When a new game of Railroad Tycoon begins, you have already
- sold part of the public on your dream and attracted investors who have
- bought enough of your stock and bonds to give you a start. As play
- continues you may have the opportunity to sell additional stock, borrow
- more money, buy back stock into the treasury, and buy back bonds.
-
- Initial Capital
-
- The initial capitalization of your railroad is $1,000,000, $5000,000
- obtained from selling bonds and $500,000 obtained from investors who
- have bought 100,000 shares of your stock at $5 per share. This is
- the money you begin your railroad with.
-
- Additional Stock
-
- As time passes and your railroad grows, new stock, in addition to
- the 100,000 outstanding at the start, may come into existence in two
- ways: new stock issues or stock splits.
-
- New stock may be issued only when you build a station into a new
- city. As a bonus for the new railroad connection, the local city
- leaders may offer to buy 10,000 new shares from you at the current
- market
-
- PAGE 95
-
-
- PAGE 96
-
- price. If this occurs, you have the option of making the or not.
- Choose the option you wish from the menu that appears. The stock
- sold consists of newly authorized and registered shares that previously
- did not exist. The sale increases the outstanding shares in the
- public's hands by 10,000.
-
- A 2 : 1 stock split occurs at the end of any fiscal period in which
- your stock price reaches $100 per share or higher. At the beginning
- of the next year, the number of shares is doubled and the price of the
- new shares is halved from the price of the old. For example, if the
- price at the end of the year of 140,000 shares is calculated to be
- $110, the stock splits resulting in 280,000 shares priced at $55 per
- share.
-
- Stockholder Happiness
-
- Regardless of the fact that the railroad you are running is your
- dream and that your decisions have made it the great enterprise that
- it is, you nevertheless work for the stockholders and they are a cynical
- bunch. Your stockholders are only happy if the stock price is higher
- than last year and headed higher. If the stock price doesn't increase
- they become unhappy, and they can become quite angry if by some
- shocking circumstance the stock price should actually fall.
-
- You retain office as president of your railroad so long as the
- stockholders are at least content with the job you are doing. Their
- happiness is measured at the end of each fiscal period when the
- stockholders calculate their return on investment (ROI) averaged over
- the last 5 years. The higher this number, the happier they are.
- If for several periods in a row this number doesn't increase, or
- actually decreases, the stockholders become progressively angrier.
-
- If stockholder patience runs out, they may throw you out of office
- and replace you as railroad president. You are forcibly retired and
- your management of the railroad ends. However, if at least 50% of
- your railroad's stock is in the treasury, you cannot be fired.
-
- Bonds
-
- Your railroad starts with an outstanding 4% bond of $500,000.
- Further bonds are sold and bought back in $500,000 increments.
-
- Each bond sold has an annual interest rate which is subtracted
- from your railroad's cash at the end of every December. The interest
- rate on any new bond you wish to sell depends on the economy and
- the number of bonds you have outstanding as in the table below.
-
- PAGE 96
-
-
- PAGE 97
-
- Once the current interest rate reaches 9%, you may not sell any
- further bonds, regardless of how many you already have outstanding
- or the current state of the economy. If the economy improves and
- Economic interest rates fall, you may sell further bonds until
- the rate reaches 9% again.
-
- Bond rates are lower in the Western USA due to government subsidies.
-
- To sell bonds or buy them back, call your broker.
-
- Interest Rate Table
-
- INTEREST RATES
- Number Of Bonds Outstanding
- Economic
- Climate 0 1 2 3 4 5 6 7
-
- Boom 2% 3% 4% 5% 6% 7% 8% X
- Moderation 3% 4% 5% 6% 7% 8% X X
- Normal 4% 5% 6% 7% 8% X X X
- Recession 5% 6% 7% 8% X X X X
- Panic 6% 7% 8% X X X X X
-
-
- Notes: Interest rate percentages are the rate you will pay another
- bond, depending on the current economic climate and the number of
- bonds you have outstanding. X = no bond sales possible.
-
- Calling Your Broker
-
- To conduct most financial transactions involving stocks and bonds,
- you call your broker to get access to the financial activity menus.
- Pull down the Action menu and choose the option "Call Broker". This
- opens the Financial Summaries window. From here you can obtain certain
- financial information about your railroad and your competitors, sell or
- buy back bonds, buy and sell treasury stock, buy and sell competing
- railroad stock (Stock Market Takeovers, page 111), and operate competing
- railroads (see Controlling Other Railroads, page 112).
-
- To sell or buy back a bond, pull down the Cash menu. If you choose
- the option "Sell $500,000 Bond", that amount of money is added to your
- cash and to the size of your bonds. Choosing the option "Buy Back
- $500,000 Bond" subtracts that amount from your cash and bonds.
-
- To buy stock in your railroad and put it in your treasury, pull
- down the Buy Stock menu and choose the option "Buy Treasury Stock".
- The cost of the stock is subtracted from your cash and 10,000
- shares are added to your treasury. Treasury stock is sold in the same
- manner as it is bought, except from the Sell Stock menu. Note that you
- cannot buy treasury stock if the public doesn't own any, and that you
- cannot sell treasury stock if there isn't any in the treasury.
-
- The price of stock is determined by normal buying and selling on the
- stock market. When a very large order to buy or sell is placed, the
- price
-
- PAGE 97
-
-
- PAGE 98
-
- is forced up or down in order to find enough sellers or buyers on the
- other side to complete the transaction.
-
- All stock transactions in Railroad Tycoon are extraordinary orders
- involving relatively large amounts of the outstanding shares. For this
- reason, expect to actually pay 10% more than the quoted price when
- buying, and receive 10% less than the quoted price when selling.
-
- Short Term Loans
-
- During play you may spend more money than you have. When you engage
- in deficit spending, the color of your current cash ln the display
- window changes color. If at the end of a year you have a negative
- cash position, you are charged 12% on the negative balance.
-
- Declaring Bankruptcy
-
- Like any business, railroads can get so deeply in debt that
- protection from debtors and court supervised reorganization is the
- only alternative to utter ruin. The normal result of a bankruptcy
- is that the previous owners (stockholders) are wiped out, the bonds
- outstanding are reduced to a manageable level, and the remaining
- lenders receive new stock in exchange for their money that was lost.
- If the business returns to health, the rising stock price may someday
- equal or exceed the money lost when part of the bankrupt company's bonds
- were converted to stock.
-
- If economic conditions, accidents, and other circumstances work
- against your railroad to the extent that it appears headed for ruin, you
- have the option of declaring bankruptcy at any time. This step can
- partially relieve your debt burden and perhaps get your railroad back
- on its feet. There may be times when it's good defensive strategy as
- well.
-
- To declare bankruptcy, call your broker, pull down the Cash
- menu, and choose the option "Declare Bankruptcy". All bonds that
- can be repaid from your cash are paid off, half of your outstanding
- bonds are eliminated (rounded down), all of your treasury stock is
- eliminated, all of your stock held by competing railroads is eliminated,
- and the public is left with 100,000 shares.
-
- After declaring bankruptcy, you may not lay any more track until
- your cash balance is positive and all remaining bonds have been repaid.
-
- PAGE 98
-
-
- PAGE 99
-
- FINANCIAL REPORTS
-
- As your game of Railroad Tycoon continues you may call up a number of
- different financial reports to examine the process of your railroad.
- The reports that are available are a Balance Sheet, an Income Report,
- a Train Income Report, and a Stock Price Graph. All of these reports
- are available during play. From any display, pull down the Reports
- menu and choose from the list the report you wish to see.
-
- Balance Sheet
-
- BALANCE SHEET: 1832
- Charlottesville & Richmond RR
-
- Assets: Lifetime Year to Date Changes
- Operating Funds: $ 418,000 $ 130,000
- Treasury Stock: $ 360,000 $ 90,000
- Other RR Stock: $ 170,000 $ 40,000
- Facilities: $ 100,000 $ 0,000
- Industries: $ 0,000 $ 0,000
- Real Estate: $ 127,000 $ 0,000
- Track: 42 miles $ 126,000 $ 0,000
- Rolling stock: $ 26,000 $ 4,000
- ----------
- $1,330,000
- Liabilities:
- Outstanding Loans: $ 500,000 $ 0,000
- Stocking Equity: $ 500,000 $ 0,000
-
- PROFIT: $ 300,000 YTD: $ 260,000
-
- Stock Price
-
-
- The Balance Sheet compares the value of the assets and liabilities
- of your railroad and shows whether you have made a profit or loss during
- its existence. The figures are presented in two columns, the right
- hand side for the year to date, and the left hand side for the lifetime
- total of the railroad up to this moment.
-
- Liabilities, expenditures, or losses are indicated by figures in a
- specific color on screen (see the Technical Insert), or with a (-) sign
- in documentation illustrations. Figures in normal color indicate income
- gains, positive value of assets, increases in value of assets, and profits.
-
- Operating Funds is the cash you now have on hand.
-
- Stock assets are the value of your treasury stock and the stock
- of other railroads that you own. This value is a liquidation value,
- or what you could expect to get for it if you tried to sell it all right
- now. Because each buy or sell order tends to raise or reduce the price
- by 10%, the listed value is substantially lower than just the number of
- shares you own times the current price.
-
- PAGE 99
-
-
- PAGE 100
-
- Facilities include all of your stations, signal towers, and station
- improvements, valued at their purchase cost.
-
- Industries include any steel mills, factories, or other industrial
- sites that your railroad has purchased, also valued at purchase cost.
-
- Real estate is the value of the right-of-way that you have purchased
- when laying track, and does not include buildings which are listed
- under facilities.
-
- Track is the value of track you have laid, listed at what it would
- cost if laid during a Normal economic climate.
-
- Rolling stock is the value of locomotives and cars you own at their
- purchase cost.
-
- Note that most assets are valued at what they cost. For example,
- in the illustration above the C&R railroad has purchased 3 stations for
- $100,000 each, and they are listed as assets under Facilities as worth
- $300,000 in total. Real estate is an exception, in that it generally
- increases in value. Stock, both treasury and in other railroads, can
- fluctuate in value.
-
- In the year to date column is shown any changes in the value of
- assets during the ongoing fiscal period. The statement above shows
- that so far this period $132,000 in cash has been generated, treasury
- stock has increased in value by $90,000 and other railroad stock owned
- has increased by $40,000. A negative number appears in the rolling
- stock row for the current year if you eliminate cars from your trains,
- or replace or retire locomotives.
-
- The asset total for the railroad is the value at this moment of
-
- everything the railroad owns.
-
- The liabilities of your railroad are the bonds which you have
- outstanding and the stockholder's equity, the money they paid into
- your company to buy stock when it was started. In accounting terms
- the long term profit of your railroad, the money that it has earned, is
- the value of your assets minus what you owe bondholders (debts) and
- stockholders (equity). This profit figure is also known as retained
- earnings, or profits above investment and debts that have been plowed
- back into the company.
-
- PAGE 100
-
-
- PAGE 101
-
- In the case of the C&R railroad, it has assets of $1,330,000 versus
- equity and bonds of $1,000,000. It has made a profit of $330,000 in
- its operating lifetime.
-
- Income Statement
-
- Income Statement
- Income Statement; 1832
- Economic Climate: Recession
-
- REVENUES: YTD: Total:
-
- Mail $ 0,000 $ 0,000
- Passengers $ 32,000 $ 292,000
- Fast Freight $ 31,000 $ 0,000
- Slow Freight $ 0,000 $ 77,000
- Bulk Freight $ 0,000 $ 91,000
- --------- ---------
- Other Income $ 80,000 $ 0,000
- $ 143,000 $ 460,000
-
- EXPENSES:
-
- Interest / Fees $ 0,000 $ 40,000
- Train Maintenance $ 0,000 $ 6,000
- Track Maintenance $ 4,000 $ 22,000
- --------- ---------
- Station Maintenance $ 9,000 $ 40,000
- --------- ---------
- $ 13,000 $ 77,000
- Operating Profit $ 130,000 $ 383,000
- Stock Profits $ 130,000
-
- The income statement reports earnings and expenses for the current
- fiscal period and for the lifetime of the railroad. The left hand
- column reports year to date (YTD) figures and the right hand column
- the lifetime total. The figures in the total column do not include the
- YTD figures in the left hand column. Revenue shows sources of income
- and expenses show where cash has been spent. The operating profit (or
- loss) is the money earned (or lost) in either time frame, calculated
- by subtracting expenses from revenue. Stock Profits indicates the
- gain or loss, so far this year, in the value of stock you own.
-
- The revenue for the freight classes, such as mail, passengers,
- etc., is the income earned for delivery of that type of cargo. For
- example, in the statement above, the C&R has earned $32,000 so far
- this year, and $292,000 in its history prior to this year, for delivery
- of passengers. Other Income is earned for delivering Priority
- Shipments and by restaurants and hotels your railroad owns in stations
- where passengers are delivered.
-
- Under expenses, Interest/Fees is the money you have paid out in
- Interest on bonds, interest on negative spending (spending money when
- your cash balance in $0 or less), and fees paid for selling or buying
- back a bond. Train, Track, and Station Maintenance are expenses you
- must pay for salaries and up keep of these items.
-
- Train Income Report
-
- From this report you can read at a glance how each of your trains
- is performing. The most important information is normally what the
- train has earned so far this year (YTD), what it earned last year
- (Last Year), and what its expected maintenance cost is for this year.
- The Train Class shows whether the train is a local, through, express,
- or limited. Under route is shown the stops the train is scheduled to
- make
-
- PAGE 101
-
-
- PAGE 102
-
- and a > indicator shows its next destination.
-
-
- Also shown is the train's name if it has one, correct icons for the
- types of locomotive and cars that make it up, and its average speed.
-
- If you have so many trains operating that they don't fit on one
- page, press the Selector 1 to flip to the next page of trains.
-
- Stock Price Graph
-
- This graph displays the relative prices of your own stock and the
- stock of the competing railroads. Across the top of the graph are the
- names of the railroads that have stock outstanding. Starting in the
- bottom left corner are colored lines that trace the changes in stock
- prices as the game continues.
-
- The lines on the graph are color coded with the names of the
- railroads above. Trace from the right-most end of any line to the left
- side of the graph to get an approximation of the current value of that
- stock. For example, the line with the same color as the C&R's name
- ends just short of the $20 line, indicating a price of around $18 per
- share.
-
- When a stock's price reaches or goes over $100 per share, the
- stock splits. Two new shares are issued for each one old share,
- and the price of the new shares is set at half the price of the old
- share. The scale of prices on the graph changes to reflect the
- splitting of a stock.
-
- PAGE 102
-
-
- PAGE 103
-
- The scale of the graph on the left side extends from $0 to $100
- when a game begins. After a stock split the scale doubles so that it
- always can show the correct price of stocks. For example, the first time
- a stock splits, the scale changes from $0 - $100 to $0 - $200. In this
- way the correct relationship between the prices of split and unsplit
- stocks is maintained.
-
- Economic Climate
-
- The economic climate in Railroad Tycoon moves between Panic,
- Recession, Normal, Moderation, and Boom. Panic is the worst, and
- Boom is the best. The overall trend is a gradual movement toward
- better times, but sudden bad news can drop the economy quickly and
- far. The current climate affects the interest rate on bonds, the
- cost of track, the cost of double track, the cost of right-of-way,
- and the supply of cargos generated. Generally, things cost more and
- more cargos are generated in better times.
-
- Competing railroads are also affected by the economic climate.
- They normally have lower revenues in worse times, but may do more
- building to take advantage of lower costs. They may also roll over
- their bonds in good times to lower their interest costs.
-
- Changing economic climates offer you opportunity and challenge.
- The opportunity in good times is to possibly lower your interest costs
- by buying back high interest bonds and selling new low cost bonds.
- In bad times construction costs are lower and this can save you money
- if you can arrange to do your expansion then. Also, bad times may
- require you to reduce the number of trains or the cars on existing
- trains. Smaller, faster, full trains in bad times can be expected to
- make much more money than larger, slower, half empty trains.
-
- PAGE 103
-
-
- PAGE 104
-
- ADDITIONAL REPORTS
-
- In addition to Financial Reports, you may call up other reports for
- information about your railroad. These include a list of your Accom-
- plishments, an Efficiency Report, and a History of your railroad.
-
- These reports are available during play. From any display, pull
- down the Reports menu and choose from the list the report you wish
- to see.
-
- Accomplishments
-
- This report is simply a log of the important events that have taken
- place on your railroad during your presidency. Generally, any news
- that is sufficiently important to make it into the newspaper headlines
- is added to the list of your accomplishments. Examples of accomplish-
- ments are the initiation of service to a new city and new records set
- for earnings.
-
- Efficiency Report
-
- This report supplies information on how well your railroad is doing
- in taking advantage of opportunities to pick up cargos supplied along
- your system.
-
- The first part shows the total number of carloads of cargo that
- have been made available so far this fiscal period and during the
- previous period, and how many you managed to pick up. The percentage
- number indicates approximately how much of the available cargos you
- carried. The closer the percentage approaches 100, the more efficient
- your railroad is at taking advantage of profit opportunities.
-
- Ton-miles traveled is a measure of the capacity that you have moved.
- For example, a 40 ton car that travels 10 miles equals 400 ton-miles
- traveled. Ton-miles delivered is the number of tons delivered times
- the distance those tons were carried. If the 40 ton car is fully loaded
- when it traveled 10 miles and then delivered, it would equal 400 ton-miles
- delivered.
-
- The utilization efficiency is ton-miles traveled by your railroad
- divided into ton-miles delivered. It roughly tells you the percentage
- of time your cars are traveling empty.
-
- PAGE 104
-
-
- PAGE 105
-
- Revenue efficiency measures the money you make versus the number of
- ton-miles you carry. The dollar figure is an estimate of the money you
- earn per ton delivered. The higher the number, the more money you are
- making per ton, and the more efficient are your operations.
-
- History
-
- The history report is a replay of your railroad's accomplishments
- reviewed on the Regional Display that shows the growth of your
- railroad, the economy, and your competitors, up until now.
-
- The replay is carried out on a year by year basis.
-
- PAGE 105
-
-
- PAGE 107
-
- 5. RAILROAD COMPETITION
-
- COMPETING RAILROADS
-
- Once the technology of trains on rails was demonstrated to be
- practical, railroads began appearing throughout the industrial world.
- The earliest roads had large areas all to their own, but that circum-
- stance didn't last. As more entrepreneurs and investors were dazzled
- by the glamor and apparent riches of railroading, the countrysides
- became crisscrossed with new tracks.
-
- Rival railroads fought for access to new or already lucrative areas.
