home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Falcon 030 Power 2
/
F030_POWER2.iso
/
DOCS
/
LYNX.ARJ
/
lynx
/
CHEATS.TXT
next >
Wrap
Text File
|
1993-07-06
|
95KB
|
1,892 lines
CHEATSCHEATSCHEATSCHEATSCHEATSCHEA
H __ ____ __ __ _ __ __ T
E| | \ \/ / |\ \ | | \ \/ / S
A| | \ / / | \ \ | | \ \/ C
T| | \/ / | \ \| | <\_> H
S|__|_ | | | |\ | /\ \ E
C|____| |_| |__| \__| /_/\_\ A
H T
EATSCHEATSCHEATSCHEATSCHEATSCHEATS
Here are all the cheats I have for the Lynx. Please e-mail any corrections,
suggestions, more cheats, and whatever to: tazzzzz@eecs.umich.edu.
Last updated: May 30, 1993
-- Reformatted for better ASCII
These are from the Lynx FAQ from rec.games.video on Usenet, Portable
Addiction, Howard Chu, Jaime Villacorte, Dan Hollis, Jonathan Haas, Ken
Small, Bobby Tribble, Peter Kaminski, Johanne Kaminski, Jocelito Carpio,
Dionicio Lazo, Jason Bennett and probably a bunch of others. THANKS! Lotsa
thanks to Robert Jung. Finally, thanks to Damian Gick who would probably
still be keeping this list up to date if he hadn't lost his net access.
Kevin (Tazzzzz) Dangoor
--------------------------------------------------------------------------
A.P.B.
--------------------------------------------------------------------------
When your quota is met, hold down OPT 1 and OPT 2 when you touch the
Officer Bob parking space. This will warp you to level 99. (The game will
not end, just repeat level 99 with random quotas.) Hold down Option 1 and
Option 2 while getting a donut to skip the level.
--------------------------------------------------------------------------
AWESOME GOLF
--------------------------------------------------------------------------
Entering LANDLORD as your name will make the OPT 2 button swing at the
ball and when the ball is in the air OPT 2 will sink the ball!
--------------------------------------------------------------------------
BASKETBRAWL
--------------------------------------------------------------------------
Put in MJ?? to play with a partner, supposedly Jordan. Replace the ??
with any two numbers. Pause, hold down Option 1 and press Option 2. You can
change the pause message to anything you want! (from Star*Lynx BBS)
Level codes
Level 1-1 AAAA Level 3-3 IIII
Level 1-2 BBBB Level 4-1 JJJJ
Level 1-3 CCCC Level 4-2 KKKK
Level 2-1 DDDD Level 4-3 LLLL
Level 2-2 EEEE Level 5-1 MMMM
Level 2-3 FFFF Level 5-2 NNNN
Level 3-1 GGGG Level 5-3 OOOO
Level 3-2 HHHH
Taken from January 1993 EGM (Edward Mann). Someone at Atari is very
imaginitive.
--------------------------------------------------------------------------
BATMAN RETURNS
--------------------------------------------------------------------------
From Video Games and Computer Entertainment, you can make Batman invincible
with the following steps at the title screen (the one with the Batlogo):
press up 8 times, down 12 times, left 15 times, right 19 times and option 1
27 times, press A or B to start the game. Once the action starts, press
pause. The use option 1 to skip to the next level, option 2 to make Batman
invincible! Falling can still kill you, however.
--------------------------------------------------------------------------
BILL AND TED'S EXCELLENT ADVENTURE
--------------------------------------------------------------------------
(Solve) : From Portable Addiction Electronic Magazine
First of all, collect all the notes you can get and find the gold
nugget. Now go to the guarded building and give the nugget to the guard.
Enter and find the man that tells you about the staff. Return to the
telephone booth and travel to 15OO BC. Use the scare stone. Find all the
notes you can get (remember to count by sixteens!). Enter the valley and
find the paper note about the fake staff. Travel back in time and put the
note at the pillar. Go to the South-East of Egypt and find the royal ankh
(You must wade through shallow water). Travel to 15OO again and find the
boat at the South-West part of Egypt. Use the royal ankh. Find your way
thru the water (it's like an invisible maze). First go to the place where
you found the ankh in 17OO BC. Enter the temple and find the secret
passage which leads to the harp. Return to your boat and go to the pyramid.
Go into the pyramid and open the door by walking over the red spots on the
ground. Then, when past the wall/door, walk over the four other red spots
and take the staff. Find the two keys and open the corresponding doors. To
get rid of the two creatures guarding the room, just lure them out of
there and then run away. When you return to the room they will be gone. To
take the staff, use the harp. Return the staff to the man to get the
flute. Use this flute in 17OO BC at the North-East to scare the animals
over there. Then find all the notes that are hidden under the trees to
find a phonebook-page. Travel to Rome.
First, enter the dungeon. Find all the notes and the two keys: Blue
and black. Remember to visit Caesar at the north of the arena when you
have enough notes. Outside the arena you must once again find notes. When
you think you have all of them, go to the statue. Push the four pieces
around the statue in place and the push the statue. Now do this again and
then go stand in the middle yourself. After you get launched, find all the
notes around the house, but don't enter it. When you got all the notes,
walk into a roman to get kicked out of the garden. You are now outside. Go
West, to where a roman is guarding the entrance of the city. Now go down
and find your way through the forest. Somewhere in the forest there is the
next page of the phonebook. You must collect all the notes in the forest
and you must also find the little building. Enter it and find the way
through the maze until you find an apple. Leave the building and go to
the guard. Give him the apple and enter the city. If everything is right
you now have 8O notes. Travel to Europe.
In Europe, enter the mansion. To avoid the furniture, stay on the
green dots on the floor. This may take some practise! Find the white key
and then find your way to the backyard. Use the black key to open the
gate. Go to the North-West of the screen to find a red key. Use it to enter
the small house nearby. Avoid dracula and take the magic wand next to
his coffin. Return to the mansion and find the organ. Use the wand toshrink it down so you can carry it. Return to the phonebooth (The wand
causes the furniture to stop). Travel back to Rome. Do the trick
with the statue and this time enter the house while using the organ pipes.
You can now safely walk thru the house to the backyard to take the lyre.
Return the lyre to Ceasar and you will get another lyre. Enter the
dungeon and use the lyre to scare away the lion that guards the white lock.
Use the white key to open the lock and take the page of the phonebook.
Travel to Rome 7O BC and enter the dungeon. Use the black key and put
it back where you found it (Bottom-right). Now travel to Texas. Collect
all the notes you can get. Somewhere, hidden under a skull, there's a
golden coin. Go to the station and buy a ticket. Walk to the train and use
the ticket. Now use the train to find the remaining notes. You must also
find the golden nugget, hidden under yet another skull. Travel back to
Egypt and replace the golden nugget at the place where you first found it.
Now travel to San Dimas 2691 AD! Yeah, most radical, dude!
Be careful on the step-stones as you can only jump from one to another
if they are in the middle-position. Again find as many notes as you can
and find the dynamite. Return to Texas. Use the dynamite to release Billy
the Kid. Return to San Dimas. Go to the place where you usually get
overwhelmed by enemies and use the harmonica. You can now safely enter the
next part of San Dimas. Every time you pick up a note in this part, a
block will disappear somewhere else, thus letting you reach other notes
after which you will be rewarded with a golden key. Return to Europe.
Collect 16 notes. Use the golden key to enter the previously
unaccessable house at the swamp. Here you will find a mandolin. You can
use this to enter the previously locked part of San Dimas. The Grim Reaper
welcomes you, and you're now ready to play his game. As the exact route
isn't easy to explain in a solution like this, I'll just tell you what to
do. The objective of this part is to collect yet another 16 notes.
Sometimes it is necessary to shove blocks over the lava in such a way that
you can go to other parts of the playing field. The princesses have got
the last note. If you succeed in rescuing them you should have 144 notes
by that time. To get back to the entrance of the playing field, go east
from the place where your rescued the babes. The go south and walk
clockwise (ie: south, west, north). When you are standing against the
north wall, walk west to the corner and go counter-clockwise. Once in the
northeast corner you must go west, south, west and north to the exit.
You'll have to find the correct tiles to jump on all the way yourself. Now
you must return to the phone booth. The Grim Reaper is guarding it, but
when you play your guitar he suddenly realizes that he has LOST! Enter the
booth and travel through time to finish the game!
--------------------------------------------------------------------------
BLUE LIGHTNING
--------------------------------------------------------------------------
The codes are:
1-AAAA 2-PLAN 3-ALFA 4-BELL 5-NINE 6-LOCK 7-HAND 8-FLEA 9-LIFE
You can land upside down on the Courier Run mission (LOCK).
For bonus points, hit your afterburniners as you enter the canyons on level
BELL. The Gutsy Bonus will give you 30,000 points ("You've got guts!").
When you're in the canyons fire your afterburners for 65,000 poins (Lunatic
Bonus) "You're crazy!!" The points are added when you land -- but if you do
both, it will only display the Lunatic Bonus, but you get points for both.
(A good place for the second bonus is right before you enter the second set
of canyons)
--------------------------------------------------------------------------
CALIFORNIA GAMES
--------------------------------------------------------------------------
Although the manual says it's two player, up to 4 can be Comlynxed. It may
take a few tries, but keep at it. (It's also a bit slow, but hey, it wasn't
meant for 4 players.. :)
BMX: If you stay just a little (about one pixel) above the place where the
grass meets the dirt there won't be anything in your way (Like those pesky
bales of hay). You can crash the game by hitting the bale of hay on the
bottom of the track just before the finish line. The game will freeze and
the only thing you can do it turn it off. Tiny tid-bit: If you're going
_really_ fast when you cross the finish line and jump just a little after
crossing it, you will end up crashing into something you can't see way to
the right.
