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MegaDoom Add-On 3
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dm2cnv
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dm2conv.pas
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Pascal/Delphi Source File
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1995-03-04
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51KB
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1,798 lines
{$A+,B-,D+,E+,F-,G+,I-,L+,N-,O-,P-,Q-,R-,S-,T-,V-,X+}
{$M 16384,0,655360}
{ DM2CONV v1.7ß950304 by Vincenzo Alcamo }
{ This program is Public Domain }
type
shortname = array[1..3] of char;
dname = array[1..8] of char;
p_string = ^string;
obj = record
id : integer;
sname : shortname;
name : p_string
end;
errors = (ERR_OPENS,ERR_READS,ERR_OPEND,ERR_WRITED,ERR_PWAD,
ERR_TOOENTRY,ERR_TOOMAPS,ERR_NOMAPS,ERR_NOEQ,ERR_BADEND,
ERR_BADNUM,ERR_NOMEM,ERR_OPEN,ERR_READ);
header= record
Sig : Longint;
Num : Longint;
Start : Longint;
end;
entry = record
Start : Longint;
RSize : Longint;
Name : dname;
end;
thing = record
xpos : integer;
ypos : integer;
angle: integer;
code : integer;
flags: integer;
end;
sidedef = record
x,y : integer;
a,b,c: dname;
sect : integer;
end;
sector = record
y1,y2: integer;
a,b : dname;
l,f,t: integer;
end;
repname = record
before : dname;
after : dname;
end;
repname_array = array[1..1024] of repname;
p_repname_array = ^repname_array;
const
show_list : boolean = false;
show_example: boolean = false;
show_help : boolean = false;
show_note : boolean = false;
nocheck : boolean = false;
debug : boolean = false;
ignore : boolean = false;
do_texture: boolean = false; {remap wall textures}
do_floor : boolean = false; {remap floor textures}
remapping : boolean = false; {remap levels}
heretic : boolean = false; {heretic mode}
savedir : boolean = false; {save directory entries}
no_conv : boolean = false; {no conversion}
remap_lev : integer = 1;
remap_mus : integer = 0;
replaces : integer = 0;
BUFFSIZE = 65528;
MAXENTRY = BUFFSIZE div sizeof(entry);
MAXTHING = BUFFSIZE div sizeof(thing);
MAXSIDES = BUFFSIZE div sizeof(sidedef);
MAXSECS = BUFFSIZE div sizeof(sector);
IWAD_SIG = Ord('I')+(Ord('W')+(Ord('A')+Ord('D') shl 8) shl 8) shl 8;
PWAD_SIG = Ord('P')+(Ord('W')+(Ord('A')+Ord('D') shl 8) shl 8) shl 8;
N_THINGS = 'THINGS'#0#0;
N_SECTORS= 'SECTORS'#0;
N_SIDEDEFS='SIDEDEFS';
NULL_NAME= #0#0#0#0#0#0#0#0;
REP_PERCENT=16384;
MAXREP=4096;
mnames : array[1..32] of dname = (
'D_RUNNIN',
'D_STALKS',
'D_COUNTD',
'D_BETWEE',
'D_DOOM'#0#0,
'D_THE_DA',
'D_SHAWN'#0,
'D_DDTBLU',
'D_IN_CIT',
'D_DEAD'#0#0,
'D_STLKS2',
'D_THEDA2',
'D_DOOM2'#0,
'D_DDTBL2',
'D_RUNNI2',
'D_DEAD2'#0,
'D_STLKS3',
'D_ROMERO',
'D_SHAWN2',
'D_MESSAG',
'D_COUNT2',
'D_DDTBL3',
'D_AMPIE'#0,
'D_THEDA3',
'D_ADRIAN',
'D_MESSG2',
'D_ROMER2',
'D_TENSE'#0,
'D_SHAWN3',
'D_OPENIN',
'D_EVIL'#0#0,
'D_ULTIMA');
type
a_buffer = array[1..BUFFSIZE] of byte;
a_dirlist= array[1..MAXENTRY] of entry;
a_things = array[1..MAXTHING] of thing;
a_sidedefs=array[1..MAXSIDES] of sidedef;
a_sectors= array[1..MAXSECS] of sector;
a_replace= array[1..MAXREP] of word;
var
objects : array[1..100] of obj;
replace : a_replace;
replace2 : a_replace;
numobjects : integer;
source : string;
dest : string;
datafile : string;
buffer : ^a_buffer;
dirlist : ^a_dirlist;
things : ^a_things;
sidedefs : ^a_sidedefs;
sectors : ^a_sectors;
numentry : integer;
maxside : integer;
reptexture : p_repname_array;
nreptexture: integer;
repfloor : p_repname_array;
nrepfloor : integer;
repdirs : p_repname_array;
nrepdirs : integer;
repside : word;
repfloo : word;
repthing : word;
replev : word;
procedure adjust_name(var name:dname); assembler;
asm
cld
les di, name
mov cx, 8
mov al, 32
repne scasb
jnz @@FINE
xor ax, ax
dec di
inc cx
rep stosb
@@FINE:
end;
procedure CopyTable(table:p_repname_array;source:p_repname_array;var num:integer);
var i,j,k:integer;
name:dname;
begin
i:=1;
j:=num;
while source^[i].before[1]<>#0 do begin
name:=source^[i].before;
adjust_name(name);
k:=1;
while (k<=j) and (table^[k].before<>name) do inc(k);
if (k>j) and (num<1024) then begin
inc(num);
table^[num].before:=name;
table^[num].after:=source^[num].after;
adjust_name(table^[num].after);
end;
inc(i);
end;
end;
function remap_name(table:p_repname_array;var name:dname;num:integer):integer; assembler;
asm
cld
les di, name
mov cx, 8
@@LOOP:
mov al, es:[di]
cmp al, 0
je @@FILLZERO
cmp al, 'a'
jb @@STORE
cmp al, 'z'
ja @@STORE
sub al, 32
@@STORE:
stosb
loop @@LOOP
@@FILLZERO:
rep stosb
@@OK:
push ds
lds si, name
les di, table
mov cx, num
cld
lodsw
mov bx, [si]
mov dx, [si+2]
mov si, [si+4]
@@CICLO:
scasw
jnz @@NEXT
