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/ C!T ROM 21 / CTROM21B.mdf / demos / shadman / data1.cab / Program_Executable_Files / data / scripts / Baddys / Hookman / Hookman.as < prev   
Text File  |  1999-07-12  |  9KB  |  410 lines

  1. $animaddsound
  2. {
  3. $anim    = data\baddys\milton\HITBL01.anm
  4. $wav = data\audio\sfx\baddys\brutal\HIT1.WAV
  5. $frame = 20
  6. $distance = 1024
  7. }
  8.  
  9. $animaddsound
  10. {
  11. $anim    = data\baddys\milton\HITBR01.anm
  12. $wav = data\audio\sfx\baddys\brutal\HIT2.WAV
  13. $frame = 20
  14. $distance = 1024
  15. }
  16.  
  17. $animaddsound
  18. {
  19. $anim    = data\baddys\milton\HITFL01.anm
  20. $wav = data\audio\sfx\baddys\brutal\HIT3.WAV
  21. $frame = 20
  22. $distance = 1024
  23. }
  24.  
  25. $animaddsound
  26. {
  27. $anim    = data\baddys\milton\HITFR01.anm
  28. $wav = data\audio\sfx\baddys\brutal\HIT4.WAV
  29. $frame = 20
  30. $distance = 1024
  31. }
  32.  
  33. $animaddsound
  34. {
  35. $anim    = data\baddys\milton\dethsgun.anm
  36. $wav = data\audio\sfx\baddys\brutal\dethsgun.wav
  37. $frame = 20
  38. $distance = 1024
  39. }
  40.  
  41. $animaddsound
  42. {
  43. $anim    = data\baddys\milton\dethvdoo.anm
  44. $wav = data\audio\sfx\baddys\brutal\dethvdoo.wav
  45. $frame = 20
  46. $distance = 1024
  47. }
  48.  
  49. $animaddsound
  50. {
  51. $anim    = data\baddys\milton\dethbull.anm
  52. $wav = data\audio\sfx\baddys\brutal\dethbull.wav
  53. $frame = 20
  54. $distance = 1024
  55. }
  56.  
  57. $animaddsound
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  60. $wav = data\audio\sfx\baddys\brutal\dethbull.wav
  61. $frame = 20
  62. $distance = 1024
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  64.  
  65. $animaddsound
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  68. $wav = data\audio\sfx\baddys\brutal\dethbull.wav
  69. $frame = 20
  70. $distance = 1024
  71. }
  72.  
  73. $animaddsound
  74. {
  75. $anim    = data\baddys\milton\recovery.anm
  76. $wav = data\audio\sfx\baddys\brutal\recovery.wav
  77. $frame = 20
  78. $distance = 1024
  79. }
  80.  
  81. $animaddsound
  82. {
  83. $anim    = data\baddys\hookman\walk.anm
  84. $wav = data\audio\sfx\baddys\brutal\agrunt1.wav
  85. $wav = data\audio\sfx\baddys\brutal\agrunt2.wav
  86. $wav = data\audio\sfx\baddys\brutal\agrunt3.wav
  87. $wav = data\audio\sfx\baddys\brutal\agrunt4.wav
  88. $frequency = 16
  89. $frame = 50
  90. $distance = 1024
  91. }
  92.  
  93. $animaddsound
  94. {
  95. $anim    = data\baddys\hookman\chrgattk.anm
  96. $wav = data\audio\sfx\baddys\hookman\attack1.wav
  97. $wav = data\audio\sfx\baddys\hookman\attack2.wav
  98. $wav = data\audio\sfx\baddys\hookman\attack3.wav
  99. $wav = data\audio\sfx\baddys\hookman\attack4.wav
  100. $frame = 20
  101. $distance = 1024
  102. }
  103.  