SURFING: In the surfing game, you can ride the pelican. Run your last man
into the bottom of the screen a few seconds before the timer runs out. The
bird will fly across the screen until the timer runs out and you'll land on
it! It's possible to do an UNREAL 360 (5 360's) for 1200 points (As opposed
to 600 for a Quadruple 360)
FOOTBAG: If you spin right after jumping, you spin faster than normal.
Thus, jump and hit the bag with your head, then spin away...
Also-- in the manual under Foot Bag it says: "Score an extra 50 points for
hitting the seagull in the beak with the foot bag (but only in this game --
be kind to the birdies in the other events)."
[ Thought that was pretty cute. :) d.g. ]
HALF-PIPE: Hitting Option 2 while skating will show off the Lynx's awesome
scaling capabilities.
--------------------------------------------------------------------------
CHECKERED FLAG
--------------------------------------------------------------------------
Course information:
RIDGEWAY Odo Side
SHANGHAI 0.3 Right
PORTFOLIO (w/picture) 0.7 Right
CYBERBALL 1.0 Left
ATARI CORP. 1.2 Right
[atari logo] 2.1 Left
ST (w/picture) 2.7 Left
Total lap distance: 2.9 miles
GRIZZLY FLATS Odo Side
ATARI CORP. 0.8 Right
SLIME WORLD 1.3 Left
SHANGHAI 3.2 Left
[atari logo] 3.7 Left
Total lap distance: 3.7 miles
SKULL VALLEY Odo Side
WARBIRDS 0.2 Right
RAMPAGE 0.9 Left
AWESOME GOLF 1.5 Left
PORTFOLIO (w/picture) 2.3 Right
Total lap distance: 2.7 miles
GREAT BEND Odo Side
SHANGHAI 0.5 Right
AWESOME GOLF 1.4 Left
SLIME WORLD 2.3 Right
ATARI CORP. 3.0 Left
RAMPAGE 3.5 Right
Total lap distance: 3.8 miles
PALM SPRINGS Odo Side
ATARI CORP. 1.0 Right
PORTFOLIO (w/picture) 1.2 Right
ST (w/picture) 2.0 Right
TT (w/picture) 2.4 Right
[atari logo] 3.3 Right
Total lap distance: 3.7 miles
DEATH VALLEY Odo Side
KLAX 0.2 Left
STUN RUNNER 0.6 Left
ST (w/picture) 0.8 Left
RAMPAGE 1.1 Left
CYBERBALL 1.4 Right
MS. PAC MAN 1.9 Right
[atari symbol] 2.7 Left
ATARI CORP. 2.8 Left
SHANGHAI 3.3 Right
PORTFOLIO (w/picture) 4.1 Left
Total lap distance: 4.2 miles
REED POINT Odo Side
LYNX (w/picture) 1.0 Right
CYBERBALL 2.2 Left
Total lap distance: 3.1 miles
LOGAN SPEED Odo Side
GEO DUEL 1.0 Right
MS PAC MAN 2.3 Left
STUN RUNNER 3.5 Left
Total lap distance: 4.7 miles
WOODLAND Odo Side
KLAX 0.2 Left
BASEBALL HEROES 0.6 Right
STUN RUNNER 1.0 Left
PORTFOLIO (w/picture) 1.2 Left
MS PAC MAN 1.4 Left
Total lap distance: 1.7 miles
EAGLE BEND Odo Side
KLAX 1.1 Right
CYBERBALL 1.8 Left
AWESOME GOLF 2.3 Right
TT (w/picture) 2.9 Right
[atari logo] 3.8 Right
Total lap distance: 4.0 miles
VICTORVILLE Odo Side
CYBERBALL 0.5 Right
SHANGHAI 1.3 Left
BASEBALL HEROES 1.8 Right
MS PACMAN 2.4 Left
KLAX 2.8 Left
GEO DUEL 3.7 Right
ATARI CORP. 3.9 Left
Total lap distance: 4.0 miles
PHOENIX Odo Side
STUN RUNNER 0.9 Left
RAMPAGE 1.1 Left
ST (w/picture) 1.6 Right
LYNX (w/picture) 2.2 Right
[atari logo] 2.5 Right
ST (w/picture) 2.7 Right
ATARI CORP. 3.0 Left
TT (w/picture) 3.1 Left
AWESOME GOLF 3.6 Right
SLIME WORLD 4.2 Right
Total lap distance: 4.4 miles
FARMINGTON Odo Side
WARBIRDS 0.9 Right
RAMPAGE 1.8 Right
LYNX (w/picture) 2.8 Left
Total lap distance: 2.8 miles
MIAMI Odo Side
TT (w/picture) 0.3 Left
LYNX (w/picture) 0.6 Left
BASEBALL HEROES 1.0 Right
GEO DUEL 2.0 Right
AWESOME GOLF 2.5 Right
WARBIRDS 2.9 Left
Total lap distance: 3.1 miles
BLACK CANYON Odo Side
RAMPAGE 0.3 Right
ATARI CORP. 0.7 Right
BASEBALL HEROES 1.3 Right
CYBERBALL 2.2 Right
Total lap distance: 3.0 miles
MOUNTAIN VIEW Odo Side
LYNX (w/picture) 0.1 Right
TT (w/picture) 0.4 Right
GEO DUEL 0.8 Left
(atari logo) 1.6 Left
CYBERBALL 2.4 Left
ST (w/picture) 2.7 Right
Total lap distance: 3.2 miles
COLDWATER PASS Odo Side
WARBIRDS 0.4 Left
LYNX (w/picture) 1.0 Left
PORTFOLIO 1.4 Left
AWESOME GOLF 2.1 Right
SLIME WORLD 2.8 Right
TT (w/picture) 3.0 Right
Total lap distance: 3.2 miles
DARLINGTON Odo Side
BASEBALL HEROES 0.9 Left
MS PACMAN 1.9 Right
STUN RUNNER 3.1 Right
ST (w/picture) 3.6 Right
Total lap distance: 3.7 miles
Transmission information:
Gear (7-speed) Top Speed Gear (4-speed) Top Speed
1 29 1 49
2 55 2 106
3 83 3 172
4 107 4 219
5 148
6 179
7 219
--------------------------------------------------------------------------
CHIP'S CHALLENGE
--------------------------------------------------------------------------
# Name Code
------------------------------------
1 LESSON 1 BDHP
2 LESSON 2 JXMJ
3 LESSON 3 ECBQ
4 LESSON 4 YMCJ
5 LESSON 5 TQKB
6 LESSON 6 WNLP
7 LESSON 7 FXQO
8 LESSON 8 NHAG
9 NUTS AND BOLTS KCRE
10 BRUSHFIRE VUUS
11 TRINITY CNPE
12 HUNT WVHI
13 SOUTH POLE OCKS
14 TELEBLOCK BTDY
15 ELEMENTARY COZQ
16 CELLBLOCKED SKKK
17 NICE DAY AJMG
18 CASTLE MOAT HMJL
19 DIGGER MRHR
20 TOSSED SALAD KGFP
21 ICEBERG UGRW
22 FORCED ENTRY WZIN
23 BLOBNET HUVE
24 OORTO GELD UNIZ
25 BLINK PQGV
26 CHCHCHIPS YVYJ
27 GO WITH THE FLOW IGGZ
28 PING PONG UJDD
29 ARCTIC FLOW QGOL
30 MISH MESH BQZP
31 KNOT RYMS
32 SCAVENGER HUNT PEFS
33 ON THE ROCKS BQSN
34 CYPHER NQFI
35 LEMMINGS VDTM
36 LADDER NXIS
37 SEEING STARS VQNK
38 SAMPLER BIFA
39 GLUT ICXY
40 FLOORGASBORG YWFH
41 I.C. YOU GKWD
42 BEWARE OF BUG LMFU
43 LOCK BLOCK UJDP
44 REFRACTION TXHL
45 MONSTER LAB OVPZ
46 THREE DOORS HDQJ
47 PIER SEVEN LXPP
48 MUGGER SQUARE JYSF
49 PROBLEMS PPXJ
50 DIG DIRT QBDH
51 I SLIDE IGGJ
52 THE LAST LAUGH PPHT
53 TRAFFIC COP CGNX
54 GRAIL ZMGC
55 POTPOURRI SJES
56 DEEPFREEZE FCJE
57 STRANGE MAZE UBXU
58 LOOP AROUND YBLT
59 HIDDEN DANGER BLDM
60 SCOUNDREL ZYVI
61 RINK RMOW
62 SLO MO TIGW
63 BLOCK FACTORY GOHX
64 SPOOKS IJPQ
65 AMSTERDAM UPUN
66 VICTIM ZIKZ
67 CHIPMINE GGJA
68 EENY MINY MOE RTDI
69 BOUNCE CITY NLLY
70 NIGHTMARE GCCG
71 CORRIDOR LAJM
72 REVERSE ALLEY EKFT
73 MORTON QCCR
74 PLAYTIME MKNH
75 STEAM MJDV
76 FOUR PLEX NMRH
77 INVINCIBLE CHAMPION FHIC
78 FORCED SQUARE GRMO
79 DRAWN + QUARTERED JINU
80 VANISHING ACT EVUG
81 WRITERS BLOCK SCWF
82 SOCIALIST ACTION LLIO
83 UP THE BLOCK OVPJ
84 WARS UVEO
85 TELENET LEBX
86 SUICIDE FLHH
87 CITY BLOCK YJYS
88 SPIRALS WZYV
89 BLOCK BUSTER VCZO
90 PLAYHOUSE OLLM
91 JUMPING SWARM JPQJ
92 VORTEX DTMI
93 ROAD SIGN REKF
94 NOW YOU SEE IT EWCS
95 FOUR SQUARE BIFQ
96 PARANOIA WVHY
97 METASTABLE TO CHAOS IOCS
98 SHRINKING TKWD
99 CATACOMBS XUVU
100 COLONY QJXR
101 APARTMENT RPIR
102 ICEHOUSE VDDU
103 MEMORY PTAC
104 JAILER KWNL
105 SHORT CIRCUIT YNEG
106 KABLAM NXYB
107 BALLS O FIRE ECRE
108 BLOCK OUT LIOC
109 TORTURECHAMBER KZQR
110 CHILLER XBAO
111 TIME LAPSE KRQJ
112 FORTUNE FAVORS THE NJLA
113 OPEN QUESTION PTAS
114 DECEPTION JWNL
115 OVERSEA DELIVERY EGRW
116 BLOCK BUSTER II HXMF
117 THE MARSH FPZT
118 MISS DIRECTION OSCW
119 SLIDE STEP PHTY
120 ALPHABET SOUP FLXP
121 PERFECT MATCH BPYS
122 TOTALLY FAIR SJUM
123 THE PRISONER YKZE
124 FIRETRAP TASX
125 MIXED NUTS MYRT
126 BLOCK N ROLL QRLD
127 SKELZIE JMWZ
128 ALL FULL FTLA
129 LOBSTER TRAP HEAN
130 ICE CUBE XHIZ
131 TOTALLY UNFAIR FIRD
132 MIX UP ZYFA
133 BLOBDANCE TIGG
134 PAIN XPPH
135 TRUST ME LYWO
136 DOUBLEMAZE LUZL
137 GOLDKEY HPPX
138 PARTIAL POST LUJT
139 YORKHOUSE VLHH
140 ICEDEATH SJUK
141 UNDERGROUND MCJE
142 PENTAGRAM UCRY
143 STRIPES? OKOR
144 FIREFLIES GVXQ
145 (Ending Sequence) ....
