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egypt.odl
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1998-04-06
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include "asc\misc\standard.odl"
land
"asc\egypt\egypt.bin"
"asc\egypt\level6.bin"
texture "egypt\l0.ppm" low
texture "egypt\l1.ppm" low
texture "egypt\l2.ppm" low
texture "egypt\l3.ppm" low
texture "egypt\l4.ppm" low
texture "egypt\l5.ppm" low
texture "egypt\l6.ppm" low
texture "egypt\l7.ppm" low
sky
flat
texture "clouds\flatcld51.ppm"
RGB 91 26 2
RGB 134 74 40
RGB 169 114 71
RGB 204 155 102
RGB 228 192 153
RGB 78 103 147
RGB 70 94 136
RGB 44 73 109
fog 70 94 134
cloud level -6663
ambiance 88 53 39
direct 115 107 72
from 2.800000 -1.200000 -1.200000 not_unit
sunimage "sun\alien-moon05.ppm" transparent alpha
color 168 168 168
size 1200
water -523
;------------------------------------------------------------------
#***********************************
# Player Aircraft
#***********************************
type "bug"
name "bug"
schematic "schmatics\senfly-s.ppm"
objfile "pweapons\pcexport\senfly.ian" scale 15
objfile lod 1 "pweapons\pcexport\low\senfly.ian"
texture "backgrnd\shuttle.ppm"
group "human"
hitpoints 300
points 500
sfx "plfight" min 200 max 2000 loop
shadow "effects\senfly-shad.ppm" transparent alpha low
dynamics "alien"
mass 115
max altitude 9000
max vel 60
pitch acc 2.2
yaw acc 1.8
roll acc 3
linear acc 5
bank stability 70%
linear drag 40%
angular drag 40%
cockpit 0 -27 64
cannons
pos 66 -13 110
pos -66 -13 110
secondary_cannons
pos 50 0 0
pos -50 0 0
type "litbug"
name "bug"
schematic "schmatics\senfly-s.ppm"
objfile as "bug"
group "human"
hitpoints 300
points 500
sfx "plfight" min 200 max 2000 loop
shadow "effects\senfly-shad.ppm" transparent alpha low
dynamics "alien"
mass 115
max altitude 1650
max vel 60
pitch acc 2.2
yaw acc 1.8
roll acc 1
linear acc 5
bank stability 70%
linear drag 40%
angular drag 40%
cockpit 0 -27 64
cannons
pos 66 -13 110
pos -66 -13 110
secondary_cannons
pos 50 0 0
pos -50 0 0
child "litbug2"
sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
texture "smoke.ppm"
operate "blamp"
lamplight 0 -200 1500 128 128 0 1000
position 0 0 0
type "lance"
name "lance"
schematic "schmatics\lancfght1-s.ppm"
objfile "pweapons\pcexport\lancfght.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\lancfght.ian"
texture "backgrnd\shuttle.ppm"
group "human"
hitpoints 300
points 500
dynamics "alien"
mass 140
max altitude 9000
max vel 80
pitch acc 1.3
yaw acc 1.3
roll acc 2
linear acc 5
bank stability 10%
linear drag 40%
angular drag 50%
cockpit 0 -143 180
sfx "plfight" min 200 max 2000 loop
shadow "effects\lancfght-shad.ppm" transparent alpha low
cannons
pos -60 -110 65
pos 60 -110 65
secondary_cannons
pos 58 -114 62
pos -58 -114 62
child "lanceengine1"
sprite u=128 v=192 w=64 h=64 size=64 colour 1=220 220 220
texture "smoke.ppm"
position 170.3 -17.4 -255.6
pulseengine speed=50 size=0.012 intensity=2
sibling "lanceengine2"
sprite u=128 v=192 w=64 h=64 size=64 colour 1=220 220 220
texture "smoke.ppm"
position -170.3 -17.4 -255.6
pulseengine speed=50 size=0.012 intensity=2
type "advanced_1"
schematic "schmatics\lancfgt3-s.ppm"
objfile "pweapons\pcexport\lancfgt3.ian" scale 6.4
objfile lod 1 "pweapons\pcexport\low\lancfgt3.ian" scale 6.4
texture "pweapons\mooncam2.ppm" transparent
group "human"
name "advanced fighter"
subgroup "advanced_1"
hitpoints 300
points 500
dynamics "alien"
mass 115
max altitude 9000
max vel 100
pitch acc 2.2
yaw acc 1.8
roll acc 3
linear acc 15
bank stability 70%
linear drag 40%
angular drag 40%
cockpit 0 -15.8 96.1
sfx "plfight" min 200 max 2000 loop
shadow "effects\lancfgt3-shad.ppm" transparent alpha low
cannons
pos -150 8 34.9
pos 150 8 34.9
secondary_cannons
pos 70.3 15.0 -30.0
pos -70.3 15.0 -30.0
;testing wim
child "ad1engine1"
sprite u=128 v=192 w=64 h=64 size=64 colour 1=220 220 220
texture "smoke.ppm"
position 70.3 1.1 -102.9
pulseengine speed=50 size=0.007 intensity=2
sibling "ad1engine2"
sprite u=128 v=192 w=64 h=64 size=64 colour 1=220 220 220
texture "smoke.ppm"
position -70.3 1.1 -102.9
pulseengine speed=50 size=0.007 intensity=2
type "advanced_2"
schematic "schmatics\lance2-s.ppm"
objfile "pweapons\pcexport\lancfgt2.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\lancfgt2.ian" scale 6
texture "pweapons\mooncam2.ppm" transparent
group "human"
name "advanced hovercraft"
subgroup "advanced_2"
hitpoints 300
points 250
dynamics "hovercraft"
mass 90
max altitude 120
linear drag 10%
max vel 80
yaw acc 1.1
roll acc 1
linear acc 15
bank stability 30%
cockpit 0 -34.7 136.3
sfx "plfight" min 200 max 2000 loop
cannons
pos -50 10 89
pos 50 10 89
secondary_cannons
pos -80 20 0
pos 80 20 0
shadow "effects\lancfgt2-shad.ppm" transparent alpha low
child "ad2engine1"
sprite u=128 v=192 w=64 h=64 size=64 colour 1=220 220 220
texture "smoke.ppm"
position 33.6 -9.2 -153.8
pulseengine speed=50 size=0.014 intensity=2
sibling "ad2engine2"
sprite u=128 v=192 w=64 h=64 size=64 colour 1=220 220 220
texture "smoke.ppm"
position -33.6 -9.2 -153.8
pulseengine speed=50 size=0.014 intensity=2
type "advanced_3"
schematic "schmatics\lance2-s.ppm"
objfile as "advanced_2"
group "human"
name "advanced hovercraft"
subgroup "advanced_2"
hitpoints 300
points 250
dynamics "hovercraft"
mass 90
max altitude 120
linear drag 40%
max vel 50
yaw acc 1.1
roll acc 1
linear acc 7
bank stability 30%
cockpit 0 -34.7 136.3
sfx "plfight" min 200 max 2000 loop
cannons
pos -50 10 89
pos 50 10 89
secondary_cannons
pos -80 20 0
pos 80 20 0
shadow "effects\lancfgt2-shad.ppm" transparent alpha low
child "ad2engine1"
sprite u=128 v=192 w=64 h=64 size=64 colour 1=220 220 220
texture "smoke.ppm"
position 33.6 -9.2 -153.8
pulseengine speed=50 size=0.014 intensity=2