  104. $animaddsound
  105. {
  106. $anim    = data\baddys\hookman\chrgattk.anm
  107. $wav = data\audio\sfx\baddys\hookman\attack1.wav
  108. $wav = data\audio\sfx\baddys\hookman\attack2.wav
  109. $wav = data\audio\sfx\baddys\hookman\attack3.wav
  110. $wav = data\audio\sfx\baddys\hookman\attack4.wav
  111. $frame = 220
  112. $distance = 1024
  113. }
  114.  
  115. $animaddsound
  116. {
  117. $anim    = data\baddys\hookman\chrgattk.anm
  118. $wav = data\audio\sfx\baddys\hookman\attack1.wav
  119. $wav = data\audio\sfx\baddys\hookman\attack2.wav
  120. $wav = data\audio\sfx\baddys\hookman\attack3.wav
  121. $wav = data\audio\sfx\baddys\hookman\attack4.wav
  122. $frame = 440
  123. $distance = 1024
  124. }
  125.  
  126. $animaddsound
  127. {
  128. $anim    = data\baddys\hookman\chrgattk.anm
  129. $wav = data\audio\sfx\baddys\hookman\attack1.wav
  130. $wav = data\audio\sfx\baddys\hookman\attack2.wav
  131. $wav = data\audio\sfx\baddys\hookman\attack3.wav
  132. $wav = data\audio\sfx\baddys\hookman\attack4.wav
  133. $frame = 620
  134. $distance = 1024
  135. }
  136.  
  137. $animaddsound
  138. {
  139. $anim    = data\baddys\hookman\frenzy.anm
  140. $wav = data\audio\sfx\baddys\hookman\attack1.wav
  141. $wav = data\audio\sfx\baddys\hookman\attack2.wav
  142. $wav = data\audio\sfx\baddys\hookman\attack3.wav
  143. $wav = data\audio\sfx\baddys\hookman\attack4.wav
  144. $Frequency = 2
  145. $frame = 40
  146. $distance = 1024
  147. }
  148.  
  149. $animaddsound
  150. {
  151. $anim    = data\baddys\hookman\frenzy.anm
  152. $wav = data\audio\sfx\baddys\hookman\attack1.wav
  153. $wav = data\audio\sfx\baddys\hookman\attack2.wav
  154. $wav = data\audio\sfx\baddys\hookman\attack3.wav
  155. $wav = data\audio\sfx\baddys\hookman\attack4.wav
  156. $Frequency = 2
  157. $frame = 90
  158. $distance = 1024
  159. }
  160.  
  161. $animaddsound
  162. {
  163. $anim    = data\baddys\hookman\frenzy.anm
  164. $wav = data\audio\sfx\baddys\hookman\attack1.wav
  165. $wav = data\audio\sfx\baddys\hookman\attack2.wav
  166. $wav = data\audio\sfx\baddys\hookman\attack3.wav
  167. $wav = data\audio\sfx\baddys\hookman\attack4.wav
  168. $Frequency = 2
  169. $frame = 140
  170. $distance = 1024
  171. }
  172.  
  173. $animaddsound
  174. {
  175. $anim    = data\baddys\hookman\frenzy.anm
  176. $wav = data\audio\sfx\baddys\hookman\attack1.wav
  177. $wav = data\audio\sfx\baddys\hookman\attack2.wav
  178. $wav = data\audio\sfx\baddys\hookman\attack3.wav
  179. $wav = data\audio\sfx\baddys\hookman\attack4.wav
  180. $Frequency = 2
  181. $frame = 220
  182. $distance = 1024
  183. }
  184.  
  185. $animaddsound
  186. {
  187. $anim    = data\baddys\hookman\frenzy.anm
  188. $wav = data\audio\sfx\baddys\hookman\attack1.wav
  189. $wav = data\audio\sfx\baddys\hookman\attack2.wav
  190. $wav = data\audio\sfx\baddys\hookman\attack3.wav
  191. $wav = data\audio\sfx\baddys\hookman\attack4.wav
  192. $Frequency = 2
  193. $frame = 420
  194. $distance = 1024
  195. }
  196.  
