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Text File  |  1998-10-27  |  5KB  |  145 lines

  1. /*
  2.  *  variable value file for basic script for Warzone
  3.  *
  4.  */
  5.  
  6.  
  7. /* a script to run */
  8. script "tutorial.slo"
  9. run
  10. {
  11. startPower        int            500    //initial power level
  12.  
  13. //levl
  14. NextLev            LEVEL            "CAM_1A"
  15. //mission briefing message
  16. //MissionBrief        INTMESSAGE        "CMB1_MSG"
  17.  
  18. //components
  19. viperBody        BODY            "Body1REC"
  20. howitzerBody        BODY            "Body5REC"
  21. missileBody        BODY            "Body2SUP"
  22. trikeBody        BODY            "B4body-sml-trike01"
  23. buggyBody        BODY            "B3body-sml-buggy01"
  24. babaBody        BODY            "B1BaBaPerson01"
  25. defaultSensor        SENSOR            "DefaultSensor1Mk1"
  26.  
  27. spade            CONSTRUCT        "Spade1Mk1"
  28.  
  29. //ecm            ECM            "Spade1Mk1"
  30.  
  31. wheeledProp        PROPULSION        "wheeled01"
  32. trackProp        PROPULSION        "tracked01"
  33. babaProp        PROPULSION        "BaBaProp"
  34.  
  35. //tutorial specific stuff
  36. buildPowerGenMsg    TEXTSTRING        "TUT_MSG8"
  37. //constructorDroid    DROIDID            19
  38. powerGen        STRUCTURESTAT        "A0PowerGenerator"
  39. commandCentre        STRUCTURE        81
  40.  
  41. increaseBuildRate    TEXTSTRING        "TUT_MSG10"
  42.  
  43. oilDerrick        STRUCTURESTAT        "A0ResourceExtractor"
  44. buildResEx        TEXTSTRING        "TUT_MSG14"
  45.  
  46. /* Proximity: Resources */
  47. res1            FEATURE            83
  48. //res1Msg            INTMESSAGE        "TUT_RES1"
  49.  
  50. scoutMsg        TEXTSTRING        "TUT_MSG15"
  51.  
  52. //hiddenArtefact        FEATURE            82
  53. crate            FEATURESTAT        "Crate"
  54. artefactFoundMsg    TEXTSTRING        "TUT_MSG17"
  55. artefactRecoverMsg    TEXTSTRING        "TUT_MSG18"
  56. art1X            int            448
  57. art1Y            int            2752
  58. art1Msg            INTMESSAGE        "TUT_ART1"
  59.  
  60. buildResearchMsg    TEXTSTRING        "TUT_MSG19"
  61. research        STRUCTURESTAT        "A0ResearchFacility"
  62. researchArteMsg        TEXTSTRING        "TUT_MSG20"
  63.  
  64. //artefact        WEAPON            "MG1Mk1"
  65. artefact        RESEARCHSTAT        "R-Wpn-TUTMG"
  66. designMsg        TEXTSTRING        "TUT_MSG21"
  67. factory            STRUCTURESTAT        "A0LightFactory"
  68. buildFactoryMsg        TEXTSTRING        "TUT_MSG28"
  69.  
  70. buildDroidMsg        TEXTSTRING        "TUT_MSG23"
  71. assignDPMsg        TEXTSTRING        "TUT_MSG24"
  72. prodRunMsg        TEXTSTRING        "TUT_MSG25"
  73.  
  74. wellDoneMsg        TEXTSTRING        "TEST_MSG1"
  75.  
  76. mg            WEAPON            "TUTMG"
  77.  
  78. //factoryRPL        TEXTSTRING        "FACTORY_RPL"
  79.  
  80. des_msg0        TEXTSTRING        "DES_MSG0"
  81. des_msg1        TEXTSTRING        "DES_MSG1"
  82. des_msg2        TEXTSTRING        "DES_MSG2"
  83. des_msg3        TEXTSTRING        "DES_MSG3"
  84. des_msg4        TEXTSTRING        "DES_MSG4"
  85. des_msg5        TEXTSTRING        "DES_MSG5"
  86. des_msg6        TEXTSTRING        "DES_MSG6"
  87. des_msg7        TEXTSTRING        "DES_MSG7"
  88. bld_msg1        TEXTSTRING        "BLD_MSG1"
  89.  
