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1994-07-23
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*********** "OFFICIAL" QUICK REFERENCE GUIDE FOR DOOM PWAD'S ***************
******************* 413 wads listed as of 07/24/94 *************************
NAME LEVEL GS TP EA RATE DT CO MONST COMMENTS
11BONES E1M1 Y + Y Y Round raised indoor island
11INHELL E1M1 NH +~ 8 Y 0/0/10 + barons, row of mv walls to exit
1_ON_1 E2M4*GS N +++ Y Y 0/2/1 lightpost outside with starry sky
21HEX_PN E2M1* Y ++~ 10 Y 6 pyarmid crtyrds, spiral dn, HEX2.ZIP
23CASTLE E2M3 N o N Y small castle with few monsters
666 E1M1 A Y ++ 6 Y 0/0/4 four square warp from hell
777 E1M1 A YH +++ 7 Y 0/0/1 catwalks, killer keys, 4 lift pillars
9-TO-5 E1M6* Y ++~ Y Y 0/0/2 large courtyard, + halls, rms, & ammo
ABYSS E1M1 N ++ N N 0/0/3 red key under door @ begin
ACASTLE2 E1M4 Y ++~ N N small keeps, 2 floor effect
ACHERON E1M3* D Y ++~ 3 Y 0/0/3 hex rooms, warps in archways
AFRO E1M1 YH ++ 9 Y 0/0/2 exit behind you @ begin
ALIENS N/A * 500K+ of aliens sound f-x, YAASP.ZIP
AMBUSH E1M1 YH +++ N N 1/0/11 cyber in cage @ begin, stairs, barons
APOCALYP E1M1* Y ++ N Y 0/0/1 prison
E1M2* Y ++~ N Y 0/0/1 base
E1M3* Y +++ N Y 0/0/1 underground waste disposal
E1M4* Y ++~ N Y 0/0/4 sewers
E1M5* Y ++~ N Y 0/0/2 the abyss, very large maze
E1M6* Y +++ N Y 0/1/40 gates of hell
E1M7* Y ++ N Y 0/1/0 seal the gate
E1M8* N ++~ N Y 1/0/2 antechamber
E1M9* Y ++~ N Y 0/0/4 the door
ARENA E1M1 N + Y Y huge square court, tons o guns
ATRIUM E1M1 Y + N N small, barrel trap, swamp forest
AVRAX E3M4 D N + 14 N 0 no health, tons o guns
AWP11 E1M1 A Y + 7 Y tons of guns outside, 2 spiral rooms
AWP11F E1M1 G Y ++ 7 Y 2 spirals, canyon, +guns outside
BALLLOCK E2M1*D S Y ++ N Y few rooms, south courtyrd, B-LOCK.ZIP
BARREL E1M1 S YH + N N 0/1/6 lots o traps, xplding barrels
BASTARD1 E1M1 +++ N Y house with kitchens & bathrooms
BASTARD3 E1M1* Y +++ 3 Y house with kitchens & bathrooms
E1M2* Y +++ Y Y dark halls with step-through doors
E1M3* Y +++ Y Y 3 slime pools lower with switches
BDMWAD! E1M1-9 Y n/a Y Y reorder: 21,24,31,22,33,11,35,38,28
BEHOLD21 E2M1 YH ++ N N 0/0/1 warp with thin walls
BIGBRO E1M1 D YH +~ 6 N 0/0/2 8 pits @ begin, traps
BILLY E2M1* Y +~ N Y 0/0/1 map spells "billy"
BITE_IT E1M1 N +~ N N 0/0/1 high catwalks, player drone @ end
BLUDLUST E2M1 D Y ++ 6 Y 0/0/1 4 halls leading into center room
BLUDLST2 E1M9* Y ++~ 6 Y 0/0/1 small, 5 arm star w $1 bill room
BOBWORLD E2M1 Y o N Y 0/0/1 mod e1m1, more warps & monsters
BONE * **bad wad**
BRIAN3L1 E3M1 Y o N Y 0/0/2 mod e3m1
BRIGHT * **bad wad**
BUNKER E1M1* D Y ++~ 6 Y 0/0/1 +wall cut-outs & vantage pts
CANDYGRM E1M3 S Y ++ Y Y 0/0/7 huge mazes, follow traps, 100 barrel
CANYON E2M1 NE o Y N long open canyon
CASE E1M1 N ++~ 13 Y outside campus, + bldgs
CASTLE E1M1 S Y ++ Y Y 0/0/2 large castle w slime moat
CAVLAB11 E1M1 S Y ++ N N 0/1/12 20 meatballs, 10 barons, 1 exit
CEMENT E2M3*M N ++ 7 Y 0/0/5 classical music, step rooms
CHALLENJ E1M2 S Y +++ N N 0/0/3 bar, barons @ end, large
CHASE E1M1* D Y ++ Y Y small, spiral for rocket @ begin
CHRIS E1M1 A YH +~ 7 3 1/0/0 cyber in room w lift bridge
CHOICES E2M1* S N +~ 0 1 100+ guards, 1 big room & long halls
CHRISK11 E1M1* Y +~ 1 Y small, elevated X crosswalk in center
CHRISK12 E1M2* Y ++~ 0 Y doors blocked @ begin, boxed in hall
CJME2M1 E2M1 N o N N hex room, bad HOM bugs, exit?
