home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PowerHits - SciFi
/
POWERHITS_SCIFI.iso
/
install.dat
< prev
next >
Wrap
Text File
|
1994-10-07
|
24KB
|
664 lines
/*
* FILE:Install.dat
*
* DESC:
* PowerHits SciFi Installer
*
*
*/
@DefineProject
@Name = "PowerHits SciFi"
@Version = "1.00"
@Subdir = "SciFi"
@OutDrive = C
@Group = "A"
@EndProject
@Textfile = "ITXT.ENG"
@DefineVars
// @Drive @CDDrive = @InDrive
@Integer @Initial =(@Exists("@InDrive:\\DISK.ID"))
@QString @OutDir =""
@EndVars
@Display
@Cls
This program will install the @Name software
Version @Version on your computer system.
You may press the [Esc] key at any time to abort the installation.
INSTALL will ask you several questions about your computer
hardware and then give you the option of installing all or some
of the games of the @Name pack.
@Pause
@EndDisplay
ChooseDest:
@FlushOptions()
@GetOutDrive
@Suppress A
@Suppress B
@Cls
On which disk drive do you wish to install the
@Name pack?
@EndOutDrive
@If (@Initial)
@If (@OutDrive == @InDrive)
@Display
You can't install @Name onto a CD-ROM drive!
@Pause
@Abort
@EndDisplay
@EndIf
@Endif
@GetSubdir
@Cls
@Name
will now be installed to the @Subdir subdirectory, to change
the name of the subdirectory type the new name in the space below.
To accept the current name press [Enter]
@Prompt = "Which subdirectory ([Enter] = @Subdir)"
@EndSubdir
@OutDir="@OutDrive:\\@Subdir"
@If (@DirExists(@OutDir))
@GetOption @Cls @LocalWindow(11,40)
@Text("DirExist", @OutDir)
@Text("NowWhat?")
@Option 12="@Text("NewDrvOrDir")"
@Option 13="@Text("Overwrite")"
@Option 14="@Text("Abort")"
@EndOption
@If (12[=@Option) @Goto ChooseDest
@ElseIf (14[=@Option) @Exit
@EndIf
@EndIf
@GetGroups
@Cls
Which games do you wish to install?
If you have a lot of hard drive space you'll probably want to install
everything, otherwise select the game you want to install.
@Set G = "All Five"
@Set B = "Prophecy"
@Set C = "Tongue of the Fatman"
@Set D = "Deathtrack"
@Set E = "Circuit's Edge"
@Set F = "Mines of Titan"
@EndGroups
@If ( 'G' [= @Group)
@GOTO TESTMEMALL
@ELSEIF ( 'B' [= @Group)
@GOTO TESTMEMROC
@ELSEIF ( 'C' [= @Group)
@GOTO TESTMEMROG
@ELSEIF ( 'D' [= @Group)
@GOTO TESTMEMDIE
@ELSEIF ( 'E' [= @Group)
@GOTO TESTMEMGB
@ELSEIF ( 'F' [= @Group)
@GOTO TESTMEMGY
@ENDIF
START:
@DefineDisk
@Label = "CD-ROM"
@File scifi.bat
@Group GBCDEF
@File reply.com
@Group GBCDEF
@File atslow.com
@Group GBCDEF
@If ( 'G' [= @Group || 'B' [= @Group )
@BeginLib PROPHECY.RED
@File SAVEGAME.DTA @Out \@Subdir\prophecy\*.*
@File PROPHECY.EXE @Out \@Subdir\prophecy\*.*
@EndLib
@EndIf
@If ( 'G' [= @Group || 'B' [= @Group )
@File MUSIC.0 @Out \@Subdir\prophecy\music\*.*
@EndIf
@If ( 'G' [= @Group || 'D' [= @Group )
// @File *.BMP @Out \@Subdir\dtrack\*.BMP
@File CITYLINE.BMP @Out \@Subdir\dtrack\CITYLINE.BMP
@File DYNAMIX.BMP @Out \@Subdir\dtrack\DYNAMIX.BMP
