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- INIT1=AT &F
- INIT2=AT &K0 &M0 &N8
- HANGUP=AT H0
- CONFIG=
- DEVPARM=
- BAUD=14400
- DIAL=
- COM=
- IRQ=
- PORT=
- VECTOR=
- LOADGAME=
- EPISODE=
- MAP=
- SKILL=
- PLAYER=
- PULSEDIAL=
- DEATHMATCH=
- NOMONSTERS=
- RESPAWN=
-
- NAME=Russell
- NUMBER=9,18005551212
-
- NAME=SomeoneElse
- NUMBER=1234567
-
-
- Explanations (keep these lowercase, keep above uppercase):
-
- init1=<string> modem init string #1. Ex. INIT1=AT &F
- init2=<string> modem init string #2. Ex. INIT2=AT &K0 &M0 &N6
- hangup=<string> modem hangup string Ex. HANGUP=AT H0
- config=<string> alternate doom config file Ex. CONFIG=c:\new.cfg
- devparm=<string> arg(s) to pass with -devparm. Ex. DEVPARM=-record rg1
- baud=n 9600 (default), 14400, 19200, 38400, 57600, 115200 (16550 only)
- dial=n number for modem to dial.
- com=n com port number n. (default = 1)
- irq=n irq number n. (default set according to com port used)
- port=0xn com port hex address n. (default set according to com port used)
- vector=0xn irq hex vector number n (default found automatically in 0x60-66)
- loadgame=n load saved game number n: 0-5
- episode=n episode number n: 1-3 (default = 1)
- map=n map number n: 1-9 (default = 1)
- skill=n skill level n: 1-5 (default = 3)
- player=n player number n (0-1). (default = 0) use 1 on slower computer
- pulsedial=n set n = 1 for pulse dial. (default = 0 = tone dial)
- deathmatch=n set n = 1 for deathmatch mode. (default = 0 = cooperative)
- nomonsters=n set n = 1 for no monsters. (default = 0)
- respawn=n set n = 1 for monster respawn after 8 seconds. (default = 0)
-
- name=<string> phonebook name for number on next line.
- number=n phonebook number for previous name.
-
- * Values can be left empty. Ex. CONFIG=
- * Invalid values will be converted to defaults. Ex. EPISODE=4 --> 1
- * 8250 UARTs do not support 115200 baud.
- * Unlimited number of phonebook name/number entries -- Just add more.
-
- Development mode options for use with -devparm: (From FAQ v5.5)
- -wart <episode> <level> Warps to episode (1-3) level (1-9)
- -warp <episode> <level> Warps to episode (1-3) level (1-9)
- -file <name w/ .LMP/.WAD> Adds external WAD/LMP files to the filelist
- -playback <name w/o .LMP> Plays back a recorded demo
- -playdemo <name w/o .LMP> Plays back a recorded demo
- -record <name w/o .LMP> Makes a demo recording until you finish or die
- -timedemo <name w/o .LMP> Calculates the number of times the screen is
- redrawn when playing a demo.
- -noview ** Turns off screen and displays game-tics
- -nodraw ** Speeds up game on some systems?
- -noblit ** Speeds up game on some systems?
- -left Sets up a network terminal for "left view"
- -right Sets up a network terminal for "right view"
- -watch <parameter> Used in network play?
- -drone <player number> Creates a drone of another player
- -recordfrom <1-6> <demo name> Records a demo from a saved game
- -debugfile <parameter> Dumps all debugging info to debug<parm>.txt
- -file Adds a filename to the .WAD file
-
- **: Can only be used with the "-timedemo" parameter.
-