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Splashing Screensavers
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readme.txt
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1996-08-26
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Direct X Screen Saver Collection
================================
Written by Rik Heywood 8/96
Swirly thing algorithm by Chris Killpack
(C) Copyright 1996 by Rik Heywood
All Rights Reserved.
Permission to use, copy, modify, distribute, and sell this software
and its documentation for any purpose is hereby granted without fee,
provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in
supporting documentation, and that the name of Rik Heywood
not be used in advertising or publicity pertaining to
distribution of the software without specific, written prior
permission. Rik Heywood makes no representations about
the suitability of this software for any purpose. It is provided "as
is" without express or implied warranty.
RIK HEYWOOD DISCLAIMS ALL WARRANTIES WITH REGARD TO
THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS, IN NO EVENT SHALL RIK HEYWOOD BE LIABLE
FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
SOFTWARE.
So there.
This is a small collection of screen savers that all have one thing in
common - they use Direct Draw to draw more, faster.
You need DirectX installed on your machine in order to use these
screen savers. If you do not have Direct X, then go and look around
Microsoft's Web site (www.microsoft.com) for it. Failing that, try looking
on games magazines cover CDs, as these often have it as well. Really failing
that, email me (address at the bottom) and I may add a DirectX installer to
my web site (www.llight.demon.co.uk). There is not one there now, as I can not
be bothered to try and work out which bits I am allowed to ship and which bits
I am not (I have a beta of it you see).
If you have any questions about anything, you can try emailing me on
rheywood@msn.com and I will see what I can do (no promises).
If you really really want the source code, they I may consider it, but don't
get your hopes up.
Rik
email: rheywood@msn.com
Web: www.llight.demon.co.uk