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Ac02.ota
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INI File
|
1997-10-16
|
37KB
|
2,277 lines
[GlobalHeader]
{
missionname=2: CORE Kbot Base, Destroy It!;
missiondescription=;
planet=Green planet;
missionhint=Ac02hint.txt;
brief=ArmCampaign2;
narration=arm02;
glamour=arm02;
lineofsight=1;
mapping=1;
tidalstrength=37;
solarstrength=158;
lavaworld=0;
killmul=50;
timemul=0;
minwindspeed=400;
maxwindspeed=2000;
gravity=112;
numplayers=2;
size=4 x 5;
memory=16 mb;
useonlyunits=AC02.tdf;
KillUnitType=CORLAB, 1;
CommanderKilled=1;
AllUnitsKilled=1;
SCHEMACOUNT=3;
[Schema 0]
{
Type=Easy;
aiprofile=MISSIONS;
SurfaceMetal=3;
MohoMetal=50;
HumanMetal=1000;
ComputerMetal=100;
HumanEnergy=1000;
ComputerEnergy=100;
MeteorWeapon=;
MeteorRadius=0;
MeteorDensity=0;
MeteorDuration=0;
MeteorInterval=0;
[units]
{
[unit0]
{
Unitname=ARMCOM;
Ident=;
XPos=960;
YPos=74;
ZPos=355;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit1]
{
Unitname=ARMPW;
Ident=;
XPos=944;
YPos=74;
ZPos=451;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit2]
{
Unitname=ARMPW;
Ident=;
XPos=1072;
YPos=74;
ZPos=419;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit3]
{
Unitname=CORLLT;
Ident=;
XPos=829;
YPos=78;
ZPos=1778;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit4]
{
Unitname=CORLAB;
Ident=;
XPos=1016;
YPos=74;
ZPos=1877;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 700,b CORAK,w 300,b CORAK 1,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b;
}
[unit5]
{
Unitname=CORMEX;
Ident=;
XPos=250;
YPos=75;
ZPos=1880;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit6]
{
Unitname=CORRAD;
Ident=;
XPos=1312;
YPos=109;
ZPos=1632;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit7]
{
Unitname=CORAK;
Ident=;
XPos=400;
YPos=82;
ZPos=1363;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit8]
{
Unitname=CORAK;
Ident=;
XPos=112;
YPos=76;
ZPos=1203;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1823 1634,;
}
[unit9]
{
Unitname=CORAK;
Ident=;
XPos=1612;
YPos=84;
ZPos=1435;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit10]
{
Unitname=CORAK;
Ident=;
XPos=769;
YPos=74;
ZPos=1879;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit11]
{
Unitname=CORAK;
Ident=;
XPos=850;
YPos=74;
ZPos=1895;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 263 601,;
}
[unit12]
{
Unitname=CORAK;
Ident=;
XPos=881;
YPos=74;
ZPos=1863;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit13]
{
Unitname=CORAK;
Ident=;
XPos=881;
YPos=74;
ZPos=1927;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit14]
{
Unitname=CORAK;
Ident=;
XPos=801;
YPos=75;
ZPos=1604;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1965 323,;
}
[unit15]
{
Unitname=CORAK;
Ident=;
XPos=849;
YPos=75;
ZPos=1636;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1965 323,;
}
[unit16]
{
Unitname=CORMEX;
Ident=S;
XPos=651;
YPos=74;
ZPos=1880;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit17]
{
Unitname=CORSOLAR;
Ident=S;
XPos=1222;
YPos=75;
ZPos=1911;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit18]
{
Unitname=CORESTOR;
Ident=S;
XPos=1390;
YPos=74;
ZPos=1951;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit19]
{
Unitname=CORAK;
Ident=;
XPos=1506;
YPos=74;
ZPos=2000;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 155 1811;
}
[unit20]
{
Unitname=CORAK;
Ident=;
XPos=1554;
YPos=74;
ZPos=2032;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 155 1811;
}
[unit21]
{
Unitname=CORAK;
Ident=;
XPos=1570;
YPos=74;
ZPos=2000;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 155 1811;
}
[unit22]
{
Unitname=CORAK;
Ident=;
XPos=1490;
YPos=74;
ZPos=2048;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 155 1810;
}
[unit23]
{
Unitname=CORAK;
Ident=;