sibling "ad2engine2"
sprite u=128 v=192 w=64 h=64 size=64 colour 1=220 220 220
texture "smoke.ppm"
position -33.6 -9.2 -153.8
pulseengine speed=50 size=0.014 intensity=2
type "advanced_4"
schematic "schmatics\oldhel.ppm"
name "advanced helicopter"
objfile "pweapons\pcexport\tranheli.ian" scale 8 ;15.3
objfile lod 1 "pweapons\pcexport\low\tranheli.ian"
texture "pweapons\mooncam2.ppm" transparent
sfx "lfighter" min 200 max 2000 loop
group "human"
hitpoints 350
points 500
dynamics "helicopter"
mass 200
max altitude 6000
yaw acc 2
pitch acc 4
roll acc 2
linear acc 10
up thrust 10
bank stability 20%
max vel 110
cockpit 0 10.1 291.7
cannons
pos 0 95.0 280.0
secondary_cannons
pos 90 66 90
pos -90 66 90
shadow "effects\tranheli shd.ppm" transparent alpha low
child "ad4engine1"
sprite u=128 v=192 w=64 h=64 size=64 colour 1=220 220 220
texture "smoke.ppm"
position 33.1 -2.95 -52.2
; position 66.2 -5.9 -104.4
pulseengine speed=50 size=0.011 intensity=2
sibling "ad4engine2"
sprite u=128 v=192 w=64 h=64 size=64 colour 1=220 220 220
texture "smoke.ppm"
position -33.1 -2.95 -52.2
; position -66.2 -5.9 -104.4
pulseengine speed=50 size=0.011 intensity=2
;---------------------------------------------------------
; player ground vehicles
;---------------------------------------------------------
type "hovertank"
schematic "schmatics\hover tank-s.ppm"
objfile "pweapons\pcexport\hovrtank.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\hovrtank.ian"
texture "pweapons\mooncam2.ppm" transparent
group "human"
name "hovertank"
hitpoints 300
points 250
dynamics "hovercraft"
mass 90
max altitude 40
linear drag 30%
max vel 28
yaw acc 0.8
linear acc 3
drawtype viewh
child "HTLgun"
objfile "pweapons\pcexport\hovrtgun.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\hovrtgun.ian"
texture "pweapons\mooncam2.ppm" transparent
position -18 -46.5 23
drawtype viewh
sibling "HTRgun"
objfile as "HTLgun"
position 18 -46.5 23
parent
cannons
pos 0 0 62 "HTLgun"
pos 36 0 62 "HTRgun"
cockpit 0 -46.5 48
sfx "pltank" min 200 max 2000 loop
secondary_cannons
pos 0 -13.5 0
pos -6.7 -13.5 0
pos 6.7 -13.5 0
pos -14.2 -13.5 0
pos 14.2 -13.5 0
shadow "effects\hovtank shd 1.ppm" transparent alpha low
type "hovercraft"
schematic "schmatics\hovrcrft-s.ppm"
objfile "pweapons\pcexport\hovrcrft.ian" scale 8
objfile lod 1 "pweapons\pcexport\low\hovrcrft.ian"
texture "pweapons\mooncam2.ppm" transparent
group "human"
name "hovercraft"
hitpoints 170
points 250
dynamics "hovercraft"
mass 120
max altitude 50
linear drag 30%
max vel 30
yaw acc 1
linear acc 3.5
drawtype viewh
child "HRgun"
objfile "pweapons\pcexport\hovrcrgn.ian" scale 8
objfile lod 1 "pweapons\pcexport\low\hovrcrgn.ian"
texture "pweapons\mooncam2.ppm" transparent
position -28 -75 0
drawtype viewh
sibling "HLgun"
objfile as "HRgun"
position 28 -75 0
parent
cannons
pos 0 0 93 "HRgun"
pos 56 0 93 "HLgun"
cockpit 0 -75 42
sfx "pltank" min 200 max 2000 loop
secondary_cannons
pos 83 -1 16
pos -83 -1 16
pos 64 -1 16
pos -64 -1 16
shadow "effects\hovcft shd 1.ppm" transparent alpha low
#***********************************
#Fixed guns
#***********************************
type "mobaaa"
schematic "schmatics\lazer-s.ppm"
objfile "pweapons\pcexport\aaapod.ian" scale 8
objfile lod 1 "pweapons\pcexport\low\aaapod.ian"
texture "pweapons\mooncam2.ppm" transparent
group "human"
hitpoints 100
points 250
dynamics "gun"
mass 100
pitch acc 5.6
yaw acc 8
max ang 90
min ang -17
linear drag 207%
drawtype gun_base
child "aaac1"
objfile "pweapons\pcexport\aaarack.ian" scale 8
objfile lod 1 "pweapons\pcexport\low\aaarack.ian"
texture "pweapons\mooncam2.ppm" transparent
position 0 -53 0
child "aaaB1"
objfile "pweapons\pcexport\aaaguns.ian" scale 8
objfile lod 1 "pweapons\pcexport\low\aaaguns.ian"
texture "pweapons\mooncam2.ppm" transparent
position 29 -11 18
sibling "aaaB2"
objfile as "aaaB1"
position -29 -11 18
sibling "aaaB3"
objfile as "aaaB1"
position 29 13 17
sibling "aaaB4"
objfile as "aaaB1"
position -29 13 17
parent
cannons
pos 29 -11 78 "aaaB1"
pos -29 -11 78 "aaaB2"
pos 29 13 78 "aaaB3"
pos -29 13 78 "aaaB4"
cockpit 0 0 30
;-------------------------------------------------------
type "mobrack"
objfile "pweapons\pcexport\rktrkbs.ian" scale 5
; objfile lod 1 "pweapons\pcexport\low\rktrkbs.ian"
texture "pweapons\mooncam2.ppm" transparent
group "human"
hitpoints 30
points 250
dynamics "gun"
mass 75
angular acc 2
pitch acc 10
yaw acc 17
max ang 80
min ang 20
linear drag 300%
cannons
pos -38 0 50
pos 38 0 50
pos -38 -27 50
pos 38 -27 50
pos -18 0 50
pos 18 0 50
pos -18 -27 50
pos 18 -27 50
drawtype viewh
child "rackc1"
objfile "pweapons\pcexport\rktrack.ian" scale 5
objfile lod 1 "pweapons\pcexport\low\rktrack.ian"
texture "pweapons\mooncam2.ppm" transparent
position 0 -25 0
#***********************************
# Enemy AirCraft
#***********************************
type "airship"
objfile "cweapons\pcexport\airship.ian" scale 10
objfile lod 1 "cweapons\pcexport\low\airship.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "airship"
name "airship"
hitpoints 4200
points 5000
dynamics "alien"
mass 1000
max altitude 9000
min altitude 2500
max vel 25
min vel 10
pitch acc 0.2
yaw acc 0.5
roll acc 0
linear acc 5
bank stability 100%
linear drag 60%
angular drag 20%
flameout 120
sfx "bomber" channels 2 min 1100 max 16000 loop
cannons
pos -100 620 -220
pos 100 620 -220
pos 0 620 -400
pos 0 620 -160
secondary_cannons
pos -100 620 -220
pos 100 620 -220
pos 0 620 -400
pos 0 620 -160
drawtype flipz flipx
shadow "effects\airship-shad.ppm" transparent alpha low
child "aeng1"
sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
texture "cweapons\al-metal2.ppm"
position 0 0 -1493.9
pulseengine speed=50 size=0.06 intensity=1
sibling "aeng2"
sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
texture "cweapons\al-metal2.ppm"
position 0 622.2 -445.5
pulseengine speed=50 size=0.04 intensity=1
type "lbomb-static"
name "lbomber"
objfile as "lbomber2"
group "aliens"
type "hbomber"
objfile "cweapons\pcexport\hbom-bd.ian" scale 2
objfile lod 1 "cweapons\pcexport\low\hbom-bd.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
name "hbomber"
subgroup "bombers"
hitpoints 5000
points 5000
dynamics "alien"
mass 1000
max altitude 9000
min altitude 2500
max vel 30
min vel 10
pitch acc 1
yaw acc 1.5
roll acc 0.25
linear acc 5
bank stability 100%
linear drag 60%
angular drag 50%
flameout 70
cannons
pos -100 0 0
pos 100 0 0
shadow "effects\hbom shd 1.ppm" transparent alpha low
child "hbom-hd"
objfile "cweapons\pcexport\hbom-hd.ian" scale 2
objfile lod 1 "cweapons\pcexport\low\hbom-hd.ian"
texture "cweapons\al-metal.ppm"
flameout 40
position 0 0 0
sibling "hbeng1"
sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
texture "cweapons\al-metal2.ppm"
position 707.2 320.4 -627.8
pulseengine speed=50 size=0.04 intensity=1
sibling "hbeng2"
sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
texture "cweapons\al-metal2.ppm"
position 0 124.4 -659.4
pulseengine speed=50 size=0.06 intensity=1
sibling "hbeng3"
sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
texture "cweapons\al-metal2.ppm"
position -707.2 320.4 -627.8
pulseengine speed=50 size=0.04 intensity=1
type "command"
objfile "cweapons\pcexport\comhub.ian" scale 2
objfile lod 1 "cweapons\pcexport\low\comhub.ian"
texture "cweapons\al-metal.ppm"
group "aliens"
name "command bomber"
subgroup "bombers"
hitpoints 8000
points 10000
flameout 70
dynamics "alien"
mass 1000
max altitude 9000
min altitude 2500
max vel 25
min vel 10
pitch acc 1
yaw acc 1.5
roll acc 0.25
linear acc 5
bank stability 100%
linear drag 60%
angular drag 20%
flameout 150
cannons
pos -100 0 0
pos 100 0 0
shadow "effects\comhub shd 1.ppm" transparent alpha low
sfx "bomber" channels 2 min 1100 max 16000 loop
child "command2"
objfile "cweapons\pcexport\comring1.ian" scale 2
objfile lod 1 "cweapons\pcexport\low\comring1.ian"
texture "cweapons\al-metal.ppm"
position 0 0 0
flameout 70
child "command3"
objfile "cweapons\pcexport\comring2.ian" scale 2
objfile lod 1 "cweapons\pcexport\low\comring2.ian"
texture "cweapons\al-metal.ppm"
position 0 1111.1 0
flameout 70
type "capsule"
objfile "cweapons\pcexport\capsule.ian" scale 42
objfile lod 1 "cweapons\pcexport\low\capsule.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "capsule"
name "capsule"
hitpoints 50
points 500
cannons
pos 0 155 262
oncollision "bombexplode"
type "virus_bomb"
sprite u=65 v=191 w=2 h=2 size=1 colour 1=0 0 0
texture "smoke.ppm"
group "aliens"
subgroup "capsule"
name "virus bomb"
hitpoints 50
points 500
shadow "effects\hovcft shd 1.ppm" transparent alpha low
dynamics "alien"
mass 600
max altitude 15000
min altitude 2500
max vel 180
min vel 25
pitch acc 2
yaw acc 2
roll acc 0
linear drag 50%
linear acc 15
bank stability 100%
child "VB"
objfile "cweapons\pcexport\capsule.ian" scale 22
objfile lod 1 "cweapons\pcexport\low\capsule.ian"
texture "cweapons\al-metal2.ppm"
position 0 0 0
child "capeng1"
sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
texture "cweapons\al-metal2.ppm"
position 0 0 -340.1
pulseengine speed=50 size=0.04 intensity=1
#***********************************
# Player Objects w/ 3 damage levels
#***********************************
type "cargobox"
objfile "backgrnd\pcexport\level1\cargobox.ian" scale 13
objfile lod 1 "backgrnd\pcexport\low\cargobox.ian"
texture "backgrnd\shuttle.ppm" transparent
group "human"
subgroup "ccentre"
name "shuttle cargo bay"
hitpoints 500
points 2500
operate "update"
oncollision "newburn1"
; child "cargoldr"
; objfile "backgrnd\pcexport\level1\cargoldr.ian" scale 13
; objfile lod 1 "backgrnd\pcexport\low\cargoldr.ian"
; texture "backgrnd\shuttle.ppm" transparent
; position 0 0 0
type "cargod1"
objfile "backgrnd\pcexport\level2\cargobox.ian" scale 13
texture "backgrnd\shuttle.ppm" transparent
name "shuttle cargo bay"
type "cargod2"
objfile "backgrnd\pcexport\level3\cargobox.ian" scale 13
texture "backgrnd\shuttle.ppm" transparent
name "shuttle cargo bay"
#***********************************
# Player Objects w/ 2 damage levels
#***********************************
type "helipad"
objfile "backgrnd\pcexport\level1\helipad.ian" scale 10
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "replen"
name "resupply pad"
hitpoints 80
points 500
operate "bhelipad"
oncollision "newjustbang"
type "helipadd1"
objfile "backgrnd\pcexport\level2\helipad.ian" scale 10
texture "backgrnd\whites.ppm" transparent
operate "bhelipad"
#***********************************
# Player Objects w/ 1 damage level
#***********************************
type "crate"
objfile "backgrnd\pcexport\level1\wcrate2.ian" scale 20
texture "pweapons\mooncam2.ppm" transparent
group "human"
name "crate"
hitpoints 1
oncollision "bombexplode"
type "hsm"
objfile "pweapons\pcexport\hsm.ian" scale 8
texture "pweapons\misc.ppm" transparent
group "human"
name "missile"
hitpoints 1
oncollision "bombexplode"
type "msm"
objfile "pweapons\pcexport\msm.ian" scale 8
texture "pweapons\misc.ppm" transparent
group "human"
name "missile"
hitpoints 1
oncollision "bombexplode"
type "oildrum"
objfile "backgrnd\pcexport\level1\oildrum.ian" scale 20
objfile lod 2 "backgrnd\pcexport\low\oildrum.ian"
texture "pweapons\misc.ppm"
group "human"
subgroup "replen"
name "oil drum"
hitpoints 10
oncollision "bombexplode"
type "rcrate1"
objfile "backgrnd\pcexport\level1\rcrate1.ian" scale 8
texture "pweapons\mooncam2.ppm" transparent
group "human"
subgroup "replen"
name "crate"
hitpoints 30
oncollision "bombexplode"
type "rcrate2"
objfile "backgrnd\pcexport\level1\rcrate2.ian" scale 8
