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Power Pack Spiele 2
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helpme.txt
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1995-12-06
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7KB
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159 lines
Megavision Entertainment Troubleshooting Guide
----------------------------------------------
CONFIGURATION
-------------
IBM compatible 386/486 - min. 590 K conventional memory - VGA -
Options : joystick, soundblaster.
MEMORY RELATED PROBLEMS
-----------------------
If the program does not start or tells you that you do not have enough
" Conventional Memory ", you have to free as much of the memory up
to the 640 K limit as possible. This memory is used by programs that are
permanent in memory. They are usually loaded through your CONFIG.SYS
or AUTOEXEC.BAT files.
What can you do ?
1) If you are using DOSSHELL for example, leave the program.
2) Using DOS 5.xx or better, you can load certain options in " extended "
or " expanded " memory. Due to the many possible configurations of
computers, we cannot give a full description of proper CONFIG.SYS
and AUTOEXEC.BAT.
You should refer to your DOS manual.
Here are some possible options :
DOS=HIGH,UMB
DEVICE=C:\DOS\HYMEM.SYS
You can also change all the DEVICE=... to DEVICEHIGH=...
3) You can create a "BOOT" disk :
1- insert a blank disk in drive A
2- type FORMAT A: /S
3- reboot the computer without removing the floppy
4- go to drive C: and run the game
You will have to repeat steps 3 and 4 each time you want to run
the game.
4) Using DOS 6.xx, you can press F5 when the message " Starting MS-DOS "
appears.
5) With DOS 6.xx, you may want to try the command MEMMAKER.
Refer to your DOS manual.
GAME STOPS WORKING OR BEHAVES ERRATIC OR GAME IS SLOW
-----------------------------------------------------
Q. When I run the game it "locks" up.
A. The most common causes of this are :-
1. You do not have the correct files or files are missing that are
needed to run the game. You will need to compare the distribution
file (FILES.LIS) with the actual files in the directory.
2. If you have a SOUND BLASTER or compatible card and the program
cannot detect it , or is not using it, this can lead to a "lock up"
Please refer to SOUND RELATED problems in this document.
3. You have specified that you have a JOYSTICK and it is not connected
properly. This causes the program to switch off important interrupts
and will either slow down the computer or lock it up. Check that
the joystick is connected properly. There is no reliable way for the
software to check that the stick is fully connected!
Q. The game runs slowly and the scrolling is jerky.
A. All the games have been written using the fastest method available.
Our games support 256 color VGA and some use advanced "Parallax" scrolling
and larger than normal sprites. For this reason your computer must be
a 386 or above.
Old VGA cards can also be slow and were not designed for todays modern
applications. Some 386SX computers are actually slower than 286 based
machines! This is because graphic based programs need to move
large amounts of data in a very short time and some SX based processors
take longer to process these type of loops than a 286 would. It seems
a crazy situation but we have had direct experience of this.
WE SUGGEST THAT YOU BUY A NEW * 16 Bit VGA CARD * AND THIS SHOULD SOLVE
THE PROBLEM.
Q. I have set the JOYSTICK option but the character "drifts" on the screen.
A. The game requires you to "CALIBRATE" your joystick and you have not
followed this procedure correctly or you have changed the joystick
or altered the speed of your machine since you last calibrated. Some
joysticks have "trim" controls and these may have moved after you
calibrated. As a final measure check that the stick is fully connected.
If you are experiencing any fault with the joystick then it is a
quick and simple procedure to calibrate it using the built in program.
Here are a few tips to help you calibrate correctly.
1. Choose JOYSTICK from the GAME SETUP option.
2. Ensure that any AUTO FIRE capability is SWITCHED OFF
3. Follow the prompts and make sure that when pressing the FIRE
button you press the button when you are requested to do so.
4. If your machine has a TURBO facility then note the state of
this switch.
These settings are saved on the disk so you do not need to set them
every time you play the game.
SOUND RELATED PROBLEMS
----------------------
The game supports the ADLIB and SOUND BLASTER standards as well as
providing support for the internal speaker. The SOUND BLASTER provides
an additional function to allow "DIGITAL voice capability". Any problems
that may arise will be mainly to do with this voice capability. Incorrect
settings can cause your computer to "lock" up.
Q. My SOUND BLASTER or Compatible Card does not seem to be recognised by the
program.
A. The program needs to know two important items of information about your
sound card before it can operate properly. The game automatically looks
for a SOUND BLASTER card using the default settings of these cards. If
your card is set up different from this defaults you will need to run
the SOUND BLASTER SETUP utility. You may execute this utility by answering
YES to the prompt after leaving this document.
Q. I have the SOUND BLASTER option set but when I am playing the game
the program "locks"
A. Again this means that the SOUND BLASTER may have been detected but
the IRQ and BASE IO address settings are still incorrect or there is
a conflict with some hardware or software. Refer to your technical
information on your sound card to determine how to find these two
numbers. After leaving this program you will be asked if you want to
alter these default numbers.
IMPORTANT
--------
This game supports cards that ARE 100% Compatible with the
Sound Blaster. If you are sure that the settings are correct and
the program still refuses to recognise the card then it is most likely
that the card is not 100% compatible!.
SOUND BLASTER is a registered trademark of Creative Labs Inc
ADLIB is a registered trademark of Adlib Inc
IBM is a registered trademark of International Business Machines
MEGAVISION ENTERTAINMENT is a registered trademark of IDCOM
(C) COPYRIGHT 1995 IDCOM