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AMP.REV
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1996-03-31
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History of AMP
==============
AMP 1.3 (Mar 1996)
-------
- the full XM support !!
- the final fadeout added
- different EMU base ports are supported
- effect 'set glissando control' added
- bugfix: the S3M effect T00 caused a 'Divide by zero' error
- bugfix: Retrig and MultiRetrig effects didn't work at all
- bugfix: bad left speaker volume for the repanning of active notes
- bugfix: the default channel pannings of MOD modules were reversed
- bugfix: bad values for chorus types 6 and 7
- many small changes in effects (DelayNote, PatternBreak, MOD VolSlides)
- more warnings
- another minor changes
AMP 1.21 (Feb 1996)
--------
- M N I options added
- 'forced tempo' command added
- now it loads more MOD clones (those produced by FT2, e.g. DOPE.MOD)
- MOD modules that use extended notes are detected and played correctly
- incorrect MOD note periods can be reported (offsets over ±25 cents)
- default channel pannings for MODs changed to L,R,R,L,L,R,R,L...
- bugfix: Ctrl-Break won't block the keyboard input (now it works like Esc)
- bugfix: S3M modules with disabled channels were played incorrectly
- bugfix: empty patterns might confuse the S3M loader (RENDEZV4.S3M)
- bugfix: the first sample name in MOD modules was not shown
- a better compatibility of the effect "Portamento To Note" with FT2/ST3
- the top limit for C2SPD removed
- DOS critical errors (Disk not ready etc.) won't screw up the screen
- keys Esc and Enter work during the module loading
- a problem with Tseng SVGA card fixed (blinking characters)
- another minor enhancements
AMP 1.2 (Jan 1996)
-------
- the new user interface with 4 screens
- support for multiple modules (using multiple wildcards and/or listfiles)
- default settings taken from AMP.INI or command line
- the MOD loader rounds the incorrect note periods
- bugfix: the limits for the MTM periods corrected
- bugfix: the effects Note Cut an Note Delay corrected and tuned
- the MOD effect F20 now works as 'Set BPM Tempo' (a discussion allowed :-)
- the initial Speed, Tempo and GlobalVolume are restored when looping
- if a note pitch exceeds the EMU8000 limits, the octave is shifted properly
- the hanging notes are removed when skipping patterns
- the minor S3M compatibility improvements
- bugfix: the used AWE RAM was reported correctly when skipping some samples
AMP 1.1 (Dec 1995)
-------
- MTM loader (8-bit samples only)
- effects 'set vibrato/tremolo waveform' added
- support for M.K. modules with samples >64K
- can play the S3M modules with AdLib channels (the AdLib sounds are ignored)
and with blank patterns
- new controls when playing: Pause, Bass/Treble, Show settings & sample names
- it's possible to select the effect types
- when playing a module that uses up all 30 EMU channels, the player does not
end up with error (the only such module I know of, is ACKOO.S3M)
- the S3M effect D corrected and the ST3 'bug' implemented :-I
- the S3M effect SA is now ignored (it was used incorrectly)
- the S3M effect X added
- a detection of module loops in the single play mode (option '-s')
- bugfix: a note in a channel w/ undefined sample caused the Divide error
- bugfix: the S3M marker (254) caused that the next pattern was skipped
- a number of used patterns is reported correctly
- less strict checking of the S3M header (now it loads STRSHINE.S3M)
- the default playing volume is now more balanced
- colors added
- a bug in AdLib channel detection code was removed
- other minor changes
AMP 1.0 beta (Oct 1995)
------------
- no ADIP (thanks to Judge Dredd and Cygnus)
- support for S3M modules
- all effects tuned and strictly checked with Scream Tracker 3.21
- new effects added
- many bugs removed
- first public release
AWEMOD 0.91 beta (Jan 1995)
----------------
- used ADIP library
(limitations: max. 15 notes, pitch bend +/-1 octave, no sample offsets)
- never released for public
RIOMOD - MOD player for Turtle Beach Rio (Dec 1994)
----------------------------------------
- my first MOD player
- samples sent through the MIDI port at the speed 31.25kbps =-(
- the problem of sample clicks solved (it's not the AWE specific one :-))