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- Dark Angael Walkthrough
-
- Part 1 -- To the Reflection Power and Back
-
- Carina starts out in the Front Graveyard at Marker 1. Follow the level to
- the right, entering tombs to collect ammo, if you so desire. At Marker 2,
- you will find a chained woman. Talk to her and she will tell you where to
- find the Great Chalice and the Priest.
-
- When you reach Marker 3, you will not be able to go any further towards the
- cathedral unless you enter the tomb. Once you are inside, you will need to
- open the sliding floor at Marker 1 by destroying the wall and pulling the
- lever at Marker 2.
-
- To open the sliding floor on the other side of the underground tunnel
- (Marker 4), you will need to pull the lever at Marker 3. Exit the tomb at
- Point A and return to the Front Graveyard.
-
- Proceed right and enter the cathedral Nave at Point A. you will find
- yourself at Marker 1 in the Nave .
-
- Head for Point 2, passing up the stuck pulleys. Once there, enter the
- archway to the Wine Cellar.
-
- The archway leads to Point A in the Wine Cellar, approximately in the
- middle. Head right and pull the lever by Marker 1. The wall at Marker 2
- will now open and you will be able to talk to the Priest, who lies on the
- other side. He will ask you for water. Return to the Nave the way you came.
-
- Continue on to the right until you reach Point A. This is the cross point
- of the Nave . Cross through to the other section. The cross point in the
- other section is also at Point A.
-
- Head left until you reach the altar. At Marker 1 there is a secret chamber
- which contains the Great Chalice. On the altar, at Marker 2, jump up and
- pull the cross, which will detonate explosives on the far wall.
-
- Now head all the ay to the right, to the pulleys at Marker 3. Use the
- pulleys to jump up to the next floor (they won't move when you stand on
- them yet, but you can still make the jumps). Go as far as possible to the
- left on this floor and you will reach Marker 4, where there are two levers.
- Pull the left lever and the moving platform at Marker 5 will start to move
- up and down. Get on it, and ride it up to the next floor.
-
- Head all the way to the right, to Marker 6, being careful not to fall
- through any of the gaps in the floor. When you reach the marker, you will
- be at the hole in the wall created by the explosion you set off earlier.
- Jump through the hole and you will find yourself in the Side Graveyard.
-
- you will find yourself at Marker 1 in the graveyard. Go to Marker 2, a
- fairly long distance to the right. Destroy the center boulder and the
- ground underneath it to reveal a tunnel with a secret entrance (Point A) to
- the nearby tomb which you must enter.
-
- You will arrive in the tomb at Point A. Head up to the main part of the
- tomb and pull the lever at Marker 1. Head back outside via Point A to the
- Graveyard.
-
- Climb back up to ground level and continue onwards to the right until you
- reach the farthest tomb you can get to at Point B. Enter the tomb.
-
- Inside, you will be at Point B.Destroy the middle sarcophagus, and fall
- down into the chamber below it. Destroy the floor of this chamber at Marker
- 2, and fall down into the tunnel. Follow the tunnel. The lever you pulled
- in the other tomb should have opened the sliding floor at Marker 3. Climb
- up and destroy the sarcophagus. You will find the Reflection power inside.
-
- Return via Point B to the Graveyard. Proceed back to the left to Point C
- and enter the tomb there.
-
- Inside the tomb, pull the lever at Marker 4 and a sliding floor will open.
- Destroy the sarcophagus blocking the hole and fall down. The arch at Marker
- 5 will take you to the East-West Tunnel.
-
- You will find yourself at Marker 1. Pull the lever at Marker 2 and the wall
- at Marker 3 will open. Proceed through the wall and across most of the
- level to Marker 4, where you will find invisible blocks that let you get up
- through an illusionary hole in the ceiling to a secret chamber (Marker 5).
-
- On the far end of this chamber, you will be able to fall down again. While
- falling, move to the left to get on top of the structure there. Pull the
- lever at Marker 6 and part of the floor by Marker 7 will be destroyed. You
- will now be able to fall through the illusionary floor at Marker 7.