texture "pweapons\mooncam2.ppm" transparent
group "human"
subgroup "replen"
name "crate"
hitpoints 30
oncollision "bombexplode"
type "rcrate3"
objfile "backgrnd\pcexport\level1\rcrate3.ian" scale 8
texture "pweapons\mooncam2.ppm" transparent
group "human"
subgroup "replen"
name "crate"
hitpoints 30
oncollision "bombexplode"
type "rcrate4"
objfile "backgrnd\pcexport\level1\rcrate4.ian" scale 8
texture "pweapons\mooncam2.ppm" transparent
group "human"
subgroup "replen"
name "crate"
hitpoints 30
oncollision "bombexplode"
#-----------------------------------------
type "mobplat"
objfile "pweapons\pcexport\tanktrk4.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tanktrk4.ian" scale 6
texture "pweapons\misc.ppm" transparent
group "human"
hitpoints 300
points 250
operate "update"
child "t1body"
objfile "pweapons\pcexport\tankbody.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tankbody.ian" scale 6
texture "pweapons\mooncam2.ppm" transparent
position 0 0 0
;-------------------------------------------------------
type "mobrad"
objfile as "mobplat"
group "human"
name "mobile radar"
hitpoints 80
points 250
operate "update"
oncollision "newburn1singleradremove"
child "radbase"
objfile as "t1body"
position 0 0 0
operate "bradar"
child "dish"
objfile "pweapons\pcexport\tankrada.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tankrada.ian" scale 6
texture "pweapons\mooncam2.ppm" transparent
position 0 -50 0
sfx "radar1" min 500 max 3000 loop
operate "dostaticsfx"
;-------------------------------------------------------
type "mobew"
objfile as "mobplat"
group "human"
hitpoints 60
points 250
operate "update"
child "ewbase"
objfile as "t1body"
position 0 0 0
sibling "tankrbod"
objfile "pweapons\pcexport\tankrbod.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tankrbod.ian" scale 6
texture "pweapons\mooncam2.ppm" transparent
position 0 0 0
#***********************************
# Alien Buildings w/ 3 damage levels
#***********************************
type "skyscp01"
objfile "backgrnd\pcexport\level1\skyscp01.ian" scale 8
texture "egypt\l4.ppm"
group "aliens"
subgroup "bldg"
hitpoints 500
points 5000
oncollision "newburn1"
type "skyscp01d1"
objfile "backgrnd\pcexport\level2\skyscp01.ian" scale 8
texture "egypt\l4.ppm"
type "skyscp01d2"
objfile "backgrnd\pcexport\level3\skyscp01.ian" scale 8
texture "egypt\l4.ppm"
#--------------------------------------
type "skyscp02"
objfile "backgrnd\pcexport\level1\skyscp02.ian" scale 8
texture "egypt\l4.ppm"
group "aliens"
subgroup "bldg"
hitpoints 500
points 5000
oncollision "newburn1"
type "skyscp02d1"
objfile "backgrnd\pcexport\level2\skyscp02.ian" scale 8
texture "egypt\l4.ppm"
type "skyscp02d2"
objfile "backgrnd\pcexport\level3\skyscp02.ian" scale 8
texture "egypt\l4.ppm"
#--------------------------------------
type "skyscp03"
objfile "backgrnd\pcexport\level1\skyscp03.ian" scale 8
texture "egypt\l4.ppm"
group "aliens"
subgroup "bldg"
hitpoints 500
points 5000
oncollision "newburn1"
type "skyscp03d1"
objfile "backgrnd\pcexport\level2\skyscp03.ian" scale 8
texture "egypt\l4.ppm"
type "skyscp03d2"
objfile "backgrnd\pcexport\level3\skyscp03.ian" scale 8
texture "egypt\l4.ppm"
#--------------------------------------
type "skyscp03b"
objfile as "skyscp03"
group "aliens"
subgroup "bldg"
hitpoints 500
points 5000
; oncollision "newburn1"
child "skyscp06"
objfile "backgrnd\pcexport\level1\skyscp06.ian" scale 8
texture "egypt\l4.ppm"
position 0 -2236.1 0
type "skyscp03bd1"
objfile as "skyscp03d1"
type "skyscp03bd2"
objfile as "skyscp03d2"
#--------------------------------------
type "skyscp04"
objfile "backgrnd\pcexport\level1\skyscp09.ian" scale 8
texture "egypt\l4.ppm"
group "aliens"
subgroup "bldg"
hitpoints 500
points 5000
oncollision "newburn1"
type "skyscp04d1"
objfile "backgrnd\pcexport\level2\skyscp04.ian" scale 8
texture "egypt\l4.ppm"
type "skyscp04d2"
objfile "backgrnd\pcexport\level3\skyscp04.ian" scale 8
texture "egypt\l4.ppm"
#--------------------------------------
type "skyscp05"
objfile "backgrnd\pcexport\level1\skyscp10.ian" scale 8
texture "egypt\l4.ppm"
group "aliens"
subgroup "bldg"
hitpoints 500
points 5000
oncollision "newburn1"
type "skyscp05d1"
objfile "backgrnd\pcexport\level2\skyscp05.ian" scale 8
texture "egypt\l4.ppm"
type "skyscp05d2"
objfile "backgrnd\pcexport\level3\skyscp05.ian" scale 8
texture "egypt\l4.ppm"
#--------------------------------------
type "skyscp05b"
objfile as "skyscp05"
group "aliens"
subgroup "bldg"
hitpoints 500
points 5000
; oncollision "newburn1"
child "skyscp08"
objfile "backgrnd\pcexport\level1\skyscp08.ian" scale 8
texture "egypt\l4.ppm"
position -558.0 -1127.5 -600.0
type "skyscp05bd1"
objfile as "skyscp05d1"
type "skyscp05bd2"
objfile as "skyscp05d2"
#--------------------------------------
type "skyscp07"
objfile "backgrnd\pcexport\level1\skyscp07.ian" scale 8
texture "egypt\l4.ppm"
group "aliens"
subgroup "bldg"
hitpoints 500
points 5000
oncollision "newburn1"
type "skyscp07d1"
objfile "backgrnd\pcexport\level2\skyscp07.ian" scale 8
texture "egypt\l4.ppm"
type "skyscp07d2"
objfile "backgrnd\pcexport\level3\skyscp07.ian" scale 8
texture "egypt\l4.ppm"
#--------------------------------------
type "skyscp07b"
objfile "backgrnd\pcexport\level1\skyscp07.ian" scale 6
texture "egypt\l4.ppm"
group "aliens"
subgroup "bldg"
hitpoints 1
points 5000
oncollision "newburn1"
type "skyscp07bd1"
objfile "backgrnd\pcexport\level2\skyscp07.ian" scale 6
texture "egypt\l4.ppm"
type "skyscp07bd2"
objfile "backgrnd\pcexport\level3\skyscp07.ian" scale 6
texture "egypt\l4.ppm"
#--------------------------------------
type "egyptss1"
objfile "backgrnd\pcexport\level1\egyptss1.ian" scale 15
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "bldg"