XPos=1918;
YPos=107;
ZPos=347;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1520 594;
}
[unit24]
{
Unitname=CORAK;
Ident=;
XPos=1982;
YPos=108;
ZPos=395;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1520 595;
}
[unit25]
{
Unitname=CORAK;
Ident=;
XPos=1950;
YPos=113;
ZPos=427;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 60,p 1520 596;
}
[unit26]
{
Unitname=CORLLT;
Ident=S;
XPos=384;
YPos=129;
ZPos=1568;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit27]
{
Unitname=CORSOLAR;
Ident=S;
XPos=803;
YPos=74;
ZPos=2014;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit28]
{
Unitname=CORSOLAR;
Ident=S;
XPos=931;
YPos=74;
ZPos=2014;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit29]
{
Unitname=CORAK;
Ident=;
XPos=208;
YPos=74;
ZPos=1814;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 3600;
}
[unit30]
{
Unitname=CORAK;
Ident=;
XPos=320;
YPos=74;
ZPos=1878;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 3600;
}
[unit31]
{
Unitname=CORAK;
Ident=;
XPos=176;
YPos=74;
ZPos=1939;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 3600;
}
[unit32]
{
Unitname=CORAK;
Ident=;
XPos=1324;
YPos=75;
ZPos=1987;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 600,p 998 2012;
}
[unit33]
{
Unitname=CORAK;
Ident=;
XPos=1308;
YPos=74;
ZPos=1907;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 998 2010;
}
[unit34]
{
Unitname=CORAK;
Ident=;
XPos=728;
YPos=74;
ZPos=2003;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 997 2009;
}
[unit35]
{
Unitname=CORTHUD;
Ident=;
XPos=736;
YPos=76;
ZPos=1397;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=wa;
}
[unit36]
{
Unitname=CORSTORM;
Ident=;
XPos=1041;
YPos=75;
ZPos=1738;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 745 1700;
}
[unit37]
{
Unitname=CORSOLAR;
Ident=S;
XPos=392;
YPos=74;
ZPos=1913;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit38]
{
Unitname=CORSOLAR;
Ident=S;
XPos=504;
YPos=74;
ZPos=1913;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit39]
{
Unitname=CORAK;
Ident=;
XPos=735;
YPos=74;
ZPos=1813;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1930 350,;
}
[unit40]
{
Unitname=CORAK;
Ident=;
XPos=932;
YPos=74;
ZPos=1829;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1930 350,;
}
[unit41]
{
Unitname=CORAK;
Ident=;
XPos=1124;
YPos=74;
ZPos=1845;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1930 350,;
}
[unit42]
{
Unitname=CORAK;
Ident=;
XPos=1124;
YPos=74;
ZPos=1925;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit43]
{
Unitname=CORAK;
Ident=;
XPos=160;
YPos=74;
ZPos=1862;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1527 1986,;
}
[unit44]
{
Unitname=CORAK;
Ident=;
XPos=80;
YPos=74;
ZPos=1782;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1527 1986,;
}
[unit45]
{
Unitname=CORAK;
Ident=;
XPos=1790;
YPos=109;
ZPos=306;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 120,p 1206 1351;
}
[unit46]
{
Unitname=CORAK;
Ident=;
XPos=1918;
YPos=112;
ZPos=438;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 180,p 1206 1352;
}
[unit47]
{
Unitname=ARMHAM;
Ident=S;
XPos=1015;
YPos=74;
ZPos=496;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit48]
{
Unitname=ARMROCK;
Ident=;
XPos=871;
YPos=74;
ZPos=352;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
}
[unit49]
{
Unitname=ARMROCK;
Ident=S;
XPos=1031;
YPos=74;
ZPos=336;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit50]
{
Unitname=CORSOLAR;
Ident=S;
XPos=646;
YPos=74;
ZPos=2009;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit51]
{
Unitname=ARMPW;
Ident=;
XPos=848;
YPos=74;
ZPos=432;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
}
[unit52]
{
Unitname=CORAK;
Ident=;
XPos=624;
YPos=75;
ZPos=1344;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=wa;
}
[unit53]
