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PC Games.EXE 1999 January
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pcgamesexe-1999-01.iso
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Warzone
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data1.cab
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Program_Executable_Files
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script
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data
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tutorial.vlo
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Text File
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1998-10-27
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5KB
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145 lines
/*
* variable value file for basic script for Warzone
*
*/
/* a script to run */
script "tutorial.slo"
run
{
startPower int 500 //initial power level
//levl
NextLev LEVEL "CAM_1A"
//mission briefing message
//MissionBrief INTMESSAGE "CMB1_MSG"
//components
viperBody BODY "Body1REC"
howitzerBody BODY "Body5REC"
missileBody BODY "Body2SUP"
trikeBody BODY "B4body-sml-trike01"
buggyBody BODY "B3body-sml-buggy01"
babaBody BODY "B1BaBaPerson01"
defaultSensor SENSOR "DefaultSensor1Mk1"
spade CONSTRUCT "Spade1Mk1"
//ecm ECM "Spade1Mk1"
wheeledProp PROPULSION "wheeled01"
trackProp PROPULSION "tracked01"
babaProp PROPULSION "BaBaProp"
//tutorial specific stuff
buildPowerGenMsg TEXTSTRING "TUT_MSG8"
//constructorDroid DROIDID 19
powerGen STRUCTURESTAT "A0PowerGenerator"
commandCentre STRUCTURE 81
increaseBuildRate TEXTSTRING "TUT_MSG10"
oilDerrick STRUCTURESTAT "A0ResourceExtractor"
buildResEx TEXTSTRING "TUT_MSG14"
/* Proximity: Resources */
res1 FEATURE 83
//res1Msg INTMESSAGE "TUT_RES1"
scoutMsg TEXTSTRING "TUT_MSG15"
//hiddenArtefact FEATURE 82
crate FEATURESTAT "Crate"
artefactFoundMsg TEXTSTRING "TUT_MSG17"
artefactRecoverMsg TEXTSTRING "TUT_MSG18"
art1X int 448
art1Y int 2752
art1Msg INTMESSAGE "TUT_ART1"
buildResearchMsg TEXTSTRING "TUT_MSG19"
research STRUCTURESTAT "A0ResearchFacility"
researchArteMsg TEXTSTRING "TUT_MSG20"
//artefact WEAPON "MG1Mk1"
artefact RESEARCHSTAT "R-Wpn-TUTMG"
designMsg TEXTSTRING "TUT_MSG21"
factory STRUCTURESTAT "A0LightFactory"
buildFactoryMsg TEXTSTRING "TUT_MSG28"
buildDroidMsg TEXTSTRING "TUT_MSG23"
assignDPMsg TEXTSTRING "TUT_MSG24"
prodRunMsg TEXTSTRING "TUT_MSG25"
wellDoneMsg TEXTSTRING "TEST_MSG1"
mg WEAPON "TUTMG"
//factoryRPL TEXTSTRING "FACTORY_RPL"
des_msg0 TEXTSTRING "DES_MSG0"
des_msg1 TEXTSTRING "DES_MSG1"
des_msg2 TEXTSTRING "DES_MSG2"
des_msg3 TEXTSTRING "DES_MSG3"
des_msg4 TEXTSTRING "DES_MSG4"
des_msg5 TEXTSTRING "DES_MSG5"
des_msg6 TEXTSTRING "DES_MSG6"
des_msg7 TEXTSTRING "DES_MSG7"
bld_msg1 TEXTSTRING "BLD_MSG1"
// audio
SND_CLICK_BUILD SOUND "Build A Factory-2.wav"
SND_USE_2ND_CONST1 SOUND "Use 2nd Constructor-1.wav"
SND_USE_2ND_CONST2 SOUND "Use 2nd Constructor-2.wav"
SND_USE_2ND_CONST3 SOUND "Use 2nd Constructor-3.wav"
SND_BUILD_RES_EX1 SOUND "Build A Resource Extractor-1.wav"
SND_BUILD_RES_EX2 SOUND "Build A Resource Extractor-2.wav"
SND_BUILD_RES_EX3 SOUND "Build A Resource Extractor-3.wav"
SND_BUILD_RES_EX4 SOUND "Build A Resource Extractor-4.wav"
SND_SCOUT_TO_WEST SOUND "Scout To West-1.wav"
SND_ARTIFACT_DIS SOUND "Artifact Recovered.wav"
SND_RECOVER_ART SOUND "Recover Artifact-1.wav"
SND_BUILD_RES_1 SOUND "Build A Research Facility-1.wav"
SND_BUILD_RES_2 SOUND "Build A Research Facility-2.wav"
SND_BUILD_RES_3 SOUND "Build A Research Facility-3.wav"
SND_RES_ART1 SOUND "Research The Artifact-1.wav"
SND_RES_ART2 SOUND "Research The Artifact-2.wav"
SND_RES_ART3 SOUND "Research The Artifact-3.wav"
SND_RES_ART4 SOUND "Research The Artifact-4.wav"
SND_DESIGN_WAR SOUND "Design A War Droid-1.wav"
SND_BUILD_FAC1 SOUND "Build A Factory-1.wav"
SND_BUILD_FAC2 SOUND "Build A Factory-2.wav"
SND_BUILD_FAC3 SOUND "Build A Factory-3.wav"
SND_MANU_WAR1 SOUND "Manufacture A War Droid-1.wav"
SND_MANU_WAR2 SOUND "Manufacture A War Droid-2.wav"
SND_MANU_WAR3 SOUND "Manufacture A War Droid-3.wav"
SND_MANU_WAR4 SOUND "Manufacture A War Droid-4.wav"
SND_SET_PROD1 SOUND "Set Up A Production Run-1.wav"
SND_SET_PROD2 SOUND "Set Up A Production Run-2.wav"
SND_SET_PROD3 SOUND "Set Up A Production Run-3.wav"
SND_SET_PROD4 SOUND "Set Up A Production Run-4.wav"
SND_BUILD_POWERGEN1 SOUND "Build A Power Generator-1.wav"
SND_BUILD_POWERGEN2 SOUND "Build A Power Generator-2.wav"
SND_BUILD_POWERGEN3 SOUND "Build A Power Generator-3.wav"
SND_BUILD_POWERGEN4 SOUND "Build A Power Generator-4.wav"
SND_BUILD_POWERGEN5 SOUND "Build A Power Generator-5.wav"
SND_ASSIGN_DELPOINT SOUND "Assign Delivery Point.wav"
SND_MISSION_SUCCESS SOUND "Mission Successful.wav"
//proximity messages
SND_GEN_ART_HERE SOUND "Generic Artifact Here.wav"
SND_RESO_HERE SOUND "Resource Here.wav"
SND_DROIDS_REQ SOUND "Droids Required.wav"
SND_FRIEND_LZ SOUND "Friendly Landing Zone.wav"
SND_ENEMY_LZ SOUND "Enemy Landing Zone.wav"
//Design screen button IDs
NEWDESIGN_BUT int 5300
TURRET_BUT int 5900
BODY_BUT int 5901
PROP_BUT int 5902
WEAP_BUT int 5024
SYS_BUT int 5025
COMM_BUT int 5026
}