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- ============================================================================
- Title : YOUNG1.WAD ver 1.0
- Author : Alistair Young
- Email Address : ay-a@minster.york.ac.uk
- Misc. Author Info : Student of Computer Science and Mathematics
- at the University of York, UK.
-
- Description : This is my first WAD and I think it captures the
- spirit of the original DOOM levels - with a few
- new tricks of my own! Hardened DOOMers shouldn't
- have many problems getting off the level -
- but my challenge to you is to collect all of
- the weapons - they're all available, from the
- chainsaw to the BFG - but they're not all easy
- to collect...
- ============================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes, fully implemented
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New levels from scratch
- Build Time : 56 hours :)
- Editor(s) used : DoomEd v2.60b2
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- Look for the file: YOUNG1.ZIP
-
- ================================================================
-
- * Other Notes *
-
- This WAD contains a fairly large map. Thanks to the facilities offered
- by DoomEd the textures all fit together reasonably neatly - and I've managed
- to avoid the 'telport-pads-divided-into-four' problem which I've seen in
- a lot of other WADs.
-
- There are a *lot* of secret areas - though I hope that none of them are
- too difficult to find. The clues are there for you to spot! A bit of a
- hint to make life easier for you: you can find a few useful items before
- leaving the first area!
-
- I haven't tested this level for its Multiplayer capabilities but there
- are a few good vantage points and usually more than one way to get from
- point A to point B so things should be fine. I've also added in extra
- MediPaks for multiplayer games to make things last a little longer in the
- event of Deathmatch battles.
-
- I hope you all enjoy this level, comments/queries etc. are welcome to
-
- ay-a@minster.york.ac.uk
-
-
- Alistair Young,
-
- 16th May 1994
-