cmp bx, es:[di]
jnz @@NEXT
cmp dx, es:[di+2]
jnz @@NEXT
cmp si, es:[di+4]
jnz @@NEXT
mov ax, es
mov ds, ax
mov si, di
add si, 6
les di, name
mov cx, 8
rep movsb
mov ax, 1
jmp @@FINE
@@NEXT:
add di, 14
loop @@CICLO
xor ax, ax
@@FINE:
pop ds
end;
procedure texture_table; assembler;
asm
{TABLE OF TEXTURE REPLACEMENTS FOR DOOM}
DB 'AASTINKYDOORSTOP'
DB 'ASHWALL ASHWALL2'
DB 'BLODGR1 PIPE6 '
DB 'BLODGR2 PIPE6 '
DB 'BLODGR3 PIPE6 '
DB 'BLODGR4 PIPE6 '
DB 'BRNBIGC MIDGRATE'
DB 'BRNBIGL MIDGRATE'
DB 'BRNBIGR MIDGRATE'
DB 'BRNPOIS2BROWN96 '
DB 'BROVINE BROWN1 '
DB 'BROWNWELBROWNHUG'
DB 'CEMPOIS CEMENT1 '
DB 'COMP2 COMPTALL'
DB 'COMPOHSOCOMPWERD'
DB 'COMPTILECOMPWERD'
DB 'COMPUTE1COMPSTA1'
DB 'COMPUTE2COMPTALL'
DB 'COMPUTE3COMPTALL'
DB 'DOORHI TEKBRON2'
DB 'GRAYDANGGRAY5 '
DB 'ICKDOOR1DOOR1 '
DB 'ICKWALL6ICKWALL5'
DB 'LITE2 BROWN1 '
DB 'LITE4 LITE5 '
DB 'LITE96 BROWN96 '
DB 'LITEBLU2LITEBLU1'
DB 'LITEBLU3LITEBLU1'
DB 'LITEMET METAL1 '
DB 'LITERED DOORRED '
DB 'LITESTONSTONE2 '
DB 'MIDVINE1MIDGRATE'
DB 'MIDVINE2MIDGRATE'
DB 'NUKESLADSLADWALL'
DB 'PLANET1 COMPSTA2'
DB 'REDWALL1REDWALL '
DB 'SKINBORDSKINMET1'
DB 'SKINTEK1SKINMET2'
DB 'SKINTEK2SKINMET2'
DB 'SKULWAL3SKSPINE1'
DB 'SKULWALLSKSPINE1'
DB 'SLADRIP1SLADSKUL'
DB 'SLADRIP2SLADSKUL'
DB 'SLADRIP3SLADSKUL'
DB 'SP_DUDE3SP_DUDE4'
DB 'SP_DUDE6SP_DUDE4'
DB 'SP_ROCK2SP_ROCK1'
DB 'STARTAN1STARTAN2'
DB 'STONGARGSTONE3 '
DB 'STONPOISSTONE '
DB 'TEKWALL2TEKWALL1'
DB 'TEKWALL3TEKWALL1'
DB 'TEKWALL5TEKWALL1'
DB 'WOODSKULWOODGARG'
DB 0
end;
procedure htexture_table; assembler;
asm
{TABLE OF TEXTURE REPLACEMENTS FOR HERETIC}
DB 'AASTINKYREDWALL '
DB 'ASHWALL SQPEB1 '
DB 'BIGDOOR1DOORSTON'
DB 'BIGDOOR2GRSKULL2'
DB 'BIGDOOR3GRSKULL3'
DB 'BIGDOOR4SKULLSB2'
DB 'BIGDOOR5DOORWOOD'
DB 'BIGDOOR6DOORWOOD'
DB 'BIGDOOR7SKULLSB2'
DB 'BLODGR1 SPINE2 '
DB 'BLODGR2 SPINE2 '
DB 'BLODGR3 SPINE2 '
DB 'BLODGR4 SPINE2 '
DB 'BLODRIP1SPINE2 '
DB 'BLODRIP2SPINE2 '
DB 'BLODRIP3SPINE2 '
DB 'BLODRIP4SPINE2 '
DB 'BRNBIGC WDGAT64 '
DB 'BRNBIGL WDGAT64 '
DB 'BRNBIGR WDGAT64 '
DB 'BRNPOIS SNDBLCKS'
DB 'BRNPOIS2SNDCHNKS'
DB 'BRNSMAL1WDGAT64 '
DB 'BRNSMAL2WDGAT64 '
DB 'BRNSMALCWDGAT64 '
DB 'BRNSMALLWDGAT64 '
DB 'BRNSMALRWDGAT64 '
DB 'BROVINE SNDCHNKS'
DB 'BROVINE2SNDBLCKS'
DB 'BROWN1 SNDCHNKS'
DB 'BROWN144SNDPLAIN'
DB 'BROWN96 SPINE1 '
DB 'BROWNGRNSNDBLCKS'
DB 'BROWNHUGSNDPLAIN'
DB 'BROWNPIPSPINE2 '
DB 'BROWNWELSNDPLAIN'
DB 'CEMENT1 GRSKULL1'
DB 'CEMENT2 GRSKULL1'
DB 'CEMENT3 GRSKULL1'
DB 'CEMENT4 GRSKULL1'
DB 'CEMENT5 GRSKULL1'
DB 'CEMENT6 GRSKULL1'
DB 'CEMPOIS GRSKULL1'
DB 'COMP2 TRISTON1'
DB 'COMPBLUESKULLSB1'
DB 'COMPOHSOSANDSQ2 '
DB 'COMPSPANSKULLSB1'
DB 'COMPSTA1SKULLSB1'
DB 'COMPSTA2SKULLSB1'
DB 'COMPTALLTRISTON1'
DB 'COMPTILETRISTON1'
DB 'COMPUTE1TRISTON1'
DB 'COMPUTE2TRISTON1'
DB 'COMPUTE3TRISTON1'
DB 'COMPWERDTRISTON1'
DB 'CRATE1 WOODWL '
DB 'CRATE2 WOODWL '
DB 'CRATELITWOODWL '
DB 'CRATINY WOODWL '
DB 'CRATWIDEWOODWL '
DB 'DOOR1 DOOREXIT'
DB 'DOOR3 DOOREXIT'
DB 'DOORBLU DRIPWALL'
DB 'DOORBLU2DRIPWALL'
DB 'DOORHI DOORWOOD'
DB 'DOORRED DRIPWALL'
DB 'DOORRED2DRIPWALL'
DB 'DOORSTOPMETL2 '
DB 'DOORTRAKMETL2 '
DB 'DOORYEL DRIPWALL'
DB 'DOORYEL2DRIPWALL'
DB 'EXITDOORDOOREXIT'
DB 'EXITSIGNSNDCHNKS'
DB 'EXITSTONGRSTNPB '
DB 'FIREBLU1RCKSNMUD'
DB 'FIREBLU2RCKSNMUD'
DB 'FIRELAV2REDWALL '
DB 'FIRELAV3REDWALL '
DB 'FIRELAVAREDWALL '
DB 'FIREMAG1REDWALL '
DB 'FIREMAG2REDWALL '
DB 'FIREMAG3REDWALL '
DB 'FIREWALAREDWALL '
DB 'FIREWALBREDWALL '
DB 'FIREWALLREDWALL '
DB 'GRAY1 SQPEB1 '
DB 'GRAY2 SQPEB1 '
DB 'GRAY4 SQPEB1 '
DB 'GRAY5 SQPEB1 '
DB 'GRAY7 SQPEB1 '
DB 'GRAYBIG SQPEB1 '
DB 'GRAYDANGSQPEB1 '
DB 'GRAYPOISSQPEB1 '
DB 'GRAYTALLSQPEB1 '
DB 'GRAYVINESQPEB1 '
DB 'GSTFONT1MOSSRCK1'
DB 'GSTFONT2MOSSRCK1'
DB 'GSTFONT3MOSSRCK1'
DB 'GSTGARG MOSSRCK1'
DB 'GSTLION MOSSRCK1'
DB 'GSTONE1 MOSSRCK1'
DB 'GSTONE2 MOSSRCK1'
DB 'GSTSATYRMOSSRCK1'
DB 'GSTVINE1MOSSRCK1'
DB 'GSTVINE2MOSSRCK1'
DB 'ICKDOOR1DOORSTON'
DB 'ICKWALL1CSTLRCK '
DB 'ICKWALL2CSTLRCK '
DB 'ICKWALL3CSTLRCK '
DB 'ICKWALL4CSTLRCK '
DB 'ICKWALL5CSTLRCK '
DB 'ICKWALL6CSTLRCK '
DB 'ICKWALL7CSTLRCK '
DB 'LITE2 SNDCHNKS'
DB 'LITE3 DRIPWALL'
DB 'LITE4 DRIPWALL'
DB 'LITE5 DRIPWALL'
DB 'LITE96 SPINE1 '
DB 'LITEBLU1DRIPWALL'
DB 'LITEBLU2DRIPWALL'
DB 'LITEBLU3DRIPWALL'
DB 'LITEBLU4DRIPWALL'
DB 'LITEMET SKULLSB1'
DB 'LITERED REDWALL '
DB 'LITESTONSQPEB1 '
DB 'MARBFAC2MOSSRCK1'
DB 'MARBFAC3MOSSRCK1'
DB 'MARBFACEMOSSRCK1'
DB 'MARBLE1 MOSSRCK1'
DB 'MARBLE2 MOSSRCK1'
DB 'MARBLE3 MOSSRCK1'
DB 'MARBLOD1MOSSRCK1'
DB 'METAL RCKSNMUD'
DB 'METAL1 SKULLSB1'
DB 'MIDBRN1 WDGAT64 '
DB 'MIDGRATEWDGAT64 '
DB 'MIDVINE1WDGAT64 '
DB 'MIDVINE2WDGAT64 '
DB 'NUKE24 SNDPLAIN'
DB 'NUKEDGE1SNDPLAIN'
DB 'NUKEPOISSNDPLAIN'