  197. $animaddsound
  198. {
  199. $anim    = data\baddys\hookman\frenzy.anm
  200. $wav = data\audio\sfx\baddys\hookman\attack1.wav
  201. $wav = data\audio\sfx\baddys\hookman\attack2.wav
  202. $wav = data\audio\sfx\baddys\hookman\attack3.wav
  203. $wav = data\audio\sfx\baddys\hookman\attack4.wav
  204. $Frequency = 2
  205. $frame = 750
  206. $distance = 1024
  207. }
  208.  
  209. $animaddsound
  210. {
  211. $anim    = data\baddys\hookman\charge.anm
  212. $wav = data\audio\sfx\baddys\hookman\attack1.wav
  213. $wav = data\audio\sfx\baddys\hookman\attack2.wav
  214. $wav = data\audio\sfx\baddys\hookman\attack3.wav
  215. $wav = data\audio\sfx\baddys\hookman\attack4.wav
  216. $Frequency = 2
  217. $frame = 20
  218. $distance = 1024
  219. }
  220.  
  221. $animaddsound
  222. {
  223. $anim    = data\baddys\hookman\Wrklow1.anm
  224. $wav = data\audio\sfx\baddys\hookman\hook2.wav
  225. $wav = data\audio\sfx\baddys\hookman\hook3.wav
  226. $wav = data\audio\sfx\baddys\hookman\hook4.wav
  227. $frame = 70
  228. $distance = 512
  229. }
  230.  
  231. $animaddsound
  232. {
  233. $anim    = data\baddys\hookman\Wrklow1.anm
  234. $wav = data\audio\sfx\baddys\hookman\hook2.wav
  235. $wav = data\audio\sfx\baddys\hookman\hook3.wav
  236. $wav = data\audio\sfx\baddys\hookman\hook4.wav
  237. $frame = 460
  238. $distance = 512
  239. }
  240.  
  241. $animaddsound
  242. {
  243. $anim    = data\baddys\hookman\Wrklow1.anm
  244. $wav = data\audio\sfx\baddys\hookman\hook2.wav
  245. $wav = data\audio\sfx\baddys\hookman\hook3.wav
  246. $wav = data\audio\sfx\baddys\hookman\hook4.wav
  247. $frame = 810
  248. $distance = 512
  249. }
  250.  
  251. $animaddsound
  252. {
  253. $anim    = data\baddys\hookman\Wrklow2.anm
  254. $wav = data\audio\sfx\baddys\hookman\hook2.wav
  255. $wav = data\audio\sfx\baddys\hookman\hook3.wav
  256. $wav = data\audio\sfx\baddys\hookman\hook4.wav
  257. $frame = 350
  258. $distance = 512
  259. }
  260.  
  261. $animaddsound
  262. {
  263. $anim    = data\baddys\hookman\Wrklow2.anm
  264. $wav = data\audio\sfx\baddys\hookman\hook2.wav
  265. $wav = data\audio\sfx\baddys\hookman\hook3.wav
  266. $wav = data\audio\sfx\baddys\hookman\hook4.wav
  267. $frame = 1150
  268. $distance = 512
  269. }
  270.  
  271. $animaddsound
  272. {
  273. $anim    = data\baddys\hookman\Wrkmid1.anm
  274. $wav = data\audio\sfx\baddys\hookman\hook2.wav
  275. $wav = data\audio\sfx\baddys\hookman\hook3.wav
  276. $wav = data\audio\sfx\baddys\hookman\hook4.wav
  277. $frame = 130
  278. $distance = 512
  279. }
  280.  
  281. $animaddsound
  282. {
  283. $anim    = data\baddys\hookman\Wrkmid1.anm
  284. $wav = data\audio\sfx\baddys\hookman\hook2.wav
  285. $wav = data\audio\sfx\baddys\hookman\hook3.wav
  286. $wav = data\audio\sfx\baddys\hookman\hook4.wav
  287. $frame = 540
  288. $distance = 512
  289. }
  290.  