CLAFLIN E2M1 A Y ++~ 6 Y 0/0/1 Boston U., small maze, complex
CLASH E1M1 D N ++ Y 1 linked rooms with suicide corners
CLASSICS E1M1-9M n/a music PWAD
CNFUSION E1M1* N +++ N Y 1/0/2 "DOOM" in map, killer forest
COLONY E1M1 GS YE ++ 8 Y small, puzzles & tricks
COLOSEUM E3M1 D N + Y Y 1/0/0 4 color warp in center, barons
COMBAT E1M1-3 D Y +~ Y Y 0/0/1 3 small, quick deathmatch, 1 weapon
COMCON E1M4*MD D N +++~ 7 Y 1/0/5 large, cyber outside, start on box
CONVERTM E1M1* D Y +~ 5 Y helipad, sewers, HOM?
COR81 E1M1 N ++ 1 Y sunspension bridge, health room
CORE E1M1 DG Y +++ Y Y press plates with hand print
CORR2 E1M1 D N ++ Y 1 N no exit, 1 of each weapon
CORTYARD E1M1* S N +~ 0 1 0/0/4 start in round court w rising "crown"
CORTYR_B E3M A YH +++ Y Y 0/0/1 huge, light post
CRAIG31 E3M1 Y ++ 8 Y 0/0/1 locks door behind you, wall of warps
CRESCENT E1M1 SG Y +++ 8 Y crescent shaped outside courtyard
CROSS E3M5 Y +++ N N 0/1/1 "id rules" in map
CROSFR01 E1M1* Y ++~ 10 Y 0/0/2 large multi-height center, warp halls
CROSST E3M5 Y +++ N N 0/1/1 updated CROSS.WAD
CRUSHER E1M1 S Y ++++ N Y 1/0/0 cyber crush trap, pillars rise if shot
CWWAD E1M1 D N ++ Y N 1 room, trenches, + inviso's
CYKE E2M1 Y ++ N Y 0/1/0 cyber behind barrels, bl key abv chasm
DAEMON E1M1 N o Y Y 1/0/2 small, HOM bugs, long halls
DAEMON2 E1M1 N ++ Y Y 1/0/3 hallway of barrels, cyber
DAGGER E1M1 S N ++ N N rising cross @ end, halls cross over
DANCDETH E1M2* D Y ++~ 25 Y 0/0/2 blue river north side, rising bridge
DARK E2M1* S Y ++~ N 1 1/0/11 + semi-round rms with barons BW1.ZIP
DEADBASE E2M1 Y +++ 6 Y Fountain, stuck doors
DEADLY21 E2M1 N o N Y e2m1 based, more monsters
DEADZONE E1M1 Y ++~ 6 Y hex center, chess board lift room
DEATH E1M1 N + 6 N 0/0/1 semi-maze
DEATH01 E2M1 Y o Y Y 0/0/1 2 way run around
DEATH2 E1M2 Y o N Y 0/1/15 mod e1m2, more guns & monsters
DETH1 E1M1*D D Y +++ Y Y 0/0/5 long lift "bridge" in center court
DETHE1M1 E1M1 A D Y +++ 17 Y house layout, C&C music fact 'sweat'
DETHMAZE E1M1* D Y ++~ Y Y 0/0/3 large maze with corner start "turrets"
DETHSTAR E2M1 A Y ++ 8 Y mult warps to exit level, slalom
DETHTRAP E2M1* S Y ++~ N 1 tube hallway, "run, stop, oops!"
