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Bounder.txt
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1998-02-02
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2KB
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79 lines
THE SPECTRUM GAMES DATABASE
BOUNDER
PUBLISHER
Gremlin Graphics
AUTHOR(S)
In-house
YEAR
1985
CATALOGUE NUMBER
None
CATEGORY
Overhead view 'puzzle' arcade thing.
DESCRIPTION
CONTROLS
Q - Left W - Right M - Pause On/Off
L - Up P - Down
BREAK - Return to title page
Joystick: Kempston or Sinclair Interface II auto-selects when
interface attached
INSTRUCTIONS
ORIGINAL INLAY CARD TEXT
Move Bounder ( tennis ball ) around screen, bouncing on hexagonal
slabs only. If you miss, you fall to your death. Be sure to
identify mountains and walls as you can't go over them, you must
go around. Any collision means you lose a life.
As a rule: IF IT ISN'T HEXAGONAL, THEN AVOID IT!
These aliens destroy you:
Binoculoids Stickits Moscita Birds
Chomper Domes Pterries Coins Exocets &c
Useful aliens are:
Teleports Jump Bonuses
Bonus Bugs Copyright Cans Moving Platforms
Trial and error will help you identify which ones are which.
Slabs with arrows give you just over twice the time in the air.
This allows you to make longer jumps, and if you feel inclined,
a few fancy aerobatics (Not recommended for beginners )
Slabs with question marks give you a mystery bonus, some good,
some fair, but most of 'em bad. Careful planning and the use of
a map are essential. Use the pause control to help you map the
screens.
After each level, there is a bonus stage. Bounce on as many
question marks as possible. Clearing all question marks will earn
you a bonus. Each jump unused adds to your bonus score.
HINTS/CHEATS
SEQUELS/PREQUELS
SCORES RECEIVED
URLS
GENERAL FACTS
NOTES