  291. $animaddsound
  292. {
  293. $anim    = data\baddys\hookman\Wrkmid2.anm
  294. $wav = data\audio\sfx\baddys\hookman\hook2.wav
  295. $wav = data\audio\sfx\baddys\hookman\hook3.wav
  296. $wav = data\audio\sfx\baddys\hookman\hook4.wav
  297. $frame = 50
  298. $distance = 512
  299. }
  300.  
  301. $animaddsound
  302. {
  303. $anim    = data\baddys\hookman\Wrkmid2.anm
  304. $wav = data\audio\sfx\baddys\hookman\hook2.wav
  305. $wav = data\audio\sfx\baddys\hookman\hook3.wav
  306. $wav = data\audio\sfx\baddys\hookman\hook4.wav
  307. $frame = 160
  308. $distance = 512
  309. }
  310.  
  311. $animaddsound
  312. {
  313. $anim    = data\baddys\hookman\Wrkmid2.anm
  314. $wav = data\audio\sfx\baddys\hookman\hook2.wav
  315. $wav = data\audio\sfx\baddys\hookman\hook3.wav
  316. $wav = data\audio\sfx\baddys\hookman\hook4.wav
  317. $frame = 220
  318. $distance = 512
  319. }
  320.  
  321. $animaddsound
  322. {
  323. $anim    = data\baddys\hookman\Wrkmid2.anm
  324. $wav = data\audio\sfx\baddys\hookman\hook2.wav
  325. $wav = data\audio\sfx\baddys\hookman\hook3.wav
  326. $wav = data\audio\sfx\baddys\hookman\hook4.wav
  327. $frame = 370
  328. $distance = 512
  329. }
  330.  
  331. $animaddsound
  332. {
  333. $anim    = data\baddys\milton\intostun.anm
  334. $wav = data\audio\sfx\baddys\brutal\hit1.wav
  335. $frame = 20
  336. $distance = 1024
  337. }
  338.  
  339.  
  340. $animaddsound
  341. {
  342. $anim    = data\baddys\hookman\charge.anm
  343. $wav = data\audio\sfx\baddys\dummy.wav
  344. $frame = 40
  345. $distance = 300
  346. }
  347.  
  348. $animaddsound
  349. {
  350. $anim    = data\baddys\hookman\charge.anm
  351. $wav = data\audio\sfx\baddys\dummy.wav
  352. $frame = 130
  353. $distance = 300
  354. }
  355.  
  356. $animaddsound
  357. {
  358. $anim    = data\baddys\hookman\s180walk.anm
  359. $wav = data\audio\sfx\baddys\dummy.wav
  360. $frame = 180
  361. $distance = 300
  362. }
  363.  
  364. $animaddsound
  365. {
  366. $anim    = data\baddys\hookman\s180walk.anm
  367. $wav = data\audio\sfx\baddys\dummy.wav
  368. $frame = 340
  369. $distance = 300
  370. }
  371.  
  372. $animaddsound
  373. {
  374. $anim    = data\baddys\hookman\walk.anm
  375. $wav = data\audio\sfx\baddys\dummy.wav
  376. $frame = 150
  377. $distance = 300
  378. }
  379.  
  380. $animaddsound
  381. {
  382. $anim    = data\baddys\hookman\walk.anm
  383. $wav = data\audio\sfx\baddys\dummy.wav
  384. $frame = 340
  385. $distance = 300
  386. }
  387.  
  388. $animaddsound
  389. {
  390. $anim    = data\baddys\hookman\jog.anm
  391. $wav = data\audio\sfx\baddys\dummy.wav
  392. $frame = 150
  393. $distance = 300
  394. }
  395.  
  396. $animaddsound
  397. {
  398. $anim    = data\baddys\hookman\jog.anm
  399. $wav = data\audio\sfx\baddys\dummy.wav
  400. $frame = 280
  401. $distance = 300
  402. }
  403.  
  404. $animaddsound
  405. {
  406. $anim    = data\baddys\hookman\startle.anm
  407. $wav = data\audio\sfx\baddys\brutal\startle.wav
  408. $frame = 20
  409. $distance = 1024
  410. }