DB 'NUKESLADSNDPLAIN'
DB 'PIPE1 SPINE2 '
DB 'PIPE2 SPINE2 '
DB 'PIPE4 SPINE2 '
DB 'PIPE6 SPINE2 '
DB 'PLANET1 METL1 '
DB 'PLAT1 GRSKULL1'
DB 'REDWALL REDWALL '
DB 'REDWALL1REDWALL '
DB 'ROCKRED1REDWALL '
DB 'ROCKRED2REDWALL '
DB 'ROCKRED3REDWALL '
DB 'SHAWN1 SQPEB1 '
DB 'SHAWN2 SQPEB1 '
DB 'SHAWN3 SQPEB1 '
DB 'SKIN2 REDWALL '
DB 'SKINBORDREDWALL '
DB 'SKINCUT CTYSTCI1'
DB 'SKINEDGEREDWALL '
DB 'SKINFACEREDWALL '
DB 'SKINLOW CTYSTCI2'
DB 'SKINMET1CTYSTCI4'
DB 'SKINMET2CTYSTCI1'
DB 'SKINSCABCTYSTCI2'
DB 'SKINSYMBCTYSTCI4'
DB 'SKINTEK1CTYSTCI1'
DB 'SKINTEK2CTYSTCI2'
DB 'SKSNAKE1RCKSNMUD'
DB 'SKSNAKE2RCKSNMUD'
DB 'SKSPINE1RCKSNMUD'
DB 'SKSPINE2RCKSNMUD'
DB 'SKULWAL3RCKSNMUD'
DB 'SKULWALLRCKSNMUD'
DB 'SKY1 SKY1 '
DB 'SKY2 SKY1 '
DB 'SKY3 SKY1 '
DB 'SLADPOISGRSTNPB '
DB 'SLADRIP1GRSTNPB '
DB 'SLADRIP2GRSTNPB '
DB 'SLADRIP3GRSTNPB '
DB 'SLADSKULGRSTNPB '
DB 'SLADWALLGRSTNPB '
DB 'SP_DUDE1SAINT1 '
DB 'SP_DUDE2SAINT1 '
DB 'SP_DUDE3SAINT1 '
DB 'SP_DUDE4SAINT1 '
DB 'SP_DUDE5SAINT1 '
DB 'SP_DUDE6SAINT1 '
DB 'SP_FACE1GRSKULL1'
DB 'SP_HOT1 REDWALL '
DB 'SP_ROCK1METL1 '
DB 'SP_ROCK2METL1 '
DB 'STARBR2 CTYSTUC1'
DB 'STARG1 CTYSTUC2'
DB 'STARG2 CTYSTUC3'
DB 'STARG3 CTYSTUC4'
DB 'STARGR1 CTYSTUC5'
DB 'STARGR2 CTYSTUC1'
DB 'STARTAN1CTYSTUC2'
DB 'STARTAN2CTYSTUC3'
DB 'STARTAN3CTYSTUC4'
DB 'STEP1 TMBSTON2'
DB 'STEP2 TMBSTON2'
DB 'STEP3 TMBSTON2'
DB 'STEP4 TMBSTON2'
DB 'STEP5 TMBSTON2'
DB 'STEP6 TMBSTON2'
DB 'STEPLAD1TMBSTON2'
DB 'STEPTOP TMBSTON2'
DB 'STONE TRISTON1'
DB 'STONE2 TRISTON1'
DB 'STONE3 TRISTON1'
DB 'STONGARGTRISTON1'
DB 'STONPOISTRISTON1'
DB 'SUPPORT2DRIPWALL'
DB 'SUPPORT3DRIPWALL'
DB 'SW1BLUE SW1OFF '
DB 'SW1BRCOMSW1OFF '
DB 'SW1BRN1 SW1OFF '
DB 'SW1BRN2 SW1OFF '
DB 'SW1BRNGNSW1OFF '
DB 'SW1BROWNSW1OFF '
DB 'SW1CMT SW1OFF '
DB 'SW1COMM SW1OFF '
DB 'SW1COMP SW1OFF '
DB 'SW1DIRT SW1OFF '
DB 'SW1EXIT SW1OFF '
DB 'SW1GARG SW1OFF '
DB 'SW1GRAY SW1OFF '
DB 'SW1GRAY1SW1OFF '
DB 'SW1GSTONSW1OFF '
DB 'SW1HOT SW1OFF '
DB 'SW1LION SW1OFF '
DB 'SW1METALSW1OFF '
DB 'SW1PIPE SW1OFF '
DB 'SW1SATYRSW1OFF '
DB 'SW1SKIN SW1OFF '
DB 'SW1SLAD SW1OFF '
DB 'SW1STARGSW1OFF '
DB 'SW1STON1SW1OFF '
DB 'SW1STON2SW1OFF '
DB 'SW1STONESW1OFF '
DB 'SW1STRTNSW1OFF '
DB 'SW1VINE SW1OFF '
DB 'SW1WOOD SW1OFF '
DB 'SW2BLUE SW1ON '
DB 'SW2BRCOMSW1ON '
DB 'SW2BRN1 SW1ON '
DB 'SW2BRN2 SW1ON '
DB 'SW2BRNGNSW1ON '
DB 'SW2BROWNSW1ON '
DB 'SW2CMT SW1ON '
DB 'SW2COMM SW1ON '
DB 'SW2COMP SW1ON '
DB 'SW2DIRT SW1ON '
DB 'SW2EXIT SW1ON '
DB 'SW2GARG SW1ON '
DB 'SW2GRAY SW1ON '
DB 'SW2GRAY1SW1ON '
DB 'SW2GSTONSW1ON '
DB 'SW2HOT SW1ON '
DB 'SW2LION SW1ON '
DB 'SW2METALSW1ON '
DB 'SW2PIPE SW1ON '
DB 'SW2SATYRSW1ON '
DB 'SW2SKIN SW1ON '
DB 'SW2SLAD SW1ON '
DB 'SW2STARGSW1ON '
DB 'SW2STON1SW1ON '
DB 'SW2STON2SW1ON '
DB 'SW2STONESW1ON '
DB 'SW2STRTNSW1ON '
DB 'SW2VINE SW1ON '
DB 'SW2WOOD SW1ON '
DB 'TEKWALL1WOODWL '
DB 'TEKWALL2WOODWL '
DB 'TEKWALL3WOODWL '
DB 'TEKWALL4WOODWL '
DB 'TEKWALL5WOODWL '
DB 'WOOD1 WOODWL '
DB 'WOOD3 WOODWL '
DB 'WOOD4 WOODWL '
DB 'WOOD5 WOODWL '
DB 'WOODGARGWOODWL '
DB 'WOODSKULWOODWL '
DB 0
end;
procedure hfloor_table; assembler;
asm
DB 'BLOOD1 FLTLAVA1'
DB 'BLOOD2 FLTLAVA1'
DB 'BLOOD3 FLTLAVA1'
DB 'CEIL1_1 FLOOR10 '
DB 'CEIL1_2 FLOOR11 '
DB 'CEIL1_3 FLOOR11 '
DB 'CEIL3_1 FLOOR17 '
DB 'CEIL3_2 FLOOR17 '
DB 'CEIL3_3 FLOOR17 '
DB 'CEIL3_4 FLOOR17 '
DB 'CEIL3_5 FLOOR00 '
DB 'CEIL3_6 FLOOR00 '
DB 'CEIL4_1 FLOOR16 '
DB 'CEIL4_2 FLOOR16 '
DB 'CEIL4_3 FLOOR16 '
DB 'CEIL5_1 FLOOR04 '
DB 'CEIL5_2 FLOOR04 '
DB 'COMP01 FLOOR04 '
DB 'CONS1_1 FLOOR08 '
DB 'CONS1_5 FLOOR08 '
DB 'CONS1_7 FLOOR08 '
DB 'CRATOP1 FLOOR30 '
DB 'CRATOP2 FLOOR30 '
DB 'DEM1_1 FLOOR19 '
DB 'DEM1_2 FLOOR19 '
DB 'DEM1_3 FLOOR19 '
DB 'DEM1_4 FLOOR19 '
DB 'DEM1_5 FLOOR19 '
DB 'DEM1_6 FLOOR19 '
DB 'FLAT1 FLOOR00 '
DB 'FLAT10 FLOOR01 '
DB 'FLAT14 FLOOR16 '
DB 'FLAT17 FLOOR03 '
DB 'FLAT18 FLOOR03 '
DB 'FLAT19 FLOOR03 '
DB 'FLAT1_1 FLOOR03 '
DB 'FLAT1_2 FLOOR03 '
DB 'FLAT1_3 FLOOR08 '
DB 'FLAT2 FLOOR11 '
DB 'FLAT20 FLOOR04 '
DB 'FLAT22 FLOOR05 '
DB 'FLAT23 FLOOR04 '
DB 'FLAT3 FLOOR04 '
DB 'FLAT4 FLOOR08 '
DB 'FLAT5 FLOOR06 '
DB 'FLAT5_1 FLOOR10 '
DB 'FLAT5_2 FLOOR25 '
DB 'FLAT5_3 FLOOR09 '
DB 'FLAT5_4 FLOOR04 '
DB 'FLAT5_5 FLOOR27 '
DB 'FLAT5_6 FLOOR06 '
DB 'FLAT5_7 FLOOR03 '
DB 'FLAT5_8 FLOOR03 '
DB 'FLAT8 FLOOR25 '
DB 'FLAT9 FLOOR04 '
DB 'FLOOR0_1FLOOR17 '
DB 'FLOOR0_2FLOOR27 '
DB 'FLOOR0_3FLOOR18 '
DB 'FLOOR0_5FLOOR04 '
DB 'FLOOR0_6FLOOR04 '
DB 'FLOOR0_7FLOOR04 '
DB 'FLOOR1_1FLOOR16 '
DB 'FLOOR1_6FLOOR09 '
DB 'FLOOR1_7FLOOR09 '
DB 'FLOOR3_3FLOOR18 '
DB 'FLOOR4_1FLOOR25 '
DB 'FLOOR4_5FLOOR25 '
DB 'FLOOR4_6FLOOR25 '
DB 'FLOOR4_8FLOOR00 '
DB 'FLOOR5_1FLOOR01 '
DB 'FLOOR5_2FLOOR17 '
DB 'FLOOR5_3FLOOR17 '
DB 'FLOOR5_4FLOOR10 '
