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Secret Service 54a
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UTILS
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SHAREWAR
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sparkle.exe
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sparkler
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readme.txt
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1997-12-11
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9KB
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164 lines
.-==================================================-. .-===============-.
( ) ( F E R A L )
( .-- .--. .--. .--. . . . .--. .--. )====( P R O T O T E K )
( `-. |--' |--| |--' |/ | |_ |--' )====( & )
( ) | | | | \ |\ | | | \ )====( O R B I T A L )
( --' - - - - - - - `--' `--' - - )====( M I N D )
( ) ( C O N T R O L )
`-==================================================-' `-===============-'
|||||
.-=======-. S P A R K L E R V E R S I O N 1 . 0 1
( )
( --=====-- ) Thanks for taking the time to download Sparkler.
( ) Please report any problems that occur to the
( --=====-- ) address at the foot of this document. However,
( ) Please check the "Known Issues" section first, as
( --=====-- ) your problem may have already been reported by
( ) someone else.
`-=======-'
|||||
.-=======-.
( ) Sparkler is a single-player space shoot'em up inspired by a couple
( WHAT IS ) of old 8-bit games: Starship Command on the BBC Micro (yes, we
( SPARKLER? ) really do mean old) by Peter Irvine, and Awesome on the Amiga, by
( ) DMA Design (yes, the Lemmings people).
( )
`-=======-' Why did we write it? Well, several reasons. Firstly, it's for
||||| a university project. We're tired of being given micky-mouse
||||| projects that have no real link with what real people are really doing
||||| at software houses. So we decided to write a real, if simple, game.
||||| Secondly, we just got ourselves 3Dfx Voodoo Graphics cards, and
||||| wanted to figure out how to program them. So this was our learning
||||| piece. It's not perfect -- I have another file here that's the
||||| beginnings of our _next_ project *muhahahahaha* (it already goes at
||||| about twice the frame rate of Sparkler and has better graphics :-} )
||||| so watch for us in coming months...
|||||
.-=======-. Your system MUST be equipped with the following as a minimum:
( )
( SYSTEM ) * Windows '95
( REQUIRE- ) * GLIDE 2.43 or later
( MENTS ) * 3Dfx Voodoo Graphics card
( ) * 16 MB of RAM
`-=======-' * Intel Pentium 100mhz (or equivilent, or faster) processor.
|||||
||||| The following hardware is optional, but strongly recommended:
||||| * Analogue joystick (digital will work, but *VERY* awkwardly)
||||| * 16-bit sound card with DirectX Drivers
|||||
||||| Sparkler has been tested and found to work fine on:
||||| * Diamond Monster 3D
||||| * Orchid Righteous 3D
||||| * Canopus Pure3D
||||| * Obsidian and Voodoo 2 boards :}
|||||
.-=======-.
( ) Use the joystick to navigate your spaceship through the cosmos.
( HOW DO ) Use the trigger to fire photons and the thumb-button to fire auxillary
( I PLAY? ) weapons (ie whichever powerup you have at the time). IF you do not have
( ) a joystick connected, Sparkler will turn on the following keyboard controls:
( )
`-=======-'
||||| ARROW KEYS - Steer the ship
||||| SHIFT - Fire photons
||||| Z - fire auxillary
|||||
||||| The following key controls are always available:
|||||
||||| P - Pause the game
||||| ESC - Quit the game
|||||
||||| If you use <ALT><TAB> or <CONTROL><ESC> to switch to another Windows
||||| application, Sparkler will switch back to your normal display and pause
||||| itself automatically. On tabbing back to Sparkler, remember to unpause. :)
|||||
|||||
||||| The first thing you will notice is that your ship stays more-or-less
||||| central on-screen as you fly around. This is because the game employs
||||| a "virtual camera" that follows the craft around. The stars, and the
||||| asteroids and enemy spacecraft that you must destroy, move and rotate
||||| around you.
|||||
.-=======-.
