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POWERdrive for you 1998 November
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PFY_1198.ISO
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demos
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msmcm
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msmcm.exe
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CABFILE
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IDR_CABFILE
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TERAFORM
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NATIONAL
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NATION16.SCN
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INI File
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1998-06-25
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2KB
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85 lines
[SceneInfo]
SceneName=Sky Lane
; Progress (good or bad) will be written to scnmgr.log in this directory
LogProgress=F
; Start position/direction will be overridden by waypoint/track data
DefaultStartPosition=1920.0,100.0,1920.0
;Face North
DefaultStartDirection=0.0,0.0,1.0
;Face West
;DefaultStartDirection=-1.0,0.0,0.0
;Face South
;DefaultStartDirection=0.0,0.0,-1.0
;Face East
;DefaultStartDirection=1.0,0.0,0.0
[Environment]
TerrainFile=Nation16.trn
; Sky Cube
CubeFile=day31.cub
; texture tgas go in particle.cmp and particle.tex in maps directory
ParticleTextureMapName=particles\bajadirt.tga
StartGateScale=1.9
; LIGHT INFO
;Type=
; VertexPoint
; ObjectPoint
; PointNoise
; Directional
; Spot
; Ambient
; AmbientNoise
;ColorRGB=?,?,?
;Position=?.?,?.?,?.?
;TargetPosition=?.?,?.?,?.? (Position to Look At from light)
; OR
;LookVector=?.?,?.?,?.? (Direction from light)
;Range=?.? (default 0.0)
; LIGHT FLAGS (default shown first)
;ShowDebugSphere=F OR T
;PlaceLightAtInfinity=T OR F
;CastsShadows=F OR T
;EmitsLight=T OR F (may be just a lens flare)
; NOTE: Stadium lens flares will be set up by the stadium
;HasLensFlare=F OR T
;LensFlareColorRGB=255,255,240
; Lens flare texture map goes in overlay.cmp and overlay.tex (in maps directory)
;LensFlareTextureMapName=overlay\lensflare.tga
;LensFlareBrightness=1.0
; Layers are Center,1stBehindSource,1stFrontOfSource,2ndBehindSource,2ndFrontOfSource
;LensFlareLayersVisible=T,F,F,F,F (So LensFlareLayersVisible=F,T would be F,T,F,F,F)
[Lights]
NumberOfLights=2
[Light1]
Type=Ambient
ColorRGB=120,120,120
[Light2]
; The Sun
Type=ObjectPoint
ColorRGB=200,200,200
Position=-284.541,1808.4,-284.541
TargetPosition=0.0,0.0,0.0
PlaceLightAtInfinity=T
CastsShadows=T
EmitsLight=T
HasLensFlare=T
LensFlareColorRGB=255,255,240
LensFlareBrightness=1.0
LensFlareLayersVisible=T,T,T,T,T
; Color is the only thing you can change in Fog or Haze
[Fog]
ColorRGB=125,125,183
[Sounds]
; In SuperCross, this will depend on the Stadium NOT the scene file
CrowdPresent=F