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1995-01-29
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18KB
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311 lines
_ _ __ _______ ______ _ __ ______
| ||\ | ||__\ /_______\ /______\ | ||__\ |\ |\ |______\
| || \ | | ___ ___ __ | | ___ | \ | \
| | \ \ | ||___\ \ \ | \ | ||___\ | ||\| | | |
| |__\ | | |_____ ___/ / | \____ | |_____ | || | | |
|______| |_______\ \____/ \______/ |_______\ |_| \__| | |
\|
Saved Game Editor -- Shareware Version 1.3
by Doug Winters
Within your DSCED13.ZIP or DSCED13.EXE should be the following files:
FILE_ID .DIZ 400 01-30-95 01:30am --> short description of DESCEDIT
DESC .SDI 400 01-30-95 01:30am --> short description of DESCEDIT
DESCEDIT.EXE 33,474 01-30-95 01:30am --> the program
DESCEDIT.TXT 17,877 01-30-95 01:30am --> this file (manual & readme)
PCXVIEW .EXE 12,314 01-30-95 01:30am --> public domain PCX viewer
(used by REGAD.BAT)
SHAREWRE.TXT 1,715 01-30-95 01:30am --> description of shareware
concept
REGAD .BAT 325 01-30-95 01:30am --> ad for registered version
PIC1 .PCX 38,541 01-30-95 01:30am --> Picture used by REGAD.BAT
PIC2 .PCX 41,642 01-30-95 01:30am --> Picture used by REGAD.BAT
PIC3 .PCX 48,994 01-30-95 01:30am --> Picture used by REGAD.BAT
PIC4 .PCX 42,037 01-30-95 01:30am --> Picture used by REGAD.BAT
PIC5 .PCX 44,487 01-30-95 01:30am --> Picture used by REGAD.BAT
PIC6 .PCX 52,312 01-30-95 01:30am --> Picture used by REGAD.BAT
PIC7 .PCX 47,059 01-30-95 01:30am --> Picture used by REGAD.BAT
PIC8 .PCX 54,914 01-30-95 01:30am --> Picture used by REGAD.BAT
PIC9 .PCX 44,988 01-30-95 01:30am --> Picture used by REGAD.BAT
Copyright and Shareware Notice:
This program and the files which it comes with, except for screen shots and
PCXVIEW.EXE, are copyrighted (C) 1995 by Doug Winters, the author (me).
Because this program is shareware you may distribute this program, as long
as it is in its original EXE or ZIP (depending on whether you have the
self-extracting version or not) file only. You may not distribute modified,
altered, or otherwise disfigured versions of this program or its files.
Furthermore, this program's designation as shareware means that you, the
user, are not entitled to charge money for this product and if you use this
product or intend to use this product for longer than 30 days, you must
register your copy.
Disclaimers:
Firstly: The title Descent does not belong to me, it belongs to the awesome
Parallax Software Corporation and/or Interplay Productions, Inc. and I am
in no way related to, supported by, or otherwise associated with these
companies. Any other trademarks mentioned in this document or
DESCEDIT.EXE belong to their respective owners. Also please notice that
Parallax has the right to refuse technical assistance to persons playing
edited saved games.
Secondly: I have worked extremely hard, and tested extensively to verify
that this program will always work like it should. However, as with any
program there may be bugs. I'd like to think that I'm perfect and that
you will never come across a problem but you might. If you ever come
across an error which is important to have fixed see the section in this
file entitled "Reporting Problems." Please note that I cannot be held
responsible for any adverse situation resulting from the use of this
program. I also cannot be held responsible for the accuracy of the
information in this document, I'm constantly revising it and the program
and may at some point miss something.
-----------------------------------------------------------------------------
Well now that I've got all that out of the way here's the useful stuff:
-----------------------------------------------------------------------------
TABLE OF CONTENTS
[I] The Main Menu
[I.A] Choose Pilot
[I.B] Load Game
[I.C] Save Game
[I.D] View Game
[I.E] Edit Game
[I.E.a] Change Saved Game Name
[I.E.b] Edit Primary Weapons
[I.E.b.1] Activate/Deactivate Laser Cannon
[I.E.b.2] Adjust Laser Level°
[I.E.b.3] Activate/Deactivate Quad-Lasers
[I.E.b.4] Activate/Deactivate Vulcan Cannon
[I.E.b.5] Change Amount of Vulcan Ammo
[I.E.b.6] Activate/Deactivate Spreadfire Cannon
[I.E.b.7] Activate/Deactivate Plasma Cannon
[I.E.b.8] Activate/Deactivate Fusion Cannon
[I.E.b.9] Load Cool Settings
[I.E.c] Toggle Secondary Weapons (Concussion Missle, Homing Missle,
Proximity Bomb, Smart Missle, Mega Missles)
[I.E.d] Edit Number of Secondary Weapons (Concussion-Mega)
[I.E.e] Toggle Keys (Blue, Red, or Yellow Key)
[I.E.f] Edit Special°
[I.E.f.1] Adjust time for Cloak°
[I.E.f.2] Adjust time for Invulnerability°
[I.E.g] Edit Other (Energy, Shields, etc.)
