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- Your mission - infiltrate the UCA enemy base, inflict maximal
- damage, determine the layout, and return to the surface for
- pickup.
- The problem - Unfortunately, the Gateway (the trooper transport in orbit
- above the base) will not descend for pickup unless someone disables
- the base's pulse cannon, which is very capable of blowing the
- Gateway out of the sky.
- The solution - Having finally infiltrated the major section of UCA base, YOU
- must locate the power generator rooms and cut off power to the pulse
- cannon. To insure that the pulse cannon remains crippled, you must
- also disable the main computer brain of the base. Only then will
- the Gateway come and rescue you from the hordes of enemies who
- inhabit the base.
-
- Are you up to the task? Start up Doom, and let's play
- SAPIDUS and find out!
-
- Welcome to SAPIDUS.WAD, the 4th installment in the UCA storyline.
- This wad runs under e2m4 and supports single, coop, and deathmatch modes.
- It also supports limited difficulty settings (basically intermediate or
- ultra-violent). It was created using DEU5.1, BSP1.0, and a new program
- called REJECT1.0. For the reject, I used a reject value of 512, so if
- you need to change it, you have a reference value. It shouldn't be
- necessary, though - SAPIDUS runs quite smoothly on my 486sx-25 at a high
- detail, normal-sized screen. Kudos to the author of REJECT1.0!
- SAPIDUS was designed with the assumption that the player is
- following the UCA storyline and will consequently play SAPIDUS as the
- level right after DIOPATRA (UCA and TALPOIDA are the first two installments).
- While SAPIDUS is playable as a stand-alone, but you might find it to be
- a major handful that way (after all, this is the main section of the
- enemy base, so you will encounter a lot of monsters). Anyways, I can
- complete this wad in about 43 minutes at UV level either as a stand-alone or
- within the storyline (keep in mind that while ammo is ample, it is probably
- not enough to kill all the monsters if my wad is played as a stand-alone -
- you will just have to run from some cacodemons....). Played within the
- storyline, it is very possible to get 100% across the scoreboard.
-
- Some hints on gameplay - the map contains 4 "power generator rooms"
- at each corner of the map. Each of these rooms contains a power core, and
- if you get too close to one, the safety doors will go up (protection against a
- possible a power surge due to your proximity). If they do, DON'T run out of the
- room! You must hit the switch found in each room before leaving. If you
- don't, you won't get a second chance (the enemy has been alerted to your
- presence and has changed access codes to that particular room).
- Also, each of these rooms contains a pit - you fall in, you die.
- Period. You got disintegrated by the high voltage.
- Good luck!
-
- SAPIDUS can be found at....
-
- infant2.sphs.indiana.edu (check /pub/doom/incoming or
- /pub/doom/wads/newwads or newwads2)
- me! (just email me if you don't have ftp access)
-
- If you are intrigued by the UCA series of wads, check out UCA,
- TALPOIDA, and DIOPATRA, the 3 earlier installments. They should also be
- found at infant2, either in the incoming or newwads subdirectory.
- Enjoy SAPIDUS! If you find any bugs, please email me and I will
- fix it - there are no bugs that I am aware of. Also, I am always happy to
- hear comments or suggestions.
- Happy hunting!
-
- Eddie Nguyen
- anguilla@raphael.acpub.duke.edu
-
-
-