- When in direct competition, healthier roads cut rates hoping weaker
- opponents could not afford the losses. The ultimate competition came
- in the stock market where rivals fought for control of each other's
- companies or other railroad pawns on the map.
-
- The people who ran railroads during the era of expansion were of
- all types, brilliant engineers, accomplished executives, shrewd
- financiers, incompetents, and crooks. Railroad presidents not only
- had to manage their own business, but understand the strengths and weak-
- nesses of their rivals and plan accordingly.
-
- In Railroad Tycoon you too have rival railroads to contend with.
- Watch out for competing railroads expanding and cutting you off,
- starting rate wars at key stations, or attempting to take control of
- your railroad in the stock market. In return, look for opportunities
- to cripple or take over your competitors. Getting control of one or
- more of your rivals may significantly improve the success of your
- railroad.
-
- Up to three of your rivals may start up their own railroads. These
- railroads are run according to the personality of the historic figure
- that is their president. For example, a railroad run by Jim Hill is
- always looking for new cities to build to. Roads run by J. P. Morgan
- or Jay Gould are adept at stock market dealings.
-
- PAGE 107
-
-
- PAGE 108
-
- You may not lay track across the track of a competing railroad,
- and you may not build a station within 5 squares of a competing
- railroad's station. You may lay track directly into a rival's station,
- triggering a rate war (see Rate Wars, page 109).
-
- Once competing railroads are started, you may buy and sell their
- stock in a manner similar to that for buying your own stock (see
- Calling Your Broker, page 97). If you can purchase enough of a
- competitor's stock, you take the railroad over (see Stock Market Take-
- overs, page 111) and can partially control it (see Controlling Other
- Railroads, page 112).
-
- PAGE 108
-
-
- PAGE 109
-
- RATE WARS
-
- Prior to government regulation of freight rates, a standard tactic of
- rival railroads serving the same cities was to cut rates. This drew
- business away from competitors, weakening them and hopefully driving
- them from the vicinity. The survivor could then raise prices to very
- profitable levels without the competitive pressure keeping them down.
-
- Your railroad may be the target of a rate war attack from a
- competing railroad, or you may use the rate war as a means of weakening
- a rival. To win a rate war you must understand what is going on and how
- best to proceed.
-
- A rate war is triggered when you either build track into a
- competitor's station or a competing railroad lays track into one of
- your stations. You receive a message announcing that a rate war has
- started, and the border around the Shipping Report of the affected
- station turns to the color signifying half rates. Until the rate war
- is concluded, the border remains in the halfrate color, signifying that
- all revenues for delivering cargo here are halved. A cargo that would
- normally earn $20,000 when delivered, earns $10,000 when taken to
- a station in a rate war.
-
- The winner of a rate war is decided by the local city council of the
- town where the war is underway. At the end of each fiscal period the
- council examines the service provided by the opponents and votes for
- which should be given a monopoly on service to the city. Beginning
- with the vote after the second fiscal period of the war, the first
- railroad to gain at least a 66% vote majority is declared the winner.
-
- The votes in a rate war are directly tied to the amount of cargos
- delivered to, and taken from, the contested station. For example, if
- the station demands coal, the more coal you can deliver there, the more
- votes in your favor. If the contested station has a large supply of
- wood, your vote total increases for every ton of wood carried away. The
- city council is affected by your record on every cargo that they supply
- and demand, so it is in your interest to devote special trains to
- servicing this station, regardless of revenue, just to earn votes.
-
- If a competing railroad loses a rate war, all of its track leading out
- of the station is torn up. If this leaves any stations isolated with no
- other track connections, then those stations are also eliminated.
-
- PAGE 109
-
- PAGE 110
-
- If your railroad loses, all of your facilities, track, trains,
- bridges, etc., within three squares of the station are eliminated. You
- receive no compensation for these losses.
-
- If you win a rate war, the station becomes wholly yours. The
- border around the Shipping Report for the station turns from the color
- signifying half rates, to the color signifying double rates. For the
- next fiscal period all cargo delivery revenues are twice the normal rate.
- Having shamelessly acceded to the town's every wish to win the rate
- war, you are now in the happy position of giving them a lesson in
- monopoly economics.
-
- You may not build facilities such as engine shops, post offices,
- etc., at a station in a rate war.
-
- PAGE 110
-
-
- PAGE 111
-
- STOCK MARKET TAKEOVERS
-
- In the latter half of the 19th Century, many of the greatest railroad
- battles in America were fought on Wall Street, far from the tracks and
- trains of the combatants. One way to neutralize a competitor was to
- take him over and make his resources work for you, not against you.
- Some of the more infamous railroad men of this period knew next to
- nothing about running a railroad, but were experts in stock manipula-
- tion.
-
- While building and operating your railroad, you must remain
- aware of the stock market dealings of your competitors. Given the
- opportunity, they may take over your company, loot it of cash, and
- put you out of work. You must protect yourself from that risk, and
- also look for opportunities of your own. It is possible for you to
- take over one or all of your competitors, and have them work for you
- thereafter.
-
- In addition to buying your own stock, you may purchase stock in
- any competing railroads. If at any time you hold over 50% of the stock
- outstanding (owned by the public, in the company treasury, or in your
- hands), you take it over and control it (see Controlling Other Rail-
- roads, page 112).
-
- Stock purchases and sales are made in a manner similar to those
- for your own stock (see Calling Your Broker, page 97). However, if
- the opposing management has bought the remaining stock you need and
- put it in the treasury, you can only buy the remaining shares by
- making a tender offer.
-
- Once the public has no shares left to sell, you may tender an offer
- for all of the shares you don't own. To do this call your broker from
- the Action menu and attempt to buy more stock in the target railroad.
- A new menu appears informing you that you must tender for all the
- remaining stock in the treasury at twice the current market price.
- You have the option of making this purchase or not.
-
- If you proceed to tender for the remaining stock, the cost is
- subtracted from your cash and you then own 100% of the stock in the
- railroad.
-
- Note that since you only need over 50% to retain control, you may
- sell off some of the stock now or later without losing control.
- However, if you sell stock to the point that you no longer own over
- 50%, you lose control of the railroad and it becomes a competitor
- again.
-
- PAGE 111
-
-
- PAGE 112
-
- CONTROLLING OTHER RAILROADS
-
- Controlling one or more of your competing railroads can help you
- financially and tactically. The value of their stock can increase,
- helping to increase the value of your own. You can transfer money from
- their treasuries to yours, or vice versa. You can attempt to have a
- controlled railroad build track that blocks other railroads from
- expanding, while your own railroad grows unhindered.
-
- Having obtained control of a rival you must decide how best to profit
- from its resources. Is the best course to invest in it, or have it
- invest in you? Use it as a blocker, or build it away from you to keep
- your options open? Have it start a rate war against another rival?
-
- Once you have taken control of a competing railroad, you may
- make some operating decisions for it. To operate a controlled
- railroad, pull down the Action menu, choose "Call Your Broker", and
- then pull down the Operate RR menu. You have four operating choices,
- as shown in the Operate RR menu below.
-
- Choose the "Take $100,000" and "Give $100,000" options to move
- money from the controlled railroad's treasury to your railroad's
- treasury, or vice versa. Money is normally moved in $100,000 amounts.
- Money may also be moved in $250,000 increments if a substantially large a
- mount of cash is available in either treasury, and the Operate RR menu
- changes to reflect this ability.
-
- Choose the "Buy Back Bond" option to order the controlled railroad to
- buy back one $500,000 bond. The railroad's cash and bonds are then
- reduced by $500,000. Controlled railroads only buy back bonds when you
- tell them to do so. They may never sell more bonds.
-
- Choose the "Build Track" option to order the controlled railroad to
- attempt to connect to a certain city. A text window opens giving you
- the opportunity to name the cities you wish it to build from and to.
- Type in the name of the city and press the Selector 1 key. Thereafter,
- the railroad attempts to build to the city you named. If it is unable
- to build there for some reason, a message appears telling you this.
-
- PAGE 112
-
-
- PAGE 113
-
- Once you have taken control of a railroad, your exercising of this
- option is the only way the controlled railroad continues to build.
-
- You may build your tracks into the stations of a controlled
- railroad, creating Union stations. When this occurs, you automatically
- build a terminal (normal cost $200,000) for the cost of a station
- ($100,000). You may build facilities at Union stations.
-
- PAGE 113
-
-
- PAGE 115
-
- 6. THE RAILROAD STORY
-
- THE ORIGINS OF RAILROADING
-
- The history of railroading can be traced back to rut roads in ancient
- Greek cities that are thought to have guided ceremonial carts. But the
- elements of railroading as we think of it all came together for the
- first time in 1825 when George Stephenson piloted his engine locomotion
- No. 1 along the tracks of the Stockton & Darlington Railroad, pulling a
- train of 34 cars.
-
- Preserved from that day is an account of the somewhat mystical
- beginnings of railroading from one of Stephenson's workmen. Having
- unloaded the locomotive from its wagon, mounted it on the tracks, and
- filled its boiler with water, the men discovered they had no match.
- While one man went off to get a lantern, Robert Metcalf used sunlight
- through his magnifying glass to light his pipe. Being practical he
- turned his glass on some hemp packing and soon had transformed the
- power of the sun into the fire of the first locomotive to pull a common
- carrier train.
-
- That day in September was a triumph not only for Stephenson and the
- founders of the railroad, but for all the other inventors and thinkers
- who had contributed to the new technologies and ideas brought together
- there for the first time. The combination of track, locomotive, and
- common carrier train, was to revolutionize the transportation of people
- and goods, and help change the world forever.
-
- The first component of the railroad to be developed was the track
- that guided the trains and cars. The benefits of moving wheeled
- vehicles along rails of some sort had been recognized for many years
- prior to 1825.
-
- By distributing the weight of the load along the rail and down
- through the track structure, very heavy loads could he supported.
-
- PAGE 115
-
-
- PAGE 116
-
- Without this weight distribution, the heavy steam locomotives that
- were soon to appear would be unable to move without sinking into the
- ground.
-
- A smooth wood or iron rail surface in contact with the smooth
- wheels of moving vehicles offered much lower resistance, or friction
- than the uneven roads or ground. Flanged wheels on the vehicles
- helped them adhere to the rail. The combination of rail and flanged
- wheel meant that heavy loads could be pulled by horses, and then
- steam locomotives, at unprecedented speeds.
-
- Rails served as guides, allowing a single power source to pull a
- long string of carrying vehicles and thereby spread the costs of power
- over more loads. Prior to rails, vehicles had to be moved singly, each
- with a single power source, usually a horse.
-
- Track was used prior to the 1820's primarily inside and outside
- of mines where the expense of its construction was practical due to the
- frequent movement of heavy loads. Other than for mines, tracks were
- rarely seen until tramroads appeared in the 1600's. Tramroads were
- tracks over which horses pulled specially wheeled wagons. Before
- tramroads became widespread, however, a new power source had appeared,
- the steam locomotive.
-
- The first practical demonstration of a steam locomotive occurred
- in 1804 when Richard Trevithick's engine pulled some ore cars along
- a tramroad in Wales. This early design did not generate the enthusiasm
- it deserved, but other inventors continued to search for efficient
- ways to transform high pressure steam into a locomotive power.
-
- The success of Stephenson's Stockton & Darlington designs, plus
- his later triumph at the Rainhill Trials of the Liverpool & Manchester,
- got the Western world's attention. Men of industry and science came
- from all over to see steam locomotive power first hand. Most went
- home impressed with the new technology and many drew up plans for
- railroads in their communities.
-
- The difference between the Stockton & Darlington and previous
- railroad experiments was that the train that Stephenson pulled was
- a common carrier. Anyone wishing to travel or ship goods could buy
- space on the train. The freight and passenger cars were owned by the
- company, and they promised to have the train depart from a depot at
-
- PAGE 116
-
-
- PAGE 117
-
- one end of the line and arrive on a schedule at another depot where
- passengers and goods unloaded. The Stockton & Darlington was the
- model for all future railroads.
-
- Railroads would have been only interesting toys if there were no
- opportunities for their profitable employment. By the 1820's England
- had witnessed the economic value and profitability of canal transport.
- The new technology of railroads promised even greater practicality
- and profits than canals because it offered greater speed and capacity,
- was cheaper to build, could be built anywhere, and could operate in
- any weather.
-
- PAGE 117
-
-
- PAGE 118
-
- THE ROLE OF RAILROADS
-
- Introduction
-
- The role of a railroad is to assemble and move trains of cars
- carrying goods and/or passengers from one place to another. Because
- they can move large loads over long distances for minimal costs, they
- are often by far the most efficient method of transportation available.
- Today in North America, mainline railroads principally carry freight.
- Passenger traffic is mainly concentrated in commuter traffic into and
- out of major cities, carried by local private or government owned lines.
- In most European countries, railroads still have important passenger
- business.
-
- Historically, the role of railroads has gone through many changes.
- Beginning as a special type of transportation with limited use, they
- expanded into the principal way of moving anything, anywhere. Their
- role in the economy has shrunk in scope today, but not in importance.
-
- Changes Over Time
-
- Prior to the Stockton & Darlington, railroads were adjuncts to the
- mining business. Only the steady volume and weight of mine traffic
- justified the expense of tracks, power, and cars. The typical train
- consisted of a horse or primitive locomotive pulling a few cars of coal
- or ore.
-
- The main cargo of the first Stockton & Darlington common carrier
- train was still coal, but the difference was that flour and passengers
- were also carried along. The railroad advertised that it was offering
- transport service to and from its terminal cities. Freight could be
- shipped by the package or the carload, and passengers were welcome.
- All the cars in the trains were owned by the company and arrangements
- were made with the railroad for loading and unloading. From this
- beginning of common carriage, the role of the railroad began to
- broaden and diversify.
-
- The first common carriage railroads were built to connect coastal
- cities with sources of raw materials in the interior. For example, the
- Stockton & Darlington, the Liverpool & Manchester, and the Baltimore &
- Ohio were all planned originally to increase the flow of trade to ports.
- This traffic did indeed flourish, and these early roads found to their
- delight that traffic going back to the interior grew as well. Very
- quickly passenger traffic in both directions far exceeded expectations,
- and railroads developed the concept of trains wholly dedicated to
- carrying passengers.
-
- PAGE 118
-
-
- PAGE 119
-
- The success of the first railroads inspired imitators, and soon
- railroads were being built everywhere. Every city and then every town
- wanted to be connected to its neighbors by rails. People and goods
- began moving back and forth by train in astonishing amounts. Access
- to railroads brought new industries and population into a region,
- increasing traffic even more. Dedicated railroads were built to serve
- individual industries such as coal mines and lumber mills.
-
- The cheap, fast, and safe transportation provided by railroads
- was an added spur to the economic growth of nations undergoing the
- Industrial Revolution. Railroads themselves benefitted from improved
- technology as steel rails and more powerful locomotives provided
- more efficient service.
-
- The peak of railroad mileage in the United States came in 1916.
- At this time most intercity transportation within the country was
- handled by railroads. Raw materials, finished products, livestock,
- and people moved throughout the country almost entirely by rail.
-
- Railroads Today
-
- Since 1916 the mileage of track in the United States has decreased
- nearly 25%, but surprisingly, the ton/miles of traffic carried has
- more than doubled. These changes were brought about mainly by the
- abandoning of parallel and branch tracks, and the consolidation of
- traffic. During the heady days of railway expansion many routes
- were overbuilt and the traffic could not support all the railroads
- trying to compete. Inefficient lines have now been mostly eliminated.
-
- When railroads hauled most of the passengers and freight for the
- nation, branches and spurs trailed off the mainlines in every direction,
- serving even the smallest industry or community. Today the branch line
- is all but gone from Class 1 railroads ($50,000,000 gross revenue per
- year), though many are being operated by local companies or governments.
- The major railroads have trimmed down to just their mainline trunks.
-
- Traffic is now concentrated at major freight terminals and large
- consolidated freight trains constitute the majority of traffic. As
- more of the transport roles that trains once provided have gone to
- other carriers, railroads have concentrated their business where they
- are most efficient. When freight can be quickly loaded into and
- dispersed
-
- PAGE 119
-
-
- PAGE 120
-
- from the large, fast, long distance trains that operate today, the costs
- of railroad shipping cannot be beat.
-
- The single most common railroad cargo today is coal carried to power
- generating plants, metallurgical industries, and ports for overseas
- shipment. Additional common cargos are containers or truck trailers on
- flat cars, iron and steel scrap, metallic ores, coke (the kind made from
- coal and burned to make steel), petroleum products, fabricated metals and
- machinery.
-
- When railroads became viable they quickly superseded canals,
- stagecoaches, and freight wagons as the principle method of ground
- transportation. For over 100 years they remained dominant. In the
- 20th Century many of their roles have been passed over to other
- transportation modes, such as automobiles, trucks, airplanes, barges
- and pipelines, but they remain extremely efficient in their core
- business.
-
- Railroads can be expected to have an important role in transportation
- for a long time, and in the future may find several of their previous
- roles restored.
-
- PAGE 120
-
-
- PAGE 121
-
- RAILROAD FINANCES
-
- Railroad Stock
-
- Railroads were some of the first great capitalized corporations.
- The expense of their construction could not be born by one man or a
- small group, especially when so much work had to be finished before
- the first train could run. For this reason, most railroads were
- originally financed by stock subscriptions.
-
- The new corporation began with a charter from the government,
- usually the state in the United States. According to this charter, so
- many shares of stock were authorized for sale, each share equalling
- a part ownership in the company. These shares were then offered to
- the public for purchase, thereby raising funds.
-
- In the Baltimore & Ohio's case, shares were offered at a price of
- $100 each, but you subscribed to the shares by putting up only a
- percentage of the cost, say $5. At regular intervals stock subscribers
- were expected to make additional payments until the entire $100 had
- been paid in. If you missed your payments, the ownership of the stock
- normally reverted to the company and your investment to date was lost.
-
- In return for your investment the company promised to begin
- paying dividends at a future date from the revenue it expected to be
- earning by that time.
-
- The great advantage of funds raised from stock sales was that
- there was no requirement that they be paid back. Investors were
- gambling that the railroad would be profitable, returning to them
- dividends and perhaps even an increase in the value of their shares.
- But if the railroad did poorly, their only recourse was to remove the
- president and bring in someone who could try to set things right.
-
- In addition to stock sales to the public, local or state governments
- would occasionally purchase stock to help finance a railroad enterprise
- thought to be especially beneficial to the community. A town might
- offer to buy stock to encourage a railroad to build into the area.
- For example, the Baltimore & Ohio built a line from Baltimore to
- Washington, D.C. at the request of the state of Maryland in return for
- the state buying a large block of B & 0 stock and other considerations.
