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C!T ROM 21
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Baddys
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zombief
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Zombief.as
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Text File
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1999-07-12
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7KB
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326 lines
$animaddsound
{
$anim = data\baddys\zombie\dethvdoo.anm
$wav = data\audio\sfx\baddys\deadfem\dethvdoo.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\getup.anm
$wav = data\audio\sfx\baddys\deadfem\getup.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\starrock.anm
$wav = data\audio\sfx\baddys\deadfem\getup.wav
$frame = 70
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\recovery.anm
$wav = data\audio\sfx\baddys\deadfem\recovery.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\dethbull.anm
$wav = data\audio\sfx\baddys\deadfem\dethsgun.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\dethrt.anm
$wav = data\audio\sfx\baddys\deadfem\dethsgun.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\dethlft.anm
$wav = data\audio\sfx\baddys\deadfem\dethsgun.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\dethsgun.anm
$wav = data\audio\sfx\baddys\deadfem\dethsgun.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\walkattk.anm
$wav = data\audio\sfx\baddys\deadfem\attack1.wav
$wav = data\audio\sfx\baddys\deadfem\attack2.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\limlattk.anm
$wav = data\audio\sfx\baddys\deadfem\attack1.wav
$wav = data\audio\sfx\baddys\deadfem\attack2.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\stagattk.anm
$wav = data\audio\sfx\baddys\deadfem\attack1.wav
$wav = data\audio\sfx\baddys\deadfem\attack2.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\stand.anm
$wav = data\audio\sfx\baddys\deadfem\recovery.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\intofin.anm
$wav = data\audio\sfx\baddys\deadfem\pain1.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\panicrun.anm
$wav = data\audio\sfx\baddys\duppie\foot1.wav
$wav = data\audio\sfx\baddys\duppie\foot2.wav
$wav = data\audio\sfx\baddys\duppie\foot3.wav
$wav = data\audio\sfx\baddys\duppie\foot4.wav
$frame = 120
$distance = 200
}
$animaddsound
{
$anim = data\baddys\zombie\panicrun.anm
$wav = data\audio\sfx\baddys\duppie\foot1.wav
$wav = data\audio\sfx\baddys\duppie\foot2.wav
$wav = data\audio\sfx\baddys\duppie\foot3.wav
$wav = data\audio\sfx\baddys\duppie\foot4.wav
$frame = 20
$distance = 200
}
$animaddsound
{
$anim = data\baddys\zombie\s180walk.anm
$wav = data\audio\sfx\baddys\deadfem\pain1.wav
$wav = data\audio\sfx\baddys\deadfem\pain2.wav
$wav = data\audio\sfx\baddys\deadfem\pain3.wav
$frequency = 3
$frame = 50
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\s180walk.anm
$wav = data\audio\sfx\baddys\duppie\foot1.wav
$wav = data\audio\sfx\baddys\duppie\foot2.wav
$wav = data\audio\sfx\baddys\duppie\foot3.wav
$wav = data\audio\sfx\baddys\duppie\foot4.wav
$frame = 270
$distance = 200
}
$animaddsound
{
$anim = data\baddys\zombie\s180walk.anm
$wav = data\audio\sfx\baddys\duppie\foot1.wav
$wav = data\audio\sfx\baddys\duppie\foot2.wav
$wav = data\audio\sfx\baddys\duppie\foot3.wav
$wav = data\audio\sfx\baddys\duppie\foot4.wav
$frame = 340
$distance = 200
}
$animaddsound
{
$anim = data\baddys\zombie\walk.anm
$wav = data\audio\sfx\baddys\deadfem\pain1.wav
