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JetSetWilly1.txt
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THE SPECTRUM GAME DATABASE
JET SET WILLY
PUBLISHER
Software Projects
AUTHOR
Matthew Smith
YEAR
1984
CATEGORIES
Platform
CONTROLS
Alternating keys on Q to P row = left/right.
A-G = Pause.
H-Enter = Tune on/off.
Bottom row = Jump.
INSTRUCTIONS
Maria, Willy's housekeeper, will not let Willy go to bed until
he has cleared up. The aim of the game is to collect all of the
flashing objects from each of the rooms and then return to The
Master Bedroom.
CHEATS
Type in WRITETYPER when standing on the floor of the Fist
Landing. This allows you to flick between rooms by holding down
various combinations of numbers. Use key 9 and combinations of
1 to 5, which actually correspond to the binary code of the room
number.
You might also like to try out a few pokes from this short list.
Simply poke the second number into the first address.
Infinite lives 35899 000 *
Fall any height 36477 001 *
Super-jump 36404 044 +
Walk through monsters 37982 000 +
37994 000 +
No monsters 35123 000
Auto-collect objects 37874 000 *
255 minus number of objects 41983 obj *
Start room number 34795 room
"WRITETYPER" mode on 34275 010
Bug-fixes:
Fix The Attic bug 59900 255 *
Unknown but important fix 36635 239
Fix Banyan Tree bug 56876 004 *
Move invisible object 42183 011 *
from First Landing to The Hall
Remove killer object from 60231 000 *
The Conservatory Roof
Fix pause mode bug 35591 195
35592 240
(Only necessary if you 35593 255
have either an Interface 1 65520 197
or emulation of one.) 65521 033
65522 000
65523 154
65524 017
65525 000
65526 090
65527 001
65528 000
65529 001
65530 237
65531 176
65532 193
65533 195
65534 018
65535 139
Disable software protect. 34480 195
34481 202
34482 135
Unknown pokes (bug-fixes?):
? 56250 000
? 34493 195
? 32840 000
Jumping at solid walls drops you through to
another room (not good!) 36545 000
PREQUELS/PREQUELS
Jet Set Willy was the follow up to the classic platform game
Manic Miner, and was followed up itself by Jet Set Willy 2,
which was basically (albeit totally re-coded,) a larger version
of Jet Set Willy.
Also avilable are two different JSW Level Editors. Both are
available in Emulate Games packs. The first editor was in the
issue 1 games pack and the second (better) editor will be in
Issue 3's pack. The URL is:
NVG.UNIT.NO/pub/sinclair/snaps/discmag/emulate/EMULSNP1.ZIP and
EMULSNP3.ZIP respectively. Both are "Software Projects approved"
INLAY CARD TEXT:
SPECTRUM 48K
JET SET WILLY
LOADING INSTRUCTION
1. Connect lead to ear socket of Spectrum from ear socket on
recorder.
2. Rewind tape to beginning.
3. Set Volume Control to the required level.
4. Type LOAD "" or LOAD "JETSET".
5. Press key marked enter on your Spectrum.
6. Press play on your cassette recorder.
7. Your Program will now load.
If the program does not load first time, repeat instructions but
try a different volume setting.
TO MOVE USE KEYS:
Q, E, T, U, or O = MOVE LEFT
W, R, Y, I or P = MOVE RIGHT
SHIFT TO SPACE = JUMP
JET SET WILLY CAN ALSO BE PLAYED USING AGF AND PROTEK AND
KEMPSTON JOYSTICK INTERFACES, INTERFACE II AND HARDWARE PROJECTS
SOUND STIK.
Author: MATTHEW SMITH
SCORES RECEIVED
A Crash Smash (95%), Your Spectrum HIT, and subjected to a Your
Spectrum 'Hacking Away!' Special.