hitpoints 500
points 5000
child "egyptss1b"
objfile as "egyptss1"
position 0 -534.0 0
sibling "egyptss1c"
objfile "backgrnd\pcexport\level1\egyptss2.ian" scale 15
texture "backgrnd\pyramid1.ppm"
position 0 -1068.0 0
#--------------------------------------
type "egyptss2"
objfile as "egyptss1"
group "aliens"
subgroup "bldg"
hitpoints 500
points 5000
child "egyptss2b"
objfile as "egyptss1c"
position 0 -534.0 0
#--------------------------------------
type "egyptss3"
objfile as "egyptss1c"
group "aliens"
subgroup "bldg"
hitpoints 500
points 5000
#--------------------------------------
type "temple1"
objfile "backgrnd\pcexport\level1\temple1.ian" scale 20
objfile lod 2 "backgrnd\pcexport\low\temple1.ian"
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 150
points 2500
operate "update"
oncollision "newburn1pic"
child "eart1"
objfile "backgrnd\pcexport\level1\eart1.ian" scale 20
texture "backgrnd\pyramid3.ppm"
position 0 0 -20
type "temple1d1"
objfile "backgrnd\pcexport\level2\temple1.ian" scale 20
objfile lod 2 "backgrnd\pcexport\low1\temple1.ian"
texture "backgrnd\pyramid1.ppm"
type "temple1d2"
objfile "backgrnd\pcexport\level3\temple1.ian" scale 20
objfile lod 2 "backgrnd\pcexport\low2\temple1.ian"
texture "backgrnd\pyramid1.ppm"
type "temple2a"
objfile "backgrnd\pcexport\level1\temple2a.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 150
points 2500
operate "update"
oncollision "newburn1pic"
child "eart2"
objfile "backgrnd\pcexport\level1\eart2.ian" scale 20
texture "backgrnd\pyramid3.ppm"
position 0 0 20
type "temple2ad1"
objfile "backgrnd\pcexport\level2\temple2a.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "temple2ad2"
objfile "backgrnd\pcexport\level3\temple2a.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "temple3"
objfile "backgrnd\pcexport\level1\temple3.ian" scale 20
objfile lod 2 "backgrnd\pcexport\low\temple3.ian"
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 150
points 2500
operate "update"
oncollision "newburn1pic"
child "eart3"
objfile "backgrnd\pcexport\level1\eart3.ian" scale 20
texture "backgrnd\pyramid3.ppm"
position 0 0 -4
type "temple3d1"
objfile "backgrnd\pcexport\level2\temple3.ian" scale 20
objfile lod 2 "backgrnd\pcexport\low1\temple3.ian"
texture "backgrnd\pyramid1.ppm"
type "temple3d2"
objfile "backgrnd\pcexport\level3\temple3.ian" scale 20
objfile lod 2 "backgrnd\pcexport\low2\temple3.ian"
texture "backgrnd\pyramid1.ppm"
#--------------------------------------
type "tmplwald"
objfile "backgrnd\pcexport\level1\tmplwald.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 150
points 2500
oncollision "newburn1"
type "tmplwaldd1"
objfile "backgrnd\pcexport\level2\tmplwald.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "tmplwaldd2"
objfile "backgrnd\pcexport\level3\tmplwald.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "tmplwalc"
objfile "backgrnd\pcexport\level1\tmplwalc.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 75
points 2500
oncollision "newburn1"
type "tmplwalcd1"
objfile "backgrnd\pcexport\level2\tmplwalc.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "tmplwalcd2"
objfile "backgrnd\pcexport\level3\tmplwalc.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "tmplwalb"
objfile "backgrnd\pcexport\level1\tmplwalb.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 75
points 2500
oncollision "newburn1"
type "tmplwalbd1"
objfile "backgrnd\pcexport\level2\tmplwalb.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "tmplwalbd2"
objfile "backgrnd\pcexport\level3\tmplwalb.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "tmplwala"
objfile "backgrnd\pcexport\level1\tmplwala.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 75
points 2500
oncollision "newburn1"
type "tmplwalad1"
objfile "backgrnd\pcexport\level2\tmplwala.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "tmplwalad2"
objfile "backgrnd\pcexport\level3\tmplwala.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "tmplwal2"
objfile "backgrnd\pcexport\level1\tmplwal2.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 75
points 2500
oncollision "newburn1"
type "tmplwal2d1"
objfile "backgrnd\pcexport\level2\tmplwal2.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "tmplwal2d2"
objfile "backgrnd\pcexport\level3\tmplwal2.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "smwall"
objfile "backgrnd\pcexport\level1\tmplwal2.ian" scale 10
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 75
points 2500
oncollision "newburn1"
type "smwalld1"
objfile "backgrnd\pcexport\level2\tmplwal2.ian" scale 10
texture "backgrnd\pyramid1.ppm"
type "smwalld2"
objfile "backgrnd\pcexport\level3\tmplwal2.ian" scale 10
texture "backgrnd\pyramid1.ppm"
type "tmplramp"
objfile "backgrnd\pcexport\level1\tmplramp.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 150
points 2500
oncollision "newburn1"
type "tmplrampd1"
objfile "backgrnd\pcexport\level2\tmplramp.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "tmplrampd2"
objfile "backgrnd\pcexport\level3\tmplramp.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "temple5"
objfile "backgrnd\pcexport\level1\temple5.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 150
points 2500
oncollision "newburn1"
type "temple5d1"
objfile "backgrnd\pcexport\level2\temple5.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "temple5d2"
objfile "backgrnd\pcexport\level3\temple5.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "temple4"
objfile "backgrnd\pcexport\level1\temple4.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 150
points 2500
oncollision "newburn1"
type "temple4d1"
objfile "backgrnd\pcexport\level2\temple4.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "temple4d2"
objfile "backgrnd\pcexport\level3\temple4.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "temple2e"