@File TITLE.BMP @Out \@Subdir\dtrack\TITLE.BMP
@File WANTSYOU.BMP @Out \@Subdir\dtrack\WANTSYOU.BMP
@File WIN.BMP @Out \@Subdir\dtrack\WIN.BMP
@File ANGEL.BMP @Out \@Subdir\dtrack\ANGEL.BMP
@File BAY_AREA.BMP @Out \@Subdir\dtrack\BAY_AREA.BMP
@File BOSTON.BMP @Out \@Subdir\dtrack\BOSTON.BMP
@File CHAMP.BMP @Out \@Subdir\dtrack\CHAMP.BMP
@File CHICAGO.BMP @Out \@Subdir\dtrack\CHICAGO.BMP
@File CRIMSON.BMP @Out \@Subdir\dtrack\CRIMSON.BMP
@File GAS.BMP @Out \@Subdir\dtrack\GAS.BMP
@File HOUSTON.BMP @Out \@Subdir\dtrack\HOUSTON.BMP
@File LA.BMP @Out \@Subdir\dtrack\LA.BMP
@File LURKER.BMP @Out \@Subdir\dtrack\LURKER.BMP
@File MAFIOZO1.BMP @Out \@Subdir\dtrack\MAFIOZO1.BMP
@File MAFIOZO2.BMP @Out \@Subdir\dtrack\MAFIOZO2.BMP
@File MANIAC.BMP @Out \@Subdir\dtrack\MANIAC.BMP
@File MEGA.BMP @Out \@Subdir\dtrack\MEGA.BMP
@File MELISSA.BMP @Out \@Subdir\dtrack\MELISSA.BMP
@File MENACE.BMP @Out \@Subdir\dtrack\MENACE.BMP
@File NYC.BMP @Out \@Subdir\dtrack\NYC.BMP
@File ORLANDO.BMP @Out \@Subdir\dtrack\ORLANDO.BMP
@File PARTS.BMP @Out \@Subdir\dtrack\PARTS.BMP
@File PHOENIX.BMP @Out \@Subdir\dtrack\PHOENIX.BMP
@File PITSTOP.BMP @Out \@Subdir\dtrack\PITSTOP.BMP
@File RESULTS.BMP @Out \@Subdir\dtrack\RESULTS.BMP
@File SEATTLE.BMP @Out \@Subdir\dtrack\SEATTLE.BMP
@File SLY.BMP @Out \@Subdir\dtrack\SLY.BMP
@File ST_LOUIS.BMP @Out \@Subdir\dtrack\ST_LOUIS.BMP
@File WRECKER.BMP @Out \@Subdir\dtrack\WRECKER.BMP
@File WEAPONS.BMP @Out \@Subdir\dtrack\WEAPONS.BMP
@EndIf
@If ( 'G' [= @Group || 'B' [= @Group )
@BeginLib MESSAGES.RED
@File MESSAGES.0 @Out \@Subdir\prophecy\messages\*.*
@File MESSAGES.1 @Out \@Subdir\prophecy\messages\*.*
@File MESSAGES.2 @Out \@Subdir\prophecy\messages\*.*
@File MESSAGES.3 @Out \@Subdir\prophecy\messages\*.*
@File MESSAGES.4 @Out \@Subdir\prophecy\messages\*.*
@File MESSAGES.5 @Out \@Subdir\prophecy\messages\*.*
@File MESSAGES.6 @Out \@Subdir\prophecy\messages\*.*
@EndLib
@EndIf
@If ( 'G' [= @Group || 'B' [= @Group )
@BeginLib MAPS.RED
@File MAP.0 @Out \@Subdir\prophecy\maps\*.*
@File MAP.1 @Out \@Subdir\prophecy\maps\*.*
@File MAP.2 @Out \@Subdir\prophecy\maps\*.*
@File MAP.3 @Out \@Subdir\prophecy\maps\*.*
@File MAP.4 @Out \@Subdir\prophecy\maps\*.*
@File MAP.5 @Out \@Subdir\prophecy\maps\*.*
@File MAP.6 @Out \@Subdir\prophecy\maps\*.*
@EndLib
@EndIf
@If ( 'G' [= @Group || 'B' [= @Group )
@BeginLib IMAGES.RED
@File IMAGESET.29 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.34 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.31 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.0 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.1 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.2 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.3 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.4 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.6 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.7 