DB 'FLOOR6_1FLOOR09 '
DB 'FLOOR6_2FLOOR03 '
DB 'FLOOR7_1FLOOR27 '
DB 'FLOOR7_2FLOOR19 '
DB 'FWATER1 FLTWAWA1'
DB 'FWATER2 FLTWAWA1'
DB 'FWATER3 FLTWAWA1'
DB 'FWATER4 FLTWAWA1'
DB 'GATE1 FLTTELE1'
DB 'GATE2 FLTTELE1'
DB 'GATE3 FLTTELE1'
DB 'GATE4 FLTTELE1'
DB 'LAVA1 FLTLAVA1'
DB 'LAVA2 FLTLAVA1'
DB 'LAVA3 FLTLAVA1'
DB 'LAVA4 FLTLAVA1'
DB 'MFLR8_1 FLOOR03 '
DB 'MFLR8_2 FLOOR17 '
DB 'MFLR8_3 FLOOR04 '
DB 'MFLR8_4 FLOOR05 '
DB 'NUKAGE1 FLTSLUD1'
DB 'NUKAGE2 FLTSLUD1'
DB 'NUKAGE3 FLTSLUD1'
DB 'SFLR6_1 FLOOR18 '
DB 'SFLR6_4 FLOOR18 '
DB 'SFLR7_1 FLOOR18 '
DB 'SFLR7_4 FLOOR18 '
DB 'STEP1 FLOOR19 '
DB 'STEP2 FLOOR19 '
DB 'TLITE6_1FLOOR06 '
DB 'TLITE6_4FLOOR06 '
DB 'TLITE6_5FLOOR06 '
DB 'TLITE6_6FLOOR06 '
DB 0
end;
procedure CreateTable; assembler;
asm
push ds
mov ax, SEG objects
mov es, ax
lea di, objects
lea si, @@TABLE
mov ax, cs
mov ds, ax
xor cx, cx
cld
@@CICLO:
lodsb
cmp al, 0
je @@STOP
xor dx, dx
@@SPACE:
cmp al, 32
jne @@NUM
lodsb
jmp @@SPACE
@@NUM:
mov bx, dx
add dx, dx
add dx, dx
add dx, bx
add dx, dx
and ax, 15
add dx, ax
lodsb
cmp al, 32
jne @@NUM
push ax
mov ax, dx
stosw
pop ax
@@SPACES:
cmp al, 32
jne @@SHORT
lodsb
jmp @@SPACES
@@SHORT:
stosb
movsb
movsb
mov bx, si
inc si
@@ZERO:
lodsb
cmp al, 0
jne @@ZERO
mov ax, si
sub ax, bx
dec ax
dec ax
mov ds:[bx], al
mov ax, bx
stosw
mov ax, cs
stosw
inc cx
jmp @@CICLO
@@STOP:
pop ds
mov numobjects, cx
jmp @@FINE
@@TABLE:
DB '2007 AMM Ammo Clip',0
DB ' 68 ARA Arachnotron',0
DB ' 64 ARC Archvile',0
DB '2015 ARM Armor Helmet',0
DB ' 18 ARR Ethereal arrows',0
DB ' 64 AXT Axe thrower',0
DB ' 8 BAC Backpack',0
DB ' 8 BAG Bag of Holding',0
DB '2048 BAM Box of Ammo',0
DB '2035 BAR Barrel',0
DB '2023 BER Berserk',0
DB '2006 BFG BFG9000',0
DB '2024 BLR Blur Sphere',0
DB '2019 BLU Blue Armor',0
DB '3003 BOH Baron of Hell',0
DB '2046 BRO Box of Rockets',0
DB '2049 BSH Box of Shells',0
DB ' 70 BUR Burning Barrel',0
DB '3005 CAC Cacodemon',0
DB '2002 CHA Chaingun',0
DB ' 65 CHD Chaingun Dude',0
DB '2005 CHS Chainsaw',0
DB ' 54 CLO Claw orb',0
DB '2026 COM Computer Map',0
DB '2001 CRO Crossbow',0
DB ' 16 CYB Cyberdemon',0
DB '3002 DEM Demon',0
DB ' 11 DMS DM start',0
DB ' 53 DRA Dragon claw',0
DB '2047 ENC Energy Cell',0
DB ' 55 ENO Energy orb',0
DB ' 17 ENP Energy Pack',0
DB ' 82 FLA Quartz flask',0
DB '2005 GAU Gauntlets',0
DB ' 12 GEO Crystal Geode',0
DB '2018 GRE Green Armor',0
DB '2014 HEA Health Potion',0
DB ' 69 HEL Hell Knight',0
DB ' 65 IAT Inv axe thrower',0
DB '3001 IMP Imp',0
DB ' 69 IMU Invisible mummy',0
DB '2022 INV Invulnerability',0
DB ' 46 ISM Inv sho mummy',0
DB ' 72 KEN Commander Keen',0
DB ' 6 LIC Iron Liche',0
DB '2045 LIG Light Goggles',0
DB '3006 LOS Lost Soul',0
DB ' 67 MAN Mancubus',0
DB ' 35 MAP Map scroll',0
DB '2012 MED Medikit',0
DB ' 83 MEG Megasphere',0
DB ' 30 MOR Morph Ovum',0
DB ' 68 MUM Mummy',0
DB ' 71 PAI Pain Elemental',0
DB ' 1 PL1 Player 1 start',0
DB ' 2 PL2 Player 2 start',0
DB ' 3 PL3 Player 3 start',0
DB ' 4 PL4 Player 4 start',0
DB '2004 PLA Plasma Gun',0
DB ' 19 QUI Quiver',0
DB '2025 RAD Radiation Suit',0
DB '2010 RCK Rocket',0
DB ' 66 RDE Flying demon',0
DB ' 74 RES Red stars',0
DB ' 66 REV Revenant',0
DB ' 84 RIN Ring',0
DB '2003 ROC Rocket Launcher',0
DB ' 5 RSD Shooting demon',0
DB ' 9 SER Sergeant',0
DB ' 75 SHA Shadowsphere',0
DB '2008 SHE Shells',0
DB '2001 SHO Shotgun',0
DB ' 85 SIL Silver shield',0
DB ' 45 SMU Shooting mummy',0
DB '2013 SOU Soul Sphere',0
DB ' 58 SPE Spectre',0
DB ' 7 SPI Spiderdemon',0
DB '2035 SPO Spore',0
DB ' 82 SSH Super Shotgun',0
DB ' 84 SSN SS Nazi',0
DB ' 43 SSS Spore spaw spot',0
DB '2011 STI Stimpack',0
DB ' 14 TEL Teleport exit',0
DB ' 34 TIM Time bomb',0
DB ' 86 TOM Tome of power',0
DB ' 33 TOR Torch',0
DB '3004 TRO Trooper',0
DB ' 81 VIA Crystal vial',0
DB ' 10 WAN Wand Crystal',0
DB ' 44 WBR Wooden Barrel',0
DB ' 52 WHS White stars',0
DB ' 83 WIN Wings of wrath',0
DB ' 15 WIZ Wizard',0
DB 0
@@FINE:
end;
{Return a right-padded string of N characters from a string}
function StringN(s:String;n:Integer):String;
var i:Integer;
begin
StringN:=Copy(s,1,n);
StringN[0]:=Char(n);
for i:=Length(s)+1 to n do StringN[i]:=' ';
end;
{Converts string to uppercase}
function Upper(s:String):String;
var i:Integer;
begin
Upper[0]:=s[0];
for i:=1 to Length(s) do Upper[i]:=UpCase(s[i]);
end;
{Add a suffix(extension) to a filename (only if the filename hasn't one)}
function AddSuffix(s,n:String):String;
var i:Integer;
begin
i:=Length(s);
while i>0 do
if s[i]='.' then break
else dec(i);
if i>0 then AddSuffix:=s
else AddSuffix:=s+'.'+n;
end;
procedure Title;
begin
writeln('DM2CONV v1.7ß950304 by Vincenzo Alcamo (alcamo@arci01.bo.cnr.it)');
end;
