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- East Front - Frequently Asked Questions (EF-FAQ)
-
- Due to the questions arising from the manual we have compiled this list of
- questions and will continue to add to it as new questions arise. If you
- have a question not listed and feel it should please, e-mail us at
- talon@talonsoft.com.
-
- 1) How does supply and ammo work and effect my units?
-
- A Low-on-Supply combat unit that attacks using Direct Fire will only attack
- a number of times equal to its Strength Points divided by 2, fractions
- rounded up (keep in mind that such a unit normally is allowed a number of
- attacks equal to the number of Strength Points it has). A Low-on-Supply
- artillery (indirect fire) unit cannot attack (this actually represents that
- battery not receiving proper fire orders, or a breakdown in communications
- or it being used to support other units in a nearby battle). A
- Low-on-Supply HQ is unable to provide supply to other units under its
- command (HQ or normal combat units). Note that normal, "ground pounder"
- units are never out of supply; such a unit that is low on supply can still
- attack, albeit at reduced effectiveness (exception: indirect fire units).
-
- 2) How do Headquarters (HQ's) provide supply?
-
- At the start of each friendly turn, a supply check is made for each
- friendly unit that fired in the preceding turn. This is a "percentile" roll
- against that sides "Ammo" level (turn on the Unit List to display this
- number; hot key "U"). A "percentile" dr equal to or less than the friendly
- Ammo level means that the unit does not run low on supply for that turn. A
- "percentile" dr greater than the friendly Ammo level and the combat unit
- can then check to see if it can be resupplied by its HQ. The closer the
- unit is to its "parent" HQ, the greater the chance that this second supply
- check will be successful - from 100% if the unit is stacked with its HQ, to
- 50% at the "range" listed for that HQ in the Parameter data. Beyond the 50%
- range the chance of resupply continues drops off. However, if the unit's
- parent HQ itself is found to be "low on supply" it cannot provide supply to
- any of its combat units on that turn. Note that a HQ is always "low on
- supply" on any turn after it has moved (representing it being out of
- communications for a period). Otherwise, each HQ also does a supply check
- at the start of its turn.
-
- 3) I have a message at the start of my turn stating that I have a certain
- number of air strikes available. Is this number the total amount I have, or
- the number for just this turn?
-
- The number given here is the total number available for the entire
- scenario.Use them wisely!
-
- 4) How can I have units move boats to the water?
-
- Place the carrying unit and the boat in the same hex. Use the Load/Unload
- button to have them "carry" the boat. (Currently it will appear as if they
- are sitting in the boat.) Move the unit (in)to the water.
-
- 5) The campaign seems to take forever to load a scenario. Is this normal?
-
- Some scenarios, especially the larger ones, may take a long time to create
- the information needed. This is due to the fact that the campaign scenarios
- are generated randomly. If it seems that the system has locked up
- completely, press Cntl-Alt-Del. It should say East Front (not responding).
- If this message is there, reboot your computer. You should be able to
- restart and access the scenario without any problem or long loading times.
- If it does not say "not responding" it is still creating the scenario.
- Leave it alone.
-
- 6) What are the effects of fatigued units and how do they recover fatigue?
-
- Fatigued units are caused by moving in double time. For this reason,
- fatigued units can not use double time. Currently, there are no other
- effects against fatigued units. A unit automatically recovers fatigue on
- their next turn.
-
- 7) Can Morale be recovered?
-
- At the start of each turn each non-disrupted unit with a morale level lower
- than its "at start" (nominal) morale will make a Morale Check. If it passes
- this check, it recovers morale. Hint: Placing a leader that commands a unit
- in the same hex as that unit will boost its morale, hence making it more
- likely to pass its morale check.A unit with a morale being "boosted" by a
- "same-organization" leader has its morale value displayed in red.
-
- 8) I see two sets of odds when performing an assault. What do they mean?
-
- The first set is the odds of the attacker against the defender. The second
- set is the counter-attack of the defender attacking the attacker.
-
- 9) What are the assault implications for Morale and Improved Positions?
-
- None.
-
- 10) If I use the "Save AP's for Opportunity Fire" button do I receive a
- benefit?
-
- No. Whether you use this button (during your unit's move to ensure you save
- enough AP to allow it to fire) or whether you save APs without using the
- button makes no difference. Having this "on" for a unit as it move simply
- ensures that the moving unit will still have enough AP remaining at the end
- of its move to fire once - whether in your "friendly" turn or in the
- enemy's turn as automatic opportunity fire.
-
- 11) Will I have a better chance at a shot or a first shot if I save double
- the Action Points for Opportunity Fire?
-
- Your odds will be the same, however, you unit may get to fire twice.
-
- 12) Do engineers improve firing odds?
-
- No, however, engineers do have a higher-than-normal assault value
- (representing their close-range flamethowers, demolition charges and
- plethora of automatic weapons), thus increasing your chances in an assault
- in which an engineer participates.
-
- 13) How do engineers clear minefields?
-
- Move the engineer unit into the minefield hex during its turn. Each turn an
- engineer unit begins its turn undisrupted and in a minefield hex, it will
- automatically lower the strength of the minefield by one.
-
- 14) Sometimes, during an Assault I see a message, "Units Captured". Is
- there a victory point bonus for capturing a unit instead of killing it?
-
- There is no benefit for captured units.
-
- 15) Can Indirect Fire Units fire directly at units in their line of sight?
-
- Currently, Indirect Fire Units can only use Indirect Fire at all times.
-
- 16) Can you specifically target passengers on a carrier? For example, the
- riders on the tanks.
-
- No they can not be specifically targeted. However, passengers will take
- damage if the carrier units is damaged.
-
- 17) My campaign game begins with no units on the board. Where are all my
- units?
-
- In some campaign scenarios all of your units are scheduled to arrive as
- reinforcements. Bring up the Arrived dialog, by pressing "A" on your
- keyboard, and place the units on the map by double clicking on the units
- listed.
-
- 18) What exactly do strength points represent?
-
- Each strength point (SP) for an infantry platoon represents a half squad
- (thus, the 6 SP in a platoon represent 3 squads). Each SP for a Machine Gun
- platoon represents one MG "team" (and, thus, one MG); each SP of a gun
- (i.e., gun, mortar, or howitzer) battery represents one gun and its
- attendant crew; each SP of a vehicular platoon (regardless of type)
- represents one vehicle and its crew.
-
- 19) How can I tell the terrain type of a hex?
-
- Hitting the "U" button on the keyboard will bring up the Unit List, which
- will display the terrain type and other game information such as the Ammo
- (supply) number, number of Air Strikes, and total number of Smoke Missions
- available.
-
- 20) Are there facing effects?
-
- By default there are no facing effects in the game. In the Optional Rules
- you can select Armor Facing Effects if you desire, in which case armored
- units (only) have to worry about "facing". To find out more information on
- the various Optional Rules, press the "Help" button in the dialog box where
- you select the Optional Rules.
-
- 21) How do I load and unload units?
-
- You can select the unit and the carrier and then use the Load/Unload units
- on the ToolBar. You must have enough Action Points to perform this action.
-
- 22) How do I choose both the units? When I select one the other becomes
- unselected.
-
- If they are the only units in the hex you can double click on the hex and
- it will select all the units in the hex. If there are other units in the
- hex, you can bring up the Unit List by pressing "U" and select the units
- individually from the list on the right hand side of the screen.
-
- 23) I still can not load my units? Why?
-
- If the carrying unit has fewer strength points than the passenger it will
- be unable to load the unit. In short, you need enough trucks to carry the
- men.
-