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/ C!T ROM 21 / CTROM21B.mdf / demos / shadman / data1.cab / Program_Executable_Files / data / scripts / Baddys / zombief / Zombief.as < prev   
Text File  |  1999-07-12  |  7KB  |  326 lines

  1. $animaddsound
  2. {
  3. $anim    = data\baddys\zombie\dethvdoo.anm
  4. $wav = data\audio\sfx\baddys\deadfem\dethvdoo.wav
  5. $frame = 20
  6. $distance = 1024
  7. }
  8.  
  9. $animaddsound
  10. {
  11. $anim    = data\baddys\zombie\getup.anm
  12. $wav = data\audio\sfx\baddys\deadfem\getup.wav
  13. $frame = 20
  14. $distance = 1024
  15. }
  16.  
  17. $animaddsound
  18. {
  19. $anim    = data\baddys\zombie\starrock.anm
  20. $wav = data\audio\sfx\baddys\deadfem\getup.wav
  21. $frame = 70
  22. $distance = 1024
  23. }
  24.  
  25. $animaddsound
  26. {
  27. $anim    = data\baddys\zombie\recovery.anm
  28. $wav = data\audio\sfx\baddys\deadfem\recovery.wav
  29. $frame = 20
  30. $distance = 1024
  31. }
  32.  
  33. $animaddsound
  34. {
  35. $anim    = data\baddys\zombie\dethbull.anm
  36. $wav = data\audio\sfx\baddys\deadfem\dethsgun.wav
  37. $frame = 20
  38. $distance = 1024
  39. }
  40.  
  41. $animaddsound
  42. {
  43. $anim    = data\baddys\zombie\dethrt.anm
  44. $wav = data\audio\sfx\baddys\deadfem\dethsgun.wav
  45. $frame = 20
  46. $distance = 1024
  47. }
  48.  
  49. $animaddsound
  50. {
  51. $anim    = data\baddys\zombie\dethlft.anm
  52. $wav = data\audio\sfx\baddys\deadfem\dethsgun.wav
  53. $frame = 20
  54. $distance = 1024
  55. }
  56.  
  57. $animaddsound
  58. {
  59. $anim    = data\baddys\zombie\dethsgun.anm
  60. $wav = data\audio\sfx\baddys\deadfem\dethsgun.wav
  61. $frame = 20
  62. $distance = 1024
  63. }
  64.  
  65.  
  66. $animaddsound
  67. {
  68. $anim    = data\baddys\zombie\walkattk.anm
  69. $wav = data\audio\sfx\baddys\deadfem\attack1.wav
  70. $wav = data\audio\sfx\baddys\deadfem\attack2.wav
  71. $frame = 20
  72. $distance = 1024
  73. }
  74.  
  75. $animaddsound
  76. {
  77. $anim    = data\baddys\zombie\limlattk.anm
  78. $wav = data\audio\sfx\baddys\deadfem\attack1.wav
  79. $wav = data\audio\sfx\baddys\deadfem\attack2.wav
  80. $frame = 20
  81. $distance = 1024
  82. }
  83.  
  84. $animaddsound
  85. {
  86. $anim    = data\baddys\zombie\stagattk.anm
  87. $wav = data\audio\sfx\baddys\deadfem\attack1.wav
  88. $wav = data\audio\sfx\baddys\deadfem\attack2.wav
  89. $frame = 20
  90. $distance = 1024
  91. }
  92.  
  93. $animaddsound
  94. {
  95. $anim    = data\baddys\zombie\stand.anm
  96. $wav = data\audio\sfx\baddys\deadfem\recovery.wav
  97. $frame = 20
  98. $distance = 1024
  99. }
  100.  
  101. $animaddsound
  102. {
  103. $anim    = data\baddys\zombie\intofin.anm
  104. $wav = data\audio\sfx\baddys\deadfem\pain1.wav
  105. $frame = 20
  106. $distance = 1024
  107. }
  108.  
  109. $animaddsound
  110. {
  111. $anim    = data\baddys\zombie\panicrun.anm
  112. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  113. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  114. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  115. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  116. $frame = 120
  117. $distance = 200
  118. }
  119.  
  120. $animaddsound
  121. {
  122. $anim    = data\baddys\zombie\panicrun.anm
  123. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  124. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  125. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  126. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  127. $frame = 20
  128. $distance = 200
  129. }
  130.  
  131. $animaddsound
  132. {
  133. $anim    = data\baddys\zombie\s180walk.anm
  134. $wav = data\audio\sfx\baddys\deadfem\pain1.wav
  135. $wav = data\audio\sfx\baddys\deadfem\pain2.wav
  136. $wav = data\audio\sfx\baddys\deadfem\pain3.wav
  137. $frequency = 3
  138. $frame = 50
  139. $distance = 1024
  140. }
  141.  
