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Instant Doom Levels
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RMBDEMO.TXT
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1995-01-25
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1KB
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34 lines
DOOM Demonstration WADs for RMB special effects:
RMBDEMO1-4.WAD all replace level E2M1.
All levels are optimised for HMP - other levels of difficulty are
implemented though: play-testing and feed-back requested.
DOOM 1.666 is recommended but not obligatory. HOM's occur with RMBDEMO2
with versions prior to 1.4 because of edge overload. Sorry.
Here is a short description of each level (or at least, of the special
effects introduced by RMB, without giving too much away!)
RMBDEOM1: Feeding time...
Demonstrates RMB's ability to make some sectors safe from attack for
scary effects. I'm not telling you which sectors, though...
RMBDEMO2: Ambush
Demonstrates the ambush capabilities of the BLIND and INC options.
Also demonstrates how GROUP can be used to really speed up processing.
RMBDEMO3: Befriend the Shadows
Shows more subtle use of RMB to make a difficult level more feasible,
providing the player applies a bit of logic to the situation. The
clue's in the title. Also speeds up RMB a bit by excluding some sectors
from consideration.
RMBDEMO4: Be quiet
Also demonstrates the ambush capabilities of BLIND and INC, and
demonstrates how you can give the player some problems:
can you sneak past the cyber demons without waking them?