-
- Pull the lever at Marker 8 to destroy another floor at Marker 9. Now head
- back up to the main tunnel to Marker 10, where you will a find another
- lever. Pull the lever to destroy the floor at Marker 11, and fall through
- the hole there. Continue to the left to Marker 9 and again fall down.
-
- Follow the tunnel all the way to the left and destroy the floor at Marker
- 12. Exit at Point A to the Old Crypt.
-
- You will arrive at Marker 1 in the Crypt. Pull the lever next to the door
- to open the wall and continue to Marker 2. Destroy the sarcophagus there
- and the floor underneath and fall down into the chamber below. Destroy the
- floor of the chamber to enter the tunnel underneath the Crypt.
-
- Follow the tunnel, climb up the other side, and head for Point A, where you
- will enter the Catacombs.
-
- In the Catacombs you will start at Point A. Destroy a couple floors to
- reach Marker 1, where you can fill the Great Chalice with water. Fall
- through the illusionary hole on the right of the marker. Return to Point A
- and the Old Crypt.
-
- Head to Marker 3 and pull the lever to open the sliding floor at Marker 4.
- Go back through the tunnel to reach Marker 4, where you can climb all the
- way up to Point B and back to the Nave.
-
- Part 2 -- Activating the Pulleys and Reaching the Teleportation Coin
-
- Starting at Point B in the Nave , go a short distance to the right to Point
- A, where you will cross over to the other Nave section.
-
- >From Point A where you arrive, head left to Point 2, where you will return
- to the Wine Cellar.
-
- Head back to the Priest as before, and give him the water. He will tell you
- to seek out the Head Priest and where the Plasma Gun power-ups are hidden.
-
- Head to the left side of the cellar and reflect the Energy Beam blocking
- you. Pull the lever to open the sliding floor at Point 15 in the Nave which
- you will need later. Return to the Nave.
-
- >From Marker 2 in the Nave , head all the way to the right, to Marker 3,
- where you will face an Agnirok. After defeating it, destroy the front of
- the organ and go through the hole. Use the Reflection power to go through
- the energy beam and talk to the Head Priest. She will tell you where to
- find some Armor. After you have finished talking, kill her, and the wheel
- will start spinning. Return to Point A and cross back to the other part of
- the Nave .
-
- >From Point A, go to the left a small distance to Point B. Enter the Old
- Crypt.
-
- You will start at Point B. Go down the shaft part way, and make your way to
- Marker 5. There is an illusionary wall which you can walk through and enter
- a secret tunnel. When you reach the edge drop (Marker 6), jump and hug the
- right wall, so that you land on the ledge where Marker 7 is. Pick up the
- Armor and continue the rest of the way down the drop.
-
- Return to the Nave by again pulling the lever at Marker 3, entering the
- bottom of the shaft at Marker 4, and climbing all the way back up to the
- entrance at Point B.
-
- >From Point B in the Nave, head right until you reach the pulleys at Marker
- 3. Allowing the wheel to spin earlier has activated the pulleys, so getting
- up will be slightly more difficult now. Use this opportunity to get used to
- the motion of the pulleys.
-
- Again pull the lever at Marker 4 and ride the platform at Marker 5 up to
- the next floor to Point C, where you must cross over to the other part of
- the Nave .
-
- You will be at Point C. Use either the pulleys to your left or the
- destroyable wall to your right to get up on the bridge and to Point D,
- where you should cross back to the other part of the Nave.
-
- You will find yourself at Point D. Pull the lever immediately next to you,
- and the symbol near it will change color. Fall through the gap onto the
- floor below and proceed to the left to Marker 7 without falling any further
- floors down.
-
- There you will find a second lever with the same symbol next to it. Again
- pull the lever. Use the nearby pulleys and shoot the web to work your way
- up to Marker 8. the two levers with the symbols will have extended a bridge
- across this area and you will easily be able to cross and reach Marker 9.
-
- Destroy the wall at Marker 9 and jump through the illusionary wall of the
- Nave into the secret chamber beyond. When you reach the bottom of the long
- drop, you will find the Teleportation Coin. Use the coin to reach Marker 1,
- and climb out of the hole, heading all the way to the right side of the
- Nave and using the teleporter there to return to the Front Graveyard.