$wav = data\audio\sfx\baddys\deadfem\pain2.wav
$wav = data\audio\sfx\baddys\deadfem\pain3.wav
$frequency = 3
$frame = 50
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\walk.anm
$wav = data\audio\sfx\baddys\duppie\foot1.wav
$wav = data\audio\sfx\baddys\duppie\foot2.wav
$wav = data\audio\sfx\baddys\duppie\foot3.wav
$wav = data\audio\sfx\baddys\duppie\foot4.wav
$frame = 130
$distance = 200
}
$animaddsound
{
$anim = data\baddys\zombie\walk.anm
$wav = data\audio\sfx\baddys\duppie\foot1.wav
$wav = data\audio\sfx\baddys\duppie\foot2.wav
$wav = data\audio\sfx\baddys\duppie\foot3.wav
$wav = data\audio\sfx\baddys\duppie\foot4.wav
$frame = 590
$distance = 200
}
$animaddsound
{
$anim = data\baddys\zombie\crawl.anm
$wav = data\audio\sfx\baddys\duppie\foot1.wav
$wav = data\audio\sfx\baddys\duppie\foot2.wav
$wav = data\audio\sfx\baddys\duppie\foot3.wav
$wav = data\audio\sfx\baddys\duppie\foot4.wav
$frame = 20
$distance = 200
}
$animaddsound
{
$anim = data\baddys\zombie\crawl.anm
$wav = data\audio\sfx\baddys\duppie\foot1.wav
$wav = data\audio\sfx\baddys\duppie\foot2.wav
$wav = data\audio\sfx\baddys\duppie\foot3.wav
$wav = data\audio\sfx\baddys\duppie\foot4.wav
$frame = 250
$distance = 200
}
$animaddsound
{
$anim = data\baddys\zombie\getup.anm
$wav = data\audio\sfx\baddys\duppie\foot1.wav
$wav = data\audio\sfx\baddys\duppie\foot2.wav
$wav = data\audio\sfx\baddys\duppie\foot3.wav
$wav = data\audio\sfx\baddys\duppie\foot4.wav
$frame = 120
$distance = 200
}
$animaddsound
{
$anim = data\baddys\zombie\getup.anm
$wav = data\audio\sfx\baddys\duppie\foot1.wav
$wav = data\audio\sfx\baddys\duppie\foot2.wav
$wav = data\audio\sfx\baddys\duppie\foot3.wav
$wav = data\audio\sfx\baddys\duppie\foot4.wav
$frame = 380
$distance = 200
}
$animaddsound
{
$anim = data\baddys\zombie\stand.anm
$wav = data\audio\sfx\baddys\duppie\foot1.wav
$wav = data\audio\sfx\baddys\duppie\foot2.wav
$wav = data\audio\sfx\baddys\duppie\foot3.wav
$wav = data\audio\sfx\baddys\duppie\foot4.wav
$frame = 80
$distance = 200
}
$animaddsound
{
$anim = data\baddys\zombie\stand.anm
$wav = data\audio\sfx\baddys\duppie\foot1.wav
$wav = data\audio\sfx\baddys\duppie\foot2.wav
$wav = data\audio\sfx\baddys\duppie\foot3.wav
$wav = data\audio\sfx\baddys\duppie\foot4.wav
$frame = 190
$distance = 200
}
$animaddsound
{
$anim = data\baddys\zombie\stand.anm
$wav = data\audio\sfx\baddys\duppie\foot1.wav
$wav = data\audio\sfx\baddys\duppie\foot2.wav
$wav = data\audio\sfx\baddys\duppie\foot3.wav
$wav = data\audio\sfx\baddys\duppie\foot4.wav
$frame = 320
$distance = 200
}
$animaddsound
{
$anim = data\baddys\zombie\HITFL01.anm
$wav = data\audio\sfx\baddys\DEADFEM\PAIN1.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\HITBL01.anm
$wav = data\audio\sfx\baddys\DEADFEM\PAIN2.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\HITBR01.anm
$wav = data\audio\sfx\baddys\DEADFEM\PAIN3.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\HITFR01.anm
$wav = data\audio\sfx\baddys\DEADFEM\PAIN3.wav
$frame = 20
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\panicrun.anm
$wav = data\audio\sfx\baddys\deadfem\pain1.wav
$wav = data\audio\sfx\baddys\deadfem\pain2.wav
$wav = data\audio\sfx\baddys\deadfem\pain3.wav
$frequency = 6
$frame = 40
$distance = 1024
}
$animaddsound
{
$anim = data\baddys\zombie\idleshiv.anm
$wav = data\audio\sfx\baddys\deadfem\pain1.wav
$wav = data\audio\sfx\baddys\deadfem\pain2.wav
$wav = data\audio\sfx\baddys\deadfem\pain3.wav
$frequency = 6
$frame = 20
$distance = 1024
}