procedure List;
var i,j:integer;
begin
Title;
writeln;
writeln('LIST OF KNOWN OBJECTS (DOOM/DOOM II/HERETIC)');
for i:=1 to numobjects do begin
if i mod 3=1 then writeln
else write(' ');
with objects[1+((i-1)div 3)+((i-1)mod 3)*((numobjects+2) div 3)] do
write(id:4,#32,sname,#32,StringN(name^,15));
end;
writeln;
writeln;
writeln('You can specify an object by its number, its shortname, its name');
writeln('or even an initial fragment of its name.');
end;
procedure More;
begin
Title;
writeln;
writeln('REPLACEMENT is an expression specifying object substitution:');
writeln(' {source[:lev]}={dest[@num][:lev]}');
writeln('source is the initial object, dest is the final object,');
writeln('num is the number of substitutions (absolute or percentual)');
writeln('lev specifies the difficulty-level flags of the object.');
writeln('You can specify more than one replacement.');
writeln;
writeln('Replacement expression examples:');
writeln;
writeln('DEM=IMP all Demons become Imps');
writeln('DEM,IMP=LOS all Demons and Imps become Lost Souls');
writeln('DEM=IMP@5 5 Demons become Imps');
writeln('DEM=IMP@50% 50% of Demons become Imps');
writeln('DEM=IMP@5,SER 5 Demons become Imps, the rest are Sergeants');
writeln('DEM=IMP DEM=TRO No Demons remain for the second expression');
writeln('DEM:1=IMP All demons that appers in level 1 become Imps');
writeln('DEM=IMP:123 All demons become Imps that appear in all levels');
writeln;
writeln('Requests greater than available objects are adjusted proportionally:');
writeln('DEM=IMP@5,TRO@15 If Demons are 9 -> IMP@25%,TRO@75%');
writeln;
writeln('You can substitute the % sign with #,$,& whichever you prefer.');
end;
procedure Help;
begin
Title;
writeln('Converts DOOM maps for use with DOOM II/HERETIC.');
writeln;
writeln('DM2CONV <input> [output] [/mapnum] [/M[=num]] [/DEBUG] [/IGNORE]');
writeln(' [/HERETIC] [/TEXTURE[=file]] [/FLOOR[=file]] [/NOCONV]');
writeln(' [/SEED[=num]] [/NOCHECK] [replacements].. [@response]...');
writeln(' [/R:name1=name2] [/R=file] [/LIST] [/EXAMPLES] [/NOTES]');
writeln;
writeln('input name of DOOM wad file to convert ** REQUIRED **');
writeln('output name of output file (if omitted, the input file is overwritten)');
writeln('/mapnum number for the first level remapped (default: 1)');
writeln('/M[=num] music remapping (num is the level for the first music)');
writeln('/DEBUG display debug information');
writeln('/IGNORE make replacements even if no level is remapped');
writeln('/HERETIC DOOM->HERETIC conversion (used by HERETIC.RSP, see /NOTES)');
writeln('/TEXTURE convert texture names *** SEE DM2CONV.DOC ***');
writeln('/FLOOR convert floor names (/HERETIC only)');
writeln('/SEED[=num] random generator seed (default: 0, randomize if num is omitted)');
writeln('/NOCHECK allow the use of object numbers not in list');
writeln('/R renames directory entries');
writeln('/NOCONV ignore conversion: useful for /R or object substitution');
writeln('@response response file (text file with additional arguments)');
writeln('Use /LIST, /EXAMPLES, /NOTES to get further information (use MORE).');
end;
procedure Notes;
begin
Title;
writeln;
writeln('Notes about level remapping:');
writeln('- Level remapping is performed regardless of level name:');
writeln(' the first level found becomes MAP01 (and so on)');
writeln('- No other resources are remapped (eg: M_EPI?, etc...)');
writeln('- DM2CONV acts only in one way: keep a backup of your wads.');
writeln('- Secret levels are not remapped to the proper level: don''t use wads');
writeln(' with secret levels or, at least, avoid entering a secret level.');
writeln;
writeln('Music remapping has 3 settings (none, /M, /M=num):');
writeln('1) no music is remapped.');
writeln('2) remap musics accordingly to remapped levels');
writeln(' D_E1M1 becomes D_RUNNIN only if E1M1 was remapped');
writeln('3) the first music found becomes the music for MAP num,');
writeln(' the second becomes the music for MAP num+1, and so on.');
writeln('For 2) and 3): the end-of-level music is also remapped.');
writeln;
writeln('DOOM II CONVERSION EXAMPLE: DM2CONV input.wad output.wad @DOOM2.RSP');
writeln('HERETIC CONVERSION EXAMPLE: DM2CONV input.wad output.wad @HERETIC.RSP');
end;
function GetWord(var s:string):string;
var i:integer;
begin
s:=s+#0;
i:=1;
while ((s[i]>='0') and (s[i]<='9')) or ((s[i]>='A') and (s[i]<='Z')) do inc(i);
GetWord:=Copy(s,1,i-1);
s:=Copy(s,i,length(s)-i);
end;
function GetNum(var s:string):integer;
var i,j,k:integer;
begin
val(s,j,k);
if k=0 then begin
if nocheck and (j>0) and (j<16384) then begin
GetNum:=j;
exit;
end;
for i:=1 to numobjects do
if objects[i].id=j then begin