DETHWALK E2M1 D Y o Y Y raised walkway, hidden exit
DIOPATRA E2M3 Y +++ N Y 0/0/2 very large, dark red caverns
DMANMLY E2M1* Y ++ 3 key in room with blue diamond pools
DMAT4 E1M1 D N ++ N N N open warehouse, no exit
DMINATOR E1M1 n/a 2 Y mod stock levels, more monsters
DOOMJS E1M1* Y ++~ 5 Y listen for doors, hidden sections
E1M2* Y ++ 5 Y long red hall maze
DPRISON E1M1 D N o Y Y 0/0/1 hidden exit, cell doors
DRAGON12 E1M2 Y ++ 12 Y 0/1/2 map looks like a dragon
DRANDOM E3M1 D N ++ Y Y 0/0/1 pick 1 weapon, baron
DRKSTAIR E1M1 Y + 1 Y start in stair pit, deaf guards
DSPIRAL E2M1 D N +++ 5 Y select 1 weapon, honeycomb spiral
DS_NEW E2M1*M Y ++~ 8 Y warp star @ begin, dethstar update
DUO_1 E1M1 D Y + Y N N 1 room, closets around outside
E1L1KP E1M1 Y + Y Y 0/0/1 1 hex pillar room
E1L5KO E1M5 D Y - 2 Y mod e1m5
E1M1EDB E1M1 Y - Y Y mod e1m1
E1M1HIVE E1M1* Y ++ N Y hanging blue curtain @ begin
E1M1OSK3 E1M1 D Y - 7 Y 0/0/1 mod e1m1, start backwards
E1M1OSKU E1M1 D N - Y Y 0/0/1 mod e1m1, start backwards
E1M1SAS E1M1 Y +++~ 9 12 0/0/6 shoot switch to exit cell @ begin
E1M2HIVE E1M2* Y ++~ N 1 round courtyard w wood buildings
E2GC E2M2 Y ++~ 6 Y lots of switches
E2L1 E2M1* Y + 17 Y 0/0/3 mod e2m1
E2L1BIN3 E2M1 YH + N Y 0/0/10 tons of barons, walls shut you off
E2L1GC E2M1 Y + 5 Y crushing star, caves, climb boxes
E2L2_GG1 E2M2 YH +++ Y Y 0/0/2 mod e2m2, barons @ exit
E2M2BCE E2M2* Y ++ 6 3 spiral down @ end, beserk on lift
E3L2 E3M2* Y o 9 Y 1/0/4 mod e3m2
E3M2 * **bad wad**
E3M3 E3M3* Y o 2 4 mod e1m9
E3M5 E3M5* Y - 8 Y 0/0/9 mod e2m9
E3M6 E3M6* Y - N Y 0/0/7 mod e3m9
EE2L1 E2M1 D Y +~ N Y 0/0/1 mod e2m1, dark, +guns, +monsters
EHD11 E1M1 NE o Y Y small
EHD12 E1M2 NE o Y Y small
EHD14 E1M4 NE o Y N small
ELEVATOR E1M4 A NH o Y Y 0/0/12 tall vater, lots o barons, HOM bugs?
EP4B E1M1-9 D n/a Y 9 deathmatch PWADS put together
EPI1BEST E1M1-9* collection of other authors' pwads
EP12BEST E1M1-9* collection of other authors' pwads
EPI3BEST E1M1-9* collection of other authors' pwads
EPIC11 E1M1* S N ++~ N 1 0/0/2 large outdoor maze, pyramid stairs
ESCAPE E2M1* Y ++++ 8 Y 4/1/20 large maze, mark spaeth, intricate maps
ESWADSKH E3M2 Y - 9 Y 1/0/4 mod e3m2, + monsters
EVIL_E E1M1 A Y + 8 Y 0/0/2 skull in map, sailing ship
EXECUTE E1M1*S N +~ N Y 'mace' map, wailing sounds, inviso's
FEAR21 E2M1 YH ++ N Y 1/1/4 big room w moving center & maze
FERTILE E2M5 S Y ++ 9 Y 0/0/5 2 = halves, barons in pit @ end
FEZ1 E1M1 Y ++ N N 0/0/3 large maze, red key cage trap
FEZ2 E1M1 S Y ++ N N 0/0/4 narrow tunnels, raised columns
FLASH E1M1 D YE ++ Y Y small, great vantage points =MINE1?
FLAT-692 E1M1* Y ++~ Y Y 0/0/1 large house layout, tunnels around
