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PC Spiel 1996 September
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PCS0996.ISO
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common
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yam.tmp
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1996-03-06
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2KB
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81 lines
# code: P-Plane M-Missiles N-Tank
# B-Box G-Gun class R-Raft class
# J-JetFoil H-helicopter D-Radar
# S-Second Probe C-Car T-Tractor
# E-Astroid Cloud K-Homing car
# A-Attached enemy O-Boat
# I- myself L - Special locations
#
# myself format : code,x,y,z,direction,exit x,exit y, exit z, exit dir
#
# Enemy format : code,x,y,z,direction,yaw,speed
#
#
# Plane format : code,x,y,z,direction,yaw,roll,speed,backToBase(1,0)
# JetFoil format : code,x,y,z,direction,yaw,roll,speed,backToBase(1,0),Wait (seconds)
#
# Gun format : code,x,y,z,direction,speed,x1,x2
#
# Car Format
# Tank Format
# Missile Format
# Boat Format
# Raft format : code,num-points loop
# x1,y1,x2,y2 ...
# ...
#
# ( num-points is in pers (x1,y1 is one point).
# x1,y1,x2,y2... are the raft track coordinations).
#
# Box type : code,x,y,z,dir,box_type,cargo count
# (box types: 1-Missiles 2-Flares 3-Glomavine 4-Additive
# 5-Lasers 6-Electro Bombs 7-ProbBox
#
# Attached enemy (A): A,enemy code,Point num
#
# Second Probe : code,x,y,dir
# Note: code in uppercase .
#
# X Y Z Dir
#
I 495 484 100 34
#
# Exit Ape Mine base volcano caterpillars
L 6 0
1633 3853 90 2302 1714 232 2377 2520 0 3579 1990 0 3134 2541 0 1830 3750 0
#
# ape tractor (attached to point 2)
A T 2
#
# X Y Z Dir Yaw Roll Speed Back Wait
#
# Entrance
#
# Astroids
E 500 500 0 90 0 0.0
#
# Left airport
#
M 0.1 6 1
952 2345 969 2433 953 2534 921 2609 953 2534 969 2433
B 860 2340 -1 0 5 100
#
# mine
#
T 0.15 2 1
2365 2504 2350 2616
#
# Base
#
M 0.0 5 0
3309 2232 3158 2403 3000 2476 2834 2514 2464 2662
#
# Caterpillars
#
T 0.0 10 0
1828 3771 1754 3842 1714 3855 1663 3856 1617 3843 1591 3831
1553 3835 1500 3867 1406 3892 1250 3886
#
#
#