-
- PAGE 121
-
-
- PAGE 122
-
- Railroad Bonds
-
- When stock sales dried up,the next alternative for raising money
- was to borrow it. This was most often done by authorizing and selling
- bonds to the public. The railroad agreed to buy back the bond at a fixed
- date in the future, and pay a fixed amount of interest each year to the
- purchaser. For example, if a 30-year 5% bond was sold for $1000, the
- railroad would receive $1000 today, pay $50 interest each year to the
- bond buyer, and after 30 years buy back the bond for $1000.
-
- The bond buyer was betting that the railroad would not fail, giving
- him a fixed return of $50 each year, and then returning his $1000. The
- railroad was betting that it could put the $1000 to work immediately
- in such a manner so as to generate enough future income to cover the,
- interest payments and pay back the $1000 in 30 years.
-
- The bond holder owned only the bond, he had no part of the railroad's
- ownership. However, if the railroad could not buy back the bond after 30
- years, the bond holder normally had first right to any money raised from
- the sale of bankrupt railroad assets.
-
- Railroads tried very hard to keep bond holders happy and paid up,
- however, because the interest rates they had to pay and their ability
- to sell more bonds depended greatly on their previous record of
- payment.
-
- Land Grants
-
- The railroads in North America were often built into areas of low
- population where traffic was expected to be light for some time.
- Especially in the West where transcontinental railroads were thought
- to have important national benefits, the government subsidized
- railroad construction by giving the railroads large blocks of land.
- The railroads sold this land to raise money for construction.
-
- This system served very well, and by the late 1800's the western
- expanse was bridged several times. The land was sold to farmers and
- entrepreneurs who built new towns along the roads, accelerating
- settlement and soon generating rail traffic. However, the system was
- not regulated and many of the land grant railroads were rife with
- corruption and swindle.
-
- The most famous western fraud was the Credit Mobilier scandal
- involving the Union Pacific Railroad. The directors of the Union
- Pacific started a second company, the Credit Mobilier, and hired it
- (and
-
- PAGE 122
-
-
- PAGE 123
-
- themselves) to do the construction of the Union Pacific. They then
- proceeded to bill themselves about three times the cost of construction,
- pocketing the difference. By the time the Union Pacific completed
- its famous link with the Central Pacific, it was essentially bankrupt.
-
- Despite the scandals, stock and bond holder losses, and the large
- government give-away of land, the construction of the transcontinental
- railroads was considered a good investment for the nation. When the
- looted railroads were reorganized they generally proved to be good
- investments beyond their strategic value.
-
- It should be mentioned that one transcontinental road , the Great
- Northern, was built from Duluth, Minnesota to Seattle, Washington,
- entirely without government land grants. The Great Northern was the
- creation of James Hill, tough and often ruthless, but one of the great
- railroad builders of the age.
-
- Stock Market Shenanigans
-
- Unfortunately for many investors and bondholders, railroads and
- their stocks often became playthings in the hands of shrewd and
- skillful crooks. The result too often was a sudden railroad bankruptcy
- and financial ruin for investors.
-
- When the stock market worked as planned , the price of a stock at
- any one time was thought to be an accurate representation of the value
- of the company. But on Wall Street in the late 1800's, the stock market
- often behaved oddly, manipulated legally (for that age) and illegally.
-
- That time period was one of consolidation and competition in the
- railroad business, as overbuilding of railroads was reducing profits.
- Railroads looked to take over competitors or ruin them financially as
- a cheap alternative to lengthy rate wars. In this environment men
- such as Jay Gould, Jim Fisk, and Daniel Drew found opportunity.
-
- The most common ploy was to quietly accumulate a low-priced stock
- with little prospects, and then generate a lot of buying in it with
- rumors. Since it was relatively easy to borrow funds against stock
- values, rising prices generated more buying power that forced prices
- higher, and so on. At some point the original plotters jumped out,
- selling their accumulation at a profit, while the late comers watched
- their hot stock collapse.
-
- PAGE 123
-
-
- PAGE 124
-
- A more subtle strategy was the bear raid. A little judicious stock
- buying and the spread of some rumors in the right places were designed
- to get a stock's price flying upward. At the right moment the bears
- started selling short, or selling shares they didn't have at today's
- price, in the hope that they could buy them at a much lower price later,
- just before they were to be delivered. Their short sales helped drive
- down the stock, plus new rumors were designed to start panic selling.
- The raiders pocketed the difference between the price they sold at, and
- the lower price they paid later for the stock they delivered.
-
- For example, assume the raiders decide to attack the Erie's stock,
- a favorite target, now selling for $50. They begin buying the stock
- and spreading rumors that the New York Central is buying Erie. The
- stock begins to climb toward $80. The raiders jump in, selling Erie
- short at $80, or selling it but not having to deliver the stock for a
- week. They continue selling and spreading more rumors that the New
- York Central is not only not buying but planning a new rate war. The
- Erie stock plunges to $20 in 4 days. The bears buy back at $20,
- delivering the stock to the people who bought it from them at $80, and
- pocket $60 per share.
-
- If possible the two ploys were worked together, making money on
- both the way up and down.
-
- The danger in a bear raid was the risk that the stock you were
- shorting continued to rise in price, instead of fall, forcing you
- eventually to pay a higher price than you had already sold it for. If
- you sold short at $80 and the price rose to $100 before you could buy
- it back, you lost $20 per share.
-
- In one memorable case, Commodore Vanderbilt got wind of a bear
- raid on one of his stocks, and started furious buying. The short
- selling bears, led by Daniel Drew, were caught in a bear trap, as the
- price kept rising further above the price where they had sold it. Drew
- and his accomplices had to make a secret deal with Vanderbilt on his
- terms to avoid total ruin.
-
- Jay Gould and others took these games one step further by actually
- taking control of the Erie and other railroads and manipulating their
- stock prices from inside. The public may have been bewil-
-
- PAGE 124
-
-
- PAGE 125
-
- dered by the violent swings in the stock price of the Erie, but Gould
- and his friends were making money with each move.
-
- Several years later, the moribund Union Pacific, still feeling the
- effects of the Credit Mobilier scandal, fell into Jay Gould's hands for
- a very low price. The railroad immediately began paying large and
- steady dividends, and the stock price rose accordingly. When Gould
- sold out for many times his cost, the new owners discovered massive
- hidden loans that couldn't be repaid and the road went back into
- bankruptcy.
-
- By the turn of the 20th Century, new regulations on Wall Street
- had curtailed many of the manipulators' frauds. The Security and
- Exchange Commission and other government bodies were set up to
- protect industry and stockholder rights. Most of the villains of
- this age were brought down by either the government or their own
- excesses. Jay Gould eluded his enemies to the end, dying rich, but
- despised.
-
- PAGE 125
-
-
- PAGE 126
-
- CONSTRUCTING RAILROADS
-
- Where To Build
-
- The first step in constructing a railroad was obtaining a charter
- from the government (state or national). This empowered the railroad
- to build its connections by obtaining passage through private land
- with the government's right of eminent domain. Having decided that
- the proposed railroad would sufficiently benefit the community, the
- government made it possible for the railroad to obtain reasonable
- passage.
-
- Armed with its charter, the railroad sent its surveying parties into
- the field to search for the best route. The surveyors had to keep several
- factors in mind including changes in elevation, curves, the value of the
- land the road was to pass over, and the proximity of possible revenue
- sources. The two main concerns were to minimize grades and curves.
-
- A locomotive pulling a heavy train uphill has to devote increasing
- power to lifting as the grade, or percentage change in elevation,
- increases. A 3,000 horsepower locomotive pulling a 2,000 ton train (a
- 1.5 hp per ton train) can travel at 60 miles per hour on level track, but
- its speed drops to 22 mph on a 1% grade and 10 mph on a 2% grade.
- Lighter trains are less affected by grades.
-
- Straight tracks are easier to build and maintain, and allow trains
- to move faster. When a train is moving around a curve, part of the
- locomotive power is needed to pull the train around, and less is
- available for pulling forward. Also, the centrifugal force of the curve
- tends to push the cars out of the curve, putting more drag on the
- locomotive. In the early days of railroading extremely tight curves
- restricted the size of engines and cars that could negotiate them.
-
- In 1828 the surveyors of the first Baltimore & Ohio route faced the
- dilemma of choosing between tighter curves or steeper grades. Drawing
- on the limited information available from England and having little
- idea of the abilities of steam locomotives, they minimized grades and
- accepted exceedingly tight curves. This proved the wrong compromise
- as locomotives capable of handling grades soon became available. The
- curved track sections were a constant problem for the railroad,
- moreover, being rebuilt many times through the years.
-
- When its survey was complete, a railroad had a plan of the track,
- including where bridges, fills, and tunnels would be needed. Armed
- with the power of the state, the railroad bought the required land and
- the construction gangs began building the road.
-
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-
-
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-
- Track Construction
-
- The earliest track designs in America were modeled on less expensive
- English examples, including cast iron straps fastened to stone sills laid
- lengthwise, wood stringers laid lengthwise with iron straps on top, and
- iron straps on wood stringers laid on stone blocks. The stone
- construction was satisfactory for horse pulled cars, but absolutely
- unsuited for locomotives whose weight required give in the track for a
- smooth ride. Some English roads were built of edged plates laid
- lengthwise, but these were too expensive for American use.
-
- Where wood crossties had been used instead of stone as a temporary
- expedient to save time and expense, they were found to actually work
- quite well. Wood proved to have the necessary resilience and cushioning
- effect required when steam replaced horses. In addition, track could be
- spiked directly into the wooden tie.
-
- The wooden ties used today weigh 200 pounds. They are pressure
- treated with 25 pounds of preservative to slow decay. Additional
- improvements include pre-drilled spike holes that reduce fiber damage
- and improve spike grip, and metal tie plates that spread the load
- of the rail over more of the tie to prevent tie cutting and crushing.
- The expected useful life of first quality ties has been extended to 25
- or more years.
-
- In many parts of the world where wood is difficult to obtain, concrete
- ties have been used instead. The future of concrete ties depends on the
- length of their useful life, which is still being tested. Concrete ties
- require a new track structure because the dynamic action occurs between
- the tie and the ballast, not the tie and the tie plate of wooden tie
- track.
-
- The weight of increasingly heavy locomotives made strap rail
- dangerous as well as obsolete, because the straps tended to roll with
- the weight and separate from the roadbed. The disconnected ends,
- known as "snake heads", had an alarming tendency to pull up and
- pierce the bottom of cars passing over.
-
- Alternatives to strap and plate rails were bar rails rolled in the
- shape of an "L", upside down "U", "I", or "T". The flange of the L rail
- kept the wheels of the cars on the track. The U, I, or T rails laid on
- wood ties and run over by cars with flanged wheels were found to be the
- best system. The T rail, laid upside down, proved to have the greatest
-
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-
-
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-
- strength and is still used today.
-
- Robert Stevens, the son of early railroad proponent Colonel John
- Stevens, is credited with designing the T rail on a trip to England in
- 1830 to study English railroads. During his sea passage he whittled out
- of wood the first T rail, the familiar rail spike, and the tie plate, all
- used today in modified form.
-
- The T design did not become universal, however, until after the
- development of the Bessemer process reduced the price of steel from $300
- per ton to $50. Prior to that cast iron (hard but too brittle) and
- wrought iron (strong but too soft) had been cheaper alternatives. As a
- nearly ideal construction material with a useful combination of hardness,
- strength, and stiffness, steel made the developing power of heavy steam
- locomotives usable. The iron rail that Stevens ordered in England
- weighed 15 pounds per yard; current steel rails are rolled out at 112 to
- 145 pounds per yard.
-
- Rail sections in North America have been 39 feet in length since the
- 1920's, so as to fit on 40 foot flat cars. The sections are bolted
- together at the ends. These bolted joints, however, are the weakest
- part of the track. They
-
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-
-
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-
- wear out first, and the reduced stiffness at the joint requires extra
- maintenance to minimize rough riding.
-
- An answer to this problem has been 1500 foot welded rails, made up of
- shorter rails joined as they are made. These long rails are transported
- and laid down by a special train, and laid only on high temperature days
- and with special techniques to minimize contraction and expansion
- problems. A 1500 foot steel rail would contract 1 foot if the
- temperature dropped from 100 degrees to 0 degrees without the special
- steps taken when it is laid down.
-
- Below the wooden ties to which the track is fixed lies the track
- ballast, usually consisting of crushed rock. Ballast holds the ties in
- place, spreads out the load from the rails, and keeps the track
- structure drained. If the ballast does not drain free of water, ice
- may put additional stresses into the rail and tie system, and the track
- may heave when it thaws. Soggy ballast also speeds the rotting of the
- ties.
-
- Below the ballast is the subgrade, earth accumulated and tamped
- down so as to support the track pressure from above in all weather
- conditions without settling. Drainage ditches are normally dug to the
- sides of the subgrade to improve drainage. In only a few instance can
- track be laid directly on the ground without some subgrade preparation.
-
- In his book about modern railroading, John Armstrong describes
- 4 diesel locomotives linked together rounding a curve at 70 mph being
- guided and supported by 260 feet of track. Combined, these locomo-
-
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-
-
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-
- tives weigh 750 tons. The track below them consists of:
-
- o 11.5 tons of steel rail, held in place by
- o 600 lb. of spikes, and resting on
- o 3.1 tons of steel tie plates, resting on
- o 16.7 tons of crossties, resting in
- o 130 tons of crushed rock ballast,
- which in turn is resting on the subgrade and right of way below.
-
- Bridges
-
- In 1940 there were nearly 4,000 miles of track in the United States
- laid on bridges, enough to stretch from New York to London. Bridges
- were found immediately necessary to cross rivers and other obstacles
- in the geography because railroads had to minimize the elevation
- changes on their lines. Preferred construction materials were either
- stone, wood, or metal, depending on the location, engineering science
- and technology of the day, and cost.
-
- For the earliest railroads, especially in England, stone was the
- preferred material for bridge construction. The science of wood bridge
- building was not advanced, and the early builders were making their best
- guess as to the future demands on the bridge. These early English
- structures had great beauty and durability, and the English continued to
- build in stone when it could be afforded.
-
- The Baltimore & Ohio in America emulated the English, building
- its first four great bridges and viaducts out of stone as well. But
- it was soon realized that the expense and time of construction made
- stone generally impractical in America where the distances covered
- were so great and the number of bridges needed so large.
-
- Necessity being the mother of invention, American engineers turned to
- wood as a cheap and fast alternative to stone. Wood was very plentiful
- in America and often right at hand for the bridge builders. Engineers
- found that bridge parts could be prefabricated and then brought to the
- bridge site for installation. In this manner the B&O was able to replace
- wooden bridges burned by Confederate troops at Harpers Ferry in a matter
- of days.
-
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-
-
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-
- Where stone was not practical, English engineers turned to long
- iron plate girders laid end to end and supported by stone piers. These
- were practical in England because of the relative availability of cheap
- iron versus wood. English railroads as well, were more profitable than
- American roads of the period and more capital could be raised for
- permanent structures.
-
- American railroads continued experimenting with wood first, and
- then iron construction techniques. The result was the truss bridge,
- first of wood, then wood and iron rods, and then the all iron truss
- bridge. Trusses linked together in spans could inexpensively bridge a
- large distance. A major step in the improving science of civil
- engineering came in 1847 with the publishing of a study analyzing the
- stresses in truss bridges.
-
- When cheap steel became available, it surpassed all other materials
- in bridge construction. Its characteristics made it an ideal and
- economic choice, and opened the way for new designs such as the steel
- arch, the suspension bridge, and the cantilever. The first all-steel
- bridge was built of truss spans in 1879 across the Missouri River at
- Glasgow, Missouri.
-
- Each member, or part, of a railroad bridge must be calculated to
- support several loads and forces, including the weight of the bridge
- itself, the weight of the locomotives and cars expected to pass over it,
- the sideways thrust of swaying vehicles, thrusts generated by trains
- attempting to stop on the bridge, and side pressures of the winds. As
- train weight, size, and speed increased, there had to be a corresponding
- evolution in bridges.
-
- Tunnels
-
- In those cases where a ridge or hill must be passed by a railroad,
- a tunnel may be the economical solution. The engineers have to
- estimate the costs of tunnel construction versus alternative track
- arrangements to bypass the obstacle, and then the railroad manager
- have to evaluate the effects on their operations of the alternatives.
- In the United States, tunnels have been the chosen alternative in over
- 1500 locations.
-
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-
-
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-
- Tunnels were not a new idea, having already been found useful for
- canals. The earliest canal tunnel was built in France in 1678. Even
- in the United States there were at least two canal tunnels before the
- first railroad tunnel was built.
-
- A tunnel is simply a hole bored through a mountain or hill. The
- construction crew works its way through the mass with drills and
- explosives, attacking the face of the tunnel and removing the debris.
- Where practical the tunnel is built from both ends towards each other
- to speed construction. In some cases shafts are sunk from the top of
- the hill down to the tunnel elevation and new bores are built out from
- the middle, increasing the working faces.
-
- The earliest railroad tunnels were dug with hand drills and black
- powder. Later in the 19th Century pneumatic drills became available,
- as did a superior explosive, nitroglycerine. Tunneling could be
- dangerous work, especially under rivers when added precautions were
- necessary to prevent collapse.
-
- A common practice was to send the tunneling parties ahead of the
- railroad so that the tunnel might be ready when the tracks reached it.
- In America, railroads often built some expedient track to get the line
- operating while work progressed on tunnels that would eventually
- become the mainline.
-
- The longest through railroad tunnel in the United States is the 7+
- miles Cascade Tunnel finished by the Great Northern (now Burlington
- Northern) in 1929. The shortest tunnel in the United States is the 10
- yard Bee Rock Tunnel finished by the Louisville & Nashville between
- Kentucky and Virginia in 1891.
-
- The longest railroad tunnel in the world is the 33+ miles Siekan
- Tunnel in Japan between the islands of Honshu and Hokkaido. Slightly
- less impressive is the 30 mile Channel Tunnel or "Chunnel' between
- Britain and France, expected to be completed by 1993.
-
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-
-
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-
- OPERATING A RAILROAD
-
- Passenger Service
-
- In the United States today less than 3% of railroad revenue comes
- from passenger service, mainly because travelers prefer the convenience
- or speed of automobiles and airlines. In Europe and other areas this
- is not the case because greater congestion and population densities make
- railroads important people movers, and automobiles and highways are not
- as commonplace.