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.8 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.9 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.10 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.11 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.12 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.13 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.14 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.15 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.16 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.17 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.18 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.19 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.20 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.21 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.22 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.23 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.24 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.25 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.26 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.27 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.28 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.30 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.32 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.33 @Out \@Subdir\prophecy\images\*.*
@File IMAGESET.35 @Out \@Subdir\prophecy\images\*.*
@EndLib
@EndIf
@If ( 'G' [= @Group || 'B' [= @Group )
@BeginLib MONSTERS.RED
@File MONSTERS.0 @Out \@Subdir\prophecy\monsters\*.*
@File MONSTERS.1 @Out \@Subdir\prophecy\monsters\*.*
@File MONSTERS.2 @Out \@Subdir\prophecy\monsters\*.*
@File MONSTERS.3 @Out \@Subdir\prophecy\monsters\*.*
@File MONSTERS.4 @Out \@Subdir\prophecy\monsters\*.*
@File MONSTERS.5 @Out \@Subdir\prophecy\monsters\*.*
@File MONSTERS.6 @Out \@Subdir\prophecy\monsters\*.*
@EndLib
@EndIf
@If ( 'G' [= @Group || 'C' [= @Group )
@BeginLib FATMAN.RED
@File WGM.TXT @Out \@Subdir\fatman\*.*
@File W.TXT @Out \@Subdir\fatman\*.*
@File VICB.TXT @Out \@Subdir\fatman\*.*
@File VIC.TXT @Out \@Subdir\fatman\*.*
@File TIE.TXT @Out \@Subdir\fatman\*.*
@File PIT.TXT @Out \@Subdir\fatman\*.*
@File P.TXT @Out \@Subdir\fatman\*.*
@File NICE.TXT @Out \@Subdir\fatman\*.*
@File LOSE.TXT @Out \@Subdir\fatman\*.*
@File LOS.TXT @Out \@Subdir\fatman\*.*
@File FAT.TXT @Out \@Subdir\fatman\*.*
@File DRK.TXT @Out \@Subdir\fatman\*.*
@File B.TXT @Out \@Subdir\fatman\*.*
@File WGMB.TBL @Out \@Subdir\fatman\*.*
@File WGM.TBL @Out \@Subdir\fatman\*.*
@File WEAPPAL.TBL @Out \@Subdir\fatman\*.*
@File WEAPLRG.TBL @Out \@Subdir\fatman\*.*
@File TITLE.TBL @Out \@Subdir\fatman\*.*
@File STATUS.TBL @Out \@Subdir\fatman\*.*
@File SELECT3.TBL @Out \@Subdir\fatman\*.*
@File SELECT2.TBL @Out \@Subdir\fatman\*.*
@File SELECT.TBL @Out \@Subdir\fatman\*.*