FLORZOO1 E1M1 N + N N 1/1/1 zoo, wall, floor, object catalog, -ex
FOREST E2M1U*G A Y ++ Y Y new graphics for mntns, FOREST21.ZIP
FOREVE E1M1*M external music file
FORTRESS E1M1 YH ++ 8 Y 0/0/4 nw maze, s outside w plasma gun
FRED E2M1 Y + N N small wad, large courtyard
FREEDOM E2M2 S Y +++~ Y Y 0/0/1 warp trick, circular doorway @ end
FRIGHT E2M1 Y +++ 5 Y 2/4/6 4 spiders, 2 cyber demons, 6 barons
FYI_1-2 E1M1-2 Y + N N 1/0/0 11; long maze , 12; split walkway
GHOSTOWN E1M2 N ++~ 5 Y 0/0/1 multi colered old west buildings
GORE1 E1M1 D N ++ Y N N long stairs, rockets & chain gun
GOTCHA3 E1M1* D Y +++ + outbuildings with high vantage, dark
GREASE E3M1* D N ++ Y Y square funnel steps down, warp back up
GRENDEL1 E2M1* Y +++ 8 Y 0/0/6 guns @ begin, large dark covered castl
GRRFY11 E1M1 D YE + 5 Y small, few monsters
HALLS E1M1 D D Y + 18 Y 0/1/0 3 rooms, spider demon
HALLS1-2 outdated by HALLS1-5
HALLS1-5 outdated by HALLS1-6
HALLS1-6 outdated by HALLS1-9
HALLS1-9 E1M1*DSGD Y ++ 12 Y prison, + weapons, small
E1M2* D Y +~ 10 Y + weapons, small, walls w gaps on botm
E1M3* D Y ++ 13 Y + guns, small, blue stairs, X over
E1M4* D Y ++~ 14 Y round center, small, + guns
E1M5* D Y +~ 8 Y 1 person gets BFG, 1 square room
E1M6* D Y ++~ 10 Y prison, warp to a cell & get shot at
E1M7* D Y ++~ 11 Y blood fountain in center
E1M8* C Y ++ 7 Y 0/1/6 barons in cages
E1M9* D Y Y Y
HALLS2 E1M1 S D N ++ 11 Y 0/0/1 updated HALLS.WAD
HELIPAD E1M1 S Y + N Y 0/0/2 small, good e1m1 replacement
HELL E3M8 N + N Y 2/0/0 E3M8 end of game wad
HELLBND E2M1* M Y +++~ 14 Y 0/0/1 secret "star" room, rising red bars
HELLGATE E2M1* Y ++ Y Y 0/0/6 2 triangle platforms @ begin
HEVNHELL E1M1 A Y + Y Y 0/0/7 2 halves, rt outside guns, left lava
HEXXED E1M1* D N ++ 9 1 1/1/0 cyber & spider on ledges, no monsters
HIGHWIRE E1M1* S Y ++~ Y Y high ledges & catwalks
HHH-21 E2M1 G S YE o Y Y small, lift pits off walkay
HHH-22 E2M2 G A Y + Y Y red carpet & 4 doors @ begin
HOCKEY10 E1M1 D N ++ Y Y N Doom hockey, no exit
HONEY E1M2 Y + 9 N 0/0/1 different honeycomb rooms
HORROR E1M1* N +~ 7 Y 2/0/3 3 locked doors @ begin, cyber in pit
HORROR21 E2M1 D N ++ Y 1 N large grid-like halls
HOTELCAL E1M6*M N ++ N Y 1/3/0 +guns, big open rooms, 2 spidrs in pit
HOUSE E1M1* D N +~ 8 12 N small, unfurnished house and yard
HUH E2M1 Y ++ 3 Y ground splits in front of you @ end
HUNTE1M1 E1M1 D Y o N Y 2 player exit, mod e2m1
HUNTE1M2 E1M2 D Y o N Y mod hand wad
HUNTER E1M1*S D Y +~ 6 Y 0/0/5 X hall at begin, maze
H_HOTEL E3M2* Y ++~ N Y 0/1/4 large hotel interior, bedroom start
ICESKY N/A *G replaces SKY1 w Glacier Bay, Alaska
INHELL E1M1*M Y + Y Y "DEU", Satriani music gets a ++++