-
- Historically, however, passenger traffic was significant. The
- earliest railroads were planned to be freight haulers, but the large
- revenues that quickly materialized for carrying passengers were a
- pleasant surprise. Not only did travelers abandon the road coaches of
- the day, but new traveler's flocked to the stations, attracted by the
- speed, low cost, and novelty of rail travel.
-
- For most of the 19th Century and the early part of the 20th,
- railroads were the prime means of intercity transport. By the early
- 1900's industrialized nations were crisscrossed by tracks reaching
- every community. You could reach any town in the country by train.
- The alternative remained travel by coach or horseback on often poorly
- maintained roads.
-
- Catering to the demand of the growing middle class, railroads
- regularly scheduled passenger trains promising speedy and comfortable
- service. Salon cars, bar cars, dining cars, sleeping cars, observation
- cars, and others were designed to enhance the experience of traveling by
- train, even overnight.
-
- As part of their publicity campaigns and competition with each
- other, railroads in the Golden Age invested disproportionate funds in
- their passenger service. High speed luxury trains, rigid timetables,
- elegant hotels, restaurants, and elaborate stations all served to
- impress the public with the grandeur and prominence of the providing
- railroad. The public goodwill and prestige earned by highly visible
- passenger service was expected to make the railroad more attractive
- to freight shippers and investors.
-
- Passenger service was generally divided into three modes: local
- trains that stopped at every station along their route, through trains
- that covered a larger route making only a few stops, and the crack
- prestige trains normally running between major terminals at each end
- of the railroad. In addition, passengers often had a choice of travel
-
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-
-
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-
- classes as well, and could pay higher fares to travel in privacy and
- luxury. This was especially true in Europe.
-
- Local trains were relatively slow, stopping at every small station
- between two major terminals. For example, a local train might stop at
- all stations between New York and Philadelphia, connecting passengers in
- the smaller communities with the major cities at the route's ends.
-
- At the same time, through or limited trains ran non-stop, or with
- only a few stops, back and forth from major cities that generated
- enough traffic to support the service. A through train from Philadel-
- phia to New York might stop at only a few communities, such as
- Trenton. A person wishing to go from Princeton to New York could
- catch the local to New York, or the local to Trenton and then catch the
- through train to New York.
-
- On important routes such as New York to Chicago or London to
- Edinburgh, railroads put on crack trains and competed fiercely for the
- honor of providing fast and luxurious service. It was believed that
- these crack trains were the main standard by which the railroad was
- judged, so every effort was made to keep the quality of service high.
- Normally these trains covered long distances making few, if any stops.
-
- By the end of the Golden Age, many of the crack trains were as well
- known as the railroads that operated them. Examples of crack trains
- were the New York Central's 20th Century Limited, the Pennsylvania's
- Broadway Limited, the Santa Fe's Super Chief, the London & North
- Western's Irish Mail, the London & North Eastern's Flying Scotsman,
- and the Orient Express.
-
- In North America, the decline in intercity passenger traffic is
- directly linked to the automobile, the extensive highway system, and
- airline growth. By the late 1960's passenger traffic had dropped so
- much that many railroads were facing bankruptcy trying to maintain
- service mandated by Federal law. Ultimately, most of the Intercity
- traffic was taken over by a government corporation, Amtrak, that now
- provides this service on a much reduced scale. However, Amtrak is
- still not profitable and requires a large government subsidy to
- maintain operations.
-
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-
-
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-
- Freight Service
-
- The principle business of railroads has always been the hauling
- of freight. The first railroad of any kind was built to haul coal,
- and the first train pulled by a steam locomotive carried iron ore. As
- railroads developed into common carriers, prepared to haul anything in
- their cars along their tracks, they came to carry every cargo imaginable.
-
- The earliest freight cars were wagons modified to run on rails. Some
- of these were built to haul specific cargos such as coal and ore, but
- most were just open wagons into which sacks and barrels could be packed.
- The transfer of freight to and from train cars was handled by brute
- strength at a rudimentary station building or platform. As railroads
- and the demand for their services expanded, new equipment and techniques
- were developed for handling and shipping cargos.
-
- One advance was designing cars to carry specific cargo types. Among
- the earliest of these were hopper cars to carry bulk items such as coal,
- ore, sand, and gravel. The familiar box car replaced the wagon as a
- general cargo type, providing protection from the weather. Flat cars
- remained useful for odd shaped items. Later developments were tank cars
- for transporting liquids, gondolas (a flat car with low sides),
- livestock cars, refrigerated cars (first with ice and then electric
- cooling), mail cars (for sorting mail enroute), and others.
-
- The history of the railroad freight business has been a continuing
- evolution of the process of getting the shipper's freight onto a train
- for shipment, and off again fr delivery. Railroads are undeniably
- efficient once the cargos have been placed into trains, but the
- efficiency can be squandered if pickup and delivery are too costly.
-
- The first freight cars were mainly loaded at a stop or station on
- the line where the cargo was moved from wagons onto the train cars.
- At the other end, the receiver's wagons picked up the load. The work
- was done mainly by hand and was slow, but was the only alternative for
- small, less-than-carload shipments. For shipments the size of an entire
- carload, other transfer methods were developed.
-
- An early idea was to set up an area of team tracks and access roads
- where shippers loaded and unloaded entire cars that they arranged
- to meet. The name is retained from the days when wagon teams met
- the trains. If a customer consistently generated sufficient business,
- tracks were laid to his door, and cars were directly delivered and
-
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-
-
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-
- picked up by passing trains. For a consistently large customer, such
- as a coal mine, entire trains provided service, special chutes or docks
- were built to speed loading and unloading, and even special cars were
- built, as noted above. In these ways the process of transfer was
- speeded up for both the railroad and customer.
- In a manner similar to passenger trains, freight trains were
- scheduled as local trains, through trains, and even some express fast
- freights. In addition, there was the unit train.
-
- Local freights originated at a major freight yard on the line, and
- would travel on to the next yard, collecting and setting out cars at the
- sidings of shippers. Starting out with cars to be delivered to shippers
- along the way, it would reach the other yard made up of cars filled by
- businesses for delivery elsewhere. When the local freight reached the
- yard at the end of its route, it was broken up and the individual cars
- were placed into through trains headed to a distant yard destination.
- At its destination yard, the through train was broken up and its cars
- placed in another local freight for delivery.
-
- Through trains traveled non-stop between major freight yards and were
- made up in the yard of cars collected by the local freights for delivery
- elsewhere on the line. A through freight might stop at several yards
- along the route, adding at each a few more cars also headed for the
- train's destination.
-
- The crack, or fast, freights moved valuable or perishable cargo
- that required fast shipment, such as milk, livestock, produce, etc.
- They generally traveled non-stop from one yard or customer to their
- destination.
-
- The unit train is made up entirely of one cargo, usually carried
- from one shipper to one destination, and is an example of railroading
- at its most efficient. Most unit trains carry coal from a mine to a
- port or steel mill, where the coal is quickly unloaded by special
- equipment. Unit trains may travel thousands of miles without a
- consist change and can weigh up to 13,500 tons with their locomotives.
-
- Each business day in North America, approximately 100,000 freight
- cars are loaded at industrial sidings, at team tracks, or by special
- equipment such as coal chutes. The average freight train consists of
- 66 cars, weighs 2080 tons, and travels at 17 mph,
-
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-
-
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-
- including all delays enroute. Within that average, however, are many
- varieties of trains such as a local delivering newsprint to a downtown
- newspaper, a long drag of coal cars headed from Virginia coalfields to
- Norfolk, or a fast freight of California produce headed for New York.
-
- Making Up Trains
-
- Trains are assembled in freight yards or terminals under the
- direction of a car distributor. His job is to supervise the break up
- of each train entering the terminal so that cars are placed into proper
- trains for the next stage of their journey. He receives information from
- the yard crew and the railroad's computers on what is arriving, and
- balances this information with empty car requests from shippers in
- his division and orders from other car distributors elsewhere on the
- line.
-
- The car distributor makes up a switch list that tells the yard crews
- on which tracks and in what order the new cars are to be placed.
- Within the yard certain classification tracks are assigned to each of
- the new trains being made up, the west bound local, the east bound
- local, the through freight to the next major terminal, etc. Within these
- trains, cars headed to similar destinations, such as a paint or
- furniture factory, are kept together in blocks. Blocks are placed in the
- trains in the order that they are to be dropped off.
-
- The work of the yard crew is done by either flat or gravity
- switching. In flat switching a relatively light locomotive is used to
- get the waiting cars and place them into the new train. This is a slow
- and laborious process, requiring many engine movements, track switches,
- and a nimble crew. This push-and-pull switching has been part of
- railroading from its earliest days, and is still carried on in all small
- yards and even some large ones.
-
- Where possible, railroads alternatively employ gravity switching.
- In this process the arriving train is slowly pushed up a hill or hump,
- and each car is automatically uncoupled at the summit. The free car
- then rolls down the hill and is switched and braked from a control
- tower so as to arrive in the correct classification track. The work of
- the yard crew is reduced to pushing the train over the hump. The
- classification work is done by the tower staff.
-
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-
-
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-
- A hump yard was first successfully operated on the London & North
- Western at Edge Hill, near Liverpool, in 1873. The Pennsylvania
- Railroad opened the first American hump yard in America at Greensburg in
- 1882. In these early yards, men were stationed at each switched down
- the hill and signalled to properly direct the cars. Other men actually
- rode the cars down, turning the brakes by hand to control car speed.
- Cars were classified by clerks who checked the waybills from the
- arriving conductor and marked the cars with chalk.
-
- Today the hump switches are controlled electrically from the tower,
- and the cars are slowed by retarders along the tracks that squeeze against
- the wheels as they pass. The drop of the hill and the classification
- tracks are carefully designed to help control car speed. Cars are
- classified by electronic codes read off their sides, and the information
- is almost immediately available on the tower's computer. A single hump
- yard can classify up to 1500 cars in an 8 hour day, and as many as 3,500
- in a three shift day.
-
- Once the classification is complete, the train is pulled forward into
- a departure yard, and road locomotives join up. In some cases the
- classification yard produces only blocks of cars, and in the departure
- yard the blocks are assembled in station order to be dropped off, and
- then the road locomotives join. At this point the train is ready for
- its journey.
-
- Moving Trains
-
- The primary revenue producing railroad operation is moving trains
- from one place to another. In the United States today the average
- mile of track in freight service carries about 5.5 trains per day.
- However, 67 percent of the traffic travels over only 20% of the existing
- mileage, so the mainlines carry much more of the load.
-
- Once all the track and yards are in place, the efficient movement
- of trains depends on having the correct locomotive available for power,
- a safe way of controlling congestion, and a good mix or schedule of
- trains operating to meet the demand for service.
-
- When the early railroads converted from horses to steam, man
- loaded cars could be put into a train because of the enormous increase
- in motive power. The first steam locomotives were not differentiated
- by task, but as the technology improved, some designs were found
-
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-
-
- PAGE 139
-
- capable of greater speed and others more pulling power. At this time
- the distinction began to be made between smaller fast trains, primar-
- ily for passengers, and slower, more powerful trains, primarily for
- freight.
-
- Fewer but larger drive wheels produced higher speeds when pulling
- relatively light loads. This resulted in the popular American and
- Ten-Wheeler designs in the United States, and the graceful single
- driver locomotives in Britain. These locomotive types remained useful
- and popular from the 1840's until the 20th Century, when increased
- train sizes and new technology passed them by.
-
- Where pulling power was more important than speed, especially
- over the grades typically found in North America, new designs such as
- the Mogul and Consolidation developed. With their heavier weight and
- greater traction, they were capable of pulling greater train weights
- and climbing grades. In England the 0-6-0 goods engine performed a
- similar service for many years with very little design change.
-
- On United States railroads today, diesel-electric locomotives
- provide most of the power, and they have proved to be much more
- versatile than their steam ancestors. Only six different basic
- locomotive types are now being built, ranging from light industrial
- switchers to Amtrak's 3600 horsepower passenger engines. These types
- are differentiated by horsepower and traction, and within types, gear
- ratios can be adjusted to change running speeds.
-
- A railroad meets its power demands by choosing a locomotive type
- of certain gear ratio, and linking several engines together if
- necessary. In this way an efficient amount of power, traction, and
- speed is provided for moving the train in question.
-
- Once the train is powered and ready to move, it is placed in the
- hands of dispatchers who control movements over the road. The track
- of the railroad is divided into manageable parts, usually called
- divisions, each with its own dispatcher. His job is to move trains
- over the tracks efficiently and safely. He must allocate a limited
- resource, space on the tracks, among the waiting trains so that the
- railroad fulfills its obligations with a minimum of trains sitting
- idle.
-
- To help dispatchers do their jobs, trains historically have been
- rated for importance, with higher class trains being given priority
- over
-
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-
-
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-
- others. The highest value trains are normally the fastest, as well.
- Dispatchers organize train movements by first planning the schedule
- of the highest value train, then the second highest value, etc.
-
- Passenger and express freight trains were normally given priority
- over freight trains due to the relatively high revenue of a passenger
- train and the high public profile of the passenger business. Among
- passenger trains, the crack express trains were normally given
- priority over their entire route. Next in value were through trains.
- Local passenger trains still had priority over most freight trains, but
- occasionally an express fast freight was more important.
-
- Among the freight trains, regularly scheduled fast freights were
- normally given priority, but a special freight that was put on might
- override the normal arrangement. The lowest priority freights were the
- locals, stopping many times along the division to set out and pick up
- cars. They had to get out of the way of just about everything.
-
- Once the dispatcher has an understanding of the priority of trains
- expected to pass over his division, he plans how the movement is to
- take place and passes out the orders to the trains. In these orders the
- conductors on the trains are told when the train should be at various
- points on the line. If this timetable is followed then the railroad
- should be running efficiently.
-
- The dispatcher then oversees the movement of trains from his tower
- by keeping track of their location on a control board. On this board
- are displayed the various tracks and switches of the line and the
- current positions of all trains, stopped or moving.
-
- The track of the division on the board, as well as on the line, is
- divided into blocks by signal towers. Once a train has entered a block,
- that block is normally closed to all other trains until the first train
- has passed through. By this system, if the signals are properly
- obeyed, collisions are avoided.
-
- Inside each train's locomotive, the crew conducts the movement of
- their train as ordered. The dispatcher monitors their position on his
- board by messages from signal towers reporting passing trains, and
- from direct communication with the locomotive crew if necessary. Due
- to any number of factors such as accidents, engine trouble, bad
- weather, etc., the dispatcher's original plan often must be modified.
-
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-
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-
- By changing signals and switches, the dispatcher can hold up or
- reroute certain trains to let others pass.
-
- The crew on the train can only control whether the trains moves
- forward or backward, and train speed. Where the train moves is
- controlled by how the dispatcher sets the switches the train passes
- over. By his control of switches, signals, and train orders, he
- orchestrates the movement of the trains.
-
- On some parts of the railroad, especially in mountain districts or
- on single tracks, the movement of trains presents especially
- interesting problems for the dispatcher and train crews. Where the
- problem is an extended region of steep grades that sharply reduce train
- speed, the solution is often to change locomotives at the beginning of
- the mountain region. More powerful mountain engines pull the train over
- the grades, and then hand the train over to lighter engines more suited
- for speed on the level land below.
-
- Where the problem is a single relatively short grade and the line
- is not crowded, an alternative solution is doubling the grade. In this
- maneuver the locomotive takes half the train only to the top of the hill,
- leaves it in a summit siding, returns for the other half, and then
- rejoins the parts at the top and continues downhill.
-
- Another solution to the grade problem is adding helper engines,
- either as pushers or double heads. A pusher engine joins the train at
- the bottom of the grade by coupling on the end, and then applies its
- power to the back of the train. When the summit is reached the pusher
- uncouples while moving and the train continues with minimum stopping.
- Double heading places an extra locomotive at the front of the train.
- This requires more switching and time, but is desirable for
- passenger trains because it reduces the discomfort that normally
- results from the combination of pushing and pulling engines.
-
- On single tracks the dispatcher must deal with trains coming
- together from opposite directions, called meets, and faster trains
- overtaking slower trains, called passes. Operations on single track
- roads require the judicious placement of double-ended passing tracks
- where trains can pass each other. Passing tracks are designed to hold
- entire trains where possible, but terrain, right-of-way cost, and local
-
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-
-
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-
- ordinances often prevent this and the dispatcher must keep in mind
- the variable size of sidings when planning meets.
-
- Where one or both meeting trains do not fit on sidings they must
- stop and maneuver past each other by breaking up the trains and
- moving manageable parts back and forth until they are entirely clear.
- These maneuvers are known as saws when one train only can fit on
- the passing track and double saws when neither train fits on the
- passing track.
-
- An efficient railroad keeps an adequate schedule of trains running
- along its routes to provide service that is competitive. This
- schedule depends on a proper mix of locomotive and car types being
- available and proper management of moving trains by crews and
- dispatchers. An inefficient railroad can have the wrong equipment
- attempt a task, raising costs, offer an inadequate schedule, or
- regularly fail to meet its schedule and lose customers to the compe-
- tition.
-
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-
-
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-
- STEAM LOCOMOTIVES
-
- Introduction
-
- The enduring symbol of railroading is the steam locomotive, one
- of the most marvelous and fascinating machines that man ever created.
- They were tangible proof in their time of mankind's ability to conquer
- the known world with technology. In the span of one generation, the
- speed limit at which people could travel rose from the few miles per
- hour limit that had remained constant since the domestication of the
- horse, to nearly 100 mph. For their day they were a combination of the
- automobile, the airplane, and the space shuttle.
-
- The marvel of the machines is that they were so large and so
- solidly heavy, yet could move so fast and so gracefully. That they
- could move at all seemed a great achievement when their mass was viewed
- up close, and it was difficult to comprehend how the power was generated
- to pull the enormous loads they dragged. They were incredible machines
- in their day, consisting mainly of a fireplace and a tank full of water,
- but capable of great power and speed.
- The fascination with steam locomotives derives from their physical
- presence and from watching, smelling, and hearing them work. Standing
- next to one of the last generation of steam locomotives, you cannot
- help but feel dwarfed by its height and breadth. The polished
- connecting rods look like the largest wrenches ever made, and the top
- of the drive wheels are at eye level or more for most people. Standing
- near a moving locomotive you feel the perceptible tug of the machine
- driving past, pulling the wind with it, and sucking you off of your
- feet.
-
- At rest the engine gives little indication of its capability. The
- only apparent movement in a fired up locomotive are tendrils of smoke
- and steam, and possibly the preparations of the train crew. In motion,
- the locomotive is the picture of undeniable, massive power. The wheels
- turn, the burnished connecting rods shimmer, the dust rises, and the
- smoke and steam puff from the stack, all in a delightfully precise
- choreography.