146 CAKE WALK JHEN
147 FORCE FIELD COZA
148 MIND BLOCK RGSK
149 SPECIAL DIGW
150 (Ending sequence) ....
*** Mandelbrot Generator MAND
The code for level 146 was found on level 34 (Cypher). That level
spells out: JHEN which is the password for level 146.
[ On atari.archive.umich.edu in /atari/lynx is a PostScript file that has
notes and a few maps for the levels. (ChipsChalngNotes.ps.Z ) ]
Mandelbrot Generator Instructions:
Thumb Joypad: Move the zoom in/out window
A: Zoom in
B: Zoom out
OPTION 1: Stop/start fractal generation
|| (PAUSE): Parameter menu, OPTION 2 picks which fractal set, OPTION 1
restarts the generation
OPTION 2: Toggles between three modes:
- stops generation
- animation through color cycling
- reverse color cycling
There is a limit on how far you can zoom. The "zoom-in" effect is a
good example of the Lynx's ability to automatically scale bitmaps.
The Lynx Mandelbrot code does 48-bit fixed-point math using 8 bits of
integer and 40 bits of fraction, via the hardware multiplier (16x16) and a
lot of help from the 65C02. The comment line on it (the source) says it
was written by Steve Landrum of Blue Lightning fame.
--------------------------------------------------------------------------
CRYSTAL MINES II
--------------------------------------------------------------------------
Atari Lynx Crystal Mines II Level Codes
(still missing 25 bonus levels)
Compiled by Johanne Kaminski <casper@tsoft.net>, January 1993
1-TSLA 2-UEPT 3-MTFQ 4-IRTR 5-ZCXP 6-DPRX 7-OIGT
8-YHYR 9-VYHK 10-ITCU 11-QCFK 12-BXNG 13-MOXA 14-IDWJ
15-RFVC 16-GHSI 17-SKHU 18-TRFN 19-LQRE 20-AURV 21-TYGU
22-FUIX 23-QFXV 24-XVXU 25-KYPO 26-HBTR 27-SFEB 28-HXRE
29-TRVJ 30-FQCS 31-ZOIH 32-LHJV 33-GVYU 34-EMTV 35-OHXY
36-GSTB 37-UXRC 38-PWYH 39-XQCE 40-PNGU 41-DZDI 42-PIPH
43-PKAV 44-TBUM 45-CXRI 46-QIPZ 47-HBJP 48-NXKU 49-IGPY
50-INUK 51-LPHD 52-NEBX 53-JVNL 54-CAQS 55-KEHL 56-EMSE
57-ZLAE 58-MSXV 59-JXTD 60-SOVS 61-GHGV 62-QVOZ 63-ZCEL
64-COYH 65-HJHT 66-DONQ 67-VBHF 68-JSMJ 69-HTRA 70-WBHD
71-MVJX 72-ANZI 73-EDLA 74-PCMN 75-YJKJ 76-RAIQ 77-ZRWH
78-ECMO 79-AOTP 80-SVWK 81-VRBD 82-SVYA 83-KRFH 84-CNQR
85-YNXR 86-CWQU 87-YXFJ 88-SRDW 89-PDSQ 90-QKOA 91-CKLQ
92-KHBA 93-MZKM 94-DYDO 95-IDIC 96-WVOM 97-NJCU 98-WUQR
99-BSZB 100-RERF 101-WNON 102-IVLC 103-PJOL 104-RGEI 105-WCEF
106-DSGY 107-PHUF 108-NCDS 109-KOMZ 110-LFXQ 111-WAET 112-YJNV
113-TAUJ 114-IMOZ 115-NBFD 116-ZAPR 117-BXFT 118-GEFA 119-QIKD
120-GMWJ 121-MKIH 122-ULEL 123-KBDW 124-QEFP 125-SFJX 126-LQXW
127-INMQ 128-NMAD 129-RHEM 130-YHVR 131-FSHF 132-EIKJ 133-CQCR
134-AIYA 135-SXOE 136-EKDR 137-DRVY 138-RGUM 139-FEDC 140-PRKL
141-ONKO 142-QXPL 143-JRXP 144-PADJ 145-KGLI 146-FDXR 147-BLKS
148-TJGB 149-QKBT 150-AUEC
Of the 31 bonus levels, I thus far have only these 6:
0-ZERO (precedes level 1)
3-DBFQ (get to through level 27)
9-BIOH (get to through level 55)
10-BNRY (get to through level 59)
21-TMCB (get to through level ??)
23-PNZS (get to through level 119)
Thanks to Arun Welch <welch@cis.ohio-state.edu> for bonus level 0.
If you have codes for any of the other bonus levels (even just one!),
*please* send them to <kaminski@netcom.com> or <casper@tsoft.net>.
Thanks, and have fun!
Enter the password KIMI but don't press the A button to start the
game. Instead hold down Option 1 and Option 2 buttons and press B. You will
hear a sound like a machine gun and you'll see the first level (Down in the
Dirt) appear on the screen. Press A to skip ahead to the next level or
press B to move back through the list. When you see the level you want to
play, press any direction on the control pad to start the game.
--------------------------------------------------------------------------
DRACULA THE UNDEAD
--------------------------------------------------------------------------
From: dab1@ukc.ac.uk
First, get the notebook from the chest of drawers. Go into the bedroom and
get the tinder box from the table and the crucifix from the bed. Use the
crucifix. Go to the dining room, get the oil from the table. Talk to
Dracula, and immediately afterwards, use the notebook. Go to the
antechamber, open the window and look out of it. Use the notebook. Climb
out of the window and go to the next window on the right. This room should
be the bedroom. Open the window and climb out of it. Make your way to the
top right window (it should be a big window like the one you climbed out of
initially). Examine the table, then use the notebook. Get the lantern, fill
it with oil and light it with the tinderbox. Go through the door on the
right into Dracula's money room. Get some money, get the box, then open the
box. Use the iron key you find in it on the door. Go into the crypt. Turn
the lantern so that it says "The lantern has been turned down". Go down,
right. Get the twine. Go right, down, down. Get the crowbar, examine the
coffin, use the notebook. Find your way back to Dracula's study. Climb out
of the window, and go back to the top left hand window. Go to the south
wing landing and use the crowbar on the door. Enter the sewing room. Wait
to be returned to the bedroom and then use the notebook. Climb out of the
window and go to the top left hand one. Go to the dining room, get the
sugar from the table. Go back to Dracula's study and get the lantern. Light
the lantern with the tinderbox and enter the catacombs again. Go down,
right, right, down, down. Get the small brass key from the coffin. Return
to the south hallway and use the small brass key to open the clock. Get the
small key. Return to Dracula's study, examine the desk and then use the
notebook. Get the hook from the drawer. Go to the money room and turn the
lever on the bottom wall. Enter the library through the door which opens
and examine the books. Examine the book you get, then tie the twine to the
hook. Enter the catacombs and go down, right, up, up. Climb the ladder and
then use the sugar on the horse. Get the spade and use it on the well. The
fishing line on the well, then climb down the well. THE END.
--------------------------------------------------------------------------
ELECTROCOP
--------------------------------------------------------------------------
Here are the codes to all the doors and what they contain.