REVIEWS
JET SET WILLY
Review taken from Crash #4 - May 1984
Producer : Software Projects
Memory Required : 48k
Retail Price : £5.95
Language : Machine Code
Author : Matthew Smith
There were rumours that Matthew Smith was a figment of the
Liverpool computing mass psyche, or merely a clever code name for
a Tandy computer. There were rumours that Matthew Smith didn't
actually exist, and that if he did, then Jet Set Willy didn't and
wouldn't. So, after all the waiting, was it worth it? In fact,
it's probably worthless reviewing Jet Set Willy, since by the
time you read this you will probably have already worked out the
boots to cheat the game! The rags to riches story is already
well known. Rich from his sub-surbiton mining exploits, Willy has
bought a huge mansion with over 60 rooms, most of which he has
never seen. There's been a mammoth party and the guests have
left the place in a dreadful mess. Willy just want to go to bed,
but his housekeeper, the nightmarish Martha, won't let him until
every bit and piece has been picked up and tidied away. It is
always difficult to do a sequel to a best-seller. Not only should
it have the same style, it should be bigger and better. Jet Set
Willy seems to score on all counts. Very sensibly, it is actually
a very different game to Manic Miner, much more of an adventure
in which the player can move freely between the linking rooms and
work out the structure of Willys strange house. In keeping with
a good adventure, there are some random elements that have
been thrown in. In some rooms the hazards may change places, or
disappear altogether. Some rooms may not be entered from a
particular direction - you lose all your lives, and sometimes
that does not happen. In all respects, the creation of all the
rooms is exceptional, each with it's own peculiarities. Some of
them are very hard to solve. Software Projects have included a
complex colour code with the inlay, which must be looked after
at all costs, since the game will not run without a correct code
entry after loading is completed.
CRITICISM
I consider the game not as a follow-up to Manic Miner, but as
something quite different. It has a totally different game
structure, more interesting graphics - like the swinging ropes
that are highly realistic, hopping rabbits, deadly razor blades,
wobbling jellies and endless other inventions. Not a single
graphic has been taken from Manic Miner, with the exception of
Willy himself, now in a natty hat rather than his mining gear.
Quite simply, the sound is excellent, the graphics are brill and
the colour is great. A classic. If Manic Miner was maddening,
frustrating and fun, then Jet Set Willy should certainly be put
on the Governments list of prescribed drugs. The cynical manner
in which you are given so many lives to play with is just
typical of the extraordinary talent of Matthew Smith - mean
through and through! I thought, with so many lives, it must be
easy to get a long way. Yet, they disappear before your very
eyes. The detail of the graphics is marvelous. The dreadful Maria
with her pointing hand of accusation, the flickering candles, the
grinning heads, the leaping security guards, just everything has
been worked as far as it can go. If there's no demo in this game,
it is because it would spoil the fun of exploring the huge
mansion, and besides, I doubt whether there's a nibble left in
the memory, let alone a spare byte before tea. Now, I must get
back to the Banyan Tree and try again for the tenth damned time
in a row to get through.... Jet Set Willy is a high point in the
development of the Spectrum Game. I hope there will be others,
maybe ones of a different kind, but I'm sure nothing will top
this game for addictivity, fluent graphics, responsiveness and
sheer imagination. The nightmare quality of the events suggests
its author should be receiving therapy. Instead, he's probably
getting rich. Good Luck to him....
COMMENTS
Control Keys : alternate keys row Q to P left/right SHIFT to
SPACE for jump
Joystick : pointless having one, keyboard is much better
Keyboard play : highly responsive, but watch the tight spots
which have been purposely made as finicky as possible
Use of Colour : excellent
Graphics : perfect
Sound : excellent
Skill Levels : how nimble are your fingers?
Lives : 8
General Rating : to date, one of the most addictive and finest
Spectrum Games.