{
Unitname=CORRAD;
Ident=;
XPos=368;
YPos=108;
ZPos=1216;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
}
[unit54]
{
Unitname=ARMPW;
Ident=;
XPos=880;
YPos=75;
ZPos=496;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
}
[unit55]
{
Unitname=ARMPW;
Ident=;
XPos=1072;
YPos=74;
ZPos=528;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
}
}
[specials]
{
[special0]
{
specialwhat=StartPos1;
XPos=984;
ZPos=396;
}
}
}
[Schema 1]
{
Type=Medium;
aiprofile=MISSIONS;
SurfaceMetal=3;
MohoMetal=50;
HumanMetal=1000;
ComputerMetal=100;
HumanEnergy=1000;
ComputerEnergy=100;
MeteorWeapon=;
MeteorRadius=0;
MeteorDensity=0;
MeteorDuration=0;
MeteorInterval=0;
[units]
{
[unit0]
{
Unitname=ARMCOM;
Ident=;
XPos=960;
YPos=74;
ZPos=355;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit1]
{
Unitname=ARMPW;
Ident=;
XPos=944;
YPos=74;
ZPos=451;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit2]
{
Unitname=ARMPW;
Ident=;
XPos=1072;
YPos=74;
ZPos=419;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit3]
{
Unitname=CORLLT;
Ident=;
XPos=1232;
YPos=110;
ZPos=1568;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit4]
{
Unitname=CORLLT;
Ident=;
XPos=829;
YPos=78;
ZPos=1778;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit5]
{
Unitname=CORLAB;
Ident=;
XPos=1016;
YPos=74;
ZPos=1877;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 600,b CORAK 3,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b;
}
[unit6]
{
Unitname=CORMEX;
Ident=;
XPos=250;
YPos=75;
ZPos=1880;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit7]
{
Unitname=CORRAD;
Ident=;
XPos=1440;
YPos=109;
ZPos=1696;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit8]
{
Unitname=CORAK;
Ident=;
XPos=400;
YPos=82;
ZPos=1363;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit9]
{
Unitname=CORAK;
Ident=;
XPos=112;
YPos=76;
ZPos=1203;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1823 1634,;
}
[unit10]
{
Unitname=CORAK;
Ident=;
XPos=1612;
YPos=84;
ZPos=1435;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit11]
{
Unitname=CORAK;
Ident=;
XPos=769;
YPos=74;
ZPos=1879;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit12]
{
Unitname=CORAK;
Ident=;
XPos=850;
YPos=74;
ZPos=1895;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 263 601,;
}
[unit13]
{
Unitname=CORAK;
Ident=;
XPos=881;
YPos=74;
ZPos=1863;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit14]
{
Unitname=CORAK;
Ident=;
XPos=881;
YPos=74;
ZPos=1927;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit15]
{
Unitname=CORAK;
Ident=;
XPos=801;
YPos=75;
ZPos=1604;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1965 323,;
}
[unit16]
{
Unitname=CORAK;
Ident=;
XPos=849;
YPos=75;
ZPos=1636;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1965 323,;
}
[unit17]
{
Unitname=CORMEX;
Ident=S;
XPos=651;
YPos=74;
ZPos=1880;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit18]
{
Unitname=CORSOLAR;
Ident=S;
XPos=1222;
YPos=75;
ZPos=1911;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit19]
{
Unitname=CORESTOR;
Ident=S;
XPos=1390;
YPos=74;
ZPos=1951;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit20]
{
Unitname=CORAK;
Ident=;
XPos=1506;
YPos=74;
ZPos=2000;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 155 1811;
}
[unit21]
{
Unitname=CORAK;
Ident=;
XPos=1554;
YPos=74;
ZPos=2032;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 155 1811;
}
[unit22]
{
Unitname=CORAK;
Ident=;
XPos=1570;
YPos=74;
ZPos=2000;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 155 1811;
}
[unit23]
{
Unitname=CORAK;
Ident=;
XPos=1490;
YPos=74;
ZPos=2048;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 155 1810;
}
[unit24]
{
Unitname=CORAK;
Ident=;
XPos=1918;
YPos=107;
ZPos=347;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1520 594;