  142. $animaddsound
  143. {
  144. $anim    = data\baddys\zombie\s180walk.anm
  145. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  146. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  147. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  148. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  149. $frame = 270
  150. $distance = 200
  151. }
  152.  
  153. $animaddsound
  154. {
  155. $anim    = data\baddys\zombie\s180walk.anm
  156. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  157. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  158. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  159. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  160. $frame = 340
  161. $distance = 200
  162. }
  163.  
  164. $animaddsound
  165. {
  166. $anim    = data\baddys\zombie\walk.anm
  167. $wav = data\audio\sfx\baddys\deadfem\pain1.wav
  168. $wav = data\audio\sfx\baddys\deadfem\pain2.wav
  169. $wav = data\audio\sfx\baddys\deadfem\pain3.wav
  170. $frequency = 3
  171. $frame = 50
  172. $distance = 1024
  173. }
  174.  
  175. $animaddsound
  176. {
  177. $anim    = data\baddys\zombie\walk.anm
  178. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  179. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  180. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  181. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  182. $frame = 130
  183. $distance = 200
  184. }
  185.  
  186. $animaddsound
  187. {
  188. $anim    = data\baddys\zombie\walk.anm
  189. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  190. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  191. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  192. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  193. $frame = 590
  194. $distance = 200
  195. }
  196.  
  197. $animaddsound
  198. {
  199. $anim    = data\baddys\zombie\crawl.anm
  200. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  201. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  202. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  203. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  204. $frame = 20
  205. $distance = 200
  206. }
  207.  
  208. $animaddsound
  209. {
  210. $anim    = data\baddys\zombie\crawl.anm
  211. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  212. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  213. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  214. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  215. $frame = 250
  216. $distance = 200
  217. }
  218.  
  219. $animaddsound
  220. {
  221. $anim    = data\baddys\zombie\getup.anm
  222. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  223. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  224. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  225. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  226. $frame = 120
  227. $distance = 200
  228. }
  229.  
  230. $animaddsound
  231. {
  232. $anim    = data\baddys\zombie\getup.anm
  233. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  234. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  235. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  236. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  237. $frame = 380
  238. $distance = 200
  239. }
  240.  
  241. $animaddsound
  242. {
  243. $anim    = data\baddys\zombie\stand.anm
  244. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  245. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  246. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  247. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  248. $frame = 80
  249. $distance = 200
  250. }
  251.  
  252. $animaddsound
  253. {
  254. $anim    = data\baddys\zombie\stand.anm
  255. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  256. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  257. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  258. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  259. $frame = 190
  260. $distance = 200
  261. }
  262.  
  263. $animaddsound
  264. {
  265. $anim    = data\baddys\zombie\stand.anm
  266. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  267. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  268. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  269. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  270. $frame = 320
  271. $distance = 200
  272. }
  273.  
  274. $animaddsound
  275. {
  276. $anim    = data\baddys\zombie\HITFL01.anm
  277. $wav = data\audio\sfx\baddys\DEADFEM\PAIN1.wav
  278. $frame = 20
  279. $distance = 1024
  280. }
  281.  
  282. $animaddsound
  283. {
  284. $anim    = data\baddys\zombie\HITBL01.anm
  285. $wav = data\audio\sfx\baddys\DEADFEM\PAIN2.wav
  286. $frame = 20
  287. $distance = 1024
  288. }
  289.  
  290. $animaddsound
  291. {
  292. $anim    = data\baddys\zombie\HITBR01.anm
  293. $wav = data\audio\sfx\baddys\DEADFEM\PAIN3.wav
  294. $frame = 20
  295. $distance = 1024
  296. }
  297.  
  298. $animaddsound
  299. {
  300. $anim    = data\baddys\zombie\HITFR01.anm
  301. $wav = data\audio\sfx\baddys\DEADFEM\PAIN3.wav
  302. $frame = 20
  303. $distance = 1024
  304. }
  305.  
  306. $animaddsound
  307. {
  308. $anim    = data\baddys\zombie\panicrun.anm
  309. $wav = data\audio\sfx\baddys\deadfem\pain1.wav
  310. $wav = data\audio\sfx\baddys\deadfem\pain2.wav
  311. $wav = data\audio\sfx\baddys\deadfem\pain3.wav
  312. $frequency = 6
  313. $frame = 40
  314. $distance = 1024
  315. }
  316.  
  317. $animaddsound
  318. {
  319. $anim    = data\baddys\zombie\idleshiv.anm
  320. $wav = data\audio\sfx\baddys\deadfem\pain1.wav
  321. $wav = data\audio\sfx\baddys\deadfem\pain2.wav
  322. $wav = data\audio\sfx\baddys\deadfem\pain3.wav
  323. $frequency = 6
  324. $frame = 20
  325. $distance = 1024
  326. }