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Text File  |  1997-10-31  |  1KB  |  18 lines

  1. // Res.dat
  2. // EFS Nova. Last modified by Richard Wein 25/10/97
  3. {
  4. "name" "Food"          "sing" "Food"        "price" "10"   "desc" "Units consume 1 and cities consume up to 10 per turn."
  5. "name" "Energy"        "sing" "Energy"      "price" "10"   "desc" "Used to produce other resources."
  6. "name" "Metal"         "sing" "Metal"       "price" "10"   "desc" ""
  7. "name" "Trace"         "sing" "Trace"       "price" "20"   "desc" "Used in production of composites and Electronics."
  8. "name" "Exotica"       "sing" "Exotica"     "price" "20"   "desc" "Used in production of Biochems."
  9. "name" "Chemicals"     "sing" "Chemical"    "price" "30"   "desc" "Used to create other resources."
  10. "name" "Biochems"      "sing" "Biochem"     "price" "85"   "desc" "For genetically enhanced units and in Wetware production."
  11. "name" "Electronics"   "sing" "Electronic"  "price" "30"   "desc" "Needed by many advanced units and in Monopol production."
  12. "name" "Ceramsteel"    "sing" "Ceramsteel"  "price" "75"   "desc" "Required for large space craft and powered body armor."
  13. "name" "Wetware"       "sing" "Wetware"     "price" "135"  "desc" "Meshes man and machine."
  14. "name" "Monopols"      "sing" "Monopol"     "price" "90"   "desc" "Needed for energy weapons and hovercraft."
  15. "name" "Gems"          "sing" "Gem"         "price" "150"  "desc" "A cash commodity and needed for Singularity production."
  16. "name" "Singularities" "sing" "Singularity" "price" "3000" "desc" "Needed for jump engines."
  17. }
  18.