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- ================================================================
- Title : SS27BET2.WAD
- Author : Stanley Stasiak
- Email Address : stasiak@iinet.com.au
- Misc. Author Info : deuoholic.
-
- Description : This replaces SS27BETA.WAD which
- had a few crucial stuffups preventing
- 100% kills etc. sorry :(
-
- Ok, ok.. this isn't finished coz deu
- won't handle files of arbitrary size
- (yet). I thought it would be fun
- nevertheless so here goes.
- This s'possed to be a level with 4
- arenas in each major direction...
- Each arena will have a theme when
- I finish this (Fire/Acid/Earth/Stealth).
- At the moment the central sections is
- done and the arenas are sorta stubbed.
- This level will be part of an eposode
- later. It is meant to replace e2m7 so
- its pretty rough in places (even on
- the easiest level).
- It's pretty open with only a few doors
- requiring keycards. So don't be too
- concerned if a whole heap of voices
- rises to meet your gunfire <G>.
- There are peep holes and ambush spots
- almost everywhere so happy deathmatch!
- Most heavy firepower is heavily guarded
- or hidden. The only easy weapon to get
- is the shotgun. Also no BFG here (yet).
- ...and contrary to popular belief plasma
- gun can be reached.
- Apart from that this level is mostly hack,
- slash and ambush type.
- You DO need to find one secret to finish
- this level (but it has three hints pointing
- at it. It's dead obvious from the map).
-
- BTW: This *IS* a large file so a grunty machine
- is recommended. Don't even contemplate a 386.
- 486DX/33 VLB and > 4Mb recommended.
- If you don't have VLB it *will* be sluggish.
- If you don't have > 4Mb it will swap like hell.
- (pun intended)
-
- There now go kill something...
- Send me some hate mail.
-
- Additional Credits to : R. Cole for beta testing.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M7
- Single Player : Yes
- Cooperative 2-4 Player : Yes (not tested ... feedback please)
- Deathmatch 2-4 Player : Yes (not tested ... feedback please)
- Difficulty Settings : Yes (recommend skill 1 for deathmatch
- ... or skill 4 with -nomonsters since
- skill 4 has more ammo)
-
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
- Yeah right like it's possible to record
- a 30 min demo on UV ... but if you succeed
- in less time send me an lmp.
-
-
- * Construction *
-
- Base : New level from scratch (small section (dejavu)
- borrowed from e1m4)).
- Build Time : Long long way too long. 1 month+. Stopped many
- times because of memory restrictions of previous
- (and current) editors.
- Editor(s) used : deu (from 4.31 to 5.1 ... yes 4.31 was useful
- in debugging node errors of deu 5.0)
- bsp11x for nodes rebuilding.
- Known Bugs : Where do I start...
- 1) The rocket launcher room has HOM once the
- door to the altar has been opened. Hope v1.4
- fixes HOM (HOM sux)....and that room is too
- cool to change too much... anyway you'll be
- to busy to notice.
- 2) SKY texture mapping glitch in the west low
- section in front of the red door. Looks like
- doom feature... if you know a fix let me know.
- Also same thing next to ash tower.
- 3) The crushing floor does not crush you to
- death sometimes. It stops short and you're
- trapped with 2% health or so. Not very good
- in deathmatch situation.
- Mail me your suggestion.
-
- Tell me if I made any other stuffups apart from
- texture alignment.
-
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
- C'mon! It says beta meaning 'not finito' I'd like to finish this
- before you hack it to pieces.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: ocf.unt.edu
-