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GAMESPED.H
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1993-06-30
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2KB
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100 lines
/*
GameSpeed SFX
GAMESPED.H - header file
Author - Matt Voight
Copyright (c) 1993
Version 1.1
*/
#define TRUE 1
#define FALSE 0
#define GET 0 /* used with win_system() function */
#define PUT 1
#define SOLID 0 /* line style settings */
#define LONG_DOTTED 1
#define LONG_DASHED 2
#define SHORT_DASHED 3
#define SHORT_DOTTED 4
#define RODS 5
#define T_BOTTOM 0 /* page transfer types */
#define T_TOP 1
#define T_LEFT 3
#define T_RIGHT 2
#define T_TOP_BOTTOM 4
#define T_RIGHT_LEFT 5
#define J_NO_BUTTON 240 /* Joystick button status */
#define J_TOP_BUTTON 224
#define J_BOTTOM_BUTTON 208
#define J_BOTH_BUTTONS 192
#define M_NO_BUTTON 0 /* Mouse button status */
#define M_LEFT_BUTTON 1
#define M_RIGHT_BUTTON 2
#define M_BOTH_BUTTONS 3
#define UP 72 /* arrow key ASCII designations */
#define DOWN 80
#define RIGHT 77
#define LEFT 75
#define PGUP 73
#define PGDN 81
#define HOME 71
#define END 79
#define F1 59 /* function key ASCII designations */
#define F2 60
#define F3 61
#define F4 62
#define F5 63
#define F6 64
#define F7 65
#define F8 66
#define F9 67
#define F10 68
#define ctrlF1 94 /* self-explanatory!!! */
#define ctrlF2 95
#define ctrlF3 96
#define ctrlF4 97
#define ctrlF5 98
#define ctrlF6 99
#define ctrlF7 100
#define ctrlF8 101
#define ctrlF9 102
#define ctrlF10 103
#define altF1 104
#define altF2 105
#define altF3 106
#define altF4 107
#define altF5 108
#define altF6 109
#define altF7 110
#define altF8 111
#define altF9 112
#define altF10 113
#define shftF1 84
#define shftF2 85
#define shftF3 86
#define shftF4 87
#define shftF5 88
#define shftF6 89
#define shftF7 90
#define shftF8 91
#define shftF9 92
#define shftF10 93
#define ESC 27
#define SPACE 32
#define ENTER 13