  90. // audio
  91. SND_CLICK_BUILD            SOUND    "Build A Factory-2.wav"
  92. SND_USE_2ND_CONST1        SOUND    "Use 2nd Constructor-1.wav"        
  93. SND_USE_2ND_CONST2        SOUND    "Use 2nd Constructor-2.wav"        
  94. SND_USE_2ND_CONST3        SOUND    "Use 2nd Constructor-3.wav"        
  95. SND_BUILD_RES_EX1        SOUND    "Build A Resource Extractor-1.wav"
  96. SND_BUILD_RES_EX2        SOUND    "Build A Resource Extractor-2.wav"
  97. SND_BUILD_RES_EX3        SOUND    "Build A Resource Extractor-3.wav"
  98. SND_BUILD_RES_EX4        SOUND    "Build A Resource Extractor-4.wav"    
  99. SND_SCOUT_TO_WEST        SOUND    "Scout To West-1.wav"                
  100. SND_ARTIFACT_DIS        SOUND    "Artifact Recovered.wav"            
  101. SND_RECOVER_ART            SOUND    "Recover Artifact-1.wav"            
  102. SND_BUILD_RES_1            SOUND    "Build A Research Facility-1.wav"    
  103. SND_BUILD_RES_2            SOUND    "Build A Research Facility-2.wav"    
  104. SND_BUILD_RES_3            SOUND    "Build A Research Facility-3.wav"    
  105. SND_RES_ART1            SOUND    "Research The Artifact-1.wav"    
  106. SND_RES_ART2            SOUND    "Research The Artifact-2.wav"
  107. SND_RES_ART3            SOUND    "Research The Artifact-3.wav"
  108. SND_RES_ART4            SOUND    "Research The Artifact-4.wav"
  109. SND_DESIGN_WAR            SOUND    "Design A War Droid-1.wav"            
  110. SND_BUILD_FAC1            SOUND    "Build A Factory-1.wav"            
  111. SND_BUILD_FAC2            SOUND    "Build A Factory-2.wav"
  112. SND_BUILD_FAC3            SOUND    "Build A Factory-3.wav"            
  113. SND_MANU_WAR1            SOUND    "Manufacture A War Droid-1.wav"    
  114. SND_MANU_WAR2            SOUND    "Manufacture A War Droid-2.wav"    
  115. SND_MANU_WAR3            SOUND    "Manufacture A War Droid-3.wav"    
  116. SND_MANU_WAR4            SOUND    "Manufacture A War Droid-4.wav"    
  117. SND_SET_PROD1            SOUND    "Set Up A Production Run-1.wav"    
  118. SND_SET_PROD2            SOUND    "Set Up A Production Run-2.wav"    
  119. SND_SET_PROD3            SOUND    "Set Up A Production Run-3.wav"    
  120. SND_SET_PROD4            SOUND    "Set Up A Production Run-4.wav"    
  121. SND_BUILD_POWERGEN1        SOUND    "Build A Power Generator-1.wav"    
  122. SND_BUILD_POWERGEN2        SOUND    "Build A Power Generator-2.wav"    
  123. SND_BUILD_POWERGEN3        SOUND    "Build A Power Generator-3.wav"
  124. SND_BUILD_POWERGEN4        SOUND    "Build A Power Generator-4.wav"
  125. SND_BUILD_POWERGEN5        SOUND    "Build A Power Generator-5.wav"
  126. SND_ASSIGN_DELPOINT        SOUND    "Assign Delivery Point.wav"
  127. SND_MISSION_SUCCESS        SOUND    "Mission Successful.wav"
  128.  
  129. //proximity messages
  130. SND_GEN_ART_HERE        SOUND    "Generic Artifact Here.wav"
  131. SND_RESO_HERE            SOUND    "Resource Here.wav"
  132. SND_DROIDS_REQ            SOUND    "Droids Required.wav"
  133. SND_FRIEND_LZ            SOUND    "Friendly Landing Zone.wav"
  134. SND_ENEMY_LZ            SOUND    "Enemy Landing Zone.wav"
  135.  
  136. //Design screen button IDs
  137. NEWDESIGN_BUT        int    5300
  138. TURRET_BUT        int    5900
  139. BODY_BUT        int    5901
  140. PROP_BUT        int    5902
  141. WEAP_BUT        int    5024
  142. SYS_BUT            int    5025
  143. COMM_BUT        int    5026
  144. }
  145.