@File PIT.TBL @Out \@Subdir\fatman\*.*
@File NICE.TBL @Out \@Subdir\fatman\*.*
@File MISCANIM.TBL @Out \@Subdir\fatman\*.*
@File LOGO.TBL @Out \@Subdir\fatman\*.*
@File GREENY.TBL @Out \@Subdir\fatman\*.*
@File FAT.TBL @Out \@Subdir\fatman\*.*
@File DRK.TBL @Out \@Subdir\fatman\*.*
@File DEATH.TBL @Out \@Subdir\fatman\*.*
@File CLOCK.TBL @Out \@Subdir\fatman\*.*
@File CHARP.TBL @Out \@Subdir\fatman\*.*
@File CHAR9B.TBL @Out \@Subdir\fatman\*.*
@File CHAR9A.TBL @Out \@Subdir\fatman\*.*
@File CHAR8B.TBL @Out \@Subdir\fatman\*.*
@File CHAR8A.TBL @Out \@Subdir\fatman\*.*
@File CHAR7B.TBL @Out \@Subdir\fatman\*.*
@File CHAR7A.TBL @Out \@Subdir\fatman\*.*
@File CHAR6B.TBL @Out \@Subdir\fatman\*.*
@File CHAR6A.TBL @Out \@Subdir\fatman\*.*
@File CHAR5B.TBL @Out \@Subdir\fatman\*.*
@File CHAR5A.TBL @Out \@Subdir\fatman\*.*
@File CHAR4C.TBL @Out \@Subdir\fatman\*.*
@File CHAR4B.TBL @Out \@Subdir\fatman\*.*
@File CHAR4A.TBL @Out \@Subdir\fatman\*.*
@File CHAR3B.TBL @Out \@Subdir\fatman\*.*
@File CHAR3A.TBL @Out \@Subdir\fatman\*.*
@File CHAR2C.TBL @Out \@Subdir\fatman\*.*
@File CHAR2B.TBL @Out \@Subdir\fatman\*.*
@File CHAR2A.TBL @Out \@Subdir\fatman\*.*
@File CHAR1B.TBL @Out \@Subdir\fatman\*.*
@File CHAR1A.TBL @Out \@Subdir\fatman\*.*
@File CHAR0B.TBL @Out \@Subdir\fatman\*.*
@File CHAR0A.TBL @Out \@Subdir\fatman\*.*
@File BORDERY.TBL @Out \@Subdir\fatman\*.*
@File BORDERX.TBL @Out \@Subdir\fatman\*.*
@File B.TBL @Out \@Subdir\fatman\*.*
@File WEAPON4.SMP @Out \@Subdir\fatman\*.*
@File WEAPHIT1.SMP @Out \@Subdir\fatman\*.*
@File THUMP2.SMP @Out \@Subdir\fatman\*.*
@File HIT.SMP @Out \@Subdir\fatman\*.*
@File GRUNT.SMP @Out \@Subdir\fatman\*.*
@File FATMAN.SMP @Out \@Subdir\fatman\*.*
@File DISK3.OVL @Out \@Subdir\fatman\*.*
@File DISK2.OVL @Out \@Subdir\fatman\*.*
@File DISK13.OVL @Out \@Subdir\fatman\*.*
@File WAGEMAKE.MUS @Out \@Subdir\fatman\*.*
@File VICTORY.MUS @Out \@Subdir\fatman\*.*
@File STUMP.MUS @Out \@Subdir\fatman\*.*
@File SLASHER.MUS @Out \@Subdir\fatman\*.*
@File SELECT.MUS @Out \@Subdir\fatman\*.*
@File PUNK.MUS @Out \@Subdir\fatman\*.*
@File PUFFBOY.MUS @Out \@Subdir\fatman\*.*
@File KADAVER.MUS @Out \@Subdir\fatman\*.*
@File HUMAN.MUS @Out \@Subdir\fatman\*.*
@File FREEZER.MUS @Out \@Subdir\fatman\*.*
@File FATMAN.MUS @Out \@Subdir\fatman\*.*
@File FATITLE.MUS @Out \@Subdir\fatman\*.*
@File DEATH.MUS @Out \@Subdir\fatman\*.*
@File COLONOID.MUS @Out \@Subdir\fatman\*.*
@File BLOCK.MUS @Out \@Subdir\fatman\*.*
@File BEHEMOUT.MUS @Out \@Subdir\fatman\*.*
@File LEMONT7.FNT @Out \@Subdir\fatman\*.*
@File LED7.FNT @Out \@Subdir\fatman\*.*
@File REPLY.COM @Out \@Subdir\fatman\*.*
@File WEAPON.CMB @Out \@Subdir\fatman\*.*
@File SETUP.BAT @Out \@Subdir\fatman\*.*
@File RECALL.BAT @Out \@Subdir\fatman\*.*
@File LASTSAVE.BAT @Out \@Subdir\fatman\*.*
@File WGM1.FLX @Out \@Subdir\fatman\*.*