INVADE1 E1M1 AX Y +++~ 13 Y 0/0/3 lots of switches, external snd/grp/dem
INVGRFX1 N/A G external graphics for INVADE1.WAD
INVMUSC1 E1M1 M external music for INVADE1.WAD
IO14 E1M1-4* Y N Y 0/0/1 outdated by APOCALYP.WAD
JADML1M1 E1M1 D NE + 8 Y circular with center room
JAIL11 E1M1* Y ++ 16 Y 0/0/1 prison with moat & guard tower
JAL_CAS1 E2M1 Y + 6 Y small, castle
JAL_DM1 E1M1 D N + 12 N small, outside, corner warps
JEFF-1-2 E1M2 D N + 9 N N mod e1m2
JERKY N/A * S external sound file
JL2D E1M1 D S N ++ N N 0/0/1 perpetual warp @ begin, parts of e1m1
JOHANN E2M1* S Y ++ N Y 1/0/8 many small warp to areas
JOHANN1 E2M1* S Y ++ N Y 1/0/8 updated JOHANN.WAD
JOSFUN E1M1* Y + 5 Y 0/0/1 small, 6 rooms, 2 keys
E1M2* Y ++ 3 Y red caverns @ end, window overlooks
JPDOOM N/A * S 528K external sounds
JUSTEC E1M1 N ++ N Y 0/1/1 cyber on warp grid, lift 2 cntr of hex
JUSTIN E1M3 NE o 6 Y 0/0/1 small
K9 E1M1 D A Y +++~ 6 Y 0/0/2 sniper spots, lowering bridge, campus
KENT2 E1M1 Y o 2 Y mod e1m2
KILLZONE E1M1*D Y +++ Y Y 0/0/1 parapit with key in corner moat
KRONOS E1M1 S Y ++ N N large steps -w- pink dudes @ end
LEDGES E1M1 D N + 12 Y center pit w stairs & rooms around
LEDGES2 E1M1 D N ++ 10 Y updated ledges
LEDGES3 E1M1* D N ++ 8 Y square rooms with stairs along edges
LEGEND1 E1M1 S Y + 9 Y blue narrow halls, caverns
LEGEND2 E1M2 A Y + 8 Y 0/0/1 hidden halls, lowering platforms @ end
LEGEND3 E1M3 A Y ++ 16 Y stair circles (cloverleaf), 2 exit
LEWIS21F E2M1 A Y +++ 12 Y 0/0/2 huge outdoor, sw vantage catwalk
LIT-E2M1 E2M1 Y o N Y mod e2m1 done in wood paneling
LITHE2M1 E2M1 Y o Y Y large tall lift rooms
LKDETHV1 E2M1 S N +++ N 1 0/0/5 switch drains lake
LOCH E1M1 D Y +~ N Y small lake, caverns
LOGO E1M1 D N o Y Y Doom logo, no guns, 11 exits
LONGMTCH E2M1 D Y ++ 8 Y 0/0/1 lots of cages, face in map
MANDIX11 E1M1* Y +~ 5 Y "mandix" each letter, different theme
MARC1 E1M1* Y ++ Y Y multi room bldgs, w pool, MARC1_1.ZIP
MARKRM2 E2M1* D N ++~ 6 1 spires and large stairs
MARKRM3 E1M1* D N +++ 8 1 stairs gauntlet with multi-warps
MARKROOM E1M1 D NE +~ 7 N 1 room, stair island = ROOMY.WAD
MARX1_1 E1M1 Y + Y Y 0/0/1 small, baron & imps
MARX1_2 E1M2 N ++ 6 Y confusing grey interior
MAVERICK E2M1 D D Y +++ Y Y 4 diff areas, colored flrs, invis maze
MAZE E1M2 Y + 12 Y 0/0/1 invisible walls
MAZE1 E1M1 A Y + 5 Y outside maze
MAZEE2M1 E2M1* Y ++~ Y 1 0/0/2 Pac-Man maze & 2 others, MAZEWAD.ZIP
MEGALAB E1M2 A YH +++~ Y Y 0/0/3 landing strip & hanger
MEGAWATT E1M1 A YH ++ Y Y 0/0/2 chaingun trap, plasma r @ begin
MELANGE E2M1 A Y + Y Y 0/0/1 long stairs down then up @ begin
MEMPHIS E1M1 Y +++~ N N 0/0/1 spiral trench turns into stairs
MINE1 E1M1 D NE ++ N N N good vantage, - monsters, =FLASH?
