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Starquake.txt
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1998-02-02
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THE SPECTRUM GAMES DATABASE
STARQUAKE
PUBLISHER
Bubble Bus
AUTHOR
Stephen Crow
YEAR
1985
CATEGORY
Platform
DESCRIPTION
Explore a large colourful maze, finding the correct objects to
save the Earth.
CONTROLS
Redefinable keys, plus Kempston, Sinclair and Cursor joysticks.
INSTRUCTIONS
In order to save the Earth from a rogue planet, you must take
control of BLOB (Bio-Logically Operated Being) and repair the
planet's core. At the start of the game you have just crash
landed on the planet and must explore the flick-screen play-area
to find the core. Once at the core you will notice it looks like
a number of objects. Collecting these objects and bringing them
to the core will repair it, once piece at a time, until the whole
thing is complete.
Nasty flying beasts are out to get you, and you are equipped with
a laser (with limited energy) to kill them. Most nasties will
drain your energy apart from the ones that look like spinning
tops, which will destroy you immediately! You are also given a
supply of bridges, which you can build beneath you to form
platforms up to unreachable sections. However, these bridges
don't last long and soon crumble away to nothing! Further
supplies of energy, laser and bridges can be picked up along the
way.
To make things easier for BLOB, he can use the various pieces of
equipment scattered around the place. The most useful are the
flying platforms. Step on one of these and push UP and you'll
take off! Flying around the place is much easier than walking,
but you can't manipulate objects whilst using a platform, you
must find somewhere to land first! Teleports are also a useful
way of moving around, providing a handy short cut back to the
core! In order to open some doors you will need to find a key
(which is in a different place every game), but by far the most
useful item in the whole game is the access card. Once found,
this will allow you to use the security doors which sometimes
block your way, and will also allow you to use the trading
pyramids. The pyramids will allow you to trade one of your
objects for a more useful one - more often than not one of the
objects needed to repair the core!
Along the way, BLOB will encounter many different things,
including vacuum tubes (which suck him up to higher levels), weak
floors (which he can smash by falling on them from a height), and
secret passages (which are just big enough for BLOB to walk
through and lead to new and exciting places!).
INLAY CARD TEXT
CHEATS
Use the Multiface to enter POKE 50274,0 for infinite lives and/or
POKE 54505,201 for infinite energy.
Here is a complete list of the teleport codes, which may prove
useful -
EXIAL, VEROX, RAMIX, TULSA, ASOIC, DELTA, QUAKE (takes you
straight to the core), ALGOL, EXIAL, KYZIA, ULTRA, IRAGE, OKTUP,
SONIQ, AMIGA, AMAHA.
SEQUELS/PREQUELS
None.
SCORES RECEIVED
Did pretty well as far as I can remember, but I don't have any
magazines on hand.
URL
Starquake is widely available at most sites. Here's one that
definitely works:
ftp://ftp.dcc.uchile.cl/pub/OS/sinclair/snapshots/s/starquak.zip
GENERAL FACTS
Steve Crow previously wrote Wizard's Lair (an Atic Atac clone)
for Bubble Bus. He went on to work for Hewson and wrote/co-wrote
several other games such as Firelord and Zynaps.
This is one of the few games that includes an "exit the game"
option on the main menu! Pressing it displays a fun picture and
then resets your Speccy!
Starquake was successfully converted to many other formats
included the "new and exciting at the time" Atari ST and Amiga.
In my opinion, though, none of the other versions matched the
playability of the Speccy original! The teleport codes were
different in every version.
The original tape version had a very interesting loader. The
loading lines in the border were black and blue until about three
quarters of the way through loading, whereupon they burst into
multicoloured life.
NOTES
Starquake isn't very difficult to finish (I can do it every time
now), but the important thing is that it always remains fun to
play. The objects are randomly placed every game, so there's no
chance of getting bored. It's fast, it's varied, it's fun, it's
colourful, it's very playable. What more could you ask for?
Starquake was inspired by a hundred other games and spawned a
hundred clones, but I still find this the best of a (rather
large) bunch.