Use of computer : 90%
Graphics : 96%
Playability : 94%
Getting Started : 90%
Addictive qualities : 98%
Value for money : 99%
Overall : 95%
URL
ftp.dcc.uchile.cl/pub/OS/sinclair/snapshots/j/jetset.zip
GENERAL FACTS
The names of the rooms in Jet Set Willy are as follows:
0: The Off Licence
1: The Bridge
2: Under the MegaTree
3: At the Foot of the MegaTree
4: The Drive
5: The Security Guard
6: Entrance to Hades
7: Cuckoo's Nest
8: Inside the MegaTrunk
9: On a Branch Over the Drive
10: The Front Door
11: The Hall
12: Tree Top
13: Out on a limb
14: Rescue Esmeralda
15: I'm sure I've seen this before..
16: We must perform a Quirkafleeg
17: Up on the Battlements
18: On the Roof
19: The Forgotten Abbey
20: Ballroom East
21: Ballroom West
22: To the Kitchens Main Stairway
23: The Kitchen
24: West of Kitchen
25: Cold Store
26: East Wall Base
27: The Chapel
28: First Landing
29: The Nightmare Room
30: The Banyan Tree
31: Swimming Pool
32: Halfway up the East Wall
33: The Bathroom
34: Top Landing
35: Master Bedroom
36: A bit of tree
37: Orangery
38: Priests' Hole
39: Emergency Generator
40: Dr Jones will never believe this!
41: The Attic
42: Under the Roof
43: Conservatory Roof
44: On top of the house
45: Under the Drive
46: Tree Root
47: [
48: Nomen Luni
49: The Wine Cellar
50: Watch Tower
51: Tool Shed
52: Back Stairway
53: Back Door
54: West Wing
55: West Bedroom
56: West Wing Roof
57: Above the West Bedroom
58: The Beach
59: The Yacht
60: The Bow
61: [unprintable]
62: [unprintable]
63: [unprintable]
Room no. 47 ("[", above the conservatory) can only be accessed
by using the cheat. It is inaccessible when playing the game
normally, but you're not missing anything since it is completely
empty with a yellow border. Rooms 61-63 are complete garbage.
"[" was re-coded by hairy hacker Dave Nichols in Your Spectrum
18 (the *April* issue!) as a new room, which was called April
Showers. YS ran a competition to find this new room (it was
above The Beach) and the April fool joke was that we were all
playing JSW again, months after it was released.
"Nomen Luni" is a play on words of "Nomen Ludi" which appeared
on the inlay card text for Zzoom (Imagine). Zzoom was all about
flying (and shooting) planes out of the sky. The joke is (I
presume) that one of the planes from Zzoom has crashed into the
Willy Mansion. On the Nomen Luni screen you see the tail of the
plane and on the screen below (Under the Roof) you can see the
front of it (wings, propellers and cockpit). It is basically
just like an expanded UDG. A rough translation by someone who
has done O-level Latin results in "The Name of the Game".
Apparently, its a generative pluperfect subjunctive. But wasn't
that Imagine's slogan? The same imagine that published Zzoom?
So that's where they got it from!
What is a Quirkafleeg, from the room "We must perform a
Quirkafleeg"? A Quirkafleeg is the act of lying on the ground,
in the presence of small dead furry animals, kicking your legs
about and shouting "Quirkafleeg!". It originally came from a
comic that Matthew Smith used to read called "The Adventures of
Fat Freddy's Cat", and for those of you who want to try and get
a hold of the issue in question - it was in issue number five.
The room in JSW was originally going to be called The
Gaping Pit, and I think there's some reference to that in the
code, somewhere - although I could be wrong. Don't believe
anyone who tells you it's a Swedish rain dance or a type of pizza
or anything, coz their wrong. You die as soon as you enter the
room only if you've visited The Attic. This is the infamous,
nay, legendary "Attic Bug". It came about from some corrupt
sprite data, from the centipede, which corruputed a few other
screens. The Guardians from the Bridge all disappeared, and the
East Kitchen, Quirkafleeg, and the Tool Shed is renamed the Tooli
Shed. Software Projects released a statement telling people how
to MERGE the loader and add 4 pokes to cure it, which was
reputedly the first (and only?) time a software house had done
so. Software Projects actually admitted this in an advertising
campaign, and claimed that the rooms were filled with poison gas,
and it was a "feature" to make you go back to the Master Bedroom
through a harder route. The four pokes were: Moving an invisible
object from the First Landing to The Hall (422183,11), the other
two removed a killer object from the Conservatory Roof (60231,0),
and the final poke changed a block in the Banyan Tree to a
walk-through type (56876,4). The Software Projects Attic Poke
was 59901,82.