objfile "backgrnd\pcexport\level1\temple2e.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 150
points 2500
oncollision "newburn1"
type "temple2ed1"
objfile "backgrnd\pcexport\level2\temple2e.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "temple2ed2"
objfile "backgrnd\pcexport\level3\temple2e.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "temple2d"
objfile "backgrnd\pcexport\level1\temple2d.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 150
points 2500
oncollision "newburn1"
type "temple2dd1"
objfile "backgrnd\pcexport\level2\temple2d.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "temple2dd2"
objfile "backgrnd\pcexport\level3\temple2d.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "temple2c"
objfile "backgrnd\pcexport\level1\temple2c.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 150
points 2500
oncollision "newburn1"
type "temple2cd1"
objfile "backgrnd\pcexport\level2\temple2c.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "temple2cd2"
objfile "backgrnd\pcexport\level3\temple2c.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "temple2b"
objfile "backgrnd\pcexport\level1\temple2b.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 150
points 2500
oncollision "newburn1"
type "temple2bd1"
objfile "backgrnd\pcexport\level2\temple2b.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "temple2bd2"
objfile "backgrnd\pcexport\level3\temple2b.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "colossas"
objfile "backgrnd\pcexport\level1\colossas.ian" scale 6
objfile lod 1 "backgrnd\pcexport\low\colossas.ian"
texture "backgrnd\pyramid2.ppm"
group "aliens"
subgroup "egypt"
hitpoints 100
points 5000
oncollision "newburn1"
type "colossasd1"
objfile "backgrnd\pcexport\level2\colossas.ian" scale 6
texture "backgrnd\pyramid2.ppm"
type "colossasd2"
objfile "backgrnd\pcexport\level3\colossas.ian" scale 6
texture "backgrnd\pyramid2.ppm"
type "colosas1"
objfile "backgrnd\pcexport\level1\colossas.ian" scale 10
objfile lod 1 "backgrnd\pcexport\low\colossas.ian"
texture "backgrnd\pyramid2.ppm"
group "aliens"
subgroup "egypt"
hitpoints 100
points 5000
oncollision "newburn1"
type "colosas1d1"
objfile "backgrnd\pcexport\level2\colossas.ian" scale 10
texture "backgrnd\pyramid2.ppm"
type "colosas1d2"
objfile "backgrnd\pcexport\level3\colossas.ian" scale 10
texture "backgrnd\pyramid2.ppm"
type "colosas2"
objfile "backgrnd\pcexport\level1\colosas2.ian" scale 7
objfile lod 1 "backgrnd\pcexport\low\colosas2.ian"
texture "backgrnd\pyramid2.ppm"
group "aliens"
subgroup "egypt"
hitpoints 100
points 5000
oncollision "newburn1"
type "colosas2d1"
objfile "backgrnd\pcexport\level2\colosas2.ian" scale 7
texture "backgrnd\pyramid2.ppm"
type "colosas2d2"
objfile "backgrnd\pcexport\level3\colosas2.ian" scale 7
texture "backgrnd\pyramid2.ppm"
type "colosas3"
objfile "backgrnd\pcexport\level1\colosas2.ian" scale 12
objfile lod 1 "backgrnd\pcexport\low\colosas2.ian"
texture "backgrnd\pyramid2.ppm"
group "aliens"
subgroup "egypt"
hitpoints 100
points 5000
oncollision "newburn1"
type "colosas3d1"
objfile "backgrnd\pcexport\level2\colosas2.ian" scale 12
texture "backgrnd\pyramid2.ppm"
type "colosas3d2"
objfile "backgrnd\pcexport\level3\colosas2.ian" scale 12
texture "backgrnd\pyramid2.ppm"
type "sphinx"
objfile "backgrnd\pcexport\level1\sphinx.ian" scale 23
objfile lod 1 "backgrnd\pcexport\low\sphinx.ian"
texture "backgrnd\pyramid2.ppm"
group "aliens"
subgroup "egypt"
hitpoints 100
points 5000
oncollision "newburn1"
type "sphinxd1"
objfile "backgrnd\pcexport\level2\sphinx.ian" scale 23
texture "backgrnd\pyramid2.ppm"
type "sphinxd2"
objfile "backgrnd\pcexport\level3\sphinx.ian" scale 23
texture "backgrnd\pyramid2.ppm"
type "minx"
objfile "backgrnd\pcexport\level1\sphinx.ian" scale 7
objfile lod 1 "backgrnd\pcexport\low\sphinx.ian"
texture "backgrnd\pyramid2.ppm"
group "aliens"
subgroup "egypt"
hitpoints 100
points 5000
oncollision "newburn1"
type "minxd1"
objfile "backgrnd\pcexport\level2\sphinx.ian" scale 7
texture "backgrnd\pyramid2.ppm"
type "minxd2"
objfile "backgrnd\pcexport\level3\sphinx.ian" scale 7
texture "backgrnd\pyramid2.ppm"
type "pyramid1"
objfile "backgrnd\pcexport\level1\pyramid1.ian" scale 9
texture "backgrnd\pyramid2.ppm"
group "aliens"
subgroup "egypt"
hitpoints 500
points 5000
oncollision "newburn1"
type "pyramid1d1"
objfile "backgrnd\pcexport\level2\pyramid1.ian" scale 9
texture "backgrnd\pyramid2.ppm"
type "pyramid1d2"
objfile "backgrnd\pcexport\level3\pyramid1.ian" scale 9
texture "backgrnd\pyramid2.ppm"
type "pyramid2"
objfile "backgrnd\pcexport\level1\pyramid1.ian" scale 6
texture "backgrnd\pyramid2.ppm"
group "aliens"
subgroup "egypt"
hitpoints 500
points 5000
oncollision "newburn1"
type "pyramid2d1"
objfile "backgrnd\pcexport\level2\pyramid1.ian" scale 6
texture "backgrnd\pyramid2.ppm"
type "pyramid2d2"
objfile "backgrnd\pcexport\level3\pyramid1.ian" scale 6
texture "backgrnd\pyramid2.ppm"
type "pyramid3"
objfile "backgrnd\pcexport\level1\pyramid1.ian" scale 4
texture "backgrnd\pyramid2.ppm"
group "aliens"
subgroup "egypt"
hitpoints 500
points 5000
oncollision "newburn1"
type "pyramid3d1"
objfile "backgrnd\pcexport\level2\pyramid1.ian" scale 4
texture "backgrnd\pyramid2.ppm"
type "pyramid3d2"
objfile "backgrnd\pcexport\level3\pyramid1.ian" scale 4
texture "backgrnd\pyramid2.ppm"
type "column2"
objfile "backgrnd\pcexport\level1\column2.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 100
points 2500
oncollision "newburn1"
type "column2d1"
objfile "backgrnd\pcexport\level2\column2.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "column2d2"
objfile "backgrnd\pcexport\level3\column2.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "column1"