-
- The teleporter will take you to Point B. Head left to Point C and enter the
- tomb. If you destroy the floor inside the tomb you will be able to get a
- Plasma Gun powerup.
-
- After exiting the tomb, head back to Point B, using the coin to get on top
- of the bush that is too tall to jump over, and teleport back to the Nave.
-
- Part 3 -- More Superpowers
-
- >From the teleporter in the Nave head left to Point A and crossover to the
- other section. Just left of the crosspoint is Point E, where you should
- enter the Main Crypt.
-
- You will find yourself at the top of the shaft that leads to the crypt, at
- Point A. From here, head to Marker 1 at the bottom of the shaft and reflect
- through the energy beam. Destroy the sarcophagus between the two chains
- (Marker 2) and the floor underneath it, then fall through the gap into the
- Catacombs.
-
- You will arrive at Point A. Head to the right and follow the tunnel until
- you reach Marker 1. There is an illusionary tunnel in the wall on the right
- of the ledge. You must jump into the tunnel. You can fire your gun to see
- where the tunnel is. Once in the tunnel, proceed to Marker 2, but do not go
- any further towards the Energy Wave power. There is an illusionary hole in
- the floor between Marker 2 and where the power sits. Again shoo to
- determine the precise location of the hole and jump over it to obtain the
- power. Once you have the power, fall down the hole.
-
- Pull the lever at Marker 3 to open the wall and get out of the chamber you
- were in. Proceed to Marker 4, where you can blow a hole in the floor and
- fall through an illusionary tunnel. Make your way to Marker 5, where there
- is a junction of sorts and head right, following the tunnel towards Point
- B, where you should go through the arch and crossover into the other part
- of the Catacombs.
-
- >From Point B, you will find two prisoners just to the right at Marker 2.
- One of them will tell you about the nearby medallion. Continue onward to
- Marker 3. There is a small illusionary gap in the floor that you can throw
- the coin through to get to the chamber with the medallion. Once through,
- follow the tunnels to Point C, and cross back to the other section of
- Catacombs.
-
- >From Point C, make your way back to Point B and cross back over. Pass the
- prisoners again and go past Marker 3 this time, continuing up to Point A,
- where you will return to the Old Crypt.
-
- You will once again be at Point A. Pull the lever at Marker 3 again to open
- the sliding floor. Now that you have the coin, you can just jump and throw
- it over the wall by Marker 3 to get by it instead of using the tunnel
- underneath the Crypt. Climb back up to Point B and reenter the Nave.
-
- >From Point B where you will find yourself again, go to Point A and cross to
- the other part of the Nave . From there, head left to the pulleys and use
- the m to reach Marker 4. Just to the right, there is another set of
- pulleys. Using careful timing to avoid hitting your head on the moving
- platform, use the pulleys to reach Marker 5.
-
- Near the marker is a lever hanging from a strange structure. Pull this
- lever to open a wall you will need open later. Now it should be a simple
- matter to use the moving platform to reach Marker 6. Jump in the air and
- use the Energy Wave to destroy the webbing holding the platform in place. A
- second platform will come down and you can ride it up towards Marker 7. At
- this marker you can destroy the wall and teleport through the gap. Once
- there, activate the teleporter so you can return here easily.
-
- Now continue to the left up to Marker 8, where you can go through the
- illusionary wall and land on a section of invisible floor. Carefully
- advance to the left until you have found the end of the invisible floor. Do
- not fall off the ledge. The floor starts up again near the far wall. Throw
- the coin to land on the opposite ledge near Marker 9 and activate the
- sensor there by passing in front of it.
-
- Now head right and fall through the gap you teleporter over before. It
- should be relatively simple to reach Marker 10. Destroy the floor there and
- bear left as you fall. You should be able to land on the ledge and retrieve
- the second Plasma Gun powerup. Now fall back to ground level and head back
- to Point A, crossing over to the other section of the Nave once again.
-
- Make your way back up to Point C again, and cross back over to the other
- part of the Nave.
-
- >From Point C, head right, to the pulleys at Marker 11. Use the pulleys to
- get to the floor above and jump through the gap at Marker 12 which you will
- have opened with hanging lever that you pulled earlier.
