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PC Games.EXE 1999 January
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fastplay
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s-demo-ai.vlo
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Text File
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1998-10-27
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1KB
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66 lines
/*
* AI values for Cam1-2
*
* John & Kev
*
*/
script "s-demo-ai.slo"
run
{
// first attack pos for enemy1 (at bunkers)
rBlkX int 5440 //front gates (heavy defended)
rBlkY int 3904
// position of base oil
oilPatchX int 2752 //storage area
oilPatchY int 3904
// position of player base
playerX int 6656 //LZ
playerY int 7040
/* General Values */
player int 0
enemy1 int 7 //barbarians (base1)
enemy2 int 7 //barbarians (base2)
enemy1Tot int 8 //build total-ish
enemy2Tot int 8 //build total-ish (need to be the same?)
/* Enemy Tactics */
//build templates
trike TEMPLATE "BarbarianTrike"
buggy TEMPLATE "BarbarianBuggy"
bloke TEMPLATE "BaBaPeople"
jeep TEMPLATE "BabaJeep"
rktJeep TEMPLATE "BabaRKJeep"
//base1
enm1 STRUCTURE 108 //base1=factory1
enm1ID STRUCTUREID 108
enm1Ass1X int 3392
enm1Ass1Y int 2240
enm1Ret1X int 5312 //check these
enm1Ret1Y int 2368
enm1Ret2X int 5440
enm1Ret2Y int 3904
//base2
enm2 STRUCTURE 323 //base2=factory1
enm2ID STRUCTUREID 323
enm2Ass1X int 3008
enm2Ass1Y int 6848
enm2Ret1X int 2240
enm2Ret1Y int 4544
enm2Ret2X int 2240
enm2Ret2Y int 4544
}