Level 1 D1 = 2473 -> Level 2 Level 7 D1 = 6021 -> Level 4
D2 = 9874 -> Level 2 D2 = 5824 -> Level 9
D3 = 8743 -> Weapons
Level 8 D1 = 7698 -> Level 6
Level 2 D1 = 3287 -> Lvl 7 (Right)
Lvl 3 (Left) Level 9 D1 = 0170 -> Pla.Cannon
D2 = 5409 -> Empty D2 = 1092 -> Empty
D3 = 7102 -> TriLaser
Level 3 D1 = 9284 -> Level 4 D4 = 4726 -> Empty
D2 = 7210 -> Level 4 D5 = 1375 -> Level 11
D3 = 3936 -> Smart Bomb D6 = 2857 -> Bi-Laser
D4 = 7395 -> Plasma Cannon D7 = 6998 -> Tri-Laser
D5 = 8294 D8 = 1798 -> Tri-Laser
D9 = 4321 -> Level 1
Level 4 D1 = 0394 -> Weapons
Level 10 Left Exit -> Level 11
Level 5 D1 = 8658 -> Weapons Middle Exit -> Level 9
D2 = 5462 -> Door 7 Right Exit -> Level 2
D3 = 9973 -> End of Game
D4 = 7642 -> Door 1 Level 11 D1 = 0293 -> Bi-Laser
D5 = 0912 -> Door 2 Left Exit -> Level 3
D6 = 0974 -> Door 3 Right Exit -> Level 12
D7 = 7865 -> Door 4
D8 = 4285 -> Door 5 Level 12 D1 = 2987 -> Pl.Cannon
Stingrays -> Level 10 D2 = 6473 -> Pl.Cannon
Open/Closing Doors -> Level 1
Level 6 D1 = 9722 -> Level 5
D2 = 8765 -> Level 12
To crash the game go to either level 5 or 9 and get as many programs
hacking the door codes as possible. It may be best to set the code to the
one over the actual code (See above) so the program won't find the code too
soon.
Turn off your sound at title screen, now hold up and left on the
joypad and keep tapping both A & B buttons until it says "LEVEL 1" instead
of "NOW TELEPORING TO LEVEL 1".. Use joypad to choose level. (from
Star*Lynx)
--------------------------------------------------------------------------
GATES OF ZENDOCON
--------------------------------------------------------------------------
There is a secret bonus level that contains pictures of the Lynx
designers and programmers and all the bonus weapons. At the beginning of
level TRYX turn on your shields and fly through the bottom of the floor. On
the deviding portion where the tanks are on are sections that flicker red.
Between the first square one and the next oval one is the spot. Then fly
about one ship's height above the bottom through the posts and under the
stalagtites. Enter the portal and there you go!
Also, one level worth mentioning is the level BROT. This has
background pictures of the Mandelbrot set and the monsters behave in a way
that is a lot like Conway's Game of Life (Making a geometrical pattern).
This map is a bit more informative than a sequential list of levels...
Note that it's possible to go in a circle by way of the secret level. (TRYX
-> Secret -> NERB -> ...) I keep on expecting to find similar paths thru
TRAX and SNEX. Anyone find anything like that?
Gates of Zendocon -- Map by Howard Chu
Each level's gates are numbered left to right, top to bottom, as the
terrain scrolls from left to right.
Start
AAAA -->BASE 1
2/ `--.
/ ZYBX 2
/ 1/|3 `--.
/ / | XRXS
/ / | |
/ / | 1 ANEX
/ / | .--' |2
/ / NEAT |
/ / | |
| | YARR |
| | | |
| | 1 EYES |
| | .--' /2 /
| NYXX / /
| / / /
| ZYRB / /
| | /______/
| SRYX /
| \ /
| BARE 2
| 1| `--.
| | XRAY
| STAX `--.
| | RATT
| | |
\ SZZZ NYET
\ `--. .--'
`----------->RAZE___ 2
1/|3\4 `--------ROXX
/ | \ `--.
/ | \ NERB
/ | \_ |
/ | TERA TREY
/ | | .--'
/ | | 2 STAR
/ | | .--' |1
| | BYTE SSSS
| | | |
| | 1 BETA |
| | .--' |2 |
| TRAX | |
| | | |
| 1 ZEBA | |
| .--' |2 | |
TRYX ROXY | |
| | | |
STYX NEXA 1 | |
| |2 `--. | |
YARB | NEST |
\ | | |
\____ | EBYX |
\ | .--'-------<-'
1 BREX
.---'2| 3\___
ZEST | \
/ | \
/ | STAB
/ | |
ZORT | |
| | |
| | 1 BOXX
| | .--' |2
| SEBB |
| .--' TENT
| SNEX /
| | /
BRAN ZAXX /
`--------`--. /
BROT
|
STOB
|
XTNT
|
BOTZ
|
SNAX 2
1| `--.
| NEAR
| .--'
ZETA
-- Howard Chu @ University of Michigan
--------------------------------------------------------------------------
GAUNTLET
--------------------------------------------------------------------------
There are three endings to this game. (Not a cheat, but cool info...)
Choose a character and start the game, but do not move your player. Each
time you press OPT 1, you will jump ahead five levels.
--------------------------------------------------------------------------
KLAX
--------------------------------------------------------------------------
You can warp to level 56 by getting a "Big X" on level 11. You can also
warp to level 51 by getting a "Big X" on level 6. Both of these give you
bonuses of ~60,000 points.
--------------------------------------------------------------------------
MS. PAC-MAN
--------------------------------------------------------------------------
To get extra speed press press Pause, Option 1, A, and Option 1. A
lighting bolt will appear, and unpause the game. Press 'B' to use it. To
get five lives in reserve press Pause, Option 1, B, B, A, A, Option 1 (only
once per game). Start game, pause and press option 1, B, B, B, Option 1,
unpause. Now use option 1 to skip levels. Start game, at anytime pause,
hold down option 1 hit A, B, A. Then release option 1 and hit option 1 the
2nd time. The Light Bolt will appear. Hit B to activate. (from Star*Lynx)
--------------------------------------------------------------------------
PAC-LAND
--------------------------------------------------------------------------
First get a high score. Put 330NE as the high score name. As long as
that's the highest score, you'll get ten extra lives when you play.
--------------------------------------------------------------------------
QIX
--------------------------------------------------------------------------
QIX Codes
Codes found by: Patrick and John Hardie
Flushing, NY
Text File by: John Hardie 03/18/92
After level 255 you go back to level 0. There is no known code for level 1.
2- GFGHEF 3- GFGGEN 4- HAHEHF 5- HAHFNJ 6- HAHGOI
7- HFHCPI 8- HFHNGF 9- HFHMIJ 10- IAIKCJ 11- IAILLE
12- IAIMAN 13- IFIIJE 14- IFILHJ 15- IFIKBJ 16- IFJFBF
17- IFJEHI 18- IFJHCM 19- IFJGIE 20- IFJBAI 21- IFJABE
22- IFJDHJ 23- IFJCBJ 24- IFJNBE 25- IFJMHI 26- IFJPCI
27- IFJOBH 28- IFJJHJ 29- BFAIFP 30- IFJLDF 31- IFJKHC
32- IFKFBJ 33- IFKEBF 34- IFKHHI 35- IFKGCM 36- IFKBOD
37- IFKAAI 38- IFKDCE 39- IFKCLG 40- IFKNBJ 41- IFKMKI
42- IFKPIC 43- IFKOBJ 44- IFKJKL 45- DFBIDC 46- IFKLBJ
47- IFKKPF 48- IFLFLF 49- IFLEBJ 50- IFLHPE 51- IFLGLF
52- IFLBBJ 53- IFLAPH 54- IFLDLF 55- IFLCBJ 56- IFLNPG
57- IFLMLF 58- IFLPBJ 59- IFLOPB 60- IFLJLF 61- BFCIIJ
62- IFLLPA 63- IFLKLF 64- IFMFCM 65- IFMEIK 66- IFMHAI
67- IFMGKJ 68- IFMBIC 69- IFMACM 70- IFMDAF 71- IFMCJJ
72- IFMNJA 73- IFMMJK 74- IFMPKJ 75- IFMOJA 76- IFMJJK
77- DFHIMF 78- IFMLHO 79- IFMKEL 80- IFNFKJ 81- IFNEIC
82- IFNHJF 83- IFNGIM 84- IFNBCM 85- IFNAIK 86- IFNDAI
87- IFNCKJ 88- IFNNIC 89- IFNMCM 90- IFNPHF 91- IFNOJB
92- IFNJJP 93- BFEIDF 94- IFNLFN 95- IFNKJP 96- IFOFCA
97- IFOEJJ 98- IFOHHF 99- IFOGPK 100- IFOBAM 101- IFOAIG
102- IFODHF 103- IFOCIG 104- IFONMJ 105- IFOMDI 106- IFOPID
107- IFOOAM 108- IFOJJF 109- DFFIMF 110- IFOLJD 111- IFOKCM
112- IFPFIK 113- IFPEAI 114- IFPHKJ 115- IFPGIC 116- IFPBEL
117- IFPAKL 118- IFPDIC 119- IFPCJF 120- IFPNIA 121- IFPMBJ
122- IFPPKL 123- IFPOIC 124- IFPJAF 125- BFGIHA 126- IFPLCH
127- IFPKII 128- IFAFKF 129- IFAEOB 130- IFAHJJ 131- IFAGAF
132- IFABNL 133- IFAAAM 134- IFADKF 135- IFACHF 136- IFANJI
137- IFAMCM 138- IFAPIK 139- IFAOAI 140- IFAJKJ 141- DFLIDC
142- IFALGL 143- IFAKKL 144- IFBFIC 145- IFBECI 146- IFBHKL
147- IFBGIC 148- IFBBEM 149- IFBAID 150- IFBDFF 151- IFBCIC
152- IFBNCM 153- IFBMIA 154- IFBPAI 155- IFBOKL 156- IFBJIC
157- BFIIJF 158- IFBLMB 159- IFBKCH 160- IFCFII 161- IFCEKF
162- IFCHOB 163- IFCGJJ 164- IFCBAF 165- IFCALI 166- IFCDAM
167- IFCCMF 168- IFCNHF 169- IFCMJJ 170- IFCPCH 171- IFCOIJ
172- IFCJKF 173- DFJIFB 174- IFCLJJ 175- IFCKCM 176- IFDFIK
177- IFDEAI 178- IFDHKJ 179- IFDGIC 180- IFDBCL 181- IFDAKL
182- IFDDIC 183- IFDCHL 184- IFDNPF 185- IFDMLF 186- IFDPDI
187- IFDOPF 188- IFDJLF 189- BFKINM 190- IFDLJF 191- IFDKFF
192- IFEFKH 193- IFEEBL 194- IFEHPF 195- IFEGLF 196- IFEBAF
197- IFEAJI 198- IFEDAM 199- IFECAF 200- IFENHF 201- IFEMJM
202- IFEPCH 203- IFEOIJ 204- IFEJKF 205- BFNIHB 206- IFELJJ
207- IFEKCM 208- IFFFIK 209- IFFEAI 210- IFFHKJ 211- IFFGIC
212- IFFBCL 213- IFFAKL 214- IFFDIC 215- IFFCFL 216- IFFNPF
217- IFFMLF 218- IFFPJF 219- IFFOIC 220- IFFJCM 221- FFIIFK
222- IFFLBI 223- IFFKPF 224- IFGFLF 225- IFGEAF 226- IFGHIF
227- IFGGCL 228- IFGBKI 229- IFGAIC 230- IFGDCM 231- IFGCLH
232- IFGNAI 233- IFGMCO 234- IFGPLG 235- IFGOAI 236- IFGJBC
237- BFPICG 238- IFGLCH 239- IFGKIA 240- IFHFGJ 241- IFHEKL
242- IFHHIC 243- IFHGHF 244- IFHBIC 245- IFHACM 246- IFHDIB
247- IFHCAI 248- IFHNDA 249- IFHMLG 250- IFHPAF 251- IFHOIA
252- IFHJCM 253- BFOIBK 254- IFHLAI 255- IFHKDA O- BFBFLM
--------------------------------------------------------------------------
RAMPAGE
--------------------------------------------------------------------------
To play any of the 61 levels, pause and unpause the game on the
selection screen before you choose your monster. At the newspaper screen,
you can choose a level with the joypad while holding down Option 1. Here's
a bonus: Activate the level select trick (Pause and unpause when choosing
your monster). At the newspaper, hold down Option 1 and select Day 6. Press
Pause twice. Hold down Option 1 and select Day 15. Press Pause twice. Hold
down Option 1, Option 2, and the 'B' button simultaneously. The game will
end, but there will be a "smiling programmer" instead of the winning
monster.