[I.E.g.1] Tamper With Score°
[I.E.g.2] Change Number of Extra Lives
[I.E.g.3] Adjust Energy Level
[I.E.g.4] Adjust Shield Level°
[I.E.g.5] Select Primary Weapon (Laser, Vulcan, Spread, Plasma,
Fusion Cannons)
[I.E.g.6] Select Secondary Weapon (Concussion-Mega)
[I.E.g.7] Change Skill Level (Trainee, Rookie, Hotshot, Ace, Insane)
[I.E.h] Load Personalized Settings°
[I.F] View Order Form
[I.G] Change Directory°
[I.H] Quit
[II] Understanding the interface
[II.A] The main screen
[II.B] "Game changed" indicatior
[III] Reporting Problems, Errors, Bugs
[IV] Chart of some laser levels and weapons they access
°These items/options are not available in the shareware version, only in
the registered version. These unavailable options will be marked this way
throughout the document. Register your copy.
=============================================================================
[I] The Main Menu -- This is where you choose what you want to do.
Depending on what has been done, and what games/PLR files are
available you have a changing variety of options. For example: when
you are in a directory with no saved games in it, you have only three
options Change Directory°, View Order Form, and Quit.
[I.A] Choose Pilot -- Use this to change whose saved games are listed
in Load Game. If there is only one pilot file (*.PLR) then
DESCEDIT will choose the pilot automatically and this option is
not available. Keep in mind that when you change the directory°
if this pilot is still available, it will remain chosen.
[I.B] Load Game -- After a player/pilot has been selected, use this to
load one of this player's saved games. If no player/pilot has
been selected yet you will be jumped to the Choose Pilot menu
before entering the Load Game menu.
[I.C] Save Game -- Saves the loaded saved game. This option is only
available when the currently loaded game has been changed.
See [II.B] "Game changed" indicatior. This option disappears
once the game has been saved.
[I.D] View Game -- Displays various information about the saved game
currently loaded. If no game is loaded DESCEDIT will go through
the Load Game process at which point you will either choose a
game to view, or cancel. The left half of the screen displays
information about your saved game (see [II.C] Viewing your game)
and the right half, a little background/history, etc. about
DESCEDIT.
[I.E] Edit Game -- Choosing this menu brings you to the main edit menu.
[I.E.a] Change Saved Game Name -- This displays a prompt for a new
name for your saved game. Allowable characters in the name
are those available on the keyboard. To cancel this operation
press escape.
[I.E.b] Edit Primary Weapons -- Another menu.
[I.E.b.1] Activate/Deactivate Laser Cannon -- What it says. To use
it just highlight and press Enter (or press its number)
[I.E.b.2] Adjust Laser Level° -- permits you to change what level
your laser is set at. Valid values are 1-255. This one's
nice because it allows you to access weapons you normally
couldn't have (or use in this matter). My favorite is
level 19 (Mega Missles), with quads active this baby can
take out virtually anything in one shot (even you if
you don't have a couple THOUSAND shield points).
Regardless of what level your laser is set to, it still
drains energy (it's not free, but it also doesn't require
anything else (like available missles)). Note: If you
run into a laser power-up, levels above 4 will drop down
to 4.
[I.E.b.3] Activate/Deactivate Quad-Lasers -- SE (self explanitory)
[I.E.b.4] Activate/Deactivate Vulcan Cannon -- SE
[I.E.b.5] Change Amount of Vulcan Ammo -- Allows you to change the
amount of vulcan ammo you have. Valid values are
0-32757 in multiples of about 12 or 13. Values which are
not acceptable will be rounded to their nearest acceptable
value (1 to 0, 10 to 12, etc.). Be aware that when
playing Descent, if you run over a vulcan cannon or vulcan
ammo and you are above 10,000 rounds, you will be dropped
down to 10,000 rounds.
[I.E.b.6] Activate/Deactivate Spreadfire Cannon -- SE
[I.E.b.7] Activate/Deactivate Plasma Cannon -- SE
[I.E.b.8] Activate/Deactivate Fusion Cannon -- SE
[I.E.b.9] Load Cool Settings -- Changes all items in this menu to
my personal favorites. (The shareware version will not
change items which are not available for editing in
the shareware version.)
[I.E.c] Toggle Secondary Weapons -- Menu to activate or deactivate
secondary weapons.
[I.E.d] Edit Number of Secondary Weapons -- Menu for changing the
number of secondary weapons. Valid values range from 0 to
32,767
[I.E.e] Toggle Keys (Blue, Red, or Yellow Key) -- SE
[I.E.f] Edit Special°
[I.E.f.1] Adjust time for Cloak° -- Allows you to change how much
time you have left on your cloaking device. Time is
entered in seconds. Valid values range from 0 to 900s.