}
[unit25]
{
Unitname=CORAK;
Ident=;
XPos=1982;
YPos=108;
ZPos=395;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1520 595;
}
[unit26]
{
Unitname=CORAK;
Ident=;
XPos=1950;
YPos=113;
ZPos=427;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 60,p 1520 596;
}
[unit27]
{
Unitname=CORLLT;
Ident=S;
XPos=384;
YPos=129;
ZPos=1568;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit28]
{
Unitname=CORSOLAR;
Ident=S;
XPos=803;
YPos=74;
ZPos=2014;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit29]
{
Unitname=CORSOLAR;
Ident=S;
XPos=931;
YPos=74;
ZPos=2014;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit30]
{
Unitname=CORAK;
Ident=;
XPos=208;
YPos=74;
ZPos=1814;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 3600;
}
[unit31]
{
Unitname=CORAK;
Ident=;
XPos=320;
YPos=74;
ZPos=1878;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 3600;
}
[unit32]
{
Unitname=CORAK;
Ident=;
XPos=176;
YPos=74;
ZPos=1939;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 3600;
}
[unit33]
{
Unitname=CORAK;
Ident=;
XPos=1324;
YPos=75;
ZPos=1987;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 600,p 998 2012;
}
[unit34]
{
Unitname=CORAK;
Ident=;
XPos=1308;
YPos=74;
ZPos=1907;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 998 2010;
}
[unit35]
{
Unitname=CORAK;
Ident=;
XPos=728;
YPos=74;
ZPos=2003;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 997 2009;
}
[unit36]
{
Unitname=CORTHUD;
Ident=;
XPos=620;
YPos=75;
ZPos=1338;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=wa;
}
[unit37]
{
Unitname=CORTHUD;
Ident=;
XPos=736;
YPos=76;
ZPos=1397;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=wa;
}
[unit38]
{
Unitname=CORSTORM;
Ident=;
XPos=1041;
YPos=75;
ZPos=1738;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 745 1700;
}
[unit39]
{
Unitname=CORSOLAR;
Ident=S;
XPos=392;
YPos=74;
ZPos=1913;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit40]
{
Unitname=CORSOLAR;
Ident=S;
XPos=504;
YPos=74;
ZPos=1913;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit41]
{
Unitname=CORAK;
Ident=;
XPos=735;
YPos=74;
ZPos=1813;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1930 350,;
}
[unit42]
{
Unitname=CORAK;
Ident=;
XPos=932;
YPos=74;
ZPos=1829;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1930 350,;
}
[unit43]
{
Unitname=CORAK;
Ident=;
XPos=1124;
YPos=74;
ZPos=1845;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1930 350,;
}
[unit44]
{
Unitname=CORAK;
Ident=;
XPos=1124;
YPos=74;
ZPos=1925;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit45]
{
Unitname=CORAK;
Ident=;
XPos=160;
YPos=74;
ZPos=1862;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1527 1986,;
}
[unit46]
{
Unitname=CORAK;
Ident=;
XPos=80;
YPos=74;
ZPos=1782;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1527 1986,;
}
[unit47]
{
Unitname=CORAK;
Ident=;
XPos=1790;
YPos=109;
ZPos=306;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 120,p 1206 1351;
}
[unit48]
{
Unitname=CORAK;
Ident=;
XPos=1918;
YPos=112;
ZPos=438;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 180,p 1206 1352;
}
[unit49]
{
Unitname=ARMHAM;
Ident=S;
XPos=1015;
YPos=74;
ZPos=496;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit50]
{
Unitname=ARMROCK;
Ident=S;
XPos=871;
YPos=74;
ZPos=352;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit51]
{
Unitname=ARMROCK;
Ident=S;
XPos=1031;
YPos=74;
ZPos=336;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit52]
{
Unitname=CORSOLAR;
Ident=S;
XPos=646;
YPos=74;
ZPos=2009;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit53]
{
Unitname=CORRAD;
Ident=;
XPos=368;
YPos=109;
ZPos=1216;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
}
}
[specials]
{
[special0]
{
specialwhat=StartPos1;
XPos=984;
ZPos=396;
}
}
}
[Schema 2]
{
Type=Hard;