-
- Head to Marker 13 (you will need to use the Energy Wave along the way). The
- wall to the right can be opened by the nearby lever. Activate the sensor by
- passing in front of it. Now crossover at Point F to the other part of the
- Nave.
-
- Just to the right of Point F, where you crossed over, there is a
- teleporter. Activate it and teleport until you reach the teleporter with
- the energy beam to the right of it in the other part of the Nave.
-
- Head back through the wall at Marker 8 and fall down to Marker 13. The
- invisible will slide open, now that both sensors have been triggered. From
- here you can fall through the gap in the floor and head right to retrieve
- the Psychic Attack superpower. Now head to Point E again, and follow the
- same route you did at the beginning of this section to return to Point A in
- the Catacombs.
-
- Part 4 -- Seek and Destroy the Power Generators
-
- >From Point A in the Catacombs, go left to Point D, and cross to the other
- part of the Catacombs.
-
- >From Point D, follow the tunnel around to Point E, using the Energy Wave to
- activate the Alien Door. Cross back to the other part of the Catacombs.
-
- Upon returning to the other section at Point E, head left to Marker 6. You
- are now at the central shaft of the Catacombs. You want to jump across the
- shaft, landing on the next floor down on the opposite side, at Marker 7.
- Follow the tunnel along until you reach the ledge at Marker 8. Instead of
- falling off the ledge, jump across the gap into an illusionary tunnel in
- the wall. Continue to the left until you reach Marker 9. Across the ledge,
- in the far wall is the entrance to one of the Power Generators at Marker F.
- Jump off the ledge and hug the far wall to enter the Power Generator.
-
- Destroy the generator and you will return to the Catacombs at Marker F.
- Follow the tunnel all the way along until you reach Marker B again. Cross
- to the other section again.
-
- Follow the tunnel up and around, heading for Point 1. From here, head left
- to Point 4, activating the teleporter that lies along the way. At Point 4
- there is a gap in the floor which you must be careful not to fall through.
- Continue to Point 5. The wall opposite the ledge has a section that
- rotates. Jump off the ledge and hug the wall, and you will land in the
- middle of the wall where the section will have rotated. Be careful not to
- go too far to the left and fall off the wall. Now get across to the ledge
- immediately opposite you, go through the energy beam and jump off the ledge
- into Marker G, where you will enter another Power Generator.
-
- After destroying the generator, follow the tunnel around to Marker C and
- crossover to the other section. Head down to Point 5 and continue left
- towards Point 10. There is an illusionary tunnel at that point which you
- will need to pass through. Once inside, continue on to Point 11 and pull
- the lever. Head back the way you came and up to Point 12 where the wall
- will have opened. Head left until you reach the ledge near Marker G, and
- jump towards the marker and into another Power Generator.
-
- Once you destroy the generator, head back to Marker H, and crossover to the
- other section.
-
- Head around to the Alien Door near Point 6, and jump over the illusionary
- gap at that point, continuing onwards to Marker F. When you reach the
- marker you will hear the buzzing of an Energy Beam hidden in the floor.
- Reflect the beam and fall through the gap into the last Power Generator.
-
- After destroying this generator, fall through the gap at Point 6 and cross
- back to the other section at Marker H.
-
- >From Marker H, crossover once again at Marker B to the other section.
-
- Head up to the teleporter near Point 1 and teleport back to the part of the
- Nave with the Energy Beam to the right.
-
- Part 5 -- The Four Towers
-
- >From the teleporter near Point 7 in the Nave, go through the Energy Beam
- and up to Marker G, where you can enter the North Tower.
-
- You will find yourself in the tower at Point 1. Move the lever at Point 2
- to the down position and the chain at Point 3 will lower and you will be
- able to climb it. Head for the lever at Point 4.
-
- Moving the lever to the down position will make the chain at Point 5 lower.
- Climb up and go to the right, using Reflection to get past the Energy Beam
- at Point 6. Climb to the lever at Point 7 and set it for the down position
- to lower the chain at Point 8. Move the lever at Point 9 to the up position
- to raise a chain so you can use it as a platform, then head for the rooftop
- via Marker A. You will find yourself at the Signal Generator.