@File SEL1.FLX @Out \@Subdir\fatman\*.*
@File SCRN4RT.FLX @Out \@Subdir\fatman\*.*
@File SCRN4LT.FLX @Out \@Subdir\fatman\*.*
@File SCRN3RT.FLX @Out \@Subdir\fatman\*.*
@File SCRN3LT.FLX @Out \@Subdir\fatman\*.*
@File SCRN2LT.FLX @Out \@Subdir\fatman\*.*
@File SCRN1RT.FLX @Out \@Subdir\fatman\*.*
@File SCRN1LT.FLX @Out \@Subdir\fatman\*.*
@File PIT1.FLX @Out \@Subdir\fatman\*.*
@File NICE1.FLX @Out \@Subdir\fatman\*.*
@File FAT1.FLX @Out \@Subdir\fatman\*.*
@File DRK1.FLX @Out \@Subdir\fatman\*.*
@File DEATH1.FLX @Out \@Subdir\fatman\*.*
@File FATMAN.EXE @Out \@Subdir\fatman\*.*
@File PROTECT.DAT @Out \@Subdir\fatman\*.*
@File MISCANIM.DAT @Out \@Subdir\fatman\*.*
@File GREENY.DAT @Out \@Subdir\fatman\*.*
@File CHAR9.DAT @Out \@Subdir\fatman\*.*
@File CHAR8.DAT @Out \@Subdir\fatman\*.*
@File CHAR7.DAT @Out \@Subdir\fatman\*.*
@File CHAR6.DAT @Out \@Subdir\fatman\*.*
@File CHAR5.DAT @Out \@Subdir\fatman\*.*
@File CHAR4.DAT @Out \@Subdir\fatman\*.*
@File CHAR3.DAT @Out \@Subdir\fatman\*.*
@File CHAR2.DAT @Out \@Subdir\fatman\*.*
@File CHAR1.DAT @Out \@Subdir\fatman\*.*
@File CHAR0.DAT @Out \@Subdir\fatman\*.*
@EndLib
@EndIf
/* @If ( 'G' [= @Group || 'D' [= @Group )
@BeginLib DTRACK.RED
// @File MAFIOZO2.BMP @Out \@Subdir\dtrack\*.*
@File *.* @Out \@Subdir\dtrack\*.*
@EndLib
@EndIf
*/
@If ( 'G' [= @Group || 'D' [= @Group )
@BeginLib DTRACK.RED
@File ACTIVISI @Out \@Subdir\dtrack\*.*
@File BITMAPS.BLK @Out \@Subdir\dtrack\*.*
// @File CITYLINE.BMP @Out \@Subdir\dtrack\*.*
@File CITYPIC.SCR @Out \@Subdir\dtrack\*.*
@File DANGER.MUS @Out \@Subdir\dtrack\*.*
@File DTRACK.EXE @Out \@Subdir\dtrack\*.*
// @File DYNAMIX.BMP @Out \@Subdir\dtrack\*.*
@File FONTS.BLK @Out \@Subdir\dtrack\*.*
@File MYCAR0.TBL @Out \@Subdir\dtrack\*.*
@File MYCAR1.TBL @Out \@Subdir\dtrack\*.*
@File MYCAR2.TBL @Out \@Subdir\dtrack\*.*
@File PALS.BLK @Out \@Subdir\dtrack\*.*
@File POSTWAR.SCR @Out \@Subdir\dtrack\*.*
@File SHAPE.TBL @Out \@Subdir\dtrack\*.*
// @File TITLE.BMP @Out \@Subdir\dtrack\*.*
@File TITLE.TTM @Out \@Subdir\dtrack\*.*
@File TRAX.MUS @Out \@Subdir\dtrack\*.*
// @File WANTSYOU.BMP @Out \@Subdir\dtrack\*.*
// @File WIN.BMP @Out \@Subdir\dtrack\*.*
// @File ANGEL.BMP @Out \@Subdir\dtrack\*.*
@File ANGEL.TBL @Out \@Subdir\dtrack\*.*
// @File BAY_AREA.BMP @Out \@Subdir\dtrack\*.*
@File BAY_AREA.MAP @Out \@Subdir\dtrack\*.*
@File BAY_AREA.TRK @Out \@Subdir\dtrack\*.*
// @File BOSTON.BMP @Out \@Subdir\dtrack\*.*
@File BOSTON.MAP @Out \@Subdir\dtrack\*.*
@File BOSTON.TRK @Out \@Subdir\dtrack\*.*
@File CAR1.SCR @Out \@Subdir\dtrack\*.*
@File CAR2.SCR @Out \@Subdir\dtrack\*.*
@File CAR3.SCR @Out \@Subdir\dtrack\*.*
// @File CHAMP.BMP @Out \@Subdir\dtrack\*.*
// @File CHICAGO.BMP @Out \@Subdir\dtrack\*.*
@File CHICAGO.MAP @Out \@Subdir\dtrack\*.*
@File CHICAGO.TRK @Out \@Subdir\dtrack\*.*
// @File CRIMSON.BMP @Out \@Subdir\dtrack\*.*