GetNum:=j;
exit;
end;
end
else begin
for i:=1 to numobjects do
if s=objects[i].sname then begin
GetNum:=objects[i].id;
exit;
end;
for i:=1 to numobjects do with objects[i] do begin
j:=1;
k:=1;
repeat
if name^[k]=' ' then inc(k)
else if s[j]<>UpCase(name^[k]) then break
else begin
inc(j);
inc(k);
end;
until (j>length(s)) or (k>length(name^));
if j>length(s) then begin
GetNum:=id;
exit;
end;
end;
end;
GetNum:=0;
end;
procedure noname(s:string);
begin
writeln('No object found for ',s);
halt;
end;
procedure myhalt(code:errors);
begin
case code of
ERR_OPENS: writeln('Error opening: ',source);
ERR_OPEND: writeln('Error opening: ',dest);
ERR_READS: writeln('Error reading: ',source);
ERR_WRITED:writeln('Error writing: ',dest);
ERR_PWAD: writeln('File is not a PWAD: ',source);
ERR_TOOENTRY:writeln('Too many entries in file: ',source);
ERR_TOOMAPS:writeln('Cannot remap after map 32');
ERR_NOMAPS:writeln('No maps found in file: ',source);
ERR_NOEQ: writeln('Missing ''='' after list of source objects');
ERR_BADEND:writeln('Expression incorrectly terminated');
ERR_BADNUM:writeln('Bad number in expression');
ERR_NOMEM: writeln('Not enough memory');
ERR_OPEN: writeln('Error opening: ',datafile);
ERR_READ: writeln('Error reading: ',datafile);
end;
halt(0);
end;
procedure checkdatafile(table:p_repname_array;var num:integer;s:string);
var f :text;
i :integer;
bef,aft:dname;
function getname(var dest:dname):boolean;
var j:integer;
c:char;
begin
getname:=false;
while (i<length(s)) and ((s[i]=' ') or (s[i]=#9)) do inc(i);
if i<length(s) then
case s[1] of
'''',';','#','%','[':;
else begin
dest:=NULL_NAME;
j:=8;
c:=upcase(s[i]);
while (j>0) and (i<=length(s)) and (
((c>='0') and (c<='9')) or (c='_') or
((c>='A') and (c<='Z')) ) do begin
dec(j);
dest[8-j]:=c;
inc(i);
c:=upcase(s[i]);
end;
if c='=' then inc(i);
getname:=j<8;
end
end
end;
procedure insertname;
var bef,aft:dname;
begin
if getname(bef) and getname(aft) then begin
i:=1;
while i<=num do
if table^[i].before=bef then break
else inc(i);
if (i>num) and (num<1024) then inc(num);
table^[i].before:=bef;
table^[i].after:=aft;
end;
end;
begin
i:=1;
while (i<=length(s)) and (s[i]<>':') and (s[i]<>'=') do inc(i);
if i>=length(s) then exit;
inc(i);
if s[i-1]=':' then insertname
else begin
s:=copy(s,i,255);
datafile:=s;
writeln('Reading data file: ',s);
assign(f,s);
reset(f);
if ioresult<>0 then myhalt(ERR_OPEN);
while not eof(f) do begin
readln(f,s);
if ioresult<>0 then myhalt(ERR_READ);
i:=1;
insertname;
end;
close(f);
end;
end;
procedure Swappa(var h,k:integer);
var i,l:integer;
begin
for i:=1 to 3 do begin
l:=replace[k];
replace[k]:=replace[h];
replace[h]:=l;
inc(k);
inc(h);
end;
end;
function checklevel(var s:string):integer;
var i,j:integer;
t:string;
begin
j:=0;
if (length(s)>1) and (s[1]=':') then begin
s:=Copy(s,2,255);
t:=GetWord(s);
for i:=1 to length(t) do case t[i] of
'1': j:=j or 1; {skill level 1-2}
'2': j:=j or 2; {skill level 3}
'3': j:=j or 4; {skill level 4-5}
'D': j:=j or 8; {deaf flag}
'M': j:=j or 16; {multiplayer}
end;
end;
checklevel:=j;
end;
procedure printlevel(i:integer);
begin
if i>0 then write(':');
if (i and 1)=1 then write('1');
if (i and 2)=2 then write('2');
if (i and 4)=4 then write('3');
if (i and 8)=8 then write('D');
if (i and 16)=16 then write('M');
end;
procedure Parse;
var
i,j,k,h : integer;
s,t : string;
l : longint;
f : boolean;
repn : integer;
ri,rc,rs: integer;
response: text;
inresp : boolean;
respstr : string;
function GetArgument:string;
var i,j:integer;
begin
if respstr='' then begin
if eof(response) then begin
respstr:='';
inresp:=false;
close(response);
end
else begin
Readln(response,respstr);
if ioresult<>0 then begin
writeln('Error reading from response file');
respstr:='';
inresp:=false;
close(response);
end;
j:=1;
for i:=1 to length(respstr) do
case respstr[i] of
#32,#9: if j>1 then begin
respstr[j]:=#32;
inc(j);
end;
else begin
respstr[j]:=respstr[i];
inc(j);
end;
end;
respstr[0]:=chr(j-1);
end;
end;
case respstr[1] of
'''',';','#','%','[': respstr:='';
end;
i:=1;
while (i<=length(respstr)) and (respstr[i]<>#32) do inc(i);
GetArgument:=Upper(Copy(respstr,1,i-1));
respstr:=Copy(respstr,i+1,255);
end;
begin
source:='';
dest:='';
RandSeed:=0;
repn:=1;
inresp:=false;
i:=1;
while i<=ParamCount do begin
f:=not (show_help or show_example or show_list or show_note);
if inresp then s:=GetArgument
else s:=Upper(ParamStr(i));
if s='' then {DO NOTHING}
else if s[1]='@' then begin
if inresp then writeln('Cannot use nested response file!')
else begin
respstr:='';
assign(response,Copy(s,2,255));
reset(response);
if ioresult<>0 then writeln('Error opening response file.')