-
- After destroying the generator, use the teleporter near Point 6 to teleport
- to the teleporter near Point 3 in the Nave (bottom right corner of one of
- the sections).
-
- Climb up to Marker C and cross to the other section.
-
- Head to the right and to Point 15, where the lever you pulled in the Wine
- Cellar will have opened a sliding floor. Fall through, and navigate the
- platforms to your right. You will need to teleport through a gap at Point
- 16 after you slide the floor over so the coin has somewhere to land. Once
- you have activated the last platform you can head for Marker H and enter
- the South Tower.
-
- Starting at Point 1, use the coin to get past the pulleys on the left and,
- using either Reflection of the Energy Wave, reach Point 2. Move the lever
- there to the down position to lower the chain at Point 3 so you can climb
- up.
-
- Head for Point 4, where you can destroy the wall and jump on a series of
- invisible blocks to reach the moving platform up above. Teleport through
- the gap at Point 5.
-
- Use the lever at Point 6 to activate the platform at Point 5 and ride it
- up, activating the teleporter switch in the wall on the left. Climb up the
- chain and free the platform at Point 7.
-
- Standing on the platform, you will be able to pull the lever at Point 8 and
- move it to the down position, lowering the chain at Point 7. Climb up the
- chain you lowered and work your way around and up to Marker A. Pull the
- lever near the marker to control the platform that will take you up to the
- Signal Generator.
-
- After destroying the generator, head for Marker 9 and use the teleporter to
- teleport near Marker F in the Nave.
-
- Fall off the ledge to the left. At Point 10 there is an illusionary hole in
- the floor. Be careful to jump over it. Use the coin to teleport through the
- wall to the left of the point.
-
- Use the Energy Wave to reach Marker E and use the hatch to get up to the
- East Tower.
-
- Starting at Point 1, move the lever at Point 2 into the up position to
- raise the chain at Point 3. Reach the platforms to the right of Point 3
- using the invisible blocks and the coin. Jump onto the chain you raised and
- destroy the floor at Point 4 to reach the next floor up.
-
- Head over the chain near Point 7. Jump from the ball at the bottom of the
- chain to pull the lever at Point 7 and activate the platform at Point 8.
-
- Head for Point 5 and us the coin to get through the gap. Use it in
- combination with the invisible blocks to reach Point 6 and then use the
- platform you activated to get across the gap.
-
- Head on up to the Energy Beam at Point 9 and reflect through the beam. Head
- up to Marker A, using a broken ball to get up to the hole in the ceiling
- and enter the Signal Generator.
-
- After destroying the generator, head to the right and jump through the arch
- in the side of the tower. When you reach bottom, leave the tower the way
- you came in, through the hatch near Point 1. You will return to the Nave at
- Marker E.
-
- Head for Marker C and crossover to the other section. From there, get up to
- Marker D and cross back.
-
- Avoiding the gaps in the floor, head for Point 11. You will need to use the
- coin to reach that point. Use the coin again to teleport through the wall
- above the door (which no longer works).
-
- Pull the lever at Point 12 and head back through the gap at Point 11. The
- platform at Point 13 will have activated and you can ride it up to the top
- part of the level.
-
- Pull the lever at Point 14 to activate the platform at Point 15. You will
- need to fall down by Point 12 and ride the platform by Point 13 again. Use
- the platform you just activated to get to Marker H and enter the West
- Tower.
-
- Starting at Point 1, destroy the chain explosive at Point 2 and use the
- broken ball to reach the lever at Point 3.
-
- Pull the lever to activate the platform nearby and use the platform to
- reach the lever at Point 4. The lever will destroy the ceiling at Point 5
- allowing you to reach Point 6. The levers at Point 6 and Point 7 can be
- used to create a staircase-like structure out of the three hanging balls at
- Point 8. Use them to jump up and head for Point 9.
-
- The lever at Point 9 will activate the platform at Point 10. With some
- clever teleporting or an alternate method, you should be able to use the
- platform to reach Marker A and enter the final Signal Generator.
-
- After you destroy the generator all that will be left is Azrael's World...
-
-