-
- The smells of the locomotive are the smells of engines: oil, grease,
- coal, hot metal, a roaring fire, and boiling water. This is the no
- nonsense smell of work being done.
-
- The sounds of a steam locomotive give it credence as a living,
- breathing being. The hiss of an idle engine sounds like the boiling of
- the giant teapot that the locomotive nearly is. The chuff-chuff of steam
-
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-
-
- PAGE 144
-
- escaping the cylinders and venting through the stack is the breath of
- this colossal iron horse. The blast of the steam whistle, whether in the
- distance or up close, is the call to travel and adventure. The clanging
- bell of a locomotive approaching a station means your wait is just about
- over, or your adventure is about to begin.
-
- In most of the industrialized nations, the steam locomotive no longer
- works hard for a living, but is kept running as a tourist attraction or
- museum piece. That so many are still operating is a testament to the
- fascination they inspire.
-
- Making Steam
-
- When water is heated in a container, it begins to boil, or be
- converted into a hot gas of water vapor called steam. The important
- factor in this process is that steam takes up a much greater volume
- of space than the equivalent amount of water, over 1500 times as
- much space. If the steam in the container cannot escape, the energy
- of expansion becomes pressure building up inside the container. If the
- pressure gets high enough it splits the container open.
-
- The objective of all steam engines is to capture the pressure of the
- expanding steam and make it do work. This is usually accomplished by
- building up the pressure to a certain level in a boiler, and then opening
- a path of low resistance that the pressurized steam can escape down.
- Along the escape path, however, the steam must push a partially resistant
- blockage out of the way. This blockage is a piston, and the steam
- pressure forces it back down a cylinder until a valve opening is
- uncovered allowing the steam to escape.
-
- By opening and shutting separate escape paths from the
-
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-
-
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-
- boiler, steam pressure is alternatively directed to opposite sides of
- the piston, pushing it back and forth. This push-pull motion of the
- piston can then be converted to power.
-
- The first step in making steam in a steam locomotive is to boil
- water. This is done in the boiler, the long tank that makes up most
- of the length of the locomotive. At the back of the boiler, just in
- front of the cab where the crew is located, is the fire box. In the fire
- box the fire is built that heats the water. In the early locomotives
- wood was the usual fuel, but coal became more common later on. Some
- locomotives burned oil where it was cheaply available.
-
- The fire is fed by hand or automatic loaders. The draft necessary
- to provide oxygen comes from a grate at the bottom of the fire box
- and is pulled through the box and out tubes that extend through the
- boiler to the smoke box below the smokestack. Air passes through
- the grate and is heated in the firebox. As it passes down the tubes
- to vent out of the stack, it heats the water that surrounds the tubes
- in the boiler. In this way the heat of the fire is transferred to the
- water, making it boil and convert into steam.
-
- Inside the boiler the steam begins to accumulate, gradually filling
- and expanding. When it tries to expand, it has no outlet and the
- pressure inside the boiler increases instead. When the pressure gets
- sufficiently high, the locomotive is said to have "steam up" and be
- ready to move.
-
- While the locomotive is getting up steam, the crew is overseeing the
- process. The fireman is responsible for building the fire and
- maintaining sufficient water in the boiler. The engineer lubricates the
- connecting rods and other working parts of the locomotive, inspecting it
- for any prob-
-
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-
-
- PAGE 146
-
- lems. As steam builds the engineer keeps track of the pressure to be
- ready when the locomotive can move.
- Steam Power
-
- When one steam pressure is sufficient, the engineer opens the
- throttle. This opens the escape path for the steam down the "dry pipe"
- to the cylinder valves and pistons. The valves pass the steam through
- into the cylinders where the steam builds up pressure against the
- piston. The piston is designed to give way under sufficient pressure
- and it begins to move backwards.
-
- The pistons are connected by massive rods and other connecting gear
- to the drive wheels. The motion of the pistons is converted by the
- complicated connecting gear into movement by the wheels in one
- direction, either forward or backward.
-
- At the same time, the cylinder valve over the piston is connected
- to the wheels and the wheel motion moves the valves back and forth.
- The motion of the valves opens and closes vents into and out of the
- piston cylinder for the entry of new steam and exhaust of spent steam
- from the opposite sides of the piston.
-
- The engineer controls the speed of the locomotive with the throttle.
- By opening and closing the throttle he lets more or less steam into the
- cylinders. The amount of steam let in controls how fast the pistons
- move back and forth, and thus the speed of the engine.
-
- Development and Decline
-
- By the 1850's, most of the basic principles of steam locomotive
- power had been discovered. Thereafter, the development of the
- locomotive was a matter of making them larger and more powerful,
- and only a few significant advances in technology were made. The
- larger weight and increased power was made possible by the availability
- of cheap steel that could be made into the heavy rails necessary for
- the support of heavy trains and engines.
-
- One of the most important later inventions was the idea of using
- the exhaust steam from the cylinders, now low pressure steam, to
- power a low pressure cylinder. This was called compounding, and the
- massive compound engines of the 20th Century were the pinnacle of
- steam locomotive development. The Union Pacific Big Boy, a 4-8-8-4
- weighing over 500 tons, was capable of generating over 5,000 horse-
- power.
-
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-
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-
- Steam locomotives were made obsolete by the development of the diesel-
- electric locomotive in the 1930's, even though steam power continued in
- use on North American roads into the late 1950's.
-
- The advantages of the diesels were mainly that they were cheaper to
- operate and more reliable. Diesels could be linked together in tandem
- under the control of one crew and do the work of several steam
- locomotives and crews. Diesels also converted more of the energy from
- their fuel into power.
-
- Despite their obvious inferiority, however, steam locomotives are
- still in use in a few nations, notably China and South Africa, where
- coal is plentiful and oil dear. In addition, railroad buffs and museums
- in the industrialized nations have preserved a remarkable number of
- operating steam locomotives. The thrill of seeing a steam locomotive
- in full flight is still to be felt, even if only on Saturday afternoons.
-
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-
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-
- 7. NOTES AND CREDITS
-
- RAILROAD TYCOON WORLDS
-
- Map Generation
-
- When starting a new game of Railroad Tycoon you choose one of 4
- different worlds for the location of your railroad. Your choices are:
-
- Eastern USA, 1830
- Western USA, 1866
- England, 1828
- Europe, 1900
-
- Each world approximates the geography of the region portrayed,
- but no world exactly duplicates the real geography. Each new map is
- generated from a base map that represents the economic geography
- prior to the time period of your game. From this point a new mix of
- resources and industrial growth is placed.
-
- As a result of this process, each game you play must be different
- because the growth of cities and location of industry is never the same.
- In one game New York is a great city, but in the next it may be just a
- village. The best location for railroads is therefore different from
- game to game.
-
- Once you have made your opening choices of play options, the game
- begins by placing you at the Regional Display. In order to read the
- map of this display you must refer to the Regional Map Chart in the
- Technical Supplement. This chart explains what type of geography
- is represented on the map by each color.
-
- Specific Map Features
-
- The worlds in Railroad Tycoon differ slightly in the mix of
- resources and industries that are present. These separate mixes
- result in some different cargos being available only in one world or
- another. For a description of the map icons and what they represent
- in each world, refer to the World Economies Chart on the Player Aid
- Cards.
-
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-
-
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-
- The Western USA world has some unique features. Revenue earned for
- carrying cargos on east-west routes are double what would be normally
- expected. Revenues earned for carrying cargos on north-south routes
- are half what would normally be expected. These effects are designed
- to encourage east-west railroads. In addition, completing a railroad
- connection from the east side of the Mississippi River on the right side
- of the world to the Pacific Coast on the left side of the world earns a
- $1,000,000 bonus for achieving a transcontinental railroad.
-
- Game Scale
-
- The four game maps have been built in a square grid. Each position
- on the grid is referred to as a map square throughout this manual. The
- speed of trains, the distance they travel, and the distance effect on
- revenue earned is kept consistent between the worlds, despite the fact
- that the worlds have been built to different scales. In addition,
- adjustments are made when building or traveling in a diagonal direction
- to account for the difference in distance when traveling diagonally, as
- opposed to horizontally or vertically within a grid.
-
- Game Time
-
- A game of Railroad Tycoon is broken into fiscal periods for
- accounting purposes, and each period lasts two years. At the end of
- a fiscal period, you are normally shown a number of fiscal reports to
- review that concern your railroad and any competing railroads that
- may exist.
-
- While your reports detail the operations of your railroad for two
- years, the numbers are actually derived from the operations of your
- trains for only one 24 hour day, converted into what would be expected
- from these operations over an entire year. The operation of one of your
- trains in the 24 hour period, represents many trains running that
- route over the two years.
-
- When a Train Arrival Announcement reports the arrival of one of
- your trains at a station, the time of the arrival is also noted. The
- hour of the arrival corresponds to the 24 months in the fiscal period.
- 12:00 AM corresponds to January of the first year, 1:00 AM to February
- of the first year, etc.
-
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-
- LOCOMOTIVE ROSTER
- The locomotives included in Railroad Tycoon were chosen to represent
- important historical designs and evolving technology. When each game
- begins, only one or a few locomotive types are available for purchase by
- your railroad. As time passes, technology improves and better locomotives
- can be purchased. Eventually the older types cease production and are
- thereafter not available.
-
- Each locomotive included in the game is listed below with an
- illustration and descriptive notes. Included with the notes are some
- suggestions on how best to employ the locomotive types in the game.
- The North American locomotives appear in the Eastern and Western USA
- games, and the European engines appear in the England and Europe games.
-
- North American Locomotives
-
- 0-4-0 Grasshopper: The first of these locomotives was built by
- Phineas Davis of York, Pennsylvania, winning a $4,000 prize offered
- by the Baltimore & Ohio Railroad for a 3-1/2 ton coal burning
- locomotive. They were called grasshoppers because their motion
- resembled that insect. They were front heavy, moving with a pitching
- motion, and their vertical rods moved up and down to power the wheels
- like a grasshopper's hind legs. These four wheeled vertical boiler
- engines were ideal for the sharp curves of the B&O and were the
- railroad's main power by the mid-1830's.
-
- These are the only locomotives available at the start of a game in
- the Eastern USA, so you have no choice. Use them for everything but
- note they are not particularly fast, even when pulling only one car.
-
- 4-2-0 Norris: William Norris of Philadelphia built the first of his
- Norris type locomotives for the Philadelphia & Columbia in 1834 and
- its performance, especially on a steep incline, was sensational. The
- design was simple, sturdy, and versatile enough to be useful through-
- out America, and influence European designs as well. The Norris type
- was noteworthy for its bar frames, outside cylinders at the smokebox,
- the Bury firebox, and placement of the driving axle in front of the
- firebox to improve adhesion.
-
- This is the first modern locomotive available in America and the
- performance of your trains can be substantially improved in both speed
-
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-
-
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-
- and pulling power by replacing your grasshoppers with it. No other
- locomotive replacement has this impact.
-
- 4-4-0 American: The most popular locomotive type in North America from
- the middle to late 1800's, with over 25,000 being built. Noted for its
- ability to handle heavy loads over varied routes, its ability to operate
- over uneven tracks, simple construction, low initial cost, and ready
- maintenance, it was the ideal general purpose locomotive for the period
- of westward expansion. It became the national engine because it answered
- every need.
-
- Use the American for most of your long haul trains, especially those
- hauling passengers or mail. When cars are kept to three or less, the
- locomotive can maintain very good speeds.
-
- 2-6-0 Mogul: The mogul engine type was developed to power heavy, fast
- freight trains that were too much for the American type which it bettered
- in tractive power by nearly 50%. The wheel arrangement had been tried as
- early as 1852, but a really successful mogul engine was not built until
- 1864. The mogul type was on its way to replacing the American as a
- national type, at least for freight service, but was itself replaced by
- the 2-8-0 before it was firmly established.
-
- By the time this locomotive comes available, you maybe running large
- or long freight trains. Add a car or two to these trains if the business
- is there, and put Moguls at their head. These trains can then maintain
- their previous speed, while delivering more cargo. Placing a Mogul on a
- passenger train, however, is wasting money.
-
- 4-6-0 Ten-Wheeler: This was the second most popular wheel arrangement
- of the 19th Century in North America, and it began to seriously rival
- the American after 1860. First used as freight engine, it
-
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-
-
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-
- was recognized by the 1850's as useful in general service. By the
- 1880's the dogma of specialized motive power for each class of service
- relegated the Ten-Wheeler to passenger service. It served on mainline
- passenger trains until about 1910 when heavier engines were required.
-
- Use the locomotive for high speed trains carrying mail, passengers,
- and fast freight. They can maintain the speed of Americans while
- pulling one or more additional cars. Alternatively, put them on long
- runs with a few cars and they set speed records.
-
- 2-8-0 Consolidation: This wheel arrangement was originally introduced
- in the late 1860's for slow pusher service, but by the middle 1870's its
- value as a road engine was recognized. It was built in larger numbers
- than any other single wheel arrangement, approximately 33,000 between
- 1866 and 1950. The original Consolidation was designed by Alexander
- Mitchell in 1865 and incorporated all the elements that made the 2-8-0
- a success. When the Erie replaced its 4-4-0s with Consolidations in
- 1876, it found that the heavier engine could pull trains of twice the
- weight, while reducing expenses from 96 cents to 53 cents per ton-mile.
-
- Use this locomotive for long, heavy freights, or for trains passing
- over steeper grades.
-
- 4-6-2 Pacific: Baldwin Locomotive Works claims the first Pacific type,
- delivered to New Zealand in 1901, although locomotives going back to 1889
- had the wheel arrangement. Early into the 20th Century the Pacific
- became the preferred locomotive for almost all express passenger
-
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-
-
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-
- trains and many fast freights, and they remained useful after being
- replaced on the top trains in the 1930's by 4-6-4 Hudsons. About 7000
- were built in the United States.
-
- By the time the locomotive is available, you probably have some
- very long runs on your line. Use the Pacific to haul fast trains on the
- long distances. It can maintain very high speeds if not burdened
- with too many cars.
-
- 2-8-2 Mikado: The first 2-8-2s were built in 1897 for a railway in
- Japan, hence the name. The type was introduced in the United States in
- 1903, and it grew in popularity. It became the most common freight
- locomotive in the United States, partly because it was specified as an
- authorized design by the federal government when US railroads were
- briefly nationalized for World War I. They were again built in large
- numbers during World War II and exported after the war as part of the
- Marshall Plan. Although more often known as "Mikes" in the United States,
- during World War II their class name was changed to "McArthur" by
- sensitive railroad managements.
-
- This is a heavy freight engine for pulling long trains. Use it to
- replace Consolidations when you want to add a car or two to the train
- consist.
-
- 4-6-6-4 Mallet (Challenger class): In the late 1800's Anatole
- Mallet, a Swiss engineer, developed the design of the compound, or
- articulated, locomotive with a rear group of drive wheels powered by
- high pressure steam and a forward group of wheels powered by the
- residual low pressure steam. Work on this design continued with the
- first large mallet, an 0-6-6-0, appearing on the B&O in 1904. This
- type proved very popular as power for heavy freights and pusher
- engines. The final era of the mallets, and the final development of
- steam power, was marked by the Challenger class 4-6-6-4 locomotives
- that appeared in the 1930's. Weighing nearly 300 tons and exerting
- over 5000 horsepower, yet capable of running speeds over 70 mph,
- Challengers
-
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-
-
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-
- were used for heavy freights and mountain passenger trains.
-
- The most powerful North American steam locomotive in the game, use
- it for your heaviest freight trains and for passenger trains that must
- negotiate steep grades.
-
- EMD F Series Diesel-Electric: In 1939 the Electro-Motive Division of
- General Motors sent a 4 unit diesel locomotive on a 83,764 mile tour
- over 20 major American railroads to demonstrate its capabilities.
- The demonstrator units consistently outperformed their steam competition
- and suffered no mechanical failure, convincing railroads of their
- worthiness. Within 20 years steam disappeared from American railroads.
- The demonstrators developed into the F series of cab (A) and booster (B)
- units that could be geared for variable speeds and equipped for passenger
- traffic. Over 7,000 F diesels were built until production stopped in 1953
- due to the increasing popularity of hood diesel units and declining
- passenger traffic.
-
- Useful for any train that is relatively small and needs to move fast,
- the diesels additional advantage is that their maintenance costs are
- substantially lower than steam locomotives.
-
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-
-
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-
- EMD GP Series Diesel-Electric: Responding to the desire of railroads for
- a road switcher locomotive, capable of switching as well as some road work,
- in 1949 EMD produced the first of its GP (general purpose) series. It was
- an immediate success and an improved version remains in production today.
- The structural strength of the locomotive is in the frame, and the hood
- serves only to protect the mechanical parts. In addition, the hood gives
- the engineer very good vision in both directions, and allows easy access to
- the motors. It is available in different gear ratios and capable of being
- linked together under the control of one engineer, making it very flexible
- in use.
-
- Use the GP diesel to replace aging steam freight engines, because
- the GP, like the F series, has substantially lower maintenance costs.
-
- 2-2-0 Planet class: Delivered by the Stephensons to the Liverpool
- & Manchester Railway in October, 1830, the Planet proved to be very
- successful for its day. Its major innovation was to put the cylinders at
- the front end, helping to distribute the weight of the engine. The Planet
- proved to the world that reliable steam locomotives could be built, and
- laid the foundation of the fortune of Robert Stephenson & Co., locomotive
- builders. However, the design was flawed by problems with forged crank
- axles and by its short wheelbase with the firebox outside it at the rear.
- Axles failed, and the engine had a tendency to pitch continually,
- threatening to derail.
-
- You must use the Planet in England at the start as it is your only
- choice, but replace it as soon as you can when the Patentee becomes
- available. If possible, keep its train lengths to only one or two cars.
-
- 2-2-2 Patentee: The Stephensons continued to develop the Planet design,
- adding a third axle and removing the flanges from the large center drive
- wheels. The result was less force on the drive axle, lower axle loading
- on the L&M's track, no pitching, and allowance for an even larger
- firebox. The improvements were patented, hence the
-
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-
-
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-
- name "Patentee". The Patentee type, with variations and improvements,
- was constructed by most locomotive builders in England and Europe from
- 1835 to 1845. Patentees, built either in England or at home, were the
- first locomotives to run in several countries, including Belgium, Holland,
- Italy, and Russia.
-
- The Patentee is useful for all types of trains, but should not be
- asked to pull more than three cars. It substantially improves the service
- of your road by easily surpassing the Planet in speed and power.
