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PC Games.EXE 1998 July/August
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pcgamesexe-1998-07.iso
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Grimdemo
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GDEMO001.LAB
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bempty.3do
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Text File
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1998-04-20
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2KB
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94 lines
# MODEL 'bempty.3do' created from 'L:\grimtech\inventory\3dos\bempty.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: bempty.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.069554
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME balloon_empty
RADIUS 0.021725
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 4
# num: x: y: z: i:
0: 0.018159 0.006611 0.004077 0.000000
1: 0.011564 -0.015899 -0.001886 0.000000
2: -0.011564 0.015899 0.001886 0.000000
3: -0.018158 -0.006610 -0.004077 0.000000
TEXTURE VERTICES 4
0: 0.000000 0.000000
1: 256.000000 0.000000
2: 256.000000 -256.000000
3: 0.000000 -256.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.919427 0.334738 0.206407
1: 0.919427 0.334738 0.206407
2: 0.919427 0.334738 0.206407
3: 0.919427 0.334738 0.206407
FACES 1
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0001 4 3 0 0.0000 4 0, 0 2, 1 3, 2 1, 3
FACE NORMALS
# num: x: y: z:
0: -0.138576 -0.215424 0.966638
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.042050 0.010357 -0.014875 balloon_empty