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Instant Doom Levels
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Instant.Doom.Levels.-.Level.Master.II.iso
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DOOM17.DAT
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Text File
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1995-03-15
|
7KB
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290 lines
# Linetypes for doom engines 1.666 and above.
GAMEDATA
[Lines: Normal]
Normal Line (0); 0
[Lines: Door Open-Close]
DR Door OpenWaitClose (1); 1
SR Door OpenWaitClose (63); 63
S1 Door OpenWaitClose (29); 29
WR Door OpenWaitClose (90); 90
W1 Door OpenWaitClose (4); 4
DR Door OpenWaitClose Blue (26); 26
DR Door OpenWaitClose Red (28); 28
DR Door OpenWaitClose Yellow (27); 27
DR Door OpenWaitClose Blazing (117); 117
SR Door OpenWaitClose Blazing (114); 114
S1 Door OpenWaitClose Blazing (111); 111
WR Door OpenWaitClose Blazing (105); 105
W1 Door OpenWaitClose Blazing (108); 108
[Lines: Door Open-Stay]
DR Door OpenStay (31); 31
SR Door OpenStay (61); 61
S1 Door OpenStay (103); 103
WR Door OpenStay (86); 86
W1 Door OpenStay (2); 2
GR Door OpenStay (46); 46
DR Door OpenStay Blue (32); 32
DR Door OpenStay Red (33); 33
DR Door OpenStay Yellow (34); 34
DR Door OpenStay Blazing (118); 118
SR Door OpenStay Blazing (115); 115
S1 Door OpenStay Blazing (112); 112
WR Door OpenStay Blazing (106); 106
W1 Door OpenStay Blazing (109); 109
S1 Door OpenStay Blazing Blue (133); 133
S1 Door OpenStay Blazing Red (135); 135
S1 Door OpenStay Blazing Yellow (136); 136
[Lines: Door Close]
SR Door Close (42); 42
S1 Door Close (50); 50
WR Door Close (75); 75
W1 Door Close (3); 3
SR Door Close Blazing (116); 116
S1 Door Close Blazing (113); 113
WR Door Close Blazing (107); 107
W1 Door Close Blazing (110); 110
WR Door Close for 30 Seconds (76); 76
W1 Door Close For 30 Seconds (16); 16
[Lines: Platforms]
SR Plat DownWaitUpStay (62); 62
S1 Plat DownWaitUpStay (21); 21
WR Plat DownWaitUpStay (88); 88
W1 Plat DownWaitUpStay (10); 10
SR Plat DownWaitUpStay Blazing (123); 123
S1 Plat DownWaitUpStay Blazing (122; 122
WR Plat DownWaitUpStay Blazing (120); 120
W1 Plat DownWaitUpStay Blazing (121); 121
WR Plat Start UpWaitDownWait (87); 87
W1 Plat Start UpWaitDownWait (53); 53
WR Plat Stop UpWaitDownWait (89); 89
W1 Plat Stop UpWaitDownWait (54); 54
[Lines: Lighting]
SR Lights to 255 (138); 138
SR Lights to 0 (139); 139
WR Lights To Dimmest Near (78); 78
W1 Lights To Dimmest Near (104); 104
WR Lights to 255 (81); 81
W1 Lights to 255 (13); 13
WR Lights to Brightest Near (80); 80
W1 Lights to Brightest Near (12); 12
WR Lights to 0 (79); 79
W1 Lights to 0 (35); 35
W1 Lights Start Strobing (17); 17
[Lines: Teleports and Stairs]
WR Teleport (97); 97
W1 Teleport (39); 39
WR Teleport Monster Only (125); 126
W1 Teleport Monster Only (125); 125
S1 Stairs Build 8 High (7); 7
W1 Stairs Build 8 High (8); 8
S1 Stairs Build 16 Turbo (127); 127
W1 Stairs Build 16 Turbo (100); 100
[Lines: Crushers, etc]
W1 Ceiling Shutter Start (141); 141
W1 Ceiling Crush Start SlowDmg (6); 6
WR Ceiling Crush Start SlowDmg (73); 73
W1 Ceiling Crush Start FastDmg (25); 25
WR Ceiling Crush Start FastDmg (77); 77
S1 Ceiling Crush Start FastDmg (49); 49
W1 Ceiling Crush Stop (57); 57
WR Ceiling Crush Stop (74); 74
W1 Ceiling Crush&Stay (44); 44
WR Ceiling Crush&Stay (72); 72
S1 Ceiling Lower To Floor (41); 41
SR Ceiling Lower To Floor (43); 43
SR Floor Raise Crush (65); 65
S1 Floor Raise Crush (55); 55
W1 Floor Raise Crush (56); 56
WR Floor Raise Crush (94); 94
[Lines: Exits & Scroll Effect]
S1 Exit Level (11); 11
W1 Exit Level (52); 52
W1 Exit To 31 (Secret Level 1) (124); 124