-
- 4-2-0 Iron Duke Class: The Iron Duke was an express engine designed by
- Daniel Gooch for the 7 foot gauge Great Western Railway and built in their
- own shops in 1847. The long wheel base made for stable running but
- required ample curves. The broad gauge allowed a larger firebox and thus
- greater steam production. These locomotives and their immediate
- descendants, the slightly modified Lord of the Isles class, were extremely
- successful, consistently demonstrating high speed and stability. Oft he 29
- Lords class built beginning in 1851, 23 were still in service on express
- trains in 1892 when the broad gauge was abolished.
-
- Place these locomotives into service on all of your fast trains as soon
- as you can afford them. They can pull 2 cars at very good speed, and 3 or
- even 4 reasonably.
-
- 0-6-0 Dx Goods: A universal freight, or goods, engine designed by John
- Ramsbottom for the London & North Western Railway, the class was built
- from 1855 to 1872. They were simple but sturdy, and very popular with
- 943 being built, a record number for any type of English locomotive. They
- served for nearly all types of freight business, and after reboilering,
- some continued to run until 1930.
-
- Replace any type locomotive on freight service pulling 3 or more cars
- with this locomotive as soon as possible. None of its predecessors can
- pull cars or climb grades as well.
-
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-
-
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-
- 4-2-2 Stirling 8 ft Single: One of the loveliest and most graceful steam
- locomotives, it is named for the Locomotive Superintendent of the Great
- Northern, Patrick Stirling, and its 8 foot single drive wheel. They were
- built from 1870 to 1893, and finally withdrawn in 1916. While the
- standard express train was 6 compartment cars, the Stirlings handled all
- of the crack passenger trains of the GNR, including the then unofficial
- 10 AM King's Cross (London) to Edinburgh "Flying Scotsman". The advent
- of heavier "corridor" passenger cars and dining cars, reduced them to
- lesser tasks.
-
- This locomotive should be placed at the head of your fast trains,
- especially those carrying mail and passengers. Don't burden it with more
- than 3 or 4 cars because under those conditions it slows considerably and
- loses much of its value.
-
- 0-8-0 Webb Compound: Built by Francis Webb for the London & North
- Western to pull heavy coal trains, it was powerful but difficult to drive
- and expensive to maintain. The locomotive had outside high-pressure
- cylinders and a single low-pressure cylinder between the frames. In
- various modifications, over 470 were built and the last was not withdrawn
- until 1964. They were found especially useful in the mountainous
- regions in and near Wales.
-
- Place the Webb compound on your long and heavy freight trains,
- especially those moving in mountainous regions. Don't waste its power
- on passenger trains.
-
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-
-
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-
- 4-2-2 Johnson Midland Spinner: Though the single driver locomotive
- was thought obsolete by the late 1880's, Samuel Johnson of the Midland
- Railway designed this class, nicknamed Spinners, in 1887. The reason for
- his confidence was the recent invention of steam sanding gear which
- assured a steady supply of dry sand under the drive wheel, sufficiently
- improving its adhesion to make the design again practical. The Midland
- competed with other companies at all of its passenger stops but one, and
- consequently operated many light trains at good speed to attract business.
- The Spinners served this need well, and remained in service well into the
- 20th Century, beautifully painted with the Midland's distinctive crimson
- colors.
-
- This locomotive is the ideal choice for a one or two car train that
- must travel at high speed.
-
- 4-4-0 Claud Hamilton Class: Between 1900 and 1923, 121 of these engines
- were built by the Great Eastern Railway for light express passenger
- service, mainly from London to the Norfolk coast. They incorporated a
- number of design features considered to be before their time, including
- a large cab with windows, power-operated reversing gear, and a water scoop
- (for picking up water from a trough between the rails without stopping).
- In addition, they burned waste oil from the company's oil-gas plant. Other
- modern features included an exhaust steam injector and a variable mouth
- blast-pipe for adjusting the amount of exhaust steam sent up the stack to
- improve the draft in the fire box.
-
- Another high speed locomotive for relatively light trains of 2 or 3
- cars, possibly more if the grades are moderate.
-
- PAGE 159
-
-
- PAGE 160
-
- 4-6-2- A1 Class: The first class of Pacific locomotives to run in
- Britain, they were ordered in 1922 by Nigel Gresley, Locomotive
- Superintendent of the Great Northern Railway. Very attractive engines
- with graceful lines and a pleasing livery, they could pull as well as
- they looked. Beset at first with a number of irritating problems, after
- adjustment they established an excellent reputation. Beginning in the
- summer 1928, they ran the longest non-stop service in the world, 392 3/4
- miles from London to Edinburgh. This was the Flying Scotsman, inherited
- by the London & North Eastern from the Great Northern when English rail-
- roads were amalgamated into four systems in 1923.
-
- An excellent locomotive for longer passenger trains and fast freights,
- use it to upgrade any non-bulk or non-slow freight of 3 or more cars.
- Also very useful for trains trying to cross substantial grades.
-
- 4-6-2 A4 Class: Possibly the most popularly known steam locomotive in
- Great Britain, this streamlined Pacific engine holds the world speed
- record for steam, 126 mph. Built from 1935 to 1938, they were not
- displaced from their role as express locomotives until the arrival of
- diesels in the 1960's. In the interim they powered the crack trains of
- the London & North Eastern, including "The Silver Jubilee" from London
- to Newcastle, the "Coronation", and the "West Riding Express".
-
- This is the best steam locomotive for crack passenger service,
- especially in areas where the grades are kept to a minimum. It can
- pull several cars at very high speeds, or moderate speed trains at good
- speed. Don't waste it pulling slow or bulk freight.
-
- PAGE 160
-
-
- PAGE 161
-
- 6/6 GE Class Crocodile: These electric locomotives were first put in
- service on the Swiss Rhaetian Railway, serving ski resorts in the Alps.
- Electricity was chosen because of the easy access to hydroelectric power
- and the lack of coal in Switzerland. The first crocodile, so named for
- their engine hoods, entered service in 1921 and proved much more powerful
- and reliable than the steam locomotives that were previously employed.
- The design was so successful that it was embodied in larger locomotives
- for parts of the Swiss Federated Railways. As a tribute to their
- soundness, the entire class of these locomotives was still working in
- 1987 with the exception of the first built which was destroyed in an
- avalanche.
-
- This locomotive is very useful for moderate freight trains, especially
- those needing to negotiate steep grades. It is too slow for passenger
- service, but its low maintenance costs make it an attractive replacement
- for aging steam freight locomotives.
-
- 1-Do-1 Class E18: This electric express passenger locomotive entered
- service on the growing electrified network of the Deutsch Reichsbahn in
- 1935, and was the result of 9 years of evolution from earlier designs.
- The design was characterized by the four independent drive wheels within
- a rigid frame, guided at both ends by single trucks. They proved to be
- very fast and powerful, the most advanced electric locomotive in the
- world at the time, and 92 were ordered. However, the war intervened and
- only 53 were built. Two of the locomotives were in Austria at the end of
- the war and retained there. The Austrians copied the design, and for
- many years they were the fastest passenger locomotives in that country.
-
- PAGE 161
-
-
- PAGE 162
-
- Use these locomotives tv replace any aging steam locomotive in
- passenger service except possibly the A4. Like the diesels, all electric
- locomotives offer substantial savings in maintenance costs.
-
- 4-8-4 242 A1: Rebuilt in 1946 from a pre-war 4-8-2, this was the
- most powerful steam locomotive to run in Europe, and the most powerful
- locomotive of any type outside of North America. It was designed by
- Andre Chapelon after the 4-8-2 from which it originated proved a failure
- and an embarrassment to the government committee that had designed it.
- The A1 developed 5,500 hp compared to 2,800 before rebuilding, and was
- similar in output to an American 4-8-4 which weighed 50% more. At a
- time when French railway brass were trying to convince the government
- to finance an expensive conversion to electric operation, the A1 proved
- an even greater embarrassment than it had as a failure in its previous
- life. It was more powerful than any existing electric locomotive and
- was sufficiently economical in coal consumption to nullify the savings
- of electrication. Unfortunately, the bureaucrats won out, and the only
- example of this superb locomotive was quietly broken up in 1960.
-
- When this locomotive becomes available it is a good choice for
- powering your longest and heaviest freight trains, as well as your
- longer fast trains. Its pulling power can make up for its maintenance
- cost.
-
- V200 B-B: These 1,100 hp diesel-hydraulic passenger locomotives were
- built as prototypes in 1953 for the German Federated Railway and went into
- production 3 years later. A diesel-hydraulic locomotive transmits its
- power directly to the drive wheels, not to
-
- PAGE 162
-
-
- PAGE 163
-
- electric traction motors as in a diesel-electric. They were designed
- for use on those parts of the railway that were not scheduled for
- electrication. By 1962 these locomotives were averaging 145,000
- miles per year of service, pulling loads 30% higher than originally
- specified for the design. In the 1980's the number in service has been
- reduced due to further electrification.
-
- This locomotive is useful for pulling shorter trains, especially those
- carrying mail or passengers. However, don't ask this engine to perform
- in mountainous areas, it works best in the plains of central and northern
- Europe.
-
- Bo-Bo-Bo RE Class 6/6: This heavy duty mixed traffic mountain
- locomotive entered service in 1972 on the difficult Swiss Federated
- Railway's St. Gothard mainline over the Alps. It provides an astounding
- 10,000 hp in a single unit, and was built to help cope with the steadily
- increasing tonnage moving over this route since the 1950's. The RE 6/6
- developed from earlier designs stretching back to the 1930's, and are
- over 80% more powerful than their immediate precedents, the Ae 6/6,
- within the same weight limitations. In addition to being capable of all
- freight traffic, they are also suited for trains moving at the highest
- speeds allowed on the Swiss system.
-
- This is the locomotive for powering all heavy freight and passenger
- trains, especially in mountainous regions of the map. Its huge horse-
- power output means it can handle any load over any grade.
-
- TGV: The French TGV (Train a Grande Vitesse, literally "train with
- great speed") is a high speed articulated multiple unit electric train
- placed in service in 1981 between Lyons and Marseilles.
-
- PAGE 163
-
-
- PAGE 164
-
- The route between these two cities and on to Paris is the busiest in
- France and the TGV trains were intended to reduce congestion.
- Although the minimum speed for these trains is now limited to 168
- mph, they have reached 236 mph, a world record. Each train consists
- of eight cars and two power units, one at each end. The train remains
- together as a unit. Most of the existing trains have first and second
- class accommodations, though a few are for first class or mail only.
- The special track on which they run has now been extended to Paris.
-
- Employ this locomotive on your fast trains, primarily mail and
- passenger. No locomotive in the game is capable of its speed. Heavier
- freight loads slow down the train dramatically, so leave those chores
- to the RE 6/6.
-
- PAGE 164
-
-
- PAGE 165
- TYCOON BIOGRAPHIES
-
- North American Tycoons
-
- The following historical figures may appear in a game of Railroad
- Tycoon as the president of a competing railroads. The management style
- of competing railroad presidents can be expected to reflect the per-
- sonality of these tycoons. One set of tycoons appear in games in North
- America, and another set appear in games in England or Europe.
-
- After the name of each tycoon is a letter in parentheses, either a "B",
- "R", or "M". A "B" indicates a builder, a man you can expect to
- concentrate on building the best railroad he can. An "R" indicates
- a robber baron, a man you can expect to be very active in the stock
- market. An "M" indicates a mixed personality, a man capable of both
- building and stock manipulation, but not particularly adept at either.
-
- Jay Cooke (M): Made a fortune during the Civil War selling Union war
- bonds that the government had been unable to move. In 1869 his firm,
- Jay Cooke & Company, undertook the financing of the Northern Pacific
- Railroad. Despite Cooke's good intentions and an early strong start in
- raising funds, the railroad stalled. Construction costs had soared and
- funds had dried up. Unable to pay his debts or interest on Northern
- Pacific bonds, Cooke's banking house closed, precipitating the Panic of
- 1873.
-
- Erastus Corning (M): A nailmaker and ironmonger, as Mayor of
- Albany he rode behind the Dewitt Clinton, the first locomotive and
- train to run on of the Mohawk & Hudson Railroad. He served for 20
- years as president of the Utica & Schenectady, drawing no salary, but
- made a fortune supplying everything the railroad needed in the way
-
- PAGE 165
-
-
- PAGE 166
-
- of iron. He formed the New York Central in 1853 by combining several
- small railroads linking Albany to Buffalo. Outmaneuvered by Cornelius
- Vanderbilt, he lost control of the NYC in 1867.
-
- Daniel Drew (R): Called the King of the Bears for his Wall Street
- short selling attacks, or bear raids. ("He that sells what isn't his'n,
- must buy it back or go to prison.") Gained control of the Erie Railroad
- in the Panic of 1857 and looted it ruthlessly with the help of Jay Gould
- and Jim Fisk who joined him after the Civil War. Was bankrupted by Gould
- after Drew left the Erie in 1868 and tried to raid it once more.
-
- Jim Fisk (R): A Vermont tin peddler, carnival sharpie, and stockbroker
- brought into the Erie Ring by Dan Drew to help with stock manipulations
- and speculations. With Jay Gould he attempted to corner the gold market
- in 1869. Gould forced him out of the Erie in 1872 because of criminal
- charges and scandals. He was shot by the boyfriend of his former
- mistress.
- John Forbes (B): Made his fortune as a young man with clipper ships in
- the China trade, and was persuaded to lead a group taking over the failing
- Michigan Central Railroad. He built it into Chicago, and turned his eyes
- farther westward. He bought the tiny Aurora Branch Railroad and
- eventually built it into the Chicago, Burlington, & Quincy. Praised by
- Ralph Waldo Emerson for his remarkable force, modesty, and goodness,
- uncommon traits in the railroad men of the era.
-
- Jay Gould (R): The shrewdest Robber Baron. Brought into the Erie Ring
- by Dan Drew, he directed the looting of the railroad as president from
- 1868 to 1872. He manipulated the stocks of several
-
- PAGE 166
-
-
- PAGE 167
-
- other railroads thereafter, and cheaply bought control of the scandal-
- plagued Union Pacific with funds looted from the Erie. He paid out large
- dividends and drove the UP stock to astounding prices, at which point he
- sold out. The new owners found a huge secret debt and unpaid interest
- due. He went on to buy up and manipulate the stock of several other
- railroads including the Missouri Pacific, the Texas & Pacific, and the
- Wabash. Died rich at his estate in Lyndhurst, New Jersey in 1892.
-
- Jim Hill (B): The greatest American railroad entrepreneur, he built
- the Great Northern from Duluth to Seattle without the government
- assistance claimed necessary by the other trans-Mississippi trunk lines.
- The Great Northern was the only trans-continental railroad built without
- land grants, and the only one not to go into receivership. Hill built
- and operated his road well and actively helped the settlers along it. He
- later proved an adept financier, taking over the failing Northern Pacific
- and the CB&Q to gain a link to Chicago. He was ruthless and tough when he
- had to be.
-
- J. Pierpont Morgan (R): The pre-eminent banker and financier of the
- late 1800's and early 1900's. He was an active force in consolidating
- and reorganizing railroads such as the Philadelphia & Reading,
- Chesapeake & Ohio, Erie, Norfolk & Western, Southern, and others.
- He helped Vanderbilt take over the New York Central, financed other
- railroad ventures, and eventually began running them himself, often
- placing a deputy in charge to keep his ownership secret. His ultimate
- dream of combining all US railroads into a cooperative cartel to reduce
- ruinous competition was squashed by the anti-trust campaigns of
- President Teddy Roosevelt.
-
- PAGE 167
-
-
- PAGE 168
-
- J. Edgar Thompson (B): The man who made the Pennsylvania Railroad the
- best in the country, consistently outmaneuvering his rivals while set-
- ting and meeting the highest standards for engineering and efficiency. It
- was said that his power was so great that the state legislature would
- delay its adjournment until he had no more business for it to conduct.
-
- Cornelius Vanderbuilt (M): The "Commodore" made his fortune in shipping
- but sold out to get into railroads in 1857. After gaining control of the
- New York & Harlem Railroad and the Hudson River Line, he bitterly fought
- for and captured the New York Central. Combining these lines he
- eventually extended the NYC to Chicago. He furiously battled the Erie
- Ring and later fought the Pennsylvania Railroad until J. P. Morgan brought
- peace. At his peak he was the richest man in America.
-
- European Tycoons
-
- Isambard Kingdom Brunel (B): One of the most noted Victorian
- engineers, he was famous for the bridges and ships he built, including
- the colossal Great Eastern, an enormous iron ship and a wonder of the
- age. He was appointed engineer of the Great Western Railway at the age
- of 27 in 1833 and built it to the unprecedented gauge of 7 feet. His
- innovative and graceful engineering works, plus his exacting standards,
- made the Great Western and its subsidiaries the most efficient and
- smooth riding railroad in England. Great Western trains averaged 50 mph
- in comfort long before most other railroads could dream of such speed.
-
- George Hudson (R): Known as the "Railway King", he was a draper in
- York who invested an inheritance in railway shares and thereafter became
- active in railroad affairs. In 1837 he was appointed
-
- PAGE 168
-
-
- PAGE 169
-
- chairman of the York & North Midland Railway, and later was instrumental
- in the formation of the Midland Railway, becoming its chairman. His
- ambition was to unite all the railways of England under his control. He
- manipulated and schemed without principle, and at his peak controlled
- nearly one third of the track in use. His efforts helped trigger the
- Railway Mania of 1845 that swamped Parliament with worthless and
- fraudulent railway schemes. His financial collapse ended the mania.
-
- George Stephenson (B): A coal mine enginewright who went on to
- develop and demonstrate to the world a practical steam locomotive. He
- built some of the most famous English railways, including the Stockton &
- Darlington and the Liverpool & Manchester, and founded with his son the
- famous Robert Stephenson & Company locomotive works in Newcastle upon
- Tyne.
-
- Robert Stephenson (B): The son and co-worker of George Stephenson,
- and a brilliant engineer in his own right. He worked with his father
- in the design and construction of the first practical steam locomotives,
- and operated their locomotive works that supplied the first engines to
- many parts of the world. He was appointed engineer of the London &
- Birmingham Railway, completing it in 1838, and went on to build
- many lasting and famous engineering works.
-
- Napoleon III (M): His self-style "Emperor" loved expansion for
- the sake of glory, even if it incurred large debts. He promoted railway
- expansion by a law that guaranteed railroad bonds. In addition to
- weak financial thinking, Napoleon III was unable to manage complex
- problems. This eventually caused the ignominious collapse of his
- "empire".
