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queue.asm
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Assembly Source File
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1993-04-22
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3KB
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127 lines
;put into the public domain by Russell Nelson, nelson@crynwr.com
; here we define a queue of variable-sized objects. Each object is preceded
; by the length of the object. If the length is zero, then the next real item
; is found at queue_begin. Queue_push doesn't check to see if you're pushing
; an item that simply will not fit on the queue.
queue_length dw 10000,? ;length of the queue.
queue_tail dw ? ;points after the last item in the queue.
queue_head dw ? ;points to the first item in the queue.
queue_end dw ? ;points to the end of the queue, but
;there is room for one more event after
;this one.
if 0
queue_dump:
mov ax,offset queue_begin
call wordout
mov al,' '
call chrout
mov ax,queue_tail
call wordout
mov al,' '
call chrout
mov ax,queue_head
call wordout
mov al,' '
call chrout
mov ax,queue_end
call wordout
call crlf
ret
endif
queue_init:
;initialize the queue.
mov bx,offset queue_begin
mov queue_head,bx
mov queue_tail,bx
add bx,queue_length
sub bx,2 ;we may go past end by as much as 2.
mov queue_end,bx ;initialize the head of the queue.
ret
queue_pull:
;exit with nc, si,cx describing next item on queue,
; or cy if no more items.
queue_pull_0:
mov si,queue_head ;load si, cx.
cmp si,queue_tail ;quit when we hit the tail.
je queue_pull_2
mov cx,code:[si] ;get this one's length.
jcxz queue_pull_1 ;zero means wrap around.
add si,2 ;advance si to next.
add si,cx
xchg si,queue_head ;update queue_head.
add si,2
clc
ret
queue_pull_1:
mov queue_head,offset queue_begin ;wrap around to beginning.
jmp queue_pull_0
queue_pull_2:
stc
ret
queue_push:
;enter with cx = number of bytes that we require in the queue.
;exit with nc, di -> data part of our entry,
; or cy if there isn't room.
;this code is slightly suboptimal in that if there isn't enough room at the
;end of the queue to hold the current item, it will wrap the queue tail around.
;if it then runs into the queue head, the space at the end is now wasted.
;You may wish to discard old entries rather than new. If that is the case,
;then if queue_push returns cy, call queue_pull and try again.
queue_push_0:
mov di,queue_tail ;get the pointer.
cmp di,queue_head ;if the tail is before the head,
jb queue_push_2 ; we just compare.
add di,2 ;leave room for the count.
add di,cx
jmp short queue_push_4
queue_push_2:
;we get here if the tail *was* before the head.
add di,2 ;leave room for the count.
add di,cx
cmp di,queue_head ;is the tail now after the head?
ja queue_push_3 ;yes, we don't have room.
queue_push_4:
cmp di,queue_end ;time to wrap?
jbe queue_push_1 ;not yet.
mov di,queue_tail
mov word ptr code:[di],0 ;make a zero-length event here.
mov queue_tail,offset queue_begin
jmp queue_push_0
queue_push_3:
stc
ret
queue_push_1:
xchg di,queue_tail ;update the tail and get new pointer.
mov code:[di],cx ;store the length of this entry here.
add di,2
clc
ret
queue_unpush:
;call with si -> same value returned by queue_push.
sub si,2
mov queue_tail,si ;throw this one back.
ret