aiprofile=DEFAULT;
SurfaceMetal=3;
MohoMetal=50;
HumanMetal=1000;
ComputerMetal=100;
HumanEnergy=1000;
ComputerEnergy=100;
MeteorWeapon=;
MeteorRadius=0;
MeteorDensity=0;
MeteorDuration=0;
MeteorInterval=0;
[units]
{
[unit0]
{
Unitname=ARMCOM;
Ident=;
XPos=960;
YPos=74;
ZPos=355;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit1]
{
Unitname=ARMPW;
Ident=;
XPos=944;
YPos=74;
ZPos=451;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit2]
{
Unitname=ARMPW;
Ident=;
XPos=1072;
YPos=74;
ZPos=419;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit3]
{
Unitname=CORLLT;
Ident=;
XPos=1328;
YPos=110;
ZPos=1599;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit4]
{
Unitname=CORLLT;
Ident=;
XPos=375;
YPos=109;
ZPos=1160;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit5]
{
Unitname=CORLLT;
Ident=;
XPos=829;
YPos=78;
ZPos=1778;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit6]
{
Unitname=CORLAB;
Ident=;
XPos=1016;
YPos=74;
ZPos=1877;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 600,b CORAK 3,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b CORAK 2,w 300,b;
}
[unit7]
{
Unitname=CORMEX;
Ident=;
XPos=250;
YPos=75;
ZPos=1880;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit8]
{
Unitname=CORRAD;
Ident=;
XPos=1452;
YPos=109;
ZPos=1679;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit9]
{
Unitname=CORAK;
Ident=;
XPos=400;
YPos=82;
ZPos=1363;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit10]
{
Unitname=CORAK;
Ident=;
XPos=112;
YPos=76;
ZPos=1203;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1823 1634,;
}
[unit11]
{
Unitname=CORAK;
Ident=;
XPos=1612;
YPos=84;
ZPos=1435;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit12]
{
Unitname=CORAK;
Ident=;
XPos=769;
YPos=74;
ZPos=1879;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit13]
{
Unitname=CORAK;
Ident=;
XPos=850;
YPos=74;
ZPos=1895;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 263 601,;
}
[unit14]
{
Unitname=CORAK;
Ident=;
XPos=881;
YPos=74;
ZPos=1863;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit15]
{
Unitname=CORAK;
Ident=;
XPos=881;
YPos=74;
ZPos=1927;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit16]
{
Unitname=CORSTORM;
Ident=;
XPos=1819;
YPos=127;
ZPos=1799;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1213 1505,;
}
[unit17]
{
Unitname=CORSTORM;
Ident=;
XPos=1771;
YPos=125;
ZPos=1767;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1213 1505,;
}
[unit18]
{
Unitname=CORAK;
Ident=;
XPos=801;
YPos=75;
ZPos=1604;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1965 323,;
}
[unit19]
{
Unitname=CORAK;
Ident=;
XPos=849;
YPos=75;
ZPos=1636;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1965 323,;
}
[unit20]
{
Unitname=CORMEX;
Ident=S;
XPos=651;
YPos=74;
ZPos=1880;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit21]
{
Unitname=CORSOLAR;
Ident=S;
XPos=1222;
YPos=75;
ZPos=1911;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit22]
{
Unitname=CORESTOR;
Ident=S;
XPos=1390;
YPos=74;
ZPos=1951;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit23]
{
Unitname=CORAK;
Ident=;
XPos=1506;
YPos=74;
ZPos=2000;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 155 1811;
}
[unit24]
{
Unitname=CORAK;
Ident=;
XPos=1554;
YPos=74;
ZPos=2032;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 155 1811;
}
[unit25]
{
Unitname=CORAK;
Ident=;
XPos=1570;
YPos=74;
ZPos=2000;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 155 1811;
}
[unit26]
{
Unitname=CORAK;
Ident=;
XPos=1490;
YPos=74;
ZPos=2048;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 155 1810;
}
[unit27]
{
Unitname=CORAK;
Ident=;
XPos=1918;
YPos=107;
ZPos=347;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1520 594;
}
[unit28]
{
Unitname=CORAK;
Ident=;
XPos=1982;