-
- PAGE 169
-
-
- PAGE 170
-
- Benito Mussolini (M): This fascist leader of Italy (1922-45) was
- Hitler's "model". Despite his many faults, Mussolini was said to have
- "made the trains run on time". However, his nepotistic bureaucracy
- was actually quite inept. Worse, a crushing debt load and a world-
- wide depression destroyed all attempts at Italian economic expansion.
-
- Otto von Bismarck (R): "Iron" Chancellor to the King (Kaiser) of
- Prussia, Bismarck unified Germany by forcing smaller neighbors to
- submit, through politics or war, as appropriate. Competent in finance
- and administration, he waited for sufficient strength or a golden
- opportunity before forcing a "unification."
-
- Helmuth von Moltke (B): As Chief of the German General Staff,
- 1900- 14, Moltke was a great planner and administrator. His detailed
- orders for railroads to mobilize and maneuver troops were very
- successful. He believed that a good attack may be the best defense.
-
- Czar Nicholas II (B): Last of his line, Nicholas was a weak and
- hesitant leader. Railroading progressed well when he had good
- advisors (such as the genius Serge Witte, who organized the vast
- Trans-Siberian line).
-
- Vladimir I. Lenin (M): Architect of the soviet governmental system,
- Lenin was a bold, gambling leader who returned to Russia in a "sealed
- train". He took over a weak, confused nation and started its rapid
- industrial expansion (during the 1920s and 30s).
-
- Charles de Gaulle (B): French head-of-state after WWII, he was
- concerned with growth and glory first, but unlike Napoleon III, de
- Gaulle had greater skill in administration and problem-solving.
- He vigorously defended all "French" possessions, but avoided overreach-
- ing expansion.
-
- Baron Rothschild (R): One of the greatest banking houses in Europe,
- the Rothschilds were financiers of many railroads. Ruthlessly efficient,
- they bankrupted failures as quickly as they supported successes. Like
- most bankers, they disliked open warfare or conflict. Money and size
- were their chief weapons.
-
- PAGE 170
-
- PAGE 171
-
- DESIGNER'S NOTES
-
- The final product of any computer game project is determined by
- the strength of the central game concept, the ability and tastes of the
- designers, and the trial and error process of the game's evolution.
- Provided here is a brief description of how these elements were
- brought together to design Railroad Tycoon.
-
- The Railroad Tycoon design team consisted of Sid Meier, Bruce
- Shelley, and Max Remington, all working at MPS Labs, the software
- design studio of MicroProse Software.
-
- For Sid, Railroad Tycoon was most memorable as a game unlike
- any other he has made in his career. Knowing trains were "cool",
- he was challenged by the task of building them into a fun and
- interesting game. Bruce had worked on railroad games in a previous
- life, including the 1830 game mentioned below, and has had a
- longtime interest in railroad history. For him, Railroad Tycoon was
- the most interesting game project of a ten year career in games. Max
- joined the team after the basic mechanics were proved sound and jumped
- in with his normal unending stream of ideas and artwork. Inspired to
- build his own model railroad at home, he lived up to his nickname,
- "Maximum".
-
- The inspiration for Railroad Tycoon came from several sources.
- One was playing 1830, a boardgame about US railroads, during after
- hours gaming sessions here at MicroProse. Then Sid worked up a
- system for building and operating model railroads that looked like
- something right out of a model railroading magazine. In the Spring
- 1989 Bruce wrote a proposal for a railroad game based on his
- experience with railroad boardgames, his interest in railroad history,
- and the play of the innovative new "sandbox" or "god' computer
- games that had recently appeared.
-
- The railroad game idea kicked around for some time, until in a
- burst of activity during a vacation in August of 1989, Sid built
- the first working prototype. This game was crude, but the potential
- was clearly there. A project underway at that time was put on hold and
- development of Railroad Tycoon went full-time.
-
- A central design problem was choosing the scope of the game.
- Sid's early game was a model railroading game. Bruce's proposal
- posed the player as the president and guiding force of a railroad, but
-
- PAGE 171
-
-
- PAGE 172
-
- it left out the tycoon competition so popular in 1830. The dilemma was
- how much to include in one game.
-
- In the end we automated much of the low end detail, such as
- throwing individual track switches, and concentrated on the higher
- end, you as president of your own railroad. We found that running a
- big railroad and having to fight off rivals made the most interesting
- game.
-
- We didn't forget train operations, however, and stretched the
- game to allow for that to be included. By having one day of train
- operations represent the operation of your entire railroad for two
- years, we retained the feel of day to day train operations within the
- framework of running a big railroad.
-
- By this decision we hope to have retained the appeal to real rail
- enthusiasts, while broadening the appeal to game players. We gained
- the evolution of locomotives and other technology, the changing of the
- game worlds as time passes, the influence of your railroad on the
- growth of cities, and competition over time with competing railroads.
- The more tedious details of train operation, not remembered as fun
- now anyway, are left for lower level managers on your "staff".
-
- The keys to making the details of train operation fun and
- challenging were the routing of trains by station, the different
- economies for each world, and the competition with rivals over
- territory and stations.
-
- Trains were previously routed by you acting as a switchman, setting
- switches to allow certain types and classes of trains to pass in
- one direction or another. The new system gives more of the feel of
- you being the dispatcher, planning the movement of trains and then
- letting them run. This system was one of the big breakthroughs in
- making the game work.
-
- The next big change was increasing the complexity of the original
- economy in which just five types of cargo existed: mail, passenger, fast
- freight, slow freight, and bulk. Now the whole map became important
- as you scanned for industrial sites and resources. The more complex
- arrangement of supply, demand, and conversion of cargos added a new
- dimension to play.
-
- PAGE 172
-
-
- PAGE 173
-
- The last major addition was the competing railroads. Before their
- inclusion, the game was just a puzzle, or a race to accumulate cash.
- Now players had some real worries: rate wars, stock takeovers, and
- being beaten into rich areas. In addition, they had some new oppor-
- tunities: takeovers resulting in more cash or an ally against another
- rival.
-
- The game originally was built for the Northeast USA, but we talked
- ourselves into expanding into England first, where railroading started,
- and then the Western USA and Europe. By making each world different in
- some manner, we hope that each has its own flavor and interest.
-
- Giving the game as much variety as we could was one of our goals
- from the start. We think that the endless variation of the maps, the
- four different worlds, and the influence of your railroad on regional
- economic growth insure that no two games can be alike. In our
- experience no two games, nor any two people, play similarly, and
- different styles of play can succeed. We believe there is room for
- detailed operation, wide expansion, and financial wheeling and deal-
- ing as you wish.
-
- The player is the master of his own destiny. Each time you start
- a new game, you don't know how the game is going to go.
-
- We are very happy with the result of our work. Railroad Tycoon
- was a great project to work on, and we're not just talking about field
- trips to the Strasburg Railroad and the B&O Museum. We think we got
- just about everything in that we wished for, and even as we wind down
- from many months of intense work it remains a joy to play.
-
- We hope that Railroad Tycoon is as interesting, challenging, and
- fun to play as it was to design.
-
- Sid Meier
- Bruce Shelley
- MaX Remington
- March 2, 1990
-
- PAGE 173
-
-
- PAGE 174
-
- PLAYER'S NOTES
-
- For new player's it is recommended that the reality levels all be
- set at the easy options. With more experience add the Complex Economy.
- then Dispatcher Operation, and finally Cut-Throat Competition.
-
- The most important part of building a new railroad is selecting an
- area of the world to start in. One option that often works well is to
- start your railroad between areas containing one or more cities each, 20
- squares or less apart. Two areas such as this should be able to provide
- passenger traffic capable of generating substantial revenue right
- away. Then look to expand your mainline to other cities and extend
- branch lines to industries or resource areas.
-
- Also important when first starting out are the locations of
- industries and sites that generate the supply of cargos besides
- passengers and mail. Having a harbor on your line is very useful
- because in all worlds they demand at least some cargos, and in others
- they generate the supply of cargos as well.
-
- Concentrations of natural resource sites are useful because they
- tend to grow tn size with utilization. If you can get trains into a
- large natural resource area, it can pay to put on several large unit
- trains just to haul this resource.
-
- Also look for industry connections, such as those found in the
- tutorial railroad where coal is converted to steel and then into goods.
- You can then set up train routes like the one in the tutorial where one
- train carries all of the conversions, earning revenue on each delivery.
- Use Wait Until Full Orders to make such conversion trains more
- efficient by running full.
-
- When planning your track, minimize grades and curves, avoid 90
- degree curves, and minimize bridges. These track features all have
- their uses, but they also slow your trains and sometimes limit what
- you can do.
-
- Double track where several trains are normally scheduled to use
- the same sections, but use signal towers as much as possible to
- increase speed rather than double track. Where to double track and
- where to place signals should be determined by how much traffic is
- moving past and how much cash you have to spend.
-
- The longer the distance between stations and the faster the trains
- that are running, the longer the distance you can afford between
-
- PAGE 174
-
-
- PAGE 175
-
- signals. If you break blocks at track switches with signal towers, you
- can prevent long blocks consisting of both mainline and branch line
- track.
-
- Signal towers at both ends of a bridge may be useful if the bridge
- washes out. You can then override the signals to Hold, and prevent
- trains from wrecking.
-
- Try not to get into a negative cash position, but also keep your
- outstanding bonds down. However, there may be times when the
- opportunity to expand or the purchase of new facilities or equipment
- can justify taking on a heavy debt. Refinance your bonds during boom
- times.
-
- Don't necessarily replace all of your locomotives just because a
- new model has become available. You must balance the cost of
- replacing a locomotive versus savings in maintenance costs and
- improved performance. Often an older design is more efficient at
- performing a task than a newer engine. When playing in the North-
- eastern USA or England, it usually pays to replace your Grasshoppers
- or Planets on better class trains as soon as you can afford to.
-
- If you have stations generating several carloads of mail each year,
- the high cost of improving them with post offices may pay, if you can
- put on trains carrying mail to take advantage of this supply. Use the
- other storage facilities as well to minimize the wastage of cargos and
- keep your trains as full as possible. For example, goods storage at
- USA harbors is helpful if you are carrying off the goods. Restaurants
- are usually a good investment for any station where passenger deliveries
- are made, but reserve hotels for the busier passenger stations.
-
- Because the time taken to switch on new cars at a consist change
- applies against the next movement of a train, the cost of a switching
- yards may be a good investment at stations where higher class cargos
- are being put on. The yard can help speed the cargo on its way and
- eventually repay your investment in higher revenues for deliveries.
-
- Keeping all of your trains adequately maintained reduces your
- maintenance costs but may require many strategically placed engine
- and maintenance shops. The decision of when to replace locomotives
- depends on their maintenance cost and the availability of better
-
- PAGE 175
-
-
- PAGE 176
-
- engines. You'll have to decide at what point would the lower mainte-
- nance cost of a newer engine repay its cost.
-
- When just getting started or building expansions, it may pay to
- freeze or slow time while you build. Adding new stations in January
- of the year and having trains ready to run to them can maximize the
- first year revenue bonus for deliveries to new stations.
-
- Plan your rate wars carefully, if possible, and try to win them
- quickly. They can be useful in blocking your competition and reducing
- his stock price, but are usually very costly to put in effect. The
- reduced revenue at a rate war station continues until the war is
- resolved.
-
- Adjust the length and consist of your trains to best suit the job
- they are to do. Shorter trains normally move faster, but for slow and
- bulk freight its more important to move quantity, regardless of speed
- or distance. Also keep the car types the same or within one class in
- each direction. Where trains are running empty in one direction, the
- return trip may be faster with just a caboose on the train instead of
- empty cars.
-
- Buy your own stock when it's cheap, or when you can afford it.
- Remember that you can't be thrown out of office if 50% of the stock is
- in the treasury. Carefully consider local offers to buy more stock that
- may occur when you build into new cities. The cash may help, but
- diluting the stock makes it more difficult to raise the price. Buy the
- stock of your competitors, when you can afford it, as this at least
- forces them to buy as well. Take over competitors if you have the
- opportunity. This greatly improves your situation.
-
- As time passes, it is harder to keep up profits. To do so you will
- probably need fast trains carrying mail, passengers, and fast freight
- over long distances, or a great deal of slow and bulk freight deliveries.
-
- PAGE 176
-
-
- PAGE 177
-
- FURTHER READING
-
- A wide variety of sources were consulted for this game. No single
- source discusses locomotive specifications, railroad history, or railroad
- operations, especially for Europe as well as North America. Among the
- many books used, the following were found especially useful and are
- recommended for further reading:
-
- The American Heritage History of Railroads in America, by Oliver
- Jensen, American Heritage Publishing, New York, 1975. An excellent and
- well illustrated history of American railroading.
-
- Aboard a Steam Locomotive, a sketchbook, by Huck Scarry, Prentice-
- Hall, New York, 1987. A children's book, but nevertheless a well
- illustrated and simple explanation of how railroads and steam
- locomotives work.
-
- Early American Locomotives, by John H. White, Jr., Dover Publications,
- New York, 1972. A collection of locomotive engravings from early railroad
- literature.
-
- Cade's Locomotive Guide, by Dennis Lovett and Leslie Wood, Marwain,
- Bletchley, 1988. A guide for modeler's of British locomotives, but
- includes useful information and photos.
-
- This Fascinating Railroad Business, by Robert Selph Henry, Third
- Edition, Revised, The Bobbs-Merrill Company, New York, 1946.
- Includes a variety of interesting details about the history of
- constructing and operating railroads until the time of its being
- published.
-
- The Great Book Of Trains, by Brian Hollingsworth and Arthur
- Cook, Portland House, Crown Publishers, New York, 1987. A major
- source of locomotive information. Includes some beautiful
- illustrations.
-
- The Guinness Railway Book, by John Marshall, Guinness, Enfield,
- 1989. Interesting railroad facts, records, and trivia.
-
- A History Of The American Locomotive, Its Development 1830-1880,
- by John H. White, Jr., Johns Hopkins Press, Baltimore 1968, and Dover
- Publications, New York, 1979. Design influences, component development,
- and case histories of early locomotives in America; not for beginners.
-
- PAGE 177
-
- PAGE 178
-
- A History Of The Baltimore and Ohio Railroad, by John F. Stover,
- Purdue University Press, West Lafayette, 1987. An excellent history of
- the pioneering American road known as the "railroad university."
-
- How To Operate Your Model Railroad, by Bruce A. Chubb, Kalmbach Books,
- Milwaukee, 1978. An entertaining and understandable discussion of
- railroad operations as explained for model railroaders.
-
- Impossible Challenge, by Herbert H. Harwood, Jr., Barnard, Roberts,
- and Company, Baltimore, 1979. A history of the Baltimore & Ohio Railroad
- within the State of Maryland.
-
- The Lore Of The Train, by C. Hamilton Ellis, Crescent Books, New York,
- 1975. An entertaining, though wordy, world history of railroading.
-
- The Railroad - What It Is, What It Does, by John H. Armstrong,
- Revised Edition, Simmons-Boardman, Omaha, 1982. The best source
- found for what American railroads are like today and how they are
- operated.
-
- The Railway Revolution, by L. T. C. Holt, St. Martin's Press, New
- York, 1962. A very interesting biography of George and Robert
- Stephenson, two of the most famous design and construction engineers of
- English railroading.
-
- Steam Locomotives, by Luciano Greggio, Crescent Books, New
- York, 1985. An excellent source for locomotive illustrations and
- information on the historical development of locomotives throughout
- the world.
-
- Track Planning For Realistic Operation, by John Armstrong,
- Second Edition, Kalmbach Books, Milwaukee, 1979. Although directed at
- model railroaders, this paperback succinctly discusses and
- illustrates railroad operations.
-
- The World's Rail Way, J. G. Pangbom, Bramhall House, New York, 1974,
- a facsimile of the 1894 edition. A beautifully illustrated and
- descriptive narration of the history of railroading prior to the 1893
- Columbian Exposition. The author helped organize the railroad
- exhibit there and this book resulted from the material he gathered.
-
- PAGE 178
-
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-
- Checking file type of TechSupp.doc ...
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-
- SKID ROW
-
- presents
- For Commodore Amiga.
-
- Sid Meier's
-
- RAILROAD TYCOON
-
- TECHNICAL SUPPLEMENT
-
- PAGE 1
-
- Contents
-
- Your Railroad Tycoon package should contain a manual, this technical
- supplement folder, two Commodore Amiga disks, two player aid cards, and
- a registration card.
-
- Required Equipment
-
- Computer & Display: This simulation requires a Commodore Amiga with
- a minimum of 1 Meg. of RAM and a color monitor. Please pre-format a
- disk for your Saved Games.
-
- Controls: The simulation can be run entirely from the keyboard, or
- with a mouse and keyboard. A mouse is recommended as the interface
- has been designed to take advantage of the mouse. Unlike some
- MicroProse simulations, a joystick cannot be used to run Railroad
- Tycoon.
-
- Installation on a Hard Disk
-
- COMMODORE AMIGA: Boot up your hard disk as normal and insert Railroad
- Tycoon Disk A. Open this disk and double-click on the "INSTALL" icon.
- Please follow any on-screen prompts. A folder titled "Railroad" will be
- created on your hard disk, containing all necessary files.
-
- LOADING
-
- Loading from Floppy Disks
-
- COMMODORE AMIGA: If your computer has KickStart in ROM, insert the
- Railroad Tycoon "A" disk into the internal drive. The program will
- then auto-load.
-
- If your computer does not have KickStart in ROM, load KickStart
- as normal, then insert your Railroad Tycoon Disk A into the internal
- drive. The program will then auto-load.
-
- PAGE 1
-
-
- PAGE 2
-
- Thereafter during play you are prompted when you must remove the
- "A" disk to insert the "B" disk. Note that at certain times the
- program accesses the "A" disk for information so do not remove the
- "A" disk from your drive once the game has begun unless prompted to
- make a switch.
-
- Loading from a Hard Disk
-
- COMMODORE AMIGA: Boot up your hard disk as normal. Open the
- "Railroad" drawer and double-click on the "Game" icon.
-
- SAVED GAMES
-
- You may save games currently under way and recontinue them at a
- later date. Games may be saved onto your hard drive or onto a
- previously saved game disk. You may not save games onto your
- original game disks or back-up game disks. To save a current game,
- open the Game menu and choose "Save Game". If the game was booted
- from floppy disk, you will be asked to insert your previously
- formatted Save Game disk before selecting a slot to save to.