MNTFIRE E2M2 Y ++~ N Y 0/0/1 red caves, shoot stuck door
MOON E1M1* D N ++~ Y Y blue key @ begin on raised divider
MOONBASE E1M1 Y ++ 5 Y 0/0/1 l/r split @ begin, courtyard
MOREMUS *M external music for all 3 episodes
MURDER2 E2M1* Y ++ N Y very long, snaking halls
MXK_C-11 E1M1 NH +++ N N 0/0/2 maze, crushing halls
MXK_D-11 E1M1 NH +++ 9 Y 0/0/3 mazes, around 50 meatballs
NASTY11 E1M1 D Y ++ Y 1 center pit rm -w- 1 way walls, no exit
NETBEAST E1M1 N o 5 N 0/0/4 barons in a square hallway
NEVEREST E2M1 YH ++ 8 Y 1/0/10 sipral stairs & cyber @ begin
NEWHITS1 E1M1-9 S n/a N 8 wads, cheat to exit
NEWTECHN E1M1 N o N N 1/0/10 invisible stairs, 1 room, exit?
NGS1 E1M1 Y +++~ N Y 0/1/4 c shaped lift, long blue hall
NIGHTFAL E1M1*GD Y +++ Y Y 0/0/6 red star room w author's pic on walls
NIMBLE E1M1* D Y +++ 9 Y 0/0/1 + narrow catwalks & stepping stones
NITRO1 E2M2 Y +~ 5 Y 0/0/1 small, lots of monsters
NITRO2 E2M1* N ++ 6 Y 0/0/3 2 rooms with lots of dead marines
NOVA E1M1 D Y ++ Y Y small deathmatch, blue lit halls
NUCLEAR E1M1 Y ++~ Y Y 0/0/1 large, core area w 3 lckd rms, catwlks
OCTAFRAG E1M1 D N ++ Y Y cross connects & warps, deathmatch
OCTAGON E1M1 Y +++ Y Y crosswalk jumps, key tightrope, octo
OCTO E2M1 N o N N 1/2/4 1 room, barons outside
OFFICE E1M1 Y ++~ 5 Y 1/1/2 multi-floor office -w- elevator
OPOST21 E2M1 S Y ++++ N N excellent lighting in caverns
ORPHEUS E1M1* Y + Y Y small, drop corner to exit
E1M2* Y +~ Y Y warehouse, pink dudes on island
E1M3* Y ++ 6 Y 0/0/1 large auditorum with alter @ front
OUTLAND E2M1 D N ++~ Y N 0/0/3 ledges along side of slime rooms
P2AKILL E1M1* Y + 5 Y small, + hiding corners
PANIC! E2M2 D Y ++ 10 Y 0/0/1 trick red key, walkthrough walls
PAT E2M8 D N o Y Y mod e2m8, darker, no cyber
PEACE E1M1 D N +++ 7 N N peace sign, good warp spots
PELLEJOS E1M1* D N ++ 10 1 N star center, symmetrical layout
PENTADTH E2M1* D N ++~ 24 Y N circular center, multi-connect rooms
PENTGRAM E1M2*S Y ++ 8 Y 0/0/4 large pentagram in circular court
PET E1M2 NH +++ 2 Y 1/0/6 crush, spiral room, huge
PET2 E1M1 N o N N 1 room, about 100 guards
PETKILLR E1M3*DG Y +++~ 7 Y 1/0/7 updated PET.WAD
PIE E1M1 S Y + N 1 41/1/18 41 cybers in 1 crushing room
PILLARS E1M1 D Y + 10 Y jump pillar stairs
PLAT E1M1* N ++ N 3 1/0/0 cylinder with cyber & barrels & begin
PLEASURE E1M1 D Y +++ Y Y 0/0/4 huge circular arena
PORNDOOM N/A *G adult graphics replace walls & doors
POST11 E1M1 S N ++ N N 0/0/3 large armory, switches behind doors
PR1 E3M1 YH + 6 Y 0/1/15 cyber @ begin, extra monsters
PROCESSR E1M1 Y ++~ 7 3 0/0/4 slime area -w- boat, warp steps @ end
PROTO1 E2M1 Y ++ N N 0/0/1 crush @ begin, inviso maze
PSYCH E1M1 S N o N N 2/1/22 + barons, layout of a school
PURDUE E2M1 N ++~ N Y 0/0/3 large campus, step arena @ end, HOM
PUREEVIL E1M1*G Y +++ 8 Y 1/0/0 movie theater
PURPLE25 E2M5* C Y ++ 8 Y 0/1/8 several rising star pits
PYRAMID E2M1 Y ++ N Y 0/0/1 pyramid with rising steps
QUARK1 E1M1* S Y ++~ Y Y 0/0/5 floating cross, bars block exit
QUARY11 E1M1 D Y + Y Y no exit, canyon with + guns above
QUATRO E1M1*D D Y ++~ 9 Y tightrope on ledge for blue key
QUIRUL E1M1* D N ++ 10 Y N small, odd hall runs around cntr room
RABID E1M1* Y ++ Y Y compact & quick moving
RAMPAGE E1M1 N ++~ Y Y 0/0/1 office building
RAY **bad wad**
REACTOR E2M1 Y ++~ N 12 1/1/2 8pt warp star, red bars block exit
REALM10 E1M1 Y ++~ Y Y 0/1/3 crtyrd w 12 rising pits, skull stairs
RIKER10 E1M1 Y ++ 12 Y 2 barons & key right, exit mv floor
RINGS E1M1*D D N ++ Y Y 3/0/8 center room, square steps around it
RINK **bad wad**
RIP E2M1* D N +~ 21 Y 1/0/21 +++monsters, large map
RIP2 E1M4* D N 15 N cool map, level won't start
ROCK-IT E1M1 D N ++ 11 N 1/0/0 hidden warps, green cross
ROOMY E1M1 NE +~ 7 N 1 room, stair islands =MARKROOM.WAD
RR E2M1* N N 1 N game locks up on level load
RS_OOZI E1M1* Y ++~ Y Y exit in underground slime river
RUN E1M8 Y + N N 0/0/1 crush, pillar, hop, tightrope
RUNLKHEL E2M1 YH +++ Y Y 0/0/1 hidden keys, moat, murder holes
RUNLKHL2 E2M1 Y +++~ 11 Y 0/0/1 updated RUNLKHEL.WAD
SAPIDUS E2M4* D Y +++~ 10 Y 0/0/3 power generator & switch in each crnr
SC E1M1 N o 6 Y 0/0/1 - monsters, + batteries, open rooms
SCANYON E1M1* S N +++ N Y 0/0/3 long canyon w raised niches
SCARVES E1M3* D Y ++~ 13 Y 0/0/3 crushing blue key, looping halls
SCC2 E1M1 D N ++ 8 Y 1/0/1 + guns, cyber in warehouse w batteries
SCREAM E1M1 NH ++ 3 Y 3/0/4 cage, puzzles
SEQUEL E3M1* S N ++ N 1 1/0/14 crtyrd w sword shaped pit, BW1.ZIP
SEWERS E3M1 Y + 6 Y 0/0/2 huge sewer maze, barons @ exit
SEX N/A *S 287K external sound file
SHADOWS E1M1 D N o 7 N N small, + guns, no exit
SHADOWS2 E1M1 D N + 7 N N no exit, dark deathmatch, exit?
