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SCEN111.TXT
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1995-10-20
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Dateline : Budapest
Date : November, 1944
Situation: Not so good...
Introduction:
Well folks, here it is. The very first Wolfgang Original for Steel Panthers,
probably the best tactical sim EVER conceived, let alone produced.
This scnenario, and many to come, are intended to satisfy the Grognard in us
all. Those who, weary of the random scenario generator and it's limitless
disbursment of _rare_ military hardware, desire a bit more historical realism
in their sims. It's also for you gamers who have cut your teeth in the ASL
world. I think you'll recognize some of the great ASL scenarios that gave
birth to the design of the scenario herein. But enough babbling... On to the
Battle !!
Situation: Desperate Drive for the Danube
It's November, 1944. The Reich is being assailed from all sides. Germany
stands alone against the combined might of the entire world. Only Hungary
remains stalwart, if somewhat ineffective.
While the war was still going well, Hungary's regent Miklos Horthy remained
a staunch supporter of Hitler. By Spring 44', however, Horthy had become
disenchanted and this word reached Hitler, who promptly occupied Hungary.
So much for the background history lesson.
This scenario depicts what may have been a typical small unit action at the
outskirts of the Hungarian capital. Soviet troops of the Third Ukranian Front
stubbornly fought their way into the heart of Budapest. One of the German
units that was involved in the fighting in Budapest was the German 357th
Infantry Division. In this scenario, elements of the 357th hold vital
strong points in the Southwest portion of Budapest, namely the Town Hall.
An engineer platoon of the 357th attempts to seize a factory complex several
blocks to the West. The German battallion commander has radiod HQ for armor
support, since he has heard the rumbling of Soviet armor just to the north of
the Town Hall. A scratch kampfgruppe from the 5th SS Pz Division Wiking is
dispatched to restore the situation.
The rest is up to you ....
FYI : The scenario has been designed to be played from the German side -
although it may be as easily enjoyed from the Soviet side. I have only
play-tested it from the German, so if you play the Rusks you are on your
own.
Send comments via e-mail to: d.roberts57 on GEnie or
tortious@utkux.utcc.utk.edu
PS: I haven't played it out to the conclusion - the victory hexes may need
to be adjusted. If this is the case, please let me know....
Have fun !!!