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TERRCOST.DAT
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1997-11-17
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// terrain movement cost chart
// EFS Nova. Last modified by Richard Wein 17/11/97
//
// names of terrains and tile set types MUST stay in the order below
// for each type of terrain, lists the tile set type and the movement cost
// for the movement types...foot, wheel, tread,
// air, naval, space, hover, jump, crawler, lander
{ "ocean"
ááá "normal"áááá "0.0 0.0 0.0 1.0 1.0 0.0 1.0 0.0 0.0 0.0"
ááá "desert"áááá "0.0 0.0 0.0 1.0 1.0 0.0 1.0 0.0 0.0 0.0"
ááá "ice"ááááááá "0.0 0.0 0.0 1.0 1.0 0.0 1.0 0.0 0.0 0.0"
ááá "jungle"áááá "0.0 0.0 0.0 1.0 1.0 0.0 1.0 0.0 0.0 0.0"
ááá "barren"áááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
}
{ "grass"
ááá "normal"áááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "desert"áááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "ice"ááááááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "jungle"áááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "barren"áááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
}
{ "arid grass"
ááá "normal"áááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "desert"áááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "ice"ááááááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "jungle"áááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "barren"áááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
}
{ "desert"
ááá "normal"áááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "desert"áááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "ice"ááááááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "jungle"áááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "barren"áááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
}
{ "ice"
ááá "normal"áááá "2.5 0.0 3.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "desert"áááá "2.5 0.0 3.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "ice"ááááááá "2.5 0.0 3.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "jungle"áááá "2.5 0.0 3.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "barren"áááá "2.5 0.0 3.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
}
{ "tundra"
ááá "normal"áááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "desert"áááá "3.0 0.0 3.0 1.0 0.0 0.0 3.0 0.0 6.0 0.0"
ááá "ice"ááááááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
ááá "jungle"áááá "3.0 0.0 3.0 1.0 0.0 0.0 3.0 0.0 6.0 0.0"
ááá "barren"áááá "2.0 0.0 2.0 1.0 0.0 0.0 2.0 0.0 6.0 0.0"
}
{ "mountain"
ááá "normal"áááá "1.5 0.0 2.0 1.0 0.0 0.0 1.5 0.0 1.0 0.0"
ááá "desert"áááá "1.5 0.0 2.0 1.0 0.0 0.0 1.5 0.0 1.0 0.0"
ááá "ice"ááááááá "1.5 0.0 2.0 1.0 0.0 0.0 1.5 0.0 1.0 0.0"
ááá "jungle"áááá "1.5 0.0 2.0 1.0 0.0 0.0 1.5 0.0 1.0 0.0"
ááá "barren"áááá "1.5 0.0 2.0 1.0 0.0 0.0 1.5 0.0 1.0 0.0"
}
{ "hill"
ááá "normal"áááá "1.2 0.0 1.2 1.0 0.0 0.0 1.3 0.0 1.0 0.0"
ááá "desert"áááá "1.2 0.0 1.2 1.0 0.0 0.0 1.3 0.0 1.0 0.0"
ááá "ice"ááááááá "1.2 0.0 1.2 1.0 0.0 0.0 1.3 0.0 1.0 0.0"
ááá "jungle"áááá "1.2 0.0 1.2 1.0 0.0 0.0 1.3 0.0 1.0 0.0"
ááá "barren"áááá "1.2 0.0 1.2 1.0 0.0 0.0 1.3 0.0 1.0 0.0"
}
{ "tree"
ááá "normal"áááá "1.0 0.0 2.0 1.0 0.0 0.0 3.0 0.0 1.0 0.0"
ááá "desert"áááá "1.0 0.0 1.5 1.0 0.0 0.0 2.0 0.0 1.0 0.0"
ááá "ice"ááááááá "1.0 0.0 2.0 1.0 0.0 0.0 3.0 0.0 1.0 0.0"
ááá "jungle"áááá "1.5 0.0 3.0 1.0 0.0 0.0 4.5 0.0 1.0 0.0"
ááá "barren"áááá "1.0 0.0 2.0 1.0 0.0 0.0 3.0 0.0 1.0 0.0"
}
{ "river"
ááá "normal"áááá "1.2 0.0 3.0 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
ááá "desert"áááá "1.2 0.0 3.0 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
ááá "ice"ááááááá "1.2 0.0 3.0 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
ááá "jungle"áááá "1.2 0.0 3.0 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
ááá "barren"áááá "1.2 0.0 3.0 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
}
{ "delta"
ááá "normal"áááá "1.5 0.0 3.0 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
ááá "desert"áááá "1.5 0.0 3.0 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
ááá "ice"ááááááá "1.5 0.0 3.0 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
ááá "jungle"áááá "1.5 0.0 3.0 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
ááá "barren"áááá "1.5 0.0 3.0 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
}
{ "road"
ááá "normal"áááá "0.1 0.0 0.1 0.1 0.0 0.0 0.1 0.0 0.1 0.0"
ááá "desert"áááá "0.1 0.0 0.1 0.1 0.0 0.0 0.1 0.0 0.1 0.0"
ááá "ice"ááááááá "0.1 0.0 0.1 0.1 0.0 0.0 0.1 0.0 0.1 0.0"
ááá "jungle"áááá "0.1 0.0 0.1 0.1 0.0 0.0 0.1 0.0 0.1 0.0"
ááá "barren"áááá "0.1 0.0 0.1 0.1 0.0 0.0 0.1 0.0 0.1 0.0"
}