SHADOWS3 E1M1 D ++~ 19 1 N small, quick & deadly deathmatch
SHEPHERD E3M1* Y ++ Y Y 0/0/3 barons on platforms w keys
SHOCK E2M1 Y +~ Y Y 5 rooms connected, HOM
SHUTTLE E2M1 N - N N unfinished? large dark hangar, no exit
SIMON10 E1M1* Y + Y Y 1 small building, exit on tower
E1M2* Y ++ 9 Y 0/0/1 raise steps 6 times each
SOFTHELL E2M1* D N +++ 8 Y 1/0/1 updated SCC2.WAD
SPACE E1M1*SG N ++~ Y Y 4 monsters, glass windows
SPEAR11 E1M1 N ++ N N Spear of Destiny first level
SPEEDOOM E1M1* S Y o N 1 N no monsters, warp to corners from cntr
SPIT E2M1* S Y + N 1 dark caverns, canyon w spiral hill
SPORTS E2M1 Y +++ 5 Y 0/0/4 different arenas
SPUNK E1M1 NH ++ Y Y 0/0/2 + easy monsters, no exit
SS-E1L2 E1M2 Y o N Y 0/0/1 mod e1m2
SS27BET2 E2M7 Y +++~ Y Y 0/0/1 updated SS27BETA.WAD
SS27BETA E2M7 A YH +++~ Y N 0/0/1 very large, hundreds of rooms, slow
STAIRS E1M1 D N +++ 5 N 0/0/1 crushing walk on way to baron point
STALKER E1M1* Y ++ 5 Y 0/0/1 maze like halls, courtyrd @ top of map
STARWAR1 E1M1 Y +++ Y Y 0/0/4 Star Wars Deathstar layout
STARWAR2 E1M1* Y +++ Y Y 0/0/6 updated STARWAR1.WAD
E1M2* Y ++~ Y Y 0/0/8 Deathstar airshaft w barons @ bottom
STEPPER E1M1*GS Y ++~ Y Y 0/0/1 some sounds & walls from Wolf3d
STEPS1 E1M1* S N o N 1 N no exit, small, multi-warps
STEPS2 E1M1* S N o N 1 N no exit, updated STEPS1.WAD
STEPS3 E1M1* N + 7 12 small, updated STEPS2.WAD
STEWBETA E1M1 D N 8 Y 1/0/0 spiral tower, few weapons
STJNOHOM E2M1* D Y +++ 8 Y 1/0/1 updated STJOHNS.WAD
STJOHNS E2M1* D Y ++~ 8 Y 1/0/1 large campus, + slime pools w walkways
STOLEN E2M1 D N +++ Y Y 0/0/5 plenty of warp spots & dark areas
STONES E1M1 Y ++ Y Y small, cross walk, courtyard w arch
STORAGE E1M1 S Y +++ N Y warehouse maze @ begin, cool stairs
STREAM E3M1* D N ++ 18 Y N small, quick deathmatch, STREAM_B.ZIP
STRENGTH E1M1 S Y + N N loop around for keys
STYX E1M1* D N ++ Y Y N center court w halls around edge
SUBWAY11 E1M1 NE +~ 1 Y few monsters, subway station
SUPPRSN E1M1 SG Y +++ 12 Y picture of cyber on wall
SW1 E1M1 Y o Y Y 3/3/0 mod e1m1
SW2 E1M1 Y o Y Y 1/1/17 mod e1m1
SWEET E2M1 Y + 6 y 0/0/1 small, rooms in a spiral
SWETDETH E1M1 D N ++~ Y N 0/0/1 trenches, inviso's, modified CWWAD
SWIG1 E1M1* D N ++ Y Y 2/0/2 steps w light stipe down center
SWSFX-1 N/A *S external sound file
SWSFX-2 N/A *S external sound file
SWSFX-3 N/A *S external sound file
SYMBOLIC E1M1 Y ++ 5 Y 0/0/4 fountain -w- barons, "eric" in map
TALPOIDA E2M2 Y ++ 9 Y 0/0/3 semi-circular hex halls, no big guns
TECHBAR N/A *G external graphics
TECHBASE E1M1* Y ++~ 5 Y 0/1/1 updated MINE1.WAD & FLASH.WAD
TEK11 E1M1 Y +~ 3 Y Georgia Tech campus
TEMPLE11 E1M1 S Y ++ N N 0/0/1 red key on altar, switchbacks @ end
TESC1 E2M1* Y - N 1 N very small, blue step fountain
THE-KEEP E1M1 S Y +++ 6 Y updated CASTLE.WAD
THEEND E3M8* N +~ N Y 9/2/10 4 areas to clear in a row
THEKEEP2 E1M1 Y +++ 6 Y updated THE-KEEP.WAD
THELAST E1M1* Y ++~ Y Y 0/0/5 maze @ start, gallows, arrow hall
THENEST E1M1* Y ++ N Y warehouse, keys in caverns
THEPITS E2M1 Y ++ N Y spiral start, 3 buildings
THETA-4 E1M1 G D Y ++~ 10 Y N<4 sniper corners, snow mountains
THE_GRID E2M1 D Y +++ 12 Y large open rooms connected by trenches
THINK11 E1M1 N + 2 Y 0/0/3 small, crushing rooms
THINK12 E1M2 N + N Y long crush hallway, run to exit
TIBET E1M1*G Y +++ 7 Y 0/0/1 helipad, crush behind picture of girl
TNCROSS2 E2M1 Y + 3 Y open area, exit switch @ begin
TNPLHOME E1M1 Y ++~ 5 y house with pool
TNSPIRES E2M1 Y o Y N start on high spires
TOE **bad wad**
TOWER E3M1 Y ++~ N Y 0/0/3 +guns & ammo, 3 barons w bfg, crtyrd
TOWER2 E3M1 C Y ++~ N Y 0/0/3 updated TOWER.WAD
TREE1 E1M1 D Y ++ 5 Y 0/0/1 look for switches, lots of tricks
TREE2 E1M1 S Y ++ Y Y 0/0/2 lots of puzzles
TREE3 E1M1*MG Y ++~ 3 Y 0/0/3 long step dn hall w red raised dividrs
E1M2*MG Y +++ 3 Y 0/0/2 monsters in wall cutouts @ begin
E1M3*MG Y +++ Y Y 0/0/3 rooms w starry black walls & floors
TRENCH E1M1 N ++~ Y N large, outdoor trenches
TRIAL_B1 E2M1* N +~ N Y 0/0/2 drop down corners & lift spots