else inresp:=true;
end;
end
else if (s[1]='/') or (s[1]='-') then begin
s:=Copy(s,2,255);
if (s='HELP') or (s='?') or (s='H') then show_help:=f
else if (s='NOCHECK') or (s='N') then nocheck:=True
else if s='NOCONV' then no_conv:=True
else if (s='LIST') or (s='L') then show_list:=f
else if (Copy(s,1,7)='EXAMPLE') or (s='E') then show_example:=f
else if Copy(s,1,4)='NOTE' then show_note:=f
else if (s='DEBUG') or (s='D') then debug:=True
else if (s='IGNORE') or (s='I') then ignore:=True
else if s[1]='R' then checkdatafile(repdirs,nrepdirs,s)
else if (copy(s,1,7)='TEXTURE') or (s[1]='T') then begin
do_texture:=True;
checkdatafile(reptexture,nreptexture,s);
end
else if (copy(s,1,5)='FLOOR') or (s[1]='F') then begin
do_floor:=True;
checkdatafile(repfloor,nrepfloor,s);
end
else if s='HERETIC' then heretic:=True
else if Copy(s,1,4)='SEED' then begin
s:=Copy(s,5,255);
j:=0;
if s[1]='=' then begin
s:=Copy(s,2,255);
Val(s,l,j);
if j<>0 then writeln('Bad number for seed: ',s)
else RandSeed:=l;
end
else Randomize;
if j=0 then writeln('Seed for random generator is: ',RandSeed);
end
else if s[1]='M' then begin
s:=Copy(s,2,255);
if s[1]='=' then s:=Copy(s,2,255);
if Length(s)>0 then begin
Val(s,j,k);
if (k<>0) or (j<1) or (j>32) then writeln('Bad number for music: ',s)
else remap_mus:=j;
end
else remap_mus:=-1; {remap level&music}
end
else begin
Val(s,j,k);
if (k<>0) or (j<1) or (j>32) then writeln('Bad number for remap: ',s)
else begin
remap_lev:=j;
remapping:=true;
writeln('Remapping from level ',j);
end;
end
end
else begin
k:=0;
for j:=1 to length(s) do if s[j]='=' then k:=1;
if k=0 then begin
if source='' then source:=s
else if dest='' then dest:=s
else writeln('Extra parameter ignored: ',s);
end
else begin
inc(replaces);
if debug then writeln('Replacement ',replaces,': ',s);
rs:=repn;
s:=','+s+''; {''=#21 is a sentinel}
while s[1]=',' do begin
s:=Copy(s,2,255);
t:=GetWord(s);
j:=GetNum(t);
if j=0 then noname(t);
replace[repn]:=j;
inc(repn);
replace[repn]:=checklevel(s);
inc(repn);
end;
if s[1]<>'=' then myhalt(ERR_NOEQ);
ri:=repn;
inc(repn);
rc:=0;
s[1]:=',';
while s[1]=',' do begin
s:=Copy(s,2,255);
t:=GetWord(s);
j:=GetNum(t);
if j=0 then noname(t);
replace[repn]:=j;
inc(repn);
replace[repn]:=0;
if s[1]='@' then begin
s:=Copy(s,2,255);
t:=GetWord(s);
val(t,j,k);
if (k<>0) or (j>=REP_PERCENT) or (j<=0) then myhalt(ERR_BADNUM);
if (s[1]>='#') and (s[1]<='&') then begin
inc(j,REP_PERCENT);
s:=Copy(s,2,255);
end;
replace[repn]:=j;
end;
inc(repn);
replace[repn]:=checklevel(s);
inc(repn);
inc(rc);
end;
if (s[1]<>'') or (rc=0) then myhalt(ERR_BADEND);
replace[ri]:=REP_PERCENT+rc;
k:=ri+1;
h:=k;
for j:=1 to rc do begin
if (replace[h+1]>0) and (replace[h+1]<REP_PERCENT) then Swappa(h,k);
inc(h,3);
end;
h:=k;
for j:=1 to rc do begin
if replace[h+1]>=REP_PERCENT then Swappa(h,k);
inc(h,3);
end;
if debug then begin
write('REPLACE');
j:=rs;
while j<ri do begin
write(' ',replace[j]);
printlevel(replace[j+1]);
inc(j,2);
end;
write(' WITH');
k:=ri+1;
for j:=1 to rc do begin
write(' ',replace[k]);
if replace[k+1]>0 then
if replace[k+1]>=REP_PERCENT then write('@',replace[k+1]-REP_PERCENT,'%')
else write('@',replace[k+1]);
printlevel(replace[k+2]);
inc(k,3);
end;
writeln;
end;
end;
end;
if not inresp then inc(i);
end;
if not (show_example or show_list or show_note) and (source='') then show_help:=true;
source:=AddSuffix(source,'WAD');
if dest<>'' then dest:=AddSuffix(dest,'WAD');
end;
procedure blockr(var f:file;var dest;size:word;var count:word);
begin
BlockRead(f,dest,size,count);
if (ioresult<>0) or (size<>count) then myhalt(ERR_READS);
end;
procedure blockw(var f:file;var dest;size:word;var count:word);
begin
BlockWrite(f,dest,size,count);
if (ioresult<>0) or (size<>count) then myhalt(ERR_WRITED);
end;
procedure CopyDest;
var a,b : file;
l : Longint;
size,len: Word;
begin
writeln('Copying source to destination...');
Assign(a,source);
FileMode:=0; {open for read only}
Reset(a,1);
FileMode:=2; {open for read/write}
if ioresult<>0 then myhalt(ERR_OPENS);
Assign(b,dest);
Rewrite(b,1);
if ioresult<>0 then myhalt(ERR_OPEND);
l:=FileSize(a);
while l>0 do begin
if l>BUFFSIZE then size:=BUFFSIZE
else size:=l;
BlockR(a,buffer^,size,len);
BlockW(b,buffer^,size,len);
dec(l,size);
end;
Close(a);
Close(b);
end;
procedure ReplaceThings(totobj:Integer);
var index : array[1..4000] of integer;
numobj : integer;
i,j,k,l: integer;
repn,h : integer;
numabs : integer;
nabs : integer;
nrel : integer;
level : integer;
multi : boolean;
s : string;
procedure Choose(var max:integer;n,c,lev:integer);
var i,j:integer;
begin
if n<max then begin
for i:=1 to n do begin
j:=Random(max)+1;
with things^[index[j]] do begin
inc(repthing);
code:=c;
if lev<>0 then flags:=lev;
end;
index[j]:=index[max];
dec(max);
end;
end
else begin
for i:=1 to max do with things^[index[i]] do begin
inc(repthing);
code:=c;
if lev<>0 then flags:=lev;
end;
max:=0;
end;
end;
begin
replace:=replace2;
repn:=1;
for i:=1 to replaces do begin
if debug then write('REPLACEMENT=',i);
numobj:=0;
while replace[repn]<REP_PERCENT do begin
j:=replace[repn];
level:=replace[repn+1] and 7; {level 1 or 2 or 3}
if level=0 then level:=7;
multi:=replace[repn+1]>=16; {multiplayer flag}
for k:=1 to totobj do with things^[k] do
if (code=j) and (flags and level>0) and
(not multi or (flags and 16=16)) then begin
inc(numobj);
index[numobj]:=k;
end;
inc(repn,2);
end;
if debug then write(' TOTAL OBJECTS=',numobj);
nabs:=0;
nrel:=replace[repn]-REP_PERCENT;
inc(repn);
if numobj=0 then begin
if debug then writeln(' SKIPPED');
inc(repn,nrel*3);
continue;
end;
numabs:=0;
j:=nrel;
l:=repn+1;
k:=1;
while (k<=j) do begin
if replace[l]=0 then replace[l]:=REP_PERCENT
else begin
if replace[l]>=REP_PERCENT then
replace[l]:=(longint(numobj)*(replace[l]-REP_PERCENT)+50)div 100;
inc(numabs,replace[l]);
inc(nabs);
dec(nrel);
end;
inc(k);
inc(l,3);
end;
if numabs>numobj then begin
l:=repn+1;
k:=numobj;
for j:=1 to nabs do begin
h:=replace[l];