objfile "backgrnd\pcexport\level1\column1.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 100
points 2500
oncollision "newburn1"
type "column1d1"
objfile "backgrnd\pcexport\level2\column1.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "column1d2"
objfile "backgrnd\pcexport\level3\column1.ian" scale 20
texture "backgrnd\pyramid1.ppm"
type "pyramidn"
objfile "backgrnd\pcexport\level1\pyramidn.ian" scale 5
texture "backgrnd\pyramid2.ppm"
group "aliens"
subgroup "egypt"
hitpoints 350
points 5000
oncollision "newburn1"
type "pyramidnd1"
objfile "backgrnd\pcexport\level2\pyramidn.ian" scale 5
texture "backgrnd\pyramid2.ppm"
type "pyramidnd2"
objfile "backgrnd\pcexport\level3\pyramidn.ian" scale 5
texture "backgrnd\pyramid2.ppm"
;----------------------------------------------
; gold buildings
;----------------------------------------------
type "alncolo2"
objfile "backgrnd\alien\level1\alncolo2.ian" scale 10
objfile lod 1 "backgrnd\alien\low\alncolo2.ian"
texture "backgrnd\gold1.ppm"
group "aliens"
subgroup "goldie"
hitpoints 150
points 5000
drawtype reflective
oncollision "newburn1"
type "alncolo2d1"
objfile "backgrnd\alien\level2\alncolo2.ian" scale 10
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alncolo2d2"
objfile "backgrnd\alien\level3\alncolo2.ian" scale 10
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alnmoor"
objfile "backgrnd\alien\level1\alnmoor.ian" scale 10
texture "backgrnd\gold1.ppm"
group "aliens"
subgroup "goldie"
hitpoints 150
points 2500
drawtype reflective
oncollision "newburn1"
type "alnmoord1"
objfile "backgrnd\alien\level2\alnmoor.ian" scale 10
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alnmoord2"
objfile "backgrnd\alien\level3\alnmoor.ian" scale 10
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alnbunkr"
objfile "backgrnd\alien\level1\alnbunkr.ian" scale 7
objfile lod 1 "backgrnd\alien\low\alnbnkr.ian"
texture "backgrnd\gold1.ppm"
group "aliens"
subgroup "goldie"
hitpoints 15000
points 10000
drawtype reflective
oncollision "newburn1single"
;type "alnbunkrd1"
; objfile "backgrnd\alien\level2\alnbunkr.ian" scale 7
; texture "backgrnd\gold1.ppm"
; drawtype reflective
type "alnbunkrd2"
objfile "backgrnd\alien\level3\alnbunkr.ian" scale 7
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alnobtow"
objfile "backgrnd\alien\level1\alnobtow.ian" scale 10
objfile lod 1 "backgrnd\alien\low\alnobtow.ian"
texture "backgrnd\gold1.ppm"
group "aliens"
subgroup "goldie"
hitpoints 150
points 5000
drawtype reflective
oncollision "newburn1"
type "alnobtowd1"
objfile "backgrnd\alien\level2\alnobtow.ian" scale 10
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alnobtowd2"
objfile "backgrnd\alien\level3\alnobtow.ian" scale 10
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alnsphnx"
objfile "backgrnd\alien\level1\alnsphnx.ian" scale 10
objfile lod 1 "backgrnd\alien\low\alnsphnx.ian"
texture "backgrnd\gold1.ppm"
group "aliens"
subgroup "goldie"
hitpoints 250
points 5000
drawtype reflective
oncollision "newburn1"
type "alnsphnxd1"
objfile "backgrnd\alien\level2\alnsphnx.ian" scale 10
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alnsphnxd2"
objfile "backgrnd\alien\level3\alnsphnx.ian" scale 10
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alndiatm"
objfile "backgrnd\alien\level1\alndiatm.ian" scale 10
objfile lod 1 "backgrnd\alien\low\alndiatm.ian"
texture "backgrnd\gold1.ppm"
group "aliens"
subgroup "goldie"
hitpoints 200
points 5000
drawtype reflective
oncollision "newburn1"
type "alndiatmd1"
objfile "backgrnd\alien\level2\alndiatm.ian" scale 10
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alndiatmd2"
objfile "backgrnd\alien\level3\alndiatm.ian" scale 10
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alnbld1"
objfile "backgrnd\alien\level1\alnbld1.ian" scale 10
objfile lod 1 "backgrnd\alien\low\alnbldg1.ian"
texture "backgrnd\gold1.ppm"
group "aliens"
subgroup "goldie"
hitpoints 100
points 5000
drawtype reflective
oncollision "newburn1"
type "alnbld1d1"
objfile "backgrnd\alien\level2\alnbld1.ian" scale 10
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alnbld1d2"
objfile "backgrnd\alien\level3\alnbld1.ian" scale 10
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alncomc"
objfile "backgrnd\alien\level1\alncomc.ian" scale 15
objfile lod 1 "backgrnd\alien\low\alncomc.ian"
texture "backgrnd\gold1.ppm"
group "aliens"
subgroup "goldie"
hitpoints 15000
points 5000
drawtype reflective
operate "blamp"
lamplight 0 -1200 0 0 180 0 2000
oncollision "newburn1"
type "alncomcd1"
objfile "backgrnd\alien\level2\alncomc.ian" scale 15
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alncomcd2"
objfile "backgrnd\alien\level3\alncomc.ian" scale 15
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alnhub"
objfile "backgrnd\alien\level1\alnhub.ian" scale 10
objfile lod 1 "backgrnd\alien\low\alnhub.ian"
texture "backgrnd\gold1.ppm"
group "aliens"
subgroup "goldie"
hitpoints 15000
points 10000
drawtype reflective
operate "blamp"
lamplight 0 -1990 0 200 70 0 2500
oncollision "newburn1"
type "alnhubd1"
objfile "backgrnd\alien\level2\alnhub.ian" scale 10
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alnhubd2"
objfile "backgrnd\alien\level3\alnhub.ian" scale 10
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alnportl"
objfile "backgrnd\alien\level1\alnportl.ian" scale 15
objfile lod 1 "backgrnd\alien\low\alnportl.ian"
texture "backgrnd\gold1.ppm"
group "human"
subgroup "goldie"
name "alien portal"
hitpoints 100000
points 5000
drawtype reflective
operate "blamp"
lamplight 0 -2000 0 200 0 0 1500
oncollision "newburn1"
sfx "port1" min 2000 max 15000 loop
operate "dostaticsfx"
type "alnportld1"
objfile "backgrnd\alien\level2\alnportl.ian" scale 15
texture "backgrnd\gold1.ppm"