TTADOM11 E1M1 Y ++ 3 Y small, 2 floor effect @ end
UAC_DEAD E1M8* N ++++ N Y 1/0/3 semi-trailer on side, bathrm w trough
UCA E2M1 S Y +++~ N N 0/0/4 shoot face to get yellow key
ULTIMA E2M1 D N + Y Y start on raised cross, 1 room
UNDERSEA E2M1 S S Y + N Y 0/0/3 barons, loop around back to begin
UPLIFTNG E1M1 D Y ++~ 5 Y 0/0/5 guns around rim, slime rivers w trees
URBNBETA E1M1*GS Y +++ 17 Y updated DETHE1M1.WAD
VILLAGE E1M1 Y ++~ 3 Y 0/0/2 8 buildings, maze becomes invisible
VIPER E1M1 Y + Y Y small, odd shaped rooms
WALKER E1M1 A N ++ Y Y 0/1/6 2 red rows @ begin
WANTON E1M1 A Y +++ 5 Y 0/0/6 huge outdoor diamond, 4 corner rooms
WANTON12 E1M1-2 A Y ++ 3 Y wanton split into 2 levels
WAREHSE1 E1M1* Y ++ Y Y 0/0/3 long maze, dif gun or key in each rm
WARHOUSE E1M1 A Y ++~ 3 Y large warehouse
WEDGE E1M1 Y + 9 Y 0/0/6 cntr area w 3 locked corners
WEEZUL15 E1M1*M S Y +~ N 1 0/0/1 start rm niches, warp to star center
E1M2*M S Y ++ N Y 0/0/1 crushing "DIE", don't follow arrows
E1M3*M S Y ++ N 1 1/0/0 long outdoor stairs to exit
E1M4*M S Y ++ N Y 0/0/2 red key in fountain, rising maze
E1M5* S Y ++ N 1 stonehenge with fountain in center
WHARE15 E1M5* Y +~ 6 Y 0/0/1 very large scale warehouse
WHITROOM E1M1 GS Y ++ 12 Y self portriat @ begin
WILLE1M1 E1M1 S Y + 3 Y small, 3 way door @ begin
WOGA11 E1M1 S Y + 5 3 small, 3 key doors left @ begin
WOLF11 E1M1 N ++ N N Wolf3d first level
WOODHALL E1M1 Y +~ 11 Y small courtyard, mazes around it
XENO11 E1M1 Y +++ 6 Y 0/0/1 fortress with large dark courtyard
YAKWORLD E1M1*GSD Y ++~ Y Y 1/0/2 big "yakworld" sign @ begin
E1M9* N ++ Y Y animated David Letterman show
YOUNG1 E2M1 Y ++~ Y Y 0/0/6 barons rise out of pits
ZIGGURAT E1M3* Y +++ 5 Y 0/0/4 pyarmid @ begin, long round tunnel
ZMAZE11 E1M1* S N ++ N 1 1/0/5 large mazes on top & bottom of map
ZZONE E1M1 D N + 10 Y 1/0/0 meatballs, cyber & only rockets
~EVILSND N/A *S Evil Dead movie sounds
* GS Graphics / sounds * TP Type of game
G includes external graphics A all play types
S includes external sounds S tuned for single play
A graphics/sounds/demos D deathmatch optimized
D demo included M multi-player
M external music C cooperative game
* EA Difficulty of wad * RATE Personal rating of wad
Y difficulty settings enabled - sub-par
N no difficulty settings o ok
E/H easy/hard + above average
~ one half +
* DT Deathmatch * CO Cooperative
Y includes 4 death start pts Y includes 4 coop start pts
# number of deathmatch starts # number of coop starts
* MONST Cyber/Spiders/Barons * * Denotes new review
N no monsters in wad * U Updated wad (same name)
#/0/0 # of cyber demons
0/#/0 # of spider demons
0/0/# # of barons
* This chart is Copyright (C) 1994 Todd Bursch. No part of this E-text may be
distributed without prior written consent of the author.
* I would like to thank all of the wad creators for their great contributions,
id for the best PC game ever, Barry & the guys @infant2, Hank for the Doom
FAQ, Gerhard Karnic for the util CHECKLEV.EXE, and the author of dehacked for
my new shotgun <grin>.
* I have a two level rating system. Wads denoted by a D or Deathmatch type are
judged on their deathmatch playability. All other wads are based on overall
appearance and gameplay. You are welcome to E-mail me if you think a wad
rating should be changed.
* This chart is not an in depth review of any wad. The comments are something
that I found unique to that particular wad, to differeniate between 400+
wads. Please consult infant2's /wad/review directory or USENET for specific,
independant wad reviews.
* The monster cyber/spider/baron count is for skill level 3.
* This chart is available on USENET in alt.games.doom, and by ftp
@infant2.sphs.indiana.edu as wadsXXXX.rev, where XXXX = month/day of release.
* The most up to date version of this chart is available by internet finger:
finger lerxt@krypton.mankato.msus.edu
* If you have any updates/comments about this chart, feel free to E-mail me.
- Todd Bursch
- Lerxt@krypton.mankato.msus.edu