YPos=108;
ZPos=395;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1520 595;
}
[unit29]
{
Unitname=CORAK;
Ident=;
XPos=1950;
YPos=113;
ZPos=427;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 60,p 1520 596;
}
[unit30]
{
Unitname=CORLLT;
Ident=S;
XPos=374;
YPos=129;
ZPos=1546;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit31]
{
Unitname=CORSOLAR;
Ident=S;
XPos=803;
YPos=74;
ZPos=2014;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit32]
{
Unitname=CORSOLAR;
Ident=S;
XPos=931;
YPos=74;
ZPos=2014;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit33]
{
Unitname=CORSOLAR;
Ident=S;
XPos=315;
YPos=103;
ZPos=1040;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
}
[unit34]
{
Unitname=CORAK;
Ident=;
XPos=208;
YPos=74;
ZPos=1814;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 3600;
}
[unit35]
{
Unitname=CORAK;
Ident=;
XPos=320;
YPos=74;
ZPos=1878;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 3600;
}
[unit36]
{
Unitname=CORAK;
Ident=;
XPos=176;
YPos=74;
ZPos=1939;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 3600;
}
[unit37]
{
Unitname=CORAK;
Ident=;
XPos=1324;
YPos=75;
ZPos=1987;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 600,p 998 2012;
}
[unit38]
{
Unitname=CORAK;
Ident=;
XPos=1308;
YPos=74;
ZPos=1907;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 998 2010;
}
[unit39]
{
Unitname=CORAK;
Ident=;
XPos=728;
YPos=74;
ZPos=2003;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 997 2009;
}
[unit40]
{
Unitname=CORTHUD;
Ident=;
XPos=620;
YPos=75;
ZPos=1338;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=wa;
}
[unit41]
{
Unitname=CORTHUD;
Ident=;
XPos=736;
YPos=76;
ZPos=1397;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=wa;
}
[unit42]
{
Unitname=CORSTORM;
Ident=;
XPos=1041;
YPos=75;
ZPos=1738;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 745 1700;
}
[unit43]
{
Unitname=CORSOLAR;
Ident=S;
XPos=392;
YPos=74;
ZPos=1913;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit44]
{
Unitname=CORSOLAR;
Ident=S;
XPos=504;
YPos=74;
ZPos=1913;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit45]
{
Unitname=CORAK;
Ident=;
XPos=735;
YPos=74;
ZPos=1813;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1930 350,;
}
[unit46]
{
Unitname=CORAK;
Ident=;
XPos=932;
YPos=74;
ZPos=1829;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1930 350,;
}
[unit47]
{
Unitname=CORAK;
Ident=;
XPos=1124;
YPos=74;
ZPos=1845;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1930 350,;
}
[unit48]
{
Unitname=CORAK;
Ident=;
XPos=1124;
YPos=74;
ZPos=1925;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 253 601,;
}
[unit49]
{
Unitname=CORAK;
Ident=;
XPos=160;
YPos=74;
ZPos=1862;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1527 1986,;
}
[unit50]
{
Unitname=CORAK;
Ident=;
XPos=80;
YPos=74;
ZPos=1782;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=p 1527 1986,;
}
[unit51]
{
Unitname=CORAK;
Ident=;
XPos=1790;
YPos=109;
ZPos=306;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 120,p 1206 1351;
}
[unit52]
{
Unitname=CORAK;
Ident=;
XPos=1918;
YPos=112;
ZPos=438;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
InitialMission=w 180,p 1206 1352;
}
[unit53]
{
Unitname=ARMHAM;
Ident=S;
XPos=1015;
YPos=74;
ZPos=496;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit54]
{
Unitname=ARMROCK;
Ident=S;
XPos=871;
YPos=74;
ZPos=352;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit55]
{
Unitname=ARMROCK;
Ident=S;
XPos=1031;
YPos=74;
ZPos=336;
Player=1;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
[unit56]
{
Unitname=CORSOLAR;
Ident=S;
XPos=646;
YPos=74;
ZPos=2009;
Player=2;
HealthPercentage=100;
Angle=0;
Kills=0;
CreationCountdown=0;
}
}
[specials]
{
[special0]
{
specialwhat=StartPos1;
XPos=984;
ZPos=396;
}
}
}
}