@File CRIMSON.TBL @Out \@Subdir\dtrack\*.*
@File DASH0.SCR @Out \@Subdir\dtrack\*.*
@File DASH1.SCR @Out \@Subdir\dtrack\*.*
@File DASH2.SCR @Out \@Subdir\dtrack\*.*
// @File GAS.BMP @Out \@Subdir\dtrack\*.*
@File HI_SCORE @Out \@Subdir\dtrack\*.*
// @File HOUSTON.BMP @Out \@Subdir\dtrack\*.*
@File HOUSTON.MAP @Out \@Subdir\dtrack\*.*
@File HOUSTON.TRK @Out \@Subdir\dtrack\*.*
// @File LA.BMP @Out \@Subdir\dtrack\*.*
@File LA.MAP @Out \@Subdir\dtrack\*.*
@File LA.TRK @Out \@Subdir\dtrack\*.*
// @File LURKER.BMP @Out \@Subdir\dtrack\*.*
@File LURKER.TBL @Out \@Subdir\dtrack\*.*
// @File MAFIOZO1.BMP @Out \@Subdir\dtrack\*.*
// @File MAFIOZO2.BMP @Out \@Subdir\dtrack\*.*
// @File MANIAC.BMP @Out \@Subdir\dtrack\*.*
@File MANIAC.TBL @Out \@Subdir\dtrack\*.*
// @File MEGA.BMP @Out \@Subdir\dtrack\*.*
@File MEGA.TBL @Out \@Subdir\dtrack\*.*
// @File MELISSA.BMP @Out \@Subdir\dtrack\*.*
@File MELISSA.TBL @Out \@Subdir\dtrack\*.*
// @File MENACE.BMP @Out \@Subdir\dtrack\*.*
@File MENACE.TBL @Out \@Subdir\dtrack\*.*
// @File NYC.BMP @Out \@Subdir\dtrack\*.*
@File NYC.MAP @Out \@Subdir\dtrack\*.*
@File NYC.TRK @Out \@Subdir\dtrack\*.*
// @File ORLANDO.BMP @Out \@Subdir\dtrack\*.*
@File ORLANDO.MAP @Out \@Subdir\dtrack\*.*
@File ORLANDO.TRK @Out \@Subdir\dtrack\*.*
// @File PARTS.BMP @Out \@Subdir\dtrack\*.*
// @File PHOENIX.BMP @Out \@Subdir\dtrack\*.*
@File PHOENIX.MAP @Out \@Subdir\dtrack\*.*
@File PHOENIX.TRK @Out \@Subdir\dtrack\*.*
// @File PITSTOP.BMP @Out \@Subdir\dtrack\*.*
// @File RESULTS.BMP @Out \@Subdir\dtrack\*.*
// @File SEATTLE.BMP @Out \@Subdir\dtrack\*.*
@File SEATTLE.MAP @Out \@Subdir\dtrack\*.*
@File SEATTLE.TRK @Out \@Subdir\dtrack\*.*
@File SLY.BMP @Out \@Subdir\dtrack\*.*
@File SLY.TBL @Out \@Subdir\dtrack\*.*
// @File ST_LOUIS.BMP @Out \@Subdir\dtrack\*.*
@File ST_LOUIS.MAP @Out \@Subdir\dtrack\*.*
@File ST_LOUIS.TRK @Out \@Subdir\dtrack\*.*
// @File WEAPONS.BMP @Out \@Subdir\dtrack\*.*
// @File WRECKER.BMP @Out \@Subdir\dtrack\*.*
@File WRECKER.TBL @Out \@Subdir\dtrack\*.*
@EndLib
@EndIf
@If ( 'G' [= @Group || 'E' [= @Group )
@BeginLib CIRCUIT.RED
@File DISK1CMP.CMP @Out \@Subdir\circuit\*.*
@File ACTIONS.DAT @Out \@Subdir\circuit\*.*
@File CGAREMAP.DAT @Out \@Subdir\circuit\*.*
@File GAMEORIG.DAT @Out \@Subdir\circuit\*.*
@File GRAVMAP.DAT @Out \@Subdir\circuit\*.*
@File NPCDATA.DAT @Out \@Subdir\circuit\*.*
@File PLOTDATA.DAT @Out \@Subdir\circuit\*.*
@File RESPONSE.DAT @Out \@Subdir\circuit\*.*
@File SNDDATA.DAT @Out \@Subdir\circuit\*.*
@File TRASH.DAT @Out \@Subdir\circuit\*.*
@File EDGE.EXE @Out \@Subdir\circuit\*.*
@File CYBER.FNT @Out \@Subdir\circuit\*.*
@File ALLMAPS.MAP @Out \@Subdir\circuit\*.*
@File TITLE.MUS @Out \@Subdir\circuit\*.*
@File ALLANM.ANM @Out \@Subdir\circuit\*.*
@File DISK2CMP.CMP @Out \@Subdir\circuit\*.*
@File GAMESAVE.DAT @Out \@Subdir\circuit\*.*
@File COMBAT4.MUS @Out \@Subdir\circuit\*.*