( ) In the bottom-left is an icon representing your spacecraft. By it is
( SCREEN ) a number that shows how many lives you have remaining. To the right of
( LAYOUT ) this are two bars, only one of which is normally visible. This is your
( ) shields level, a blue bar full of swirling plasma. As your craft's
( ) shields are hit, it will go down; if you are hit when they are empty...
`-=======-' boom.
|||||
||||| From time to time, you will receive powerups, in the form of metal
||||| barrels. Some simply charge your shields back up a little, but others
||||| give you extra weapons. If you collect the plasma cannon, a second,
||||| purple bar appears above your shields bar. This shows how far the
||||| plasma cannon is charged up. The longer the thumb-button is held down,
||||| the higher the charge, and the more powerful the ball of plasma that
||||| is fired when you release the thumb-button.
|||||
||||| In the bottom-right is your current score, and superimposed on the
||||| centre of the screen is a green navigational line which will point the
||||| way to the nearest target if none are present onscreen.
|||||
.-=======-. First of all, we've received one report that Sparkler does not work with
( ) Voodoo Rush cards :-( We don't know why, or if this applies to all Rush
( KNOWN ) cards, or specific systems, but noone's contacted us with information
( ISSUES ) to help us debug it. We don't have Rush cards ourselves.
( )
( ) If you have a joystick, but Sparkler doesn't detect it, or if you don't
`-=======-' have a joystick, but it won't enable the keys, you can override the detect
||||| routine as follows:
|||||
||||| 1. Create or modify a shortcut to Sparkler.
||||| 2. Right-click the shortcut and select "Properties".
||||| 3. Click on the "Shortcut" tab in Properties dialog.
||||| 4. Change the Target to read:
|||||
||||| "C:\Program Files\sparkler\sparkler.exe" keys
|||||
||||| (to force keyboard controls on)
|||||
||||| OR
|||||
||||| "C:\Program Files\sparkler\sparkler.exe" joys
|||||
||||| (to force joysticks on)
|||||
||||| This assumes you installed Sparkler to the default location. If you
||||| did not, insert the word 'keys' or 'joys' on the end of the Target
||||| line. If there are quotes around the Target line (there will be,
||||| if any of the directory names have a space in them), place the
||||| word OUTSIDE the quotes, as shown above.
|||||
||||| Examples:
|||||
||||| D:\Games\Sparkler\sparkler.exe keys
||||| "E:\Fun Stuff\Sparkler\sparkler.exe" keys
||||| F:\Sparkler\sparkler.exe joys
||||| "G:\New Games\sparkler\Sparkler.exe" joys
|||||
|||||
.-=======-. Obvious stuff here: The Sparkler game and all its constituent parts are
( ) the work of Canis Lupus of Feral-Prototek and Guru Zebediah of Orbital
( COPYRIGHT ) Mind Control. They are copyright (C) 1997, all rights reserved.
( ISSUES )
( ) If you wish to distribute Sparkler noncommercially on a web site, FTP site,
( ) or by giving it to your friends, you may (this also includes commercial web
`-=======-' sites providing they do not charge to download Sparkler). If you wish to
||||| distribute Sparkler on a magazine coverdisk, compilation CD-ROM, or other
||||| media where a fee is charged, directly or indirectly, for receiving Sparkler,
||||| or the media on which Sparkler is contained, or any other special promotional
||||| use, then you MUST contact us for permission.
|||||
||||| While we have taken great care to make Sparkler, and believe it to be
||||| functioning correctly, no program can be guaranteed bug-free. All material is
||||| supplied "as is" without warranty of any kind. You use Sparkler entirely at
||||| your own risk. By your use of Sparkler you agree to hold the authors harmless
||||| from all liability for any damage arising out of said use, regardless of the
||||| cause, effects or fault.
|||||
||||| sparklerfeedback@hotmail.com
|||||
`---'