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Zub128.txt
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THE SPECTRUM GAMES DATABASE
ZUB
PUBLISHER
M.A.D. (Mastertronic Added Dimension)
AUTHOR
Binary Design [see James Bond-like opening sequence for other
credits]
YEAR
1986
DESCRIPTION
A simple game with a rather strange story and interface - jumping
up a screen using large platforms quickly palls.
CONTROLS
Q: jump, A: crouch, O: left, P: right, SYMBOL SHIFT: fire
Kempston, Sinclair and cursor joysticks supported.
0: toggle scanner/health, 1: pause, BREAK: quit
Movement keys redefinable.
INSTRUCTIONS
There are ten planets in the Zub system, each of which is
connected to some others by a system of teleports. You start on
planet 1 and must get to planet 10 and back. There are platforms
on each screen; when you stand on one you can move it by
crouching and pushing left or right. Use the platforms to get up
to the three teleports at the top, your destination depending on
which you choose. There is always one alien on screen at any one
time, which descends from the top and attempts to knock you off
the platforms.
INLAY CARD TEXT
[back cover]
Take agent Zub through the perils of ten nasty worlds to retrieve
the eyeball of Zub for his King, Zub. If Zub fails Zub one will
lose the war to Zub ten and his commander, Zub will probably Zub
him.
Confused? You won't be once you've played this amazing all action
game. It's got more alien types than you'll probably ever see.
100 frames for animation, parallax like you wouldn't believe and
most of all - playable.
DESIGNED AND PROGRAMMED BY BINARY DESIGN
[inside]
THE GAME
Zub, Private Third Class in the second glorious army of ZUBI, was
not the happiest being in the ZUB system. In fact, he was
terrified. He sat alone outside the office of his commanding
officer. Sergeant ZUB. His knees began to shake, a single
involuntary tear dripped from his left eye-stalk. If he had had
a brow it would doubtless have been furrowed, but he hadn't, so
it wasn't.
Many thoughts swam around his tiny confused brain. "What have I
done?" "Why was I sent for?" "Will I be sent into action?" "Why
has he kept me waiting so long?" At this point he gave up, his
brain wasn't really designed for thinking. ZUB was a
precision-built, genetically-engineered fighting machine, his
sole purpose in life was combat. He was also frightened of dying
and had spent the last 478 years avoiding active service. ZUB was
a coward. He had a feeling that this period of his life was
coming to an end. He was right.
The office door opened silently. "Right, Sergeant ZUB, I'll see
you now!" ZUB staggered to his feet, still shaking and entered
the office.
"Actually, it's Private ZUB, Sir" ZUB stammered, "Private Third
Class 8AB 4788 ...Sir."
"Ah yes ...we'll see about that. I suppose you're wondering why
I sent for you?"
"Er ..."
"This morning" the Sergeant interrupted, "an envelope was handed
to me by General ZUB, this very envelope in fact!" The Sergeant
waved a large golden envelope under where ZUB's nose would have
been if he'd had one. "It doesn't come from the General," the
Sergeant continued. "Oh, no. It comes from the top, from our
beloved leader, King ZUB himself!" ZUB shook his eye stalks and
groaned to himself. "Would you like me to read it to you?" the
Sergeant asked as though he wasn't going to read it anyway.
"Well ..."
The Sergeant opened the envelope and removed a single sheet of
golden paper.
"It's addressed to the War Office and it's written in the King's
own handwriting. It says...
Right you lot, stop playing games and cop this. I've got a real
job for you. Someone's nicked one of my crown jewels, the green
eyeball of ZUB, and I want it back! Prime Minister ZUB tells me
it's been traced to the planet ZUB Ten. Apparently my brother
who's the King of the outfit wanted to add it to his little
collection. He sent one agent, a junior officer in his second
army, to steal it. I want you to send a similar ranking officer
from our second glorious army to get it back. If he fails,
believe me, you'll be sorry.
Yours, The King
P.S. Keep this to yourselves, we don't want this sort of thing
to get out.
"Well ZUB, do you accept the mission?"
"B ...but I'm not an officer, Sir".
"Oh don't worry about that, as from today you are promoted to
Sergeant Fourth class ...and if that's your only objection you
can prepare to leave right away. As it's a top secret operation
you'll have to use the old teleport network which has been closed
since the war began. Good Luck Sergeant ZUB".
YOUR MISSION
Your mission is simple, make your way to the Planet Zub 10, steal
the green eyeball of Zub and return to Zub 1. In order to travel
undetected you must use the Zub Teleport Network which is no
longer used due to the continuing Zub Wars.
Each planet has three teleport units which are in orbit, a mile
or so above the planet surface. To reach them you must negotiate
a series of floating platforms which can be moved left or right
under your control. Each of the three units will transport you
to a different planet within the Zub system. It is advisable to
make a map of the teleport network.
Each planet is protected by its own fleet of security robots.
Some of these are relatively harmless and will merely attempt to
push you off the platforms. Others, however, are armed - these
should be approached with extreme care. It is rumoured that
before the war, at least one of the planets had perfected a
prototype "ZIRK BOMB". If you encounter anything which looks
remotely "ZIRKISH" then avoid it at all costs. The effects of
activating such a device could be disastrous. The mysterious Zub
Zone awaits!
HINTS
You're not getting any! Zub is a game of discovery. We've told
you how to control it and that is quite enough. The programmers
wanted it sent out with blank paper for instructions, so think
yourself lucky that you got this much!
Oh by the way, watch out for powerpills! They have a dramatic
library of uses. Some good, some great, some very un-zub! Shoot
to use.
CONTROLS
Keyboard controls are definable and several joystick types are
catered for. Follow the on screen instructions.
KEY FUNCTION
FIRE BUTTON PLASMA BOLT
UP JUMP
DOWN CROUCH/CONTROL PLATFORM
LEFT WALK LEFT/MOVE PLATFORM
RIGHT WALK RIGHT/MOVE PLATFORM
FIRE STARTS THE GAME.
To move a platform crouch and push in the direction you wish to
go.
CLEVER BITS
Parallax like you've never seen it 100 frames of animation
Hi-res attributes Five skill levels More alien types than
you'd believe Constant execution speed
LOADING INSTRUCTIONS
SPECTRUM 48K/+ : LOAD""
SPECTRUM 128K/+2 : USE TAPE LOADER OPTION
CHEATS
Press 2, 4, 6 and 8 simultaneously while playing to make the
aliens harmless, that is, they can no longer knock you off the
platforms or reduce your energy, though the barriers at the sides
of the screen still harm you. This removes any challenge the game
might have had.
There is allegedly another game hidden in Zub, a scrolling
shoot-em-up called Lightfarce, "a project to see if the
programmers of Zub could write a game in a day" (Your Sinclair,
issue 18, July 1987, p. 35). This is accessed by holding down 1,
3, 5 and 7. Unfortunately 1 is the pause key and cannot be
redefined.
Teleports:
From Left Centre Right
1 2 3 2
2 1 1 3
3 1 2 4
4 6 5 3
5 4 6 4
6 7 4 5
7 8 9 6
8 7 9 7
9 7 10 8
10 9 9 9
SEQUELS/PREQUELS
None.
SCORES RECEIVED
Your Sinclair (issue 14, February 1987, page 76): 7/10
"ZUB is everything a budget game should be - unpretentious, great
fun to play and worth the dosh!"
URLs
ftp.dcc.uchile.cl/pub/OS/sinclair/snapshots/z/zub.zip
GENERAL FACTS
NOTES