@File NIGHT1.MUS @Out \@Subdir\circuit\*.*
@File DISKTEXT.TXT @Out \@Subdir\circuit\*.*
@File WIN.MUS @Out \@Subdir\circuit\*.*
@File DISK3CMP.CMP @Out \@Subdir\circuit\*.*
@File WANDER.MUS @Out \@Subdir\circuit\*.*
@EndLib
@EndIf
@If ( 'G' [= @Group || 'F' [= @Group )
@BeginLib TITAN.RED
@File WIN.OVL @Out \@Subdir\titan\*.*
@File TOWN.OVL @Out \@Subdir\titan\*.*
@File SURF.OVL @Out \@Subdir\titan\*.*
@File MINE.OVL @Out \@Subdir\titan\*.*
@File GAMBLE.OVL @Out \@Subdir\titan\*.*
@File COMPUTER.OVL @Out \@Subdir\titan\*.*
@File CITY.OVL @Out \@Subdir\titan\*.*
@File CBTD3D.OVL @Out \@Subdir\titan\*.*
@File BATTLE.OVL @Out \@Subdir\titan\*.*
@File TITAN.EXE @Out \@Subdir\titan\*.*
@File SAVEGAME.DAT @Out \@Subdir\titan\*.*
@File DISK2MAP.DAT @Out \@Subdir\titan\*.*
@File DISK2.DAT @Out \@Subdir\titan\*.*
@File DISK1MAP.DAT @Out \@Subdir\titan\*.*
@File DISK1.DAT @Out \@Subdir\titan\*.*
@File DISKS.DAT @Out \@Subdir\titan\*.*
@EndLib
@EndIf
@EndDisk
@Finish
@Cls
Type "SciFi" to run the POWERHITS SciFi games.
@Pause
@ChDrive @OutDrive /* change to the output drive */
@ChDir "@Subdir" /* change to the output subdirectory */
@EndFinish
/* end-of-file */
TESTMEMALL:
@IF (@DiskFree @OutDrive < 5400000)
@Display
Well it looks like hard disk @OutDrive: doesn't have quite enough
room. You'll need to have at least 5,400,000 bytes free.
Your disk only has @DiskFree @OutDrive bytes free.
@Pause
@Exit
@ELSE @GOTO START
@endif
@ENDDISPLAY
TESTMEMROC:
@IF (@DiskFree @OutDrive < 1500000)
@Display
Well it looks like hard disk @OutDrive: doesn't have quite enough
room. You'll need to have at approx 1,500,000 bytes free.
Your disk only has @DiskFree @OutDrive bytes free.
@Pause
@Exit
@ELSE @GOTO START
@endif
@ENDDISPLAY
TESTMEMROG:
@IF (@DiskFree @OutDrive < 750000)
@Display
Well it looks like hard disk @OutDrive: doesn't have quite enough
room. You'll need to have at approx 750,000 bytes free.
Your disk only has @DiskFree @OutDrive bytes free.
@Pause
@Exit
@ELSE @GOTO START
@endif
@ENDDISPLAY
TESTMEMDIE:
@IF (@DiskFree @OutDrive < 1750000)
@Display
Well it looks like hard disk @OutDrive: doesn't have quite enough
room. You'll need to have at approx 1,750,000 bytes free.
Your disk only has @DiskFree @OutDrive bytes free.
@Pause
@Exit
@ELSE @GOTO START
@endif
@ENDDISPLAY
TESTMEMGB:
@IF (@DiskFree @OutDrive < 750000)
@Display
Well it looks like hard disk @OutDrive: doesn't have quite enough
room. You'll need to have at approx 750,000 bytes free.
Your disk only has @DiskFree @OutDrive bytes free.
@Pause
@Exit
@ELSE @GOTO START
@endif
@ENDDISPLAY
TESTMEMGY:
@IF (@DiskFree @OutDrive < 650000)
@Display
Well it looks like hard disk @OutDrive: doesn't have quite enough
room. You'll need to have at approx 650,000 bytes free.
Your disk only has @DiskFree @OutDrive bytes free.
@Pause
@Exit
@ELSE @GOTO START
@endif
@ENDDISPLAY