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-
- Some Common Questions Regarding my Door:
-
- +++
-
- Q> When a user goes into the door from remote, all he sees is garbage. Is this
- RIP graphics?
-
- A> No. Rip graphics are pretty easy to spot. They basically always start on
- a new line, with a ! at the beginning. What he is seeing is probably caused by
- not locking the baud rate in your FOSSIL, and the door is sending at the wrong
- baud rate. The best thing to do is for you to lock your baud rate. See your
- fossil docs for more information. Be sure to tell VP-DOOR that you've locked
- the baud with the -L{baudrate} switch!
- At this time, there may be some problems with locking rates above 38400,
- that I can't reproduce (because I am locking at 38400 baud, and have no probs
- with it...). Try locking your fossil at your baud rate, then telling the door
- to lock it at 38400 (I've had one user say this works, but I've never tried it)
-
- +++
-
- Q> When uploading a file, the door sits there re-recieving the same block
- over & over until the user hangs up...
-
- A> For some reason (probably because of the size of the .TRN files) the door
- doesn't like it when ZModem is configured to send lots of blocks at a time,
- not waiting for the ACK signal. Tell the user to reconfigure his terminal.
- Also, some terminal programs simply don't like my version of ZModem (like
- Telix & some programs that come with modems). Either use a different terminal
- program, or use external protocols like DSZ...
- Also I have had problems with Telix, but users have had good results with
- Procomm... I will be looking into fixing this ASAP.
-
-
- +++
-
- Q> How do you check for staleness from remote games?
-
- A> William Barath has figured out the format for a .RST file, and that includes
- a timestamp. I then use the same code that checks the regular .TRNs & .RSTs...
- There may be a problem with if people use "packets" instead of just .RSTs... I
- will address that problem later...
-
- +++
-
- Q> There's a 'local' mode apparently, but without knowing what it was for
- I tried vp-door and it worked, except I got an error when trying to upload.
-
- A> If no door "drop file" (DOOR.SYS, DORINFOx.DEF, CALLINFO.BBS or SFDOORS.DAT)
- is found, the door assumes that you are running it in "local mode" and asks for
- your name.
-
- "No files to process"? Since the upload is a remote function (you can just copy
- the file locally), I just have it skip the upload and fall through to the fact
- that you didn't "upload" anything.
-
- All Upload & Download functions (uploading HCONFIG.HST, Up/Downloading your
- turn, etc) are disabled locally (since anything like that can be done with
- COPY or batch files...)
-
- +++
-
- Q> You refer to 'rungames.bat' but when running vp-maint /b I
- couldn't get it to create one. Finally I figured out I had to run the
- host first, but I thought that's what rungames.bat did. I was confused.
-
- A> Once the door is installed, the following things must be set up to have
- VP-MAINT /B create a RUNGAMES.BAT:
-
- 1. Does the "Play Days" (Host Menu/Configure Game/C-Days Played) correspond with
- today's day of the week (If it's Saturday today, is the game set to play on
- Saturdays?).
-
- 2. Is there enough people playing in the game (Minimum number of players)?
-
- 3. If the game has already run today, is the game set for more than once per
- day?
-
- +++
-
- Q> I understood (after looking at it), but it was a bit confusing having
- the play.bat file there, especially since I couldn't get the rungames.bat
- to be created.
-
- PLAY.BAT is a little utility batch file I wrote to help people who are using my
- door (and it's packets). Having the XYPLAN.DAT and RACE.NM in the packet can be
- confusing to some. Basically the XYPLAN.DAT (for the player) has to be in his
- PLANETS directory, and his RACE.NM has to be in his game directory. On the
- BBS/Door end, this is all automatic. This .BAT makes it automatic on the
- user's end.
-
- +++
-
- Q> Also unclear hear is if I'm using this borgdoom scenerio, is the door
- reading HCONFIG.HST file from the directory where I copied everything?
-
- A> The door reads the .HST from the game directory, and the list of what each
- byte of the .HST file means from the file HCONFIG.LST in the door directory.
