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/ POWERdrive for you 1998 November / PFY_1198.ISO / demos / msmcm / msmcm.exe / CABFILE / IDR_CABFILE / TERAFORM / NATIONAL / NATION16.SCN < prev    next >
INI File  |  1998-06-25  |  2KB  |  85 lines

  1. [SceneInfo]
  2. SceneName=Sky Lane
  3.  
  4. ; Progress (good or bad) will be written to scnmgr.log in this directory
  5. LogProgress=F
  6.  
  7. ;  Start position/direction will be overridden by waypoint/track data
  8. DefaultStartPosition=1920.0,100.0,1920.0
  9.  
  10.  
  11. ;Face North
  12. DefaultStartDirection=0.0,0.0,1.0
  13. ;Face West
  14. ;DefaultStartDirection=-1.0,0.0,0.0
  15. ;Face South
  16. ;DefaultStartDirection=0.0,0.0,-1.0
  17. ;Face East
  18. ;DefaultStartDirection=1.0,0.0,0.0
  19.  
  20. [Environment]
  21. TerrainFile=Nation16.trn
  22. ; Sky Cube
  23. CubeFile=day31.cub
  24.  
  25. ; texture tgas go in particle.cmp and particle.tex in maps directory
  26. ParticleTextureMapName=particles\bajadirt.tga
  27.  
  28. StartGateScale=1.9
  29.  
  30. ; LIGHT INFO
  31. ;Type=
  32. ;  VertexPoint
  33. ;  ObjectPoint
  34. ;  PointNoise
  35. ;  Directional
  36. ;  Spot
  37. ;  Ambient
  38. ;  AmbientNoise
  39. ;ColorRGB=?,?,?
  40. ;Position=?.?,?.?,?.?
  41. ;TargetPosition=?.?,?.?,?.? (Position to Look At from light)
  42. ;   OR
  43. ;LookVector=?.?,?.?,?.? (Direction from light)
  44. ;Range=?.? (default 0.0)
  45. ; LIGHT FLAGS (default shown first)
  46. ;ShowDebugSphere=F OR T
  47. ;PlaceLightAtInfinity=T OR F
  48. ;CastsShadows=F OR T
  49. ;EmitsLight=T OR F  (may be just a lens flare)
  50. ; NOTE: Stadium lens flares will be set up by the stadium
  51. ;HasLensFlare=F OR T
  52. ;LensFlareColorRGB=255,255,240
  53. ; Lens flare texture map goes in overlay.cmp and overlay.tex (in maps directory)
  54. ;LensFlareTextureMapName=overlay\lensflare.tga
  55. ;LensFlareBrightness=1.0
  56. ; Layers are Center,1stBehindSource,1stFrontOfSource,2ndBehindSource,2ndFrontOfSource
  57. ;LensFlareLayersVisible=T,F,F,F,F (So LensFlareLayersVisible=F,T would be F,T,F,F,F)
  58.  
  59. [Lights]
  60. NumberOfLights=2
  61. [Light1]
  62. Type=Ambient
  63. ColorRGB=120,120,120
  64. [Light2]
  65. ;  The Sun
  66. Type=ObjectPoint
  67. ColorRGB=200,200,200
  68. Position=-284.541,1808.4,-284.541
  69. TargetPosition=0.0,0.0,0.0
  70. PlaceLightAtInfinity=T
  71. CastsShadows=T
  72. EmitsLight=T
  73. HasLensFlare=T
  74. LensFlareColorRGB=255,255,240
  75. LensFlareBrightness=1.0
  76. LensFlareLayersVisible=T,T,T,T,T
  77.  
  78. ; Color is the only thing you can change in Fog or Haze
  79. [Fog]
  80. ColorRGB=125,125,183
  81.  
  82. [Sounds]
  83. ; In SuperCross, this will depend on the Stadium NOT the scene file
  84. CrowdPresent=F
  85.