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- ================================================================
- Title : Tree3.WAD
- Author : Greg Lewis
- Email Address : gregory.lewis@umich.edu
- Misc. Author Info : An avid Doomer since 12/10/93 (The Day),
- now working with a 386/40, unfortunately.
- Likely my last WAD, at least for the time
- being. Nothing like going out with a
- bang!
-
- Description : Night falls as you prepare to enter another
- base on Phobos. This base was built right
- into the hills, and uses a lot of natural
- caverns in it's design. Three levels of
- great fun and interesting designs. These
- levels are best for non-deathmatch play,
- although deathmatch starts are there. They
- should also have very little slowdown,
- since I designed them with a 386/40.
- Level 1: This level is pretty difficult, with little
- ammo or health, and monsters from all sorts
- of triggered doors. Also, heavy on the
- triggers and switches. (My specialty! :')
- Cool places include an expansive cavern and
- a couple "pseudo-mazes".
- Level 2: This level is an exhibition of really cool
- designs, including a number of places with
- manual light-sourcing, and every other
- neat thing I could think of. Visually
- entertaining, fun to play.
- Level 3: Well, this one is just cool. Hard, fun,
- some caverns, a bunch outdoors. If you
- can't find all the secrets... have you
- gone through every teleporter? A nice
- stressful conclusion to the trilogy.
-
- If you get stuck on a level, or are trying
- to find some of the secrets, watch the
- demos. They cover most of the good stuff,
- and show the way through the level.
-
- Additional Credits to : The developers of Doom, DEU, and BSP.
- Lithium (Chris Hopkins) for the sounds.
- Andy Chen and Claude Martins, authors
- of INVADE1.WAD, for permission to use
- their cool status bar.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1, E1M2, E1M3
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New demos : Yes
- New Sounds : Yes (thanks Chris!)
- New Graphics : Yes
-
- * Construction *
-
- Base : New levels from scratch
- Build Time : Probably over 250 hours!!
- Editor(s) used : DEU 5.1, DEU 5.21, BSP 1.1x, BSP1.1w
- Known Bugs : A problem with an ornery door in level
- 1 (won't close right). That icky stand-
- ing-on-a-linedef effect, seen in level 1
- (wait for Doom 1.4!). A place with a
- teeny bit of HOM, due to 128+ linedefs,
- in level 3 (I even took some good stuff
- out, but it's still there!). And things
- would've been a little bigger, except BSP
- kept crashing...
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact, and you distribute it free of any charge. Contact the author
- for more distribution information.
-
- * Where to get this WAD *
-
- FTP sites: infant2.sphs.indiana.edu, in
- /pub/doom/incoming
- or wherever it's moved to.
-
- BBS numbers: Wolverine BBS, in Freeland, MI
- (517) 695-9952
-