-
- +++
-
- Q> When I typed VP-MAINT /S I got a runtime error 002 at 0105:3a83.
-
- A> VP-MAINT /S is run automatically by the RUNGAMES.BAT file. What probably
- happened is the file that it was modifying, that would be created by the
- RUNGAMES.BAT file, was not created yet.
-
- Do not run VP-MAINT /S or /T yourself, unless you do it like it's done in
- RUNGAMES.BAT...
-
- +++
-
- Q> I saw in the PID.BAT a reference of DEL DORINFO1.DEF, but I didn't
- see where/if you had to copy a DOOR.SYS over or what.
-
- A> Basically, I have that there for a convenience, and the fact that I use
- dorinfo. Basically, it makes sure there is no drop file there for when I try
- to go into the door locally (I don't use LOCAL.BAT...)
-
- +++
-
- Q> Why don't you list the games when you pop into the door, like other VGAP
- doors?
-
- A> Why? You can download packets for all the games you are in with one command,
- and when you upload, you don't have to be in the correct game (it autodetects!).
- The only reason to even switch between games (1-9 or ,.) is to join or view a
- game's setup...
-
- +++
-
- Q> When saying 'Goodbye' locally, will it lock up the fossil driver?
-
- A> No. It skips most of the (G)oodbye code in local mode.
-
- +++
-
- Q> Why can't I put the door in the same directory as my Planets files?
-
- A> I use some temporary files & directories that are incompatible with files
- in the regular Planets directory. The door was designed with the idea that the
- two directories would be separate.
-
- As far as I know, you can have the Planets directory & the Door directory on
- different drives, but I have never tested that.
-
- +++
-
- Q> One of my users tried to download a file I have listed in FILES as entry
- #9. He tried to download it but nothing happend.
-
- A> Have you got a blank line at the end of the FILES file? The program uses
- it to find the end of the description (for all the files), so it needs to be
- there, even for the last file...
-
- +++
-
- Q> I am in the door, trying a new feature. I get an error that says "Fatal
- Error! No IDX found for 123 in VP-DOOR.LNG". What does this mean?
-
- A> I use what is commonly called a "language file" to reduce the size of the
- door's code, by moving all the "text" into an editable file. This allows you
- to edit, to a certain extent, what the door looks like. If the door can't find
- the entry it is looking for, it crashes with this error. This is usually
- caused by failing to compile the Language file (VP-MAINT /L) after installing
- a new version of the door (Be sure to fix any "Duplicate Tag" errors, usually
- by deleting the FIRST of the 2 identical numbers; the second will be the
- newest). If recompiling the Language file doesn't work, try installing a new
- copy of the door in another directory, and looking at the VP-DOOR.LNG file
- and deciding which tag you need to copy over...
-
- +++
-
- Q> While watching RUNGAMES.BAT run, I see a whole bunch of "bad command or
- filename" errors... Is this a problem?
-
- A> No. When creating RUNGAMES.BAT, the program goes for the simplest form,
- which does not include "IF EXIST" commands in the batch... I tell the batch
- file to do whatever is necessary, without caring whether the files exist.
- Since DOS will simply ignore things like RENAME if there's nothing to rename,
- I found this simplest.
-
- Things like renaming the sequential backup Zips, or deleting the old SVR file
- archives, may create "bad command or filename" errors when they don't exist.
- Don't worry about them.
-
- +++
-
- If you have any questions about my STUPID door, I can answer them! Just get
- in touch with me at (note NEW ADDRESS!):
-
- Allen Walker
- P.O. Box 5874
- Victoria, B.C. Canada
- V8R 6S8
-
- BBS: Crazy Train ][ (604)383-2201
- Netmail: Fidonet: 1:340/88
- VGAPNet: 57:916/70
- Internet-Mail: un109@freenet.victoria.bc.ca
- allen_walker@f88.n340.z1.fidonet.org
- Web Page: http://vvv.com/~weirdal
-
-