===== Levels and City Names =====
1. BOISE 32. MINNEAPOLIS
2. PORTLAND 33. MILWAUKEE
3. SEATTLE 34. CHICAGO
4. SACRAMENTO 35. DETROIT
5. OAKLAND 36. CELVELAND
6. SAN FRANCISCO 37. DAYTON
7. LOS ANGELES 38. CINCINNATI
8. SAN BERNADINO 39. INDIANAPOLIS
9. SAN DIEGO 40. LOUSVILLE
10. LAS VEGAS 41. MEMPHIS
11. SALT LAKE CITY 42. NASHVILLE
12. PHOENIX 43. JACKSON
13. TUSCON 44. BIRMINGHAM
14. EL PASO 45. ATLANTA
15. ALBUQUERQUE 46. TAMPA
16. DENVER 47. MIAMI
17. CHEYENNE 48. CHARLESTON
18. BUTTE 49. CHARLOTTE
19. BISMARCK 50. RICHMOND
20. SIOUX FALLS 51. BALTIMORE
21. OMAHA 52. WASHINGTO D.C.
22. LINCOLN 53. PHILADELPHIA
23. KANSAS CITY 54. PITTSBURGH
24. WICHITA 55. BUFFALO
25. OKLAHOMA CITY 56. SYRACUSE
26. DALLAS 57. BOSTON
27. HOUSTON 58. PROVIDENCE
28. NEW ORLEANS 59. NEWARK
29. LITTLE ROCK 60. NEW YORK CITY
30. ST LOUIS 61. SUNNYVALE
31. DES MOINES
===== Headlines (XXXX... ON NTH DAY) =====
GIANT MONSTER GOES ON RAMPAGE (level 1)
ALL-OUT BATTLE...
CITY-STOMPING...
DEADLY DISASTER...
FEROCIOUS RAMPAGE...
INTENSE FIGHTING...
MASS DEVASTATION...
MONSTROUS MELEE...
NATIONWIDE MAYHEM...
PERILOUS POUNDING....
TRAGIC ONSLAUGHT...
===== Captions =====
AQUATIC STARLET WADES INTO DEEP TROUBLE...
AVOID LIGHTNING IF YOU DON'T KNOW HOW TO CONDUCT YOURSELF
CABBIES CRY "NO FARE!!"
CITY HOWLING MAD, SAUSAGE SCAM EXPOSED
DAIRY EXPLODES - UDDER CHAOS EVERYWHERE...
DRINK THE FINAL POTION TO INDUCE YOUR BACKWARD MOTION
EAT FOOD ITEMS TO INCREASE HEALTH...
EVER-GROWING CONCERN OVER MEGA-VITAMIN...
EX-MUTANT IS ARRESTED FOR STREAKING
GET A BANG OUT OF LIFE -- PICK UP DYNAMITE
GIANT APE THROWS MONKEY WRENCH INTO CITY WORKS
GIANT WEREEOLF GOES SHOPPING...SACKS 5TH AVENUE...
GUILTY LAB TECHNICIAN DISCOVERS CURE
GYM SOCK THIEF THWARTED...SUSPECT BEING HELD (AT ARM'S LENGTH...)
HAVE A FRIEND FOR DINNER...BURP
HAVE YOU EVER BEEN THE "MONKEY-IN-THE-MIDDLE"???...OUCH!...
HINT: FOOD BEHIND OPEN WINDOWS...
HINT: WANT TO EAT WELL? PUNCH SLOWER...
HOVERING HELICOPTERS HERALD HUMONGOUS HURT...
IS THERE NO END TO THIS RAMPAGE?
JOB OPENINGS IN NATIONAL GUARD
KEEP THE SPRY LAB TECHNICIAN IN SUNNYVALE...OR ELSE!!
LAB SCREW-UP WEARS OFFF...FILM AT 11...
LAB TECHNICIAN SIGHTED IN SUNNYVALE...
MEGA VITAMINS -- JUST SAY NO...!
PLAY "TROLLEY HANDBALL" WITH YOUR FRIENDS
POTIONS GIVE SPECIAL POWERS...
PROPERTY VALUES AT ALL-TIME LOW...
RADIOACTIVE LAKE CHANGES WOMAN'S SCALE
REAL ESTATE PRICES PLUMMET...BUYERS BEWARE
REAL LIFE JEKYLL AND HYDE STORY!!
SHORTAGE OF PRIME OFFICE SPACE...MARKET COLLAPSES
SOMETHING'S BREWING ON THE ROOF AT THE ARGLEBARF CHEMICAL COMPANY
SPOUSE OF MUTANT FILES LEGAL ACTION
TANK BUT NO TANKS...
THERE ARE NO (BUY A LYNX) SUBLIMINAL (OR TWO) IN THIS GAME (BUY A LYNX)
VIDEO PIRACY IN CITY HALL? MAYOR IN REEL TROUBLE...!
YOU CAN LEAD YOU BUDDIES TO WATER, BUT YOU CAN'T MAKE THEM SWIM
WARNING!: ELECTRICITY IS SHOCKING...
WITNESS SHEDS NEW LIGHT ON FLUORESCENT BULB SCAM...
--------------------------------------------------------------------------
RAMPART
--------------------------------------------------------------------------
[I'm not sure exactly how to do this one, if someone knows, please mail
me... --kd]
Clear two veteran levels and ??? and push the joypad left as if you
were trying to select a different battlefield. The highlight will disappear
and then you press A or B you will play on one of the two player levels.
During the cannon stage, if you click five times on a place where the
cannon can't be built, you'll go on ahead to the firing stage. One strategy
is to place the cannon over a boat you plan to target and click five times,
so that when you start the firing stage the crosshairs will already be over
he boat.
--------------------------------------------------------------------------
ROAD BLASTERS
--------------------------------------------------------------------------
Hit the first tree on either side of the road, hold down the B button
on the first level. Or, drive slowly on the right side of the road. Inch
forward to the first tree, and wait until it disappears, and press the B
button. You can now use OPTION 1 and OPTION 2 to select your *next* level.
You'll also get the pictures of the programmers. (You can also drive down
the left or right side of the road holding the B button...) Deaccelerate
from 204 down to around 188 or so and acelerate again until you get up to
205 MPH! (from Star*Lynx)
--------------------------------------------------------------------------
RYGAR
--------------------------------------------------------------------------
Floating shield trick: Throw the shield in front of you, then restart the
game with Option 1 and Pause. When you restart the game, your shield will
be floating in front of you. As soon as you fire, your shield returns to
normal. (programming glitch?)
--------------------------------------------------------------------------
SCRAPYARD DOG
--------------------------------------------------------------------------
When you start the game, wait until your man appears and press PAUSE
Now press right on the joypad and press the "B" button at the same time.
You should see a message at the bottom othe screen that says "SHIELD
AWARDED." Note: This works only once at the beginning of each level. Found
by: Sky (John Hardie From Flushing, NY) Feb. 1992.
--------------------------------------------------------------------------
SHADOW OF THE BEAST
--------------------------------------------------------------------------
Keep in mind when you read this that Beast is an arcade game, thus
just knowing how to do this may not be enough. Quick reflexes may be
necessary. Also, my strategy is not perfect in places... if you know how to
improve my technique (ie, you don't get hit as much) let me know
(tazzzzz@eecs.umich.edu).
Outside. Start by running to the left. Watch for the bats that will
fly down (I've only made it through here unscathed a couple times, normally
I just run back to the right a little bit and duck when I hear the bats
shriek). There are two different sets of bats, and each set of bats will
attack in two different smaller groups. As soon as you get past the second
set of bats, there are three metal traps in the ground. All you need to do
is jump and land between the sets of "jaws". Enter the tree (there is
nothing of value further to the left).
