home *** CD-ROM | disk | FTP | other *** search
- MAVERICK - A DOOM Level for Deathmatch Play
- ===========================================
-
- Replaces E2M1. Uses existing graphics.
-
- ----------
-
- I recently asked DOOM players what they liked in a Deathmatch level.
- A lot of people made suggestions. After listening and thinking, I have
- designed a Deathmatch level that should be challenging and fun!
-
- MAVERICK is divided into five zones:
- * The Maze
- * The Shrine
- * The Gallery
- * The Computer Room
- * The Arena
-
- Each has a different theme, feel or "gimmick." You can play transporter
- games, sneak up on sniper nests, play peek-a-boo behind walls (visible
- and invisible!), play run-and-gun in a cloud of baddies, or just duke it
- out in the ring.
-
- It should be almost impossible to commit suicide EXCEPT at "Easy" level,
- where I do include a rocket launcher in the Gallery. Some people enjoy
- using the rockets, in which case suicide is a side effect. Shotgun,
- chaingun, bullets and shells are supplied. There is a chainsaw
- somewhere
-
- There are no mega monsters, the worst is some Cacos in the Arena at UV
- difficulty. Troopers, sarges, imps and Lost Souls are it. Oh, and one
- demon, don't worry, he'll find you. :-)
-
- Deathmatch exit is cooperative, requiring two players. (A single player
- exit switch in the Computer Room is blocked off in multiplayer mode.)
- To exit, press the Satyr switch in the Arena, then press the same kind
- of switch in the far corner (that person is stuck), then walk into the
- central rotating Beacon.
-
- A note on the Maze - opinions were mixed on mazes, with some hating them
- and some loving them. All rooms connect directly to the central Arena
- so you don't need the Maze, but if you want it there it is. My little
- twist is this: Some walls are opaque, others are transparent but block
- shots, and others are transparent but shoot through! Try to outsmart
- each other in the passageways.
-
- The Gallery was just built around a visual idea I had that I thought
- would look neat. Watch the enemy go light-dark-light-dark as he
- walks toward you...
-
- ----------
-
- Done in 56 hours :-) with DEU 5.2, the professional WAD editor.
-
- Have fun and send me any comments!
-
- --
- Tom Neff tneff@panix.com ...!uunet!panix!tneff
-