S1 Exit To 32 (Secret Level 2) (51); 51
S1 Exit To 9 (Secret Level) (51); 51
Effect Scrolling First Side (48); 48
[Lines: Floor Lowers]
S1 Floor Change Donut (9); 9
WR Floor Lower To Near (83); 83
W1 Floor Lower To Near (19); 19
SR Floor Lower To Near (45); 45
S1 Floor Lower To Near (102); 102
SR Floor Lower To Lowest (60); 60
S1 Floor Lower To Lowest (23); 23
WR Floor Lower To Lowest (82); 82
W1 Floor Lower To Lowest (38); 38
WR Floor Lower Turbo (98); 98
W1 Floor Lower Turbo (36); 36
SR Floor Lower Turbo (70); 70
S1 Floor Lower Turbo (71); 71
WR Floor Lower & Change (84); 84
W1 Floor Lower & Change (37); 37
WR Floor Lower Ceiling Raise (85); 85
W1 Floor Lower Ceiling Raise (40); 40
[Lines: Floor Raises]
SR Floor Raise (64); 64
S1 Floor Raise (101); 101
WR Floor Raise (91); 91
W1 Floor Raise (5); 5
SR Floor Raise Turbo (132); 132
S1 Floor Raise Turbo (131); 131
WR Floor Raise Turbo (129); 129
W1 Floor Raise Turbo (130); 130
SR Floor Raise To Nearest (69); 69
S1 Floor Raise To Nearest (18); 18
WR Floor Raise To Nearest (128); 128
W1 Floor Raise To Nearest (119); 119
SR Floor Raise 24 (66); 66
S1 Floor Raise 24 (15); 15
WR Floor Raise 24 (92); 92
W1 Floor Raise 24 (58); 58
SR Floor Raise 32 (67); 67
S1 Floor Raise 32 (14); 14
WR Floor Raise 24 & Change (93); 93
W1 Floor Raise 24 & Change (59); 59
SR Floor Raise Near & Change (68); 68
S1 Floor Raise Near & Change (20); 20
WR Floor Raise Near & Change (95); 95
W1 Floor Raise Near & Change (22); 22
WR Floor Raise To Short Tex (96); 96
W1 Floor Raise To Short Tex (30); 30
S1 Floor Raise 512 (140); 140
G1 Floor Raise (24); 24
G1 Floor Raise Near & Change (47); 47
[Sectors]
Normal; 0
Light blinks randomly; 1
Light blinks on every 0.5 seconds; 2
Light blinks on every 1.0 seconds; 3
Light pulses smoothly; 8
Light blinks on every 1.0 seconds (Synch); 12
Light blinks on every 0.5 seconds (Synch); 13
Light flickers like fire; 17
Secret credit given; 9
-10% / 20% health; 16
-05% / 10% health; 5
-02% / 05% health; 7
-10% / 20% health & light blinks every 0.5 seconds; 4
-10% / 20% health until 10% left, then ends level; 11
30 seconds after level start, closes like a door; 10
5 minutes after level start, opens and closes; 14
[Angles]
North; 90
South; 270
East; 0
West; 180
Northeast; 45
Northwest; 135
Southeast; 315
Southwest; 225
[TInfo]
# Thing information: Type; Radius; Height; DrawAngleData (0/1)
# Nonspecified things have radius of 16 and height of 16, and don't draw
# angles.
# players, dm, teleport.. etc
1; 20; 56; 1
2; 20; 56; 1
3; 20; 56; 1
4; 20; 56; 1
14; 20; 56; 1
11; 20; 56; 1
# monsters
3004; 20; 56; 1
84; 20; 56; 1
9; 20; 56; 1
65; 20; 56; 1
3001; 20; 56; 1
3002; 30; 56; 1
58; 30; 56; 1
3006; 16; 56; 1
3005; 31; 56; 1
69; 24; 64; 1
3003; 24; 64; 1
68; 64; 64; 1
71; 31; 56; 1
66; 20; 56; 1
67; 48; 64; 1
64; 20; 56; 1
7; 128; 100; 1
16; 40; 110; 1
#other items
72; 16; 72; 0
2035; 10; 42; 0
54; 32; 16; 0
#radius of 19 means don't check for thing collisions
#(yah yah, bad i know :)
5; 19; 16; 0
6; 19; 16; 0
13; 19; 16; 0
40; 19; 16; 0
39; 19; 16; 0
38; 19; 16; 0
2012; 19; 16; 0
2011; 19; 16; 0
2018; 19; 16; 0
2019; 19; 16; 0
2025; 19; 16; 0
2015; 19; 16; 0
2014; 19; 16; 0
2013; 19; 16; 0
2026; 19; 16; 0
2024; 19; 16; 0
2023; 19; 16; 0
2022; 19; 16; 0
2045; 19; 16; 0
83; 19; 16; 0
2001; 19; 16; 0
2005; 19; 16; 0
2002; 19; 16; 0
82; 19; 16; 0
2003; 19; 16; 0
2004; 19; 16; 0
2006; 19; 16; 0
2007; 19; 16; 0
2008; 19; 16; 0
2048; 19; 16; 0
2049; 19; 16; 0
2010; 19; 16; 0
2046; 19; 16; 0
2047; 19; 16; 0
17; 19; 16; 0
8; 19; 16; 0
[Lines_NoTag]
# A list of all the line types that don't require tags.
1
99
26
28
27
117
31
32
33
34
118
48
124
11
52
51