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1994-09-06
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Newsgroups: alt.games.doom
Path: oz.cdrom.com!agate!news.ossi.com!ihnp4.ucsd.edu!usc!howland.reston.ans.net!gatech!news-feed-1.peachnet.edu!news.duke.edu!godot.cc.duq.edu!newsfeed.pitt.edu!dsinc!netnews.upenn.edu!netaxs.com!cellar!revpk
From: revpk@cellar.org (Brian "Rev P-K" Siano)
Subject: Disappointment re DOOM II
Organization: The Cellar electronic community and public access system
Date: Tue, 06 Sep 94 16:06:34 EDT
Message-ID: <N2y9Rc1w164w@cellar.org>
Sender: bbs@cellar.org (BBS user account)
Lines: 27
Just read the transcriopt of the DOOm conference, and I'm _vry_
unhappy in learning that DOOM II requires a 486 and 8 meg of RAM.
Basiclaly, I've got a 386DX with 4 meg, and it ain't likely that
I'll be upgrading just to play a game, even one as well-designed as DOOM.
Why couldn't ID have designed the thing so it would run on the basic
386-and-4 meg system that-- regardless of current sales-- is still the
baseline for PCs?
Sure, i could rant about all sorts of things-- the tendency for game
designers to buy hot systems and thus lose ablities to get the job done with
less, or maybe some paraboid conspiracy theory about the software companies
having a cozy arrangement with hardware manufacturers, or maybe an even
_more_ paranoid theory where game companies are attempting to keep us from
reading actual _books_ by drawing our money into soon-to-bve-obsolete
hardware.
But after hearing about this nasty little shift in DOOM system
requirements, I've developed a lot more sympathy for the pirates.
Brian Siano revpk@cellar.org
"You can go with the crazy people in the Crooked House,
You can take a ride on the Rocket, or spin on the Mouse,
The Tunnel of Love might amuse you, and Noah's Ark may confuse you,
But let me take my chances on the Wall of Death."
-- Richard Thompson