(that's up to 15 minutes.)
[I.E.f.2] Adjust time for Invulnerability° -- same as Cloak
[I.E.g] Edit Other (Energy, Shields, etc.)
[I.E.g.1] Tamper With Score° -- SE. Values: 0-1,000,000,000
[I.E.g.2] Change Number of Extra Lives -- SE. Values: 0-254
[I.E.g.3] Adjust Energy Level -- Change amount of energy left.
Energy is used by laser, spread, plasma, and fusion.
[I.E.g.4] Adjust Shield Level° -- SE
[I.E.g.5] Select Primary Weapon -- SE
[I.E.g.6] Select Secondary Weapon -- SE
[I.E.g.7] Change Skill Level -- SE
[I.E.h] Load Personalized Settings° -- Loads saved game settings
stored in DESCEDIT.CFG. These settings may be changed using
any straight ASCII text editor. Instructions for modifying
these settings are in the DESCEDIT.CFG file.
[I.F] View Order Form -- Choose this to view and/or print the order
form for the registered version. If you have a printer connected
to LPT1 then you may print the order form directly, otherwise
you will need to find some other method of putting it on paper.
However you do it, just make sure you fill in ALL of the
information requested.
[I.G] Change Directory° -- Prompts you for a new directory to look for
files in. Just enter the directory name (i.e.: C:\GAMES\DESCENT)
and hit Enter or press Esc to cancel operation.
[I.H] Quit -- Does just what it says prompting for a save of a changed
game and asking for confirmation.
[II] Understanding the interface
This program is almost completely menu driven. To select an item
or whatever, move the highlight bar to that option (up and left
arrows move to previous item, down and right to the next) and hit
Enter, or press the number corresponding to that item. Note that the
Quit option may also be selected using Esc or "Q" and the
<Done/Cancel> option may be selected using Esc, "D", or "C".
[II.A] The main screen -- This screen (and all others) displays up top
the name of the saved game file currently being edited as well as
the saved game's title. On the bottom of the screen is the name
of the current drive and directory as well as, if available, the
name of the PLR file currently selected.
[II.B] "Game changed" indicator -- This is what will tell you whether
you have made any changes to the game you are editing. (Another
indication is the presence of the Save Game option on the main
menu.) Under "unchanged" conditions the upper left hand corner
of the screen will be a ╔ (part of the border). If the game has
been changed then the character in the upper left hand corner
will instead be a ■.
[III] Reporting Problems, Errors, Bugs
Send any error reports and/or "troubled" saved game to
SkiBum 3D@aol.com. (note: this is not me, but a friend)
To report any errors which were discovered either by loading a saved
game or playing a saved please send a copy of the saved game
involved along with a description of the error (please make this
description as detailed as possible, it will help me correct the
problem). To report any other error which is not related to an
actual saved game just send me a detailed description of the error
and what you did to make it happen. Thanks.
[IV] Chart of some laser levels and weapons they access
╔═════╤════════════════════════╦═════╤════════════════════════╗
║Level│Weapon Accessed ║Level│Weapon Accessed ║
╠═════╪════════════════════════╬═════╪════════════════════════╣
║1 │Laser Level 1 ║26 │Laser Level 4 (slow) ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║2 │Laser Level 2 ║27 │Plasma (slow, weak) ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║3 │Laser Level 3 ║28 │Orange Sphere (slow) ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║4 │Laser Level 4 ║29 │Mega Missle (weak) ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║5 │Purple Sphere ║30 │Plasma (slow, powerful) ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║6 │Orange Sphere ║31 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║7 │Red Sphere ║32 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║8 │<Crashes Computer!> ║33 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║9 │Concussion Missle ║34 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║10 │Flares ║35 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║11 │Laser Level 2 (slow) ║36 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║12 │Vulcan Cannon ║37 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║13 │Spread (slow) ║38 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║14 │Plasma ║39 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║15 │Fusion ║40 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║16 │Homing Missle ║41 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║17 │Proximity Bomb ║42 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║18 │Smart Missle ║43 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║19 │Mega Missle ║44 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║20 │Plasma (slow) ║45 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║21 │Spread ║46 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║22 │Homing Missle (weak) ║47 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║23 │Concussion Missle (slow)║48 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║24 │Spread (slow) ║49 │ ║
╟─────┼────────────────────────╫─────┼────────────────────────╢
║25 │Laser Level 1 (slow) ║50 │ ║
╚═════╧════════════════════════╩═════╧════════════════════════╝
-----------------------------------------------------------------------------
I'd like to thank Nathan Allred for his help with the testing of this
program, for making all the screen shots which are included in the shareware
version, and for finding out most of the laser levels in the laser level
chart.
-----------------------------------------------------------------------------
End of file. Copyright (C) 1995 by Doug Winters