-
- You may only have four games saved on any disk. If the game
- files are full on any disk, move the highlight to the existing
- saved game you wish to overwrite and press return. This writes
- the new saved game over the old one, erasing the old one. If you
- don't want to erase any game on a full disk, hit the ESC key to
- return to the game, and start over. However, you cannot format a
- disk while the game is underway, so have additional formatted disks
- handy.
-
- PAGE 2
-
-
- PAGE 3
-
- Loading a Saved Game
-
- Saved games can only be loaded during the pre-game options.
- To load a saved game, follow these instructions:
-
- 1) Choose the option "Load Saved RR" when you start the game.
- 2) If you are playing from floppy disk, follow the prompt to
- insert your Save Game disk.
- 3) Move the highlight down the list of saved games until the
- game you wish to load is highlighted, and press RETURN.
- This loads the saved game.
-
- AMIGA RAILROAD TYCOON FEATURES
-
- Dissolving Railroads: If the shore price of a competing railroad
- falls below $5 and stays there for too long, there is a chance that
- the railroad can be dissolved and disappear entirely from the game.
-
- Bankruptcy Penalty: For each bankruptcy that you declare, the
- interest you must pay for selling new bonds is increases by 1%.
- After enough bankruptcies, you will be unable to sell any bonds.
- Car Costs: Each car you place on your trains costs $5,000.
- When you make consist changes, you are only charged if the total
- number of cars on your railroad increases.
-
- Menu Options: You may highlight any menu option by pressing the
- letter key of the first letter in the option. If more than once
- choice share the same first letter, additional letter key taps
- cycle through the options that start with the same letter.
-
- Sound Effects: If you selected one of the sound driver options
- when you started your game, you may toggle the sound effects on or
- off later in the game. This is done from the Features option,
- found in the Game menu. If you selected No Sounds when beginning
- play, the sound effects option does not operate.
-
- Find City: You may zoom into the Detail Display around any city
- in the game world by pulling down the Display menu and choosing
- "Find City." Type in at least enough letters of the city name to
- distinguish it from all other cities in the world and press RETURN.
-
- Animations: There are no animated sequences in the Amiga version,
- speeding up game play. Hence there is no Animation option in the
- Game Menu.
-
- Difficulty Levels: You are not required to retire after a certain
- number of years as explained in the manual on page 16 under Difficulty
- Levels. Instead, you may play up to 100 years at any level. However,
- you may not increase the level of difficulty once you have started
- playing. The difficulty level you choose when beginning a new game
- remains in effect for its duration.
-
- PAGE 3
-
-
- PAGE 4
-
- WORLD ECONOMY NOTES
-
- North America
-
- North America is blessed with huge natural resources that have only
- been exploited since the beginning of European colonization. To this
- day, the region remains a major source of raw materials such as coal,
- metallic ores, oil, and wood products. It is also one of the richest
- meat and grain producing regions in the world.
-
- Railroads were especially useful in America because they made
- cheap transportation available throughout this large continent. They
- made exploitation of this bounty of resources possible.
-
- The early railroads were built to bring mainly raw products, such
- as coal and grain, from the continental interior to the peripheral
- harbors. As the region industrialized, the role of railroads
- expanded. They moved people westward during the great expansion,
- they interconnected the growing eastern cities, and they connected the
- growing industrial sector with both the sources of raw materials and
- markets.
-
- In Railroad Tycoon the economic impact and role of railroads in
- North America is similar to that of the real world. The equivalent
- of the Pittsburgh steel mills, the West Virginia coal fields, the
- Detroit automobile factories, and the Chicago stockyards are in the
- game, though rarely in their historical location. The opportunity is
- their for your railroad to find the raw materials and connect them to
- the industries, and the industries to their markets. You develop
- your business by linking the coal fields to the steel mills, the
- steel mills to the factories, and the factories to the cities.
-
- In a similar manner you can connect the cattle ranches to
- stockyards, the grain elevators to food processing plants, lumber
- yards to paper mills, etc. When you connect larger cities together,
- you create the opportunity for carrying mail and passengers between
- them. Harbors and river landings are places where you can pass on
- cargos to ships and river boats, and may be a source of new cargos
- from overseas.
-
- As you build and operate your railroad, you witness the impact
- you have on the population and industrial growth of the area that
- you serve. Cities along your railroad may become the Pittsburgh
- or Detroit of your world.
-
- England
-
- Great Britain was the first nation to industrialize and the place
- where the concept and technology of railroading was invented. The
- earliest railroads in Britain were built to connect interior
- industries and resources with harbors. The main export resource
- was coal, mostly shipped around the coast to London and other
- population centers. But unlike North America where there was a rich
- variety and quantity of resources, in Britain the resources were more
- limited.
-
- As a result of the Industrial Revolution, this island nation was
- converted into an industrial powerhouse, a world leader in
- manufacturing technology and production. Raw materials not available
- at home were imported and converted into good for export or home
- consumption. Railroads played a vital role in this industrialization
- by easing and speeding the movement of materials, finished goods,
- and labor throughout the country.
-
- For example, coal from the mines near Newcastle was first carried
- by rail to coastal ports like Sunderland, and later directly by rail
- to the steel mills and factories of Sheffield.
-
- PAGE 4
-
-
- PAGE 5
- The famous Sheffield knives went by train throughout the country and
- from ports throughout the world.
-
- Another major industry comprised the cotton mills that grew around
- Manchester to use the water coming down the hills for power. Cotton
- for the mills arrived at Liverpool from India and the American South,
- and was carried by rail to Manchester. The mills converted the
- cotton to cloth goods that were carried back to Liverpool for
- shipment overseas.
-
- In Railroad Tycoon you can profit by looking for these same
- economic relationships. Harbors are sources of supply for cotton
- and hops, and these cargos can be carried to textile mills and
- breweries for conversion into goods and beer. Pottery and glass
- goods from glass works, the products of chemical plants, and factory
- goods can all be shipped to harbors for exportation.
-
- To be successful, your railroad must link the peripheral harbors
- to the industrial midlands and resource centers. Since each game
- map is different, you must locate coal and chemical deposits now
- not necessarily outside Newcastle, and link these resources to the
- industries that use them. In this way you can help build cities
- such as Salisbury or York into another London.
-
- Europe
-
- The European economy is in the middle, between the resource rich
- North American economy and the industry rich British economy. Europe
- is large enough to have substantial resources and thus not depend so
- much on imported resources. Still, the European nations
- industrialized, although after Britain and not to the same degree.
-
- Blessed with greater natural resources than the island nation of
- Great Britain, the European nations were not as forced to rely on
- their ability to manufacture goods for exportation. Although trade
- was certainly important, it was not necessary to finance the
- importation of food and materials as it was in Britain. Most of the
- larger European nations found within their borders sufficient natural
- resources for industrial production.
-
- Nevertheless, some nations proved to have a comparative advantage in
- the production of certain goods. These advantages became the basis
- for international trade across the continent. French wines were traded
- for German guns or Italian cloth.
-
- Railroads served their familiar important transport role throughout
- Europe. Within nations they brought the coal and ore to the mills,
- and moved the mill products to other industries and harbors. They
- were also found to be more important people movers than in either
- Britain or North America because of congestion, lack of roads, and
- high petroleum costs. Between nations railroads hauled resources,
- finished products, people, and mail.
-
- In Railroad Tycoon the rich industrial region of the Ruhr River
- Valley or the grain fields of the Ukraine may turn up anywhere.
- As a railroad president it is for you to search the map to find
- the pieces of the economic puzzle and profitably link them together.
-
- PAGE 5
-
-
- PAGE 6
-
- DISPLAY COLORS
-
- Regional Display Map Colors
-
- COLOR INFORMATION DISPLAYED
-
- Dark blue Oceans and lakes
- Light blue Rivers
- Blue Woods
- Dark green Cleared land
- Light green Farmland
- Light grey Foothills
- Light blue Hills
- White Mountains/Alps
- Brown Swamp/Desert
- Red Villages
- Yellow Cities
- Red/yellow Industries
- Dark red Harbors
- Black Coal, wood, chemicals, nitrates
-
- Train Roster
-
- COLOR INFORMATION DISPLAYED
-
- Black line Stopped train
- Red line Paused train
- Green line Train speed indicator
- Black engine Normal loads
- Green engine Priority Shipment on board
- White car Mail car at least half full
- Light grey car Mail car less than half full
- Light blue car Passenger car at least half full
- Blue car Passenger car less than half full
- Yellow car Fast freight car at least half full
- Light green car Fast freight car less than half full
- Red car Slow freight car at least half full
- Dark red car Slow freight car less than half full
- Black car Bulk freight car at least half full
- Dark grey car Bulk freight car less than half full
-
- Freight Classes
-
- COLOR INFORMATION DISPLAYED
-
- White Mail
- Light blue Passengers
- Yellow Fast freight
- Red Slow freight
- Black Bulk freight
-
- PAGE 6
-
-
- PAGE 7
-
- Financial Reports
-
- COLOR INFORMATION DISPLAYED
-
- Red Losses or decreases
- Black Profits or increases
-
- Shipping Report Borders
-
- COLOR INFORMATION DISPLAYED
-
- Grey Normal revenues
- Red Halved revenues
- White Doubled revenues
-
- Train Report Scheduled Stops
-
- COLOR INFORMATION DISPLAYED
-
- Light grey Scheduled stop
- Black Current destination
-
- Station Reports
-
- COLOR INFORMATION DISPLAYED
-
- Dark green Cargo picked up this period or
- Revenue earned for delivery
- Red Cargos removed by other transport
- Light green Cargos available now
-
- Construction Box Colors
-
- COLOR INFORMATION DISPLAYED
-
- White Build track
- Red Remove track and bridges
-
- CONTROLS
-
- General
-
- FUNCTION KEYBOARD MOUSE
- Selector RETURN key Left button
- Selector 1 RETURN key Left button
- Selector 2 Right button
- Open menu First letter key Right button
- Move cursor, Numeric keypad keys
- Construction Box (Box)
- or menu highlight
-
- Track Construction/Demolition Keys
-
- FUNCTION KEYBOARD COMMAND
-
- North Shift and numeric keypad `8' key
- Northeast Shift and numeric keypad `9' key
- East Shift and numeric keypad `6' key
- Southeast Shift and numeric keypad `3' key
- South Shift and numeric keypad `2' key
- Southwest Shift and numeric keypad `1' key
- West Shift and numeric keypad `4' key
- Northwest Shift and numeric keypad `7' key
-
- PAGE 7
-
-
- PAGE 8
-
- Shortcut Keys
-
- FUNCTION KEYBOARD COMMAND
-
- Go to Regional Display `F1' key
- Go to Area Display `F2' key (centers on cursor or pointer)
- Go to Local Display `F3' key (centers on cursor or pointer)
- Go to Detail Display `F4' key (centers on cursor or pointer)
- Open Income Statement `F5' key
- Open Train Income Report `F6' key
- Build a new train `F7' key (must own engine shop)
- Build station `F8' key (Box on spot)
- Call broker `F9' key (game not frozen)
- Survey elevations `F10' key (from Detail Display only)
-
- Additional Keys
-
- FUNCTION KEYBOARD COMMAND
-
- Double track a single track section Shift and `D' key
- (Box must be on track section)
- Single track a double track section Shift and `S' key
- (Box must be on track section)
- Get information `I' key or Shift and `?' key
- (for icon inside Box)
- Override signal `S' key
- (for signal within Box or cursor)
- Center map on cursor or pointer `C' key
- Quit game Alt and `Q' key
- Exit menu without making choice ESC key
-
- KEYBOARD INTERFACE ONLY
-
- General
-
- FUNCTION KEYBOARD COMMAND
-
- Switch cursor TAB key
- (between map and Train Roster)
- Open Train Report RETURN key
- (train marked in roster by cursor)
- Pause train `H' key
- (train marked in roster by cursor)
-
- Train Report Controls
-
- FUNCTION KEYBOARD COMMAND
-
- Go to priority row of Train Report `P' key
- Highlight schedule stops 1,2,3, or 4 `1',`2',`3', or `4' key
- Go to Route Map Shift and `S' key
- Move highlight on Route Map Numeric keypad `1-9' keys
- (not `5')
- Select highlighted stop on Route Map RETURN key
- Exit Route Map without any changes ESC key
-
- PAGE 8
-
-
- PAGE 9
-
- SOUND CUES
-
- Sound Caused By
-
- Whistle/Horn Train passing through station without stopping
- Clink of coins Revenue earned (one clink for each $25,000)
-
- SIGNAL OVERRIDE CHART
-
- Normal Operation
-
- Existing Signal Color Effect
-
- GO Green Indicates currently safe to enter block
- STOP Red Indicates currently not safe to enter
- block
- PROCEED Yellow Passes next train and returns to NORMAL
- operation
- HOLD Black Stops all trains until overridden with
- NORMAL or PROCEED
-
- Note: On the Area and Local Displays, normal signals appear in black
- boxes and overridden signals appear in white boxes.
-
- PAGE 9
-
-
- PAGE 10
-
- WORLD CITY LISTS
-
- The following lists include all the cities found on the four world
- maps. To find the location of any city pull down the Display menu
- and choose "Find City." Type in enough letters of the city name to
- differentiate it from any other name on the list. For example, in the
- Northeast USA, "All" is enough identification for Allentown because
- those letters differentiate it from all other cities on the list,
- including Albany and Altoona.
-
- The same information is sufficient when ordering a controlled railroad
- to build track from one city to another.
-
- Northeast USA Cities
-
- Akron Cumberland Knoxville Roanoke
- Albany Dayton Lansing Rochester
- Allentown Detroit Lexington Saginaw
- Altoona Dover London Salisbury
- Asheville Elkhart Louisville Sault Ste Marie
- Ashland Elmira Manchester Scranton
- Atlantic City Erie Memphis Sherbrooke
- Baltimore Evansville Milwaukee Springfield
- Bangor Florence Montreal St Louis
- Binghamton Fort Wayne Morgantown Sudbury
- Bluefield Fredericksburg Nashville Syracuse
- Boston Gary New Haven Terre Haute
- Bridgeport Grafton New York Toledo
- Bristol Grand Rapids Norfolk Toronto
- Buffalo Green Bay Oil City Traverse City
- Burlington Greensboro Ottawa Trenton
- Champaign Greenville Paterson Utica
- Charleston Hagerstown Pembroke Washington
- Charlotte Harpers Ferry Philadelphia Watertown
- Charlottesville Harrisburg Pittsburgh Wheeling
- Chattanooga Hartford Portland Williamsport
- Chicago Huntington Poughkeepsie Wilmington
- Cincinnati Indianapolis Providence Winchester
- Cleveland Jamestown Raleigh Winston-Salem
- Columbus Johnstown Richmond Youngstown
-
- Western USA Cities
-
- Abilene Burns Dodge City Fort Worth
- Albuquerque Butte Duluth Fresno
- Amarillo Calgary Durango Gary
- Austin Casper El Paso Grand Junction
- Barstow Cedar City Elko Grand Rapids
- Baton Rouge Chicago Eugene Great Falls
- Billings Chihuahua Evansville Green Bay
- Bismarck Decatur Fargo Hays
- Boise Denver Flagstaff Hermosillo
- Bozeman Des Moines Fort Smith Houston
-
- PAGE 10
-
-
- PAGE 11
-
- Indianapolis Monclova Regina Spokane
- Jackson Monroe Reno Springfield
- Kansas City Nashville Richland St Louis
- La Crosse Needles Rock Island St Paul
- Lake Charles New Orleans Roswell Thunder Bay
- Las Vegas Ogallala Sacramento Tonopah
- Lincoln Oklahoma City Salt Lake City Tucson
- Little Rock Omaha San Antonio Tucumcari
- Los Angeles Phoenix San Diego Tulsa
- Memphis Pierre San Francisco Tuscaloosa
- Midland Pocatello Saskatoon Vancouver
- Miles City Portland Sault Ste Marie Waterloo
- Milwaukee Pueblo Seattle Wausau
- Minot Rapid City Shreveport Wichita
- Mobile Redding Sioux Falls Winnipeg
-
- English Cities
-
- Aberystwyth Chatham King's Lynn Peterborough
- Aldershot Cheltenham Kingston Plymouth
- Appleby Chester Lancaster Portsmouth
- Banbury Colchester Leeds Preston
- Bangor Colwyn Bay Leicester Reading
- Barmouth Coventry Lincoln Rugby
- Barnstaple Crewe Liverpool Salisbury
- Barrow Croydon London Scarborough
- Bath Darlington Ludlow Sheffield
- Bedford Derby Luton Shrewsbury
- Birkenhead Doncaster Macclesfield Southampton
- Birmingham Dover Manchester Stockport
- Bletchley Durham Merthyr Tydfil Stoke
- Bolton Exeter Middlesbrough Sunderland
- Boston Gloucester Minehead Swansea
- Bournemouth Great Yarmouth Morpeth Swindon
- Bradford Harrogate Newcastle Taunton
- Brighton Hastings Newport Thetford
- Bristol Hereford Newtown Torbay
- Builth Wells Hexham Newhampton Whitehaven
- Cambridge Holyhead Norwich Winchester
- Canterbury Horsham Nottingham Wolverhampton
- Cardiff Ipswich Okehampton Worcester
- Carlisle Kendal Oxford Wrexham
- Carmarthen Keswick Penrith York
-
- PAGE 11
-
-
- PAGE 12
-
- European Cities
-
- Adrianople Dijon Lublin Rostock
- Amsterdam Dresden Lvov Saint Etienne
- Antwerp Essen Lyons Salonika
- Barcelona Florence Madrid Salzburg
- Bari Frankfurt Magdeburg Saragossa
- Bayonne Genoa Marseilles Sarajevo
- Belgrade Graz Metz Sofia
- Berlin Grenoble Milan Southampton
- Bern Hamburg Minsk Split
- Bialystok Hannover Munich Stettin
- Birmingham Innsbruck Nantes Strasbourg
- Bologna Istanbul Naples Stuttgart
- Bordeaux Kaunas Nice Tirana
- Bremen Kiel Nuremburg Toulouse
- Breslau Kiev Orleans Tours
- Brest Kisinev Osijek Trieste
- Brest-Litovsk Konigsberg Osnabruck Turin
- Bristol Krakow Ostrava Utrecht
- Brussels Le Havre Paris Valencia
- Bucharest Le Mans Plymouth Varna
- Budapest Leipzig Poznan Vienna
- Cologne Lille Prague Vinnica
- Copenhagen Limoges Regensburg Warsaw
- Danzig Liverpool Reims Zagreb
- Debrecken London Rome Zurich
-
- SKID ROW SKID ROW SKID ROW SKID ROW SKID ROW SKID ROW SKID ROW
-
- Press RETURN to continue