In the tree, part one. The small head at the bottom of the staircase
will shoot at you when you get a certain distance from it (something you're
bound to discover on your own!). Climb down the ladder and head to the
left. The game progresses pretty linearly here. You've got a few platforms
to jump and a few monsters to dispose of, but there's really only one way
to go. When you get past the green guys with the swords (watch out for
those spikes overhead!), climb up the ladder and head to the right (passing
the next ladder which is heading up) until you come to the ladder that goes
down. A bit more jumping on platforms and you'll come to a blue total
health restoring potion. Things progress a bit more and you will encounter
these golden flying things. When you are at this point, you will climb down
a ladder and find a silvery (but with red center) circular device stuffed
in a corner to the right (somewhat near a big skeleton lodged in the wall).
This is a teleporter that will take you back a ways. Don't use it yet.
Instead, head to the left, ignoring the ladder heading down.
Next, you will come to the weird eagle thing that is holding a blue
crystal globe. Time his fire-breathing activities and get up close to him
when he's not scorching the air in your vicinity. Ducking will avoid the
fire. Then, when he's not breathing fire, punch the globe (it will flash
each time you hit it). I counted eleven hits for it to be finished. You
will then have the blue globe in your inventory (you'll get to use it soon
enough). Head back to the right the way you came, and then take the ladder
down.
You will climb down a jog in the ladders, and then head left instead
of down. To the left, you will find an area with a key. I've found it
easiest to jump off of the moving platform into that section and then
getting onto the up-down moving platform without the resident blue guy
seeing me. (Basically don't walk to the left at all after jumping off of
that moving platform. Just hop straight onto the up-down platform). Now,
head back to the right. If you need health, climb down that ladder that I
told you not to climb down before and head to the left. All the way left is
a blue complete health restoration potion.
I have a hint for this whole section. I found it much quicker to avoid
catching all the ropes and jumping on all the platforms by simply falling
off the ledges. The health potions were conveniently spaced so that I could
easily survive these falls (watch out for spikes though!) and leave this
area with full health. Climb back up the ladders and hop in the teleporter.
After teleporting, hit option 1 and select the blue globe. The blue
globe gives you a nifty missile weapon. Head left and climb up the ladder.
When you move to the right, a wall will rise sealing you from escape! There
is a lone spike "bush" in the middle of this little battlefield. Stand with
the Beast's right foot just about touching the left edge of the bush. When
the monster rises up, duck. You should be below his shots. Note that before
he rises up, he will fire one shot. Try to jump over them, but they don't
do too much damage so don't worry too much. I comfortably get four shots in
before I have to duck. It takes fifteen shots total (don't waste these
shots, I've found them useful later). Hit option 1 and select "exit" in
order to go back to regular punches. Off to the right, you enter the second
half of the tree and a new save point!
In the tree, part two. As you run to the right, you will run past a
machine with a lever, gears and a chain coming out of the top. Ignore that
for the moment, and jump over the spikes. After you climb down the ladder,
there will be some snakes coming out of the floor and spitting at you. Just
run up to them and punch them after they spit. After the second and third
snakes a bird thing will fly down and you will need to duck. Don't take the
downward ladder after the snakes. Instead, pick up the gear and head back
to the machine. Once there, hit option 1 and select the gear. Assuming
you're standing close to the machine, the gear will go in place. Punch the
lever and a platform will lower. Climb onto the platform and punch the
lever again to go up. Go to the right and get the torch hanging from a
support pole. Head left, beat up some green guys and flip the switch on the
wall. Climb up the ladder you past when you went to flip the switch, and
head left past the bouncing eyeballs (!?). When the dragon stops breathing
fire, run, pick up the key and stand next to him and wait out his next
attack. After that, run back to the right and past the eyeballs. If you
need health, head to the right and pick up the blue potion. Otherwise, head
back down the ladder and the "elevator". Go past the snakes again, and then
head downward. Head right and punch the lever. Then turn back and cross the
platform that had been extended across what used to be a gap. Punch the
lever you find off to the left and then go back to the right and downard
(gadzooks! They've got you running back and forth!). Run left after getting
to the bottom of the ladder and use the moving platforms to take you
further left. You will find a blue "glove" suspended in midair. If it's
surrounded by electricity, you forgot to flip the switch in the hallway
underneath those bouncing eyeballs. As you head back right past the ladder,
a couple of those red batlike things will fly down. Try to hit them,
because now is a good time to conserve health. You've got a ways to go
before a refill. Continue on downward and avoid the obstacles (I have
really got much to comment on here. Just practice your timing around the
spikes and try not to get hit.) When you get to the ghosts, if you head
right instead of down the ladder to the left you can avoid having to deal
with these rocket engines that are mysteriously igniting. However, only
avoid those engines if you have the health to take a fall into spikes (and
you must also be confident of your ability to get rid of the dragon). Hit
option 1 and select the yellow glove. You can't kill the dragon without it.
If you watch the timing, you will notice that the spike will drop to the
floor and the dragon will stop breathing fire. That is when you need to
jump across. You can comfortably punch the dragon five times before you
need to jump back across when the spike is down. It takes a total of thirty
hits to blast this guy. Use the yellow key you picked up to leave the tree
area through the well.
Topside once again. All right! So we're out of that hellhole of a
tree. Well, there's still a bunch of ickyness to deal with up top. First,
stand in front of the cannon. After the nifty little green dude lights the
fuse (wait for it to be burning), punch the cannon. The little guy gets
blast and leaves a handy gun behind. Now, head back to the right
eliminating the baddies that you encounter. The columns that look like
piles of rock contain potentially useful items (there is only one evil
column in the game, and that comes near the end). The first two you come
across have health bonuses. The last one contains a large ball. Push the
ball along with you as you avoid the spikes and use it to plug up a hole
from which some green and red balls are popping. When you get to the funky
pterodactyl statue, don't be alarmed. This is actually a pretty easy
monster. He does a bit of damage if he hits you, so don't let him. Punch
the statue five times to let the monster out, and then punch him three
times to take back the freedom you just gave him. I personally hate the
spider forest that comes next, but at least there is health afterwards. The
eyeballs aren't too bad once you see the holes that you can rest in. Duck
as the green guy flies overhead, and then punch him as he comes back around
but lower. When the flying dragon drops the winged bomb, punch the bomb
before it explodes and it will eradicate the annoying swarm of insects. I
think you can handle the rest of the obstacles until you get to the castle.
In the castle. Go left, past the ladder, and get rid of the green,
hoppy guys. Flip the switch. Go back and climb the ladder. You can only
punch wooden barrels; the silver balls and indestructible. There are two
wooden barrels followed by a metal ball, and this repeats itself
indefinitely. Hit the first wooden barrel, and use the ladder up to the
next level as a means to dodge the second barrel and the metal ball. When
you get to the floor where the barrels are dropping down, run to the left
and flip the switch. Climb the ladder to the top floor, and punch the
chests to the right for health, except be forewarned that the very last
chest contains a green guy who shoots arrows, and the second to last chest
can be stood on to avoid the arrows. Kill the green guy by punching the
chest before getting the last bit of health. Run to the right, avoid axes
and flying dragons. Pick up the wrench. Climb down the first ladder you
come to. As you run to the right, watch for green dudes in the floor which
throw knives at you. To avoid getting hit by the axes that come down, stand
right underneath whence they come, and they'll fly over you from each side.
After defeating the three big green mouths, run and jump across the gap.
You need to jump at the last second to make it. Punch the little head in
the wall three times, and jump onto the chandelier as it lowers. Wait for
the spider to go up to run underneath it. More axes. Some spiders need to
be punched once or twice before they'll go up. After climbing down the
ladders, you'll be back near the entrance. Go right. You might want to
consider using some of your remaining shots from the blue ball to kill the
red bouncy blobs and the bats after them. The gates here will only be open
if you've flipped both switches prior to getting here. Climb down the
ladder; don't go all the way to the left. Some health is on the right then.
Go left, wait for the metal ball to pass, go left, climb the ladder, climb
into the pit, and duck. Wait for the ball, go left, and climb down the
ladder. Pick up the spare bullets, and climb down the next ladder. Run to
the right until you see the gargoyles; then run back to the left, and punch
the button on the wall. There's another green guy in the floor after the
axes. Use the wrench to get past the electric field. Climb up the ladder,
go to the left, and flip the switch. Arm yourself with the gun, climb down
the other ladder, and go to the right. Get in close, and just shoot. And
keep shooting. You shouldn't need to refill the gun. Use the blue key to
unlock the door. You are now outside.
Outside the castle. Go right. Punch the tombstones for health. In the
second set of tombstones, the second tombstone contains a ghost instead of
health. Kill everything. To kill the final guy, watch his shot pattern. Get
in close and jump and kick the face in the middle of his body.
Congratulations, you won.
--------------------------------------------------------------------------
SHANGHAI
--------------------------------------------------------------------------
To view the victory screen, go to the high score table and press
Pause. Hold down Option 1, Option 2, A, B, and press the joypad diagonally
up and to the left.
--------------------------------------------------------------------------
SLIME WORLD
--------------------------------------------------------------------------
At the title page, hold down OPT 2, then hold down OPT 1. Next press
the joypad up and right. Let go of everything at once. You will be
invincible! In multiplayer games, all invincible players are kept in an
"alternate universe". Basically, invincible players will show up on the
maps of other invincibles, but not on the maps of the regular players.
One (There may be others) secret level is on level 6. As soon as you
enter shoot the floor immediately to the right of Todd. The floor will open
up to another level.
A 'Zit Popping' game can be played by going to the summary screen and
then going to the screen where Todd is green. Press Option 1 and you'll see
a zit. Blow it up by hitting the buttons as fast as you can.
4EB435 and 6134A4 will crash Slime World so completely that the only
way to recover is to turn the lynx off and on again!