Aside from this, when JSW was converted to the CBM64, the Attic
bug was corrected, and C64 owners laughed at ZX owners for using
faulty software, until it was realized that an object in the
Forgotten Abbey was unreachable, so the C64 version couldn't be
completed either.
Jet Set Willy also had a load of unused sprites in it, such as
a periscope (later to materialize as Macaroni Ted), a top hat,
and a few others.
What happens when you complete Jet Set Willy? After walking into
Maria's (and his own) bedroom, you notice that Maria is not there
(assuming you have collected all the glasses). You then walk
Willy towards the bed. Just as he gets there, the computer takes
control of him and walks him double speed all the way to The
Bathroom, where he walks into the toilets and sticks his head in
it and waggles his legs about in the air. You then have to
reload the game if you want to play it again. There is actually
a cheat to do this, but I can't remember what it is.
How many glasses are there in JSW? There are 87 glasses in the
game, but only 83 need to be collected, and only 79 "standard"
objects. There is an invisible one in the first landing and one
in the swimming pool that counts as two.
The JSW competition was won by Ross Holman and Cameron Else.
Ross then became a writer for the illustrious Your Spectrum,
before it became crap. (In a funky skillo sort of way.) I don't
know if they got the chopper ride, or met Matthew Smith, but they
*did* get the champagne. Ross & Cam hacked JSW, realized that
it couldn't be completed as it stood, so produced the necessary
fixes - which then became the official Software Projects Pokes
- and then completed the game, phoned up Software Projects, told
them that Willy went to commune with the Great White Telephone,
and that there were 83 objects.
[The following letter appeared in Your Spectrum issue 7
(September 1984), page 18.)
JET SET LOONY
Seeing your article in issue 4 about Jet Set Willy I felt
compelled to write to you about some locations you've missed out.
The Gaping Pit seemed the most obvious one, though even I haven't
visited it. Secondly, and more importantly, you omitted three
major locations; here's how you get to them.
Wait on the bow till 11.45pm (Smith time), which may seem an
awful long time to you swashbuckling Spectrummers. At that
moment, a raft will get tossed up on a large wave and you must
then jump on. It takes you to Crusoe Corner (a desert island to
us landlubbers). Then you shin up a palm tree to arrive at Tree
Tops - The Sequel, from which you catch the bird that travels up
towards In The Clouds. From there you can control yourself all
over the house (funny things happen when you try to enter the
water or the Master Bedroom) and from that point, it should be
possible to find The Gaping Pit (though I've not tried it
myself). It also clobbers the 'Attic Attack' and makes it
possible to go through baddies (fire puts you down where you are,
so be careful) whereupon the bird disintegrates.
Robin Daines, Chester
Hey, he's right... but if you wait In The Clouds long enough you
actually get attacked by a ball of fire coming in from the left
that first frazzles Willy, then dumps him inside an ice volcano
under Hades, and then - and then - and then - OK, clear off
schmuck! Ed
The demo mode tune is the Moonlight Sonata, by Beethoven
(1770-1827). The tune it plays during the game is "If I was a
Rich Man" - which is from "Fiddler on the roof", as any fule
kno's - by Sheldon Harnick (words,) and Jerry Bock (music).
There's also a very rare version of the original JSW that has
Mountain King as in-game music.
NOTES
One of the most legendary Spectrum games ever.
One of the most legendary games ever!
Used a copy protection system consisting of colours on a piece
of paper, which had to be entered as a number sequence once the
game loaded. (Called 'Padlock').