replace[l]:=(longint(h)*k+numabs div 2)div numabs;
dec(numabs,h);
dec(k,replace[l]);
inc(l,3);
end;
numabs:=numobj;
end;
l:=repn+nabs*3+1;
numabs:=numobj-numabs;
while nrel>0 do begin
j:=(numabs+nrel div 2) div nrel;
replace[l]:=j;
dec(numabs,j);
inc(l,3);
dec(nrel);
inc(nabs);
end;
for j:=1 to nabs do begin
if debug then begin
if j mod 4=1 then writeln
else write(#32);
k:=numobjects;
h:=replace[repn];
while (k>0) and (objects[k].id<>h) do dec(k);
if k<>0 then s:=objects[k].name^
else begin
Str(h,s);
s:='Unknown #'+s;
end;
write(s:15,'=');
Str(replace[repn+1],s);
write(StringN(s,3));
end;
Choose(numobj,replace[repn+1],replace[repn],replace[repn+2]);
inc(repn,3);
end;
if debug then writeln;
end;
end;
procedure Plural(n:integer;s:string);
begin
write(' ',n,' ',s);
if n<>1 then write('s');
end;
procedure Process;
var f : file;
head : header;
size : word;
i,j,k: integer;
l : integer;
numt : integer;
fpos : longint;
rlev : array[1..27] of integer;
begin
replace2:=replace;
repside:=0;
repfloo:=0;
repthing:=0;
replev:=0;
for i:=1 to 27 do rlev[i]:=0;
if dest<>'' then CopyDest
else dest:=source;
source:=dest;
Assign(f,dest);
Reset(f,1);
if ioresult<>0 then myhalt(ERR_OPEND);
BlockR(f,head,sizeof(header),size);
if head.sig<>PWAD_SIG then myhalt(ERR_PWAD);
numentry:=head.num;
if numentry>MAXENTRY then myhalt(ERR_TOOENTRY);
Seek(f,head.start);
if ioresult<>0 then myhalt(ERR_READS);
BlockR(f,dirlist^,numentry*sizeof(entry),size);
if not no_conv then begin
for i:=1 to numentry do with dirlist^[i] do begin
if not heretic and (name[1]='S') and (name[2]='K') and (name[3]='Y') and
(name[4]>='1') and (name[4]<='3') and (name[5]=#0) then begin
{remap sky resources}
j:=ord(name[4]);
name:='RSKYx'#0#0#0;
name[5]:=chr(j);
savedir:=true;
end;
if (name[1]='E') and (name[3]='M') then
if heretic then begin
j:=(ord(name[2])-49)*9+ord(name[4])-48;
if remapping then begin
if remap_lev>27 then myhalt(ERR_TOOMAPS);
rlev[j]:=remap_lev;
name[2]:=chr((remap_lev-1) div 9+49);
name[4]:=chr((remap_lev-1) mod 9+49);
inc(remap_lev);
savedir:=true;
end
else rlev[j]:=j;
inc(replev);
end
else begin
if remap_lev>32 then myhalt(ERR_TOOMAPS);
rlev[(ord(name[2])-49)*9+ord(name[4])-48]:=remap_lev;
name[1]:='M';
name[2]:='A';
name[3]:='P';
name[4]:=chr(remap_lev div 10+48);
name[5]:=chr(remap_lev mod 10+48);
inc(remap_lev);
inc(replev);
savedir:=true;
end;
end;
j:=0;
if remap_mus<>0 then
for i:=1 to numentry do with dirlist^[i] do
if (name[1]='D') and (name[2]='_') then
if name='D_INTER'#0 then begin
if heretic then name:='MUS_INTR'
else name:='D_DM2INT';
savedir:=true;
end
else if (name[3]='E') and (name[5]='M') then
if remap_mus>0 then begin
if heretic then begin
if remap_mus>27 then myhalt(ERR_TOOMAPS);
k:=remap_mus-1;
name:='MUS_ExMy';
name[6]:=chr(k div 9+49);
name[8]:=chr(k mod 9+49);
end
else begin
if remap_mus>32 then myhalt(ERR_TOOMAPS);
name:=mnames[remap_mus];
end;
inc(remap_mus);
inc(j);
savedir:=true;
end
else begin
if heretic then begin
k:=rlev[(ord(name[4])-49)*9+ord(name[6])-48]-1;
if k>=0 then begin
name:='MUS_ExMy';
name[6]:=chr(k div 9+49);
name[8]:=chr(k mod 9+49);
savedir:=true;
end
end
else begin
k:=rlev[(ord(name[4])-49)*9+ord(name[6])-48];
if k>0 then begin
name:=mnames[k];
savedir:=true;
end;
end;
end;
end; {no_conv}
if nrepdirs>0 then
for i:=1 to numentry do with dirlist^[i] do
savedir:=remap_name(repdirs,name,nrepdirs)>0;
if savedir then begin
Seek(f,head.start);
if ioresult<>0 then myhalt(ERR_WRITED);
BlockW(f,dirlist^,numentry*sizeof(entry),size);
end;
if (replev=0) and (j=0) and not ignore then myhalt(ERR_NOMAPS);
numt:=MAXENTRY+1;
for i:=numentry downto 1 do
if ((replaces>0) and (dirlist^[i].Name=N_THINGS)) or
(do_texture and (dirlist^[i].Name=N_SIDEDEFS)) or
(do_floor and heretic and (dirlist^[i].Name=N_SECTORS)) then begin
dec(numt);
dirlist^[numt]:=dirlist^[i];
end;
if numt<=MAXENTRY then begin
writeln('Processing REPLACEMENTS...');
maxside:=(longint(numt-1)*sizeof(entry))div sizeof(sidedef);
for i:=numt to MAXENTRY do with dirlist^[i] do begin
Seek(f,start);
if ioresult<>0 then myhalt(ERR_READS);
if name=N_SIDEDEFS then begin
k:=rsize div sizeof(sidedef);
while k>0 do begin
j:=maxside;
if j>k then j:=k;
fpos:=FilePos(f);
BlockR(f,sidedefs^,j*sizeof(sidedef),size);
for l:=1 to j do with sidedefs^[l] do
inc(repside,remap_name(reptexture,a,nreptexture)+
remap_name(reptexture,b,nreptexture)+
remap_name(reptexture,c,nreptexture));
Seek(f,fpos);
if ioresult<>0 then myhalt(ERR_WRITED);
BlockW(f,sidedefs^,j*sizeof(sidedef),size);
dec(k,j);
end;
end
else if name=N_THINGS then begin
BlockR(f,things^,rsize,size);
ReplaceThings(rsize div sizeof(thing));
Seek(f,start);
if ioresult<>0 then myhalt(ERR_WRITED);
BlockW(f,things^,rsize,size);
end
else if name=N_SECTORS then begin
BlockR(f,sectors^,rsize,size);
for j:=1 to rsize div sizeof(sector) do with sectors^[j] do
inc(repfloo,remap_name(repfloor,a,nrepfloor)+
remap_name(repfloor,b,nrepfloor));
Seek(f,start);
if ioresult<>0 then myhalt(ERR_WRITED);
BlockW(f,sectors^,rsize,size);
end;
end;
end;
Close(f);
write('OK, Remapped:');
Plural(replev,'level');
write(',');
Plural(repside,'texture');
write(',');
if heretic then begin
Plural(repfloo,'floor');
write(',');
end;
Plural(repthing,'object');
writeln('.');
end;
function HeapCheck(size:Word):Integer; far;
begin
HeapCheck:=1;
end;
begin
HeapError:=@HeapCheck;
new(reptexture);
new(repfloor);
new(repdirs);
new(buffer);
if (reptexture=nil) or (repfloor=nil) or (repdirs=nil) or
(buffer=nil) then myhalt(ERR_NOMEM);
dirlist:=pointer(buffer);
sidedefs:=pointer(buffer);
sectors:=pointer(buffer);
things:=pointer(buffer);
nreptexture:=0;
nrepfloor:=0;
nrepdirs:=0;
CreateTable;
Parse;
if heretic then begin
CopyTable(reptexture,@htexture_table,nreptexture);
CopyTable(repfloor,@hfloor_table,nrepfloor);
end
else CopyTable(reptexture,@texture_table,nreptexture);
if show_help then Help
else if show_list then List
else if show_example then More
else if show_note then Notes
else Process;
end.