The codes found in this text file were compiled by Mr. Kale Swindell
of La Canada, CA. He indicates that these codes will place your character
(TODD) at one of the restart stations located in the game. The further
along the code is in the list, the further into the level your character
will be restarted.
Adventure 1: EASY
24CAA1 E8CA6C EC8AA9 118AEA 6FCBE9 919073 E70926 A809E3 6B4B6C
66CBE0 25CBA7 114928 12C9AA 550894 D7C956 19CB93 198AD2 9D0AD9
45C9C5 5DC9DD 070946 CA090D CCC94F 30C988 4F8B09 0B8BCD 098BC3
078BC1 C28A87 870AC3 8A0ACE 8F0BC8
Adventure 2: EXPLORATION
269AF3 ED9ABE ECDA78 ED9BBF E4DB71 259BF7 EA193D EF58F9 D199B9
E79EB4 EDDE7D EE9EBF D29EBB E79FB5 2F9CF2 6CDCE3 AC5CB2 139CFE
159DF9 D01A24 559925 5A9E23 43DFE9 1E1969 1DDCA0 1899E0 1CD8AF
0399EB 865591 465F57 4EDFDD 75DFD8 245947 085F11 4C5C52 070997
4FDFDD 089ADD 70DCDF 75DCD8 F1181B B51FDA 711B9B 8EDA1A F1DA45
745947 749807 F659C1 B85D87 BD1DC0 B79B40 3DDC80 B79B40 7E5D4D
205F09 7F9E0C 60DEC9 20D988 205F09
Adventure 3: ACTION
9157B6 AB9277 2F1176 919073 198AD2 5DC9DD 15563D 569039 98D638
1796FC 111671 5417B2 1DD7BB 1993FB D052FC 1492F9 D91225 5CD1E4
5CD6E5 011766 DC93A6 1E1262 43536C 42506C 47972D 0D97EB 77D1DF
B816D8 7A575B B610D8 72139C 0C1654 8916E9 4D9115 F150D3 CA9095
0892D5 8F9350 B69358 391245 FF9086 BC12C0 BD11C4 3C5604 215601
211746 67970D EAD74B 6B910B 62920F A610C8
Adventure 4: SUSPENSE
DD0114 DDC154 9D8154 5DC0D4 5C8114 5C4157 1C4117 DC0117 DCC157
DF8197 9C01D7 9C4197 5D8014 9CC117 5C0097 5CC0D7 DCC0D7 C641D9
C941D8 494158 C9C659 464159 474059 46C0D9 464058 884284 0B82C4
0DC286 8C4280 8E4282 B0824C 34004E C7071C 1A472B 1A076B 1DC7AB
5DC7EB 5D872B 5D476A 5C07AA 9702EB 10C3A2 110362 114322 918362
2E81E6 9146A1 9106E1 EEC666 114621 110661 11C6A6 2E0666 2E4626
2E86E7 2EC6A7 2B413A 2B81FB 2BC1BB 28413B 2881F8 28C1B8 294138
2981F9 29C1B9 24413F 2387F1 200771 E00731 A007F1 6006B1 210671
E10631 A106F1 6101B1 3E0272 FEC171 BEC131 7EC0F1 3EC0B1 FFC071
BF00F1 7F03B1 3C0371 FC0331 BC03F1 7C02B1 3D0271 7C4371 3A0276
FA42F6 BA42B6 FAC276 BA8176 BD42B1 BD02F1 BDC231 A48278
Adventure 5: LOGIC
D9E275 9C26F4 9B62B7 02A2FF 9F63B0 C02032 C4E17F C2A1B2 032770
DF67F4 022470 05E7B3 47667F 4621BE 8522F9 06E3B8 8921F8 C966F9
8C65BB CDE665 71E1E1 4C21A4 0EE3A0 CAA3A5 8D62A1 8F22E3 7527A3
336720 CEE565 F52520 39652C 3CA4EB B7E42D B2A662 BA64A8 F162ED
77E3E9 796168 BBA66B 3BE0AA FF61D6 60A417 236516 E02711 A12601
652692 E8E55F A6E61E 6A2798 AD25D8 27A1DF A7A358 7CE2D1
Adventure 6: ARCADE
012D7C 016E39 016938 00EAA5 002A64
--------------------------------------------------------------------------
S.T.U.N. RUNNER
--------------------------------------------------------------------------
Start out at level 11 (Labyrinth) and complete it. On level 12
(Coathanger) go right and catch the boost and continue going right. You
will fly up and then continue and cross the finish line. You will be warped
to level 18!
--------------------------------------------------------------------------
SUPER SKWEEK
--------------------------------------------------------------------------
Choose Normal Game from the options. At the map screen position Skweek
(or Skruch) over the "O" in the word GARGOUIL LAND and scale until you
can't fly any lower. You will see a snorkeling furball. It may take some
positioning, but maneuver yourself over the furball and then press OPT 1 so
you can go to the forbidden islands. If you want two extra men, scale onto
the small island directly to the right of the WELCOME ISLAND in the upper
right corner of the dark blue spot. You will see a Skweek next to a palm
tree. Hover over it and push OPT 1 for two extra lives. To gain 3000 extra
coins, scale over to the large body of water in the PAGALAGOS ISLAND. You
will see a Skweek. Hover over it, push OPT 1 and the cash is yours. (from
July 1992 EGM)
--------------------------------------------------------------------------
TOKI
--------------------------------------------------------------------------
Press and hold down OPT1 and UP before the title screen appears get
into "freak out" mode. Pressing A or B starts the game normally (from
Star*Lynx BBS).
For those of you trying to get the digitized picture of the TOKI
designers to appear in TOKI but are having trouble, I've found that holding
the pad UP and holding OPTION 1 simultaneously JUST as the screen fades to
black to show the "Continue" screen usually produces the white dot after
the timer expires (of course hold UP and OPTION 1 through the whole
duration of the continue screen.)
While trying to get the digitized picture, I discovered an
"additional" trick (at least I think no one has posted about this before.)
Kill all your men in TOKI. Once at the "Continue?" screen, after the first
"beep" of the countdown, and while the timer still shows a 9, press UP and
OPTION 1 at the same time, and hold them, just like for the digitized trick.
You'll see the GAME OVER screen, but keep holding them. The TOKI demo will
appear... keep holding UP and on OPTION 1. After the names of the
designers fall down, the demo should go psychedelic!! The demo will cycle
through colours, a catchy tune will begin, and the pad will allow you to
sample digitized TOKI sounds...furthermore, pressing DOWN and LEFT
repeatedly will cause the samples to descend in pitch. Conversely,
pressing UP and RIGHT repeatedly will cause the samples to ascend in pitch.
Note: Once the new demo begins, release UP & OPTION 1. Then use pad to
sample sounds.
Have fun!
Jason
--
Jason Patrick Bennett "The little girl had the making of a poet in her
Simon Fraser University who, being told to be sure of her meaning before
Burnaby, B.C., Canada she spoke, said: 'How can I know what I think
bennetta@sfu.ca till I see what I say?'" --Graham Wallas
--------------------------------------------------------------------------
TOURNAMENT CYBERBALL
--------------------------------------------------------------------------
In Tournament Cyberball there is an apparent bug in the game that can
be a real cheat. This works well against another human player. I haven't
tried it against the computer. I'm guessing the computer is "too smart" to
fall for this cheat. Anyways, if you're fairly far up the field, you can
run your quarterback all the way to the opposite end of the field, before
throwing your pass. "Unrealistic" passes can be completed from the opposite
end of the field. Watch out though, some computerized cyberbots will follow
you all the way.
The advantage of this cheat is simple: It takes out a few of the
computerized defenders, and it throws the defense player off by not
allowing the defense player to see where your receivers are going. In other
words, all you see on both player's lynx's is a pretty much blank screen
with nothing but a quarterback and a few rushers....With enough practice,
one can have little trouble blindly throwing passes like this.
Lastly, don't try this cheat on the "Real" arcade version of this
game. It doesn't work. Actually it's quite amusing what happens. When
you think the quarterback is going to throw a 70 + yard pass, he/she/it
ends up throwing a pass that lands like 1 yard right in front of the QB.
Try it if you're ahead sometime on the arcade version. Is kinda
amusing....;-)
--------------------------------------------------------------------------
VIKING CHILD
--------------------------------------------------------------------------
Viking Child -Codes-
Village Castle: OMEGAMAN
Forest Mountain: PATRICIA
Land Bridge Lake: REDDWRARF
Labyrinth Mund Flat Volcano: DEWSBURY
Desert Pramid: ISLAND
Codes from Wizz Kidd (Mike Reed from Tempe, Az)
--------------------------------------------------------------------------
WARBIRDS
--------------------------------------------------------------------------
When playing alone, pause the game and you can still look around with
the 'B' button. This may help new pilots so they can pause the action, look
around and plan their route.
For single-player Grave Sight, as soon as you die (when the roses and
skulls border appears) quickly pause the game. 'A' button will change the
viewpoint from plane to plane (And to the point where you died). Look
around with the joypad.
--------------------------------------------------------------------------
XENOPHOBE
--------------------------------------------------------------------------
Hints:
First the basics. I love the yellow electro gun, so all my strategy
revolves around this gun. The puffer gun does more damage.
I usually crawl along the ground and fire alot. I stand to kill festers
and ceiling vines. Jump to move quickly.
Festers (the fellows who appear on the sides of the screen) Take these
guys out by being just over half a screen away from them. Fire like crazy.
You better make sure you are at least half a screen away because these
really hurt! You can advance on them once they retreat and expose their
hand, makes killing them easier if you do. When they throw stuff, you
better be facing them and firing... Getting hit by this stuff stuns you,
likely costing your life on later levels. You can kill them with the
puffer gun by laying low near the edge of the screen, and standing up and
firing as soon as they start to retreat. You can always ignore these guys
buy crawling along the floor... but it's good to take them out as soon as
you can. They produce other aliens, and create another hazard. You can
often kill festers on the adjacent screen by firing very close to the edge.