drawtype reflective
type "alnportld2"
objfile "backgrnd\alien\level3\alnportl.ian" scale 15
texture "backgrnd\gold1.ppm"
drawtype reflective
#***********************************
# Alien Buildings w/1 damage level
#***********************************
type "tmplroof"
objfile "backgrnd\pcexport\level1\tmplroof.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
subgroup "egypt"
hitpoints 250
points 2500
type "slab"
objfile "backgrnd\pcexport\level1\slab.ian" scale 20
texture "backgrnd\pyramid1.ppm"
group "aliens"
hitpoints 250
type "ROOF_a"
objfile "backgrnd\pcexport\level1\roof.ian" scale 30
texture "egypt\l0.ppm"
group "Aroof"
hitpoints 999999
type "WALL_a"
objfile "backgrnd\pcexport\level1\roof.ian" scale 20
texture "egypt\l0.ppm"
group "Aroof"
hitpoints 500
type "alnatgun"
objfile "backgrnd\alien\level1\alnatbse.ian" scale 10
objfile lod 1 "backgrnd\alien\low\at-at-base.ian"
texture "backgrnd\gold1.ppm"
group "aliens"
subgroup "agun"
hitpoints 250
points 650
dynamics "gun"
mass 100
pitch acc 4
yaw acc 8
max ang 90
min ang -10
linear drag 150%
cannons
pos -125 -53 434
pos 125 -53 434
drawtype viewh reflective
type "alnatbod1"
objfile "backgrnd\alien\level1\alnatbod.ian" scale 10
objfile lod 1 "backgrnd\alien\low\at-at-body.ian"
texture "backgrnd\gold1.ppm"
position -125 -144 -76
drawtype reflective
type "alnatgun1"
objfile "backgrnd\alien\level1\alnatgun.ian" scale 10
objfile lod 1 "backgrnd\alien\low\at-at-gun.ian"
texture "backgrnd\gold1.ppm"
position -125 -144 -76
drawtype reflective
type "alnatbod2"
objfile as "alnatbod1" scale 10
position 125 -144 -76
drawtype reflective
type "alnatgun2"
objfile as "alnatgun1" scale 10
position 125 -144 -76
drawtype reflective
type "alnadubs"
objfile "backgrnd\alien\level1\alnadubs.ian" scale 24
objfile lod 1 "backgrnd\alien\low\alndubs.ian"
texture "backgrnd\gold1.ppm"
group "aliens"
subgroup "agun"
hitpoints 250
points 650
dynamics "gun"
mass 100
pitch acc 4
yaw acc 8
max ang 90
min ang -10
linear drag 150%
cannons
pos -125 -53 434
pos 125 -53 434
drawtype viewh reflective
child "alnadugn"
objfile "backgrnd\alien\level1\alnadugn.ian" scale 24
objfile lod 1 "backgrnd\alien\low\alndugn.ian"
texture "backgrnd\gold1.ppm"
position 0 -144 -76
drawtype reflective
#====================================================================
type "lfighter-static"
objfile as "lfighter"
group "aliens"
hitpoints 30
points 500
type "hfighter-static"
objfile as "hfighter"
group "aliens"
hitpoints 50
points 1000
type "bomber-static"
objfile as "bomber"
group "aliens"
hitpoints 4200
points 1000
type "facraft-static"
objfile as "facraft"
group "aliens"
hitpoints 200
points 500
type "atank-static"
objfile as "atank"
group "aliens"
hitpoints 110
points 500
type "skimmer-static"
objfile as "skimmer"
group "aliens"
hitpoints 350
points 500
type "hbomber-static"
objfile as "hbomber"
group "aliens"
hitpoints 5000
points 5000
child "hbom-hd-static"
objfile as "hbom-hd"
position 0 0 0
type "command-static"
objfile as "command"
group "aliens"
hitpoints 8000
points 10000
child "command2-static"
objfile as "command2"
position 0 0 0
child "command3-static"
objfile as "command3"
position 0 1100 0
type "airship-static"
objfile as "airship"
group "aliens"
hitpoints 4200
points 5000
drawtype flipz flipx
type "sshield"
hemisphere rad=800 width=9 height=9 repeat=5 5
texture "water4\water1.ppm"
texture "water4\water2.ppm"
texture "water4\water3.ppm"
texture "water4\water4.ppm"
texture "water4\water5.ppm"
texture "water4\water6.ppm"
texture "water4\water7.ppm"
texture "water4\water8.ppm"
texture "water4\water9.ppm"
texture "water4\water10.ppm"
texture "water4\water11.ppm"
texture "water4\water12.ppm"
texture "water4\water13.ppm"
texture "water4\water14.ppm"
texture "water4\water15.ppm"
texture "water4\water16.ppm"
drawtype double sided semi transparent
group "human"
hitpoints 9928
sfx "shield2" min 1000 max 10000 loop
operate "bshield"
oncollision "newbangandremove"
type "sphere"
sphere rad=1000 width=12 height=12
texture "water4\water16.ppm"
group "human"
hitpoints 5000000
drawtype double sided semi transparent
operate "bshield"
dynamics "alien"
mass 600
max altitude 15000
min altitude 2500
max vel 180
min vel 25
pitch acc 2
yaw acc 2
roll acc 0
linear drag 50%
linear acc 15
bank stability 100%
;type "planet"
; sphere rad=2000 width=16 height=16
; group "human"
; hitpoints 5000000
; texture "sand planet.ppm"
;
;type "stars"
; hemisphere rad=17000 width=12 height=12 repeat=6 4
; group "human"
; hitpoints 5000000
; texture "moon\starcanopy01.ppm"
type "ssgen"
objfile "backgrnd\alien\level1\alnsgen.ian" scale 20
objfile lod 1 "backgrnd\alien\low\alnsgen.ian"
texture "backgrnd\gold1.ppm"
group "aliens"
subgroup "ashield"
hitpoints 600
points 2500
drawtype reflective
oncollision "newburn1"
type "ssgend1"
objfile "backgrnd\alien\level2\alnsgen.ian" scale 20
objfile lod 1 "backgrnd\alien\low1\alnsgen.ian"
texture "backgrnd\gold1.ppm"
drawtype reflective
type "ssgend2"
objfile "backgrnd\alien\level3\alnsgen.ian" scale 20
texture "backgrnd\gold1.ppm"
drawtype reflective
type "BIG BOMB"
objfile "backgrnd\pcexport\level1\oildrum.ian" scale 40
objfile lod 2 "backgrnd\pcexport\low\oildrum.ian"
; texture "pweapons\misc.ppm"
texture "backgrnd\gold1.ppm"
group "human"
hitpoints 100
oncollision "bombexplode"
dynamics "gravity"
drawtype reflective
;type "torch"
; objfile "backgrnd\pcexport\level1\efence.ian" scale 6
; texture "backgrnd\gold1.ppm"
; drawtype reflective
; group "Aroof"
; hitpoints 20
; operate "blamp"
; lamplight 0 -72 0 180 32 32 2000
;
; child "rlite"
; sprite u=65 v=191 w=64 h=64 size=48 colour 1=200 0 0
; texture "smoke.ppm"
; position 0 -72 0
; colourfade speed 1
; colour 200 0 0
; colour 185 0 0
; colour 160 0 0
; colour 185 0 0