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Spec-Venture.txt
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1998-02-02
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142 lines
THE SPECTRUM GAMES DATABASE
SPECVENTURE
PUBLISHER
Mastertronic
AUTHOR
Dominici Fulvio
YEAR
1985
CATEGORY
Arcade
DESCRIPTION
A clever object collecting game set inside a Spectrum, with
colourful but simple graphics and a choice of nine nice tunes.
CONTROLS
Joystick - Cursor, Kempston, Sinclair Interface II or user
definable keys.
H = Halt (pause)
S = Restart
CAPS SHIFT and SPACE to abort.
INLAY CARD TEXT
[Back cover]
Travel around your Spectrum's circuits collecting the missing
bytes. Watch out for lethal sparks and system bugs. Be quick
about it, or your battery will run out.
[Inside]
The Aim of the Game
Sitting in front of you is an innocent looking Spectrum doing no
harm to anyone. But looks can deceive, there's a revolution
brewing and only you can stop it.
As a machine code instruction (the smallest part of a program)
you must collect the escaped bytes (tiny pieces of computer
information) and take them to the output.
Each of the 30 screens shots a different part of the Spectrum's
circuit. Beware of high voltage electrical discharges leaping
across your path and every screen has system bugs which must be
shot before they get you.
Collect all the bytes (flashing squares) on the screen and the
I/O RQ (request for transfer of data) key starts to flash. Press
the button and you have 10 seconds to race across to the exit
avoiding the sparks and other objects. If you run out of time you
must return and press the button again.
Many of the screens have a password on them. If a correct
password is entered from the main menu you can start the game in
different places.
Controls
Joystick - Cursor, Kempston, Sinclair Interface II or user
definable keys.
H = Halt (pause)
S = Restart
CAPS SHIFT and SPACE to abort.
LOADING INSRUCTIONS
LOAD"" (Press Enter)
CHEATS
Here are the access codes for all 30 screens:
The power pack roaming high voltages FRST
The jackplug false contacts ta=V
The transformer parasitic magnetic fields STAR
The voltage regulator short circuits MAST
Z80 data bus QUAE
Z80 registers Z80A
Z80 the voracious accumulator LDan
Z80 arithmetic/logical unit ALU#
Z80 address bus SPOK
ROM bugs! Bugs
ROM forgotten subroutines LOST
ROM character table Chr$
ULA mysterious zone ????
ULA video frames ULAq
ULA return of the short circuits ULAc
colour code zone crazy trimmer TRIM
Colour code zone chromatic signals CROM
Colour code zone sinchronising signals SINC
The modulator interferences buzz
The modulator electromagnetic waves Wawe
The modulator roaming signals VAGA
The modulator video connector conn
The quartz clock impulses LISA
EAR socket data flow EARc
ULA tape interface Leia
The keyboard melted keys kybr
48K RAM UDGs ramU
48K RAM videogames GAME
16K RAM the display file difi
The speaker exit!! PV=K
SEQUELS/PREQUELS
On completion you see an advert for Microventure, 'the amazing
continuation of Specventure'.
SCORES RECEIVED
URLs
GENERAL FACTS
NOTES