I used this to my advantage alot on level 22, which is almost nothing but
festers.
Ceiling vines: As I mentioned earlier, make sure you don't move into them
while firing. Stop, then aim up and fire.
Rollerbies (the armadillo like things that curl into a ball) Getting hit by
these balled up creatures can stun you for some time, like the festers can,
which means losing your life in later levels. Fire alot at them to make
them roll the other way of course. Don't fire too much if there is a
closed door in the way, as they'll bounce back at you at high speed. They
unravel once they stop moving. I often fire once or twice at them to make
them stop. They then unravel and I kill them. Or, I throw a grenade, and
fire just enough to make them be near the grenade. These guys are what
really threatens your life at the beginning of later levels... Don't
underestimate what a mob of these can do to your game. :) One stuns you,
then every alien and their brother beat up on you while you can't do
anything. Then you lose your gun, and losing your gun on later levels
usually means the end of your life, if not your whole game! (you usually
get a laser with your new guy, which often is inadaquate). Point blank
shots often don't work on these guys for some reason, very important to
remember.
Laser firing security drones: Of course you can make these stop firing at
you by getting the disk and putting it in the security machine. But did you
know that you can kill them? You have to fire alot, unless you have a
puffer gun. Stand and fire diagonally up, fire like crazy, and don't
change directions! They'll move right into your fire. The laser gun does
so little damage, it is questionable if you should do this with that gun.
I kill these drones on every floor I encounter them until I find the disk.
Little crawling aliens: crawl and fire alot, jump if you they stick to you.
On later levels, it often isn't wise to jump immediately... you might jump
into a festers xray beam, and get stunned, lose your gun, your life, your
game...
Snotterpillars (big hopping spitting aliens): While heading towards a new
screen, if you hear that you are hitting something just before you enter
the new screen, stop and keep firing until the sound stops. Then fire a
lot as you enter the new screen. Firing at them usually stops the nasty
spittle they throw. You should have no problems taking out mobs of these
fellows by firing alot. Stop moving as soon you are hitting one, you want
to hit them as far away as you can. I am pretty brave with these guys,
I'll take on a big mob of them at once. Just fire very very fast. If too
many get close, or are about to, move directly away and hit jump twice (or
more) in a row. This one tactic is the main reason why I survive so long!
Not only does it make you run away quickly, it also has the effect of
dodging their spittle. Practice turning around and hopping away repeatly
when there aren't aliens around. Make sure you are moving away before
jumping, otherwise you'll jump up instead of away, and then you're really
If you have the puffer gun, have no fear-- if you fire fast enough, you can
kill a solid wall of these guys with it.
machine that spits out bombs: Each bomb does 200 damage I think, so be
careful. Jump away or over bombs that get thrown near you. hit option two
to fix the machine, then hit option one until you have a full load of
grenades.
self destructing: often a good idea, unless you are about to finish the
level. You won't get 200 bonus health, but on later levels you'll probably
lose more than that. I usually self destruct 2 or maybe 3 levels.
Fire levels: I am continually switching from the fire extinguisher to the
electro gun on this level. Put out the fire, run and grab your gun and
clear the rooms until you hit the next fire, etc. You can push along both
guns, but it's risky. Fires count as part of the alien remaining count...
so don't leave the fires for last! Otherwise you'll get stuck with a fire
extinguisher on your next level. If I'm cautious, I often gain more health
than I lose on these levels.
level 21: This level is utter hell. Makes every other level look silly.
Be paranoid with every room you enter. I can't stress enough how hard this
level is. Fire as fast as you can. Good luck keeping your gun... that's
the main thing actually on the later levels, keeping your gun. The
beginning of 21 and other later levels is hellish, this is one place where
I wouldn't feel guilty using alot of grenades. Those hordes of rollerbies
are a real problem at the beginning of levels.
level 22: This level is as easy as 21 is hard. Almost nothing but festers.
This level might not be so easy if you don't have an electro-gun. I always
have one here.
level 23, final level: Use my technique for killing snotterpillars,
especially hopping away repeatedly when mobs get close. Grenades here can
take a wall of snotterpillers, what a rush. :) Keep up a wall of fire to
stop their spittle. Be wary of hidden ceiling vines on the edges of the
screen. Fire as fast as you can when you see the mother alien, crawl
behind her while firing when you've cleared the other aliens in the room.
Fire at her head once you're behind her. (diagonally up from ground)
It's important to learn to survive with a laser gun until you can get
something better. Be very convervative, do most of your killing from the
adjacent screen. Hit things as far away as possible. Run from
snotterpillars when they get inside your max range (yup, hop twice again..)
use grenades if you have to. God I hate losing your gun on the later
levels. Free free to mail me any questions and comments. Is the arcade
game exactly the same?
Michael Kaye horny@ucscl.ucsc.edu Twin Peaks ADDICT
Map:
Guide to abbreviations
BM - Bomb Machine
E - Elevator
F - Fire
FP - Fireball Pit
FS - Fire in space station
IS - Infestation Screen
GD - Green ooze Dripping from ceiling
O - Outdoors
FO - Floor opening
MSU - Moving stars Unit
PR - Pestering Robot
RN - Research Notes
SC - Security Central (needs ID card)
SD - Self Destruct unit
SXU - Sealed Xeno Unit (needs Key)
Notation in header
(NN Xenos) - Number of Xenos to kill on this level
(F) - Space station is on fire
(PR) - Space station has a Pestering Robot that shoots
|========================= Space Station 1 =========(63 Xenos)========|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | | | | | MSU | RN | | |
|========================= Space Station 2 =========(56 Xenos)========|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | | | E | | | O | | O |
+========+========+========+========+========+========+========+========+
2 | | | E | IS | BM | | | |
|========================= Space Station 3 ===========================|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | GD | GD | E | SD | | IS | | O |
+========+========+========+========+========+========+========+========+
2 | | | E | | | | | |
+========+========+========+========+========+========+========+========+
3 | | | E | FB | | | | |
|========================= Space Station 4 ===========================|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | IS | | E | FO | | | FO | |
+========+========+========+========+========+========+========+========+
2 | | | E | FO | | | FO | |
+========+========+========+========+========+========+========+========+
3 | | | E | | | | | |
+========+========+========+========+========+========+========+========+
4 | | IS | E | | SD | | | |
|===========(PR)========== Space Station 5 =========(127 Xenos)=======|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | O | | E | IS | O | SC | | |
+========+========+========+========+========+========+========+========+
2 | SXU | | E | IS | | GD | GD | |
+========+========+========+========+========+========+========+========+
3 | | | E | IS | | FP | | |
|===========(F)-========== Space Station 6 ===========================|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | | F | E | IS,F | | | | |
+========+========+========+========+========+========+========+========+
2 | F | | E | IS,F | SD,F | F | | |
|========================= Space Station 7 ===========================|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | | | E | IS | | | | |
+========+========+========+========+========+========+========+========+
2 | | | E | | BM | | | |
|========================= Space Station 8 ===========================|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | | | | FO | | | | FO |
+========+========+========+========+========+========+========+========+
2 | | | | FO | | | | FO |
+========+========+========+========+========+========+========+========+
3 | | | | FO | | | | FO |
+========+========+========+========+========+========+========+========+
4 | | | | | | | | |
+========+========+========+========+========+========+========+========+
5 | SD | | | IS | | IS | | |
|========================= Space Station 9 =========(55 Xenos)========|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | | | E | IS | | | | |
+========+========+========+========+========+========+========+========+
2 | | | E | | BM | | | |
|========================= Space Station 10 =========(99 Xenos)========|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | GD | GD | E | SD | | IS | | O |
+========+========+========+========+========+========+========+========+
2 | | | E | | | | | |
+========+========+========+========+========+========+========+========+
3 | | | E | FP | | | | |
|========================= Space Station 11 ========(122 Xenos)========|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | IS | | E | FO | | | FO | |
+========+========+========+========+========+========+========+========+
2 | | | E | FO | | | FO | |
+========+========+========+========+========+========+========+========+
3 | | | E | | | | | |
+========+========+========+========+========+========+========+========+
4 | | IS | E | | SD | | | |
|===========(PR)========== Space Station 12 ===========================|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | O | | E | IS | | SC | | |
+========+========+========+========+========+========+========+========+
2 | SXU | | E | IS | GD | GD | | |
+========+========+========+========+========+========+========+========+
3 | | | E | | | FB | | |
|===========(F)=========== Space Station 13 ===========================|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | | F | E | | F | | F | |
+========+========+========+========+========+========+========+========+
2 | F | | E | F,IS | F,SD | F | | |
+========+========+========+========+========+========+========+========+
3 | | | | | | | | |
|========================= Space Station 14 =========(100 Xenos)=======|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | | | E | IS | | O | | |
+========+========+========+========+========+========+========+========+
2 | | | E | | BM | | | |
|========================= Space Station 15 ===========================|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | | FO | | FO | | | | FO |
+========+========+========+========+========+========+========+========+
2 | | FO | | FO | | | | FO |
+========+========+========+========+========+========+========+========+
3 | | FO | | FO | | | | FO |
+========+========+========+========+========+========+========+========+
4 | | FO | IS | | | | | |
+========+========+========+========+========+========+========+========+
5 | SD | | | IS | | IS | IS | |
|========================= Space Station 16 =========(57 Xenos)========|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | | | E | IS | | | | O |
+========+========+========+========+========+========+========+========+
2 | | | E | | BM | | | |
|========================= Space Station 17 ===========================|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | GD | GD | E | SD | | | | |
+========+========+========+========+========+========+========+========+
2 | | | | | | | | |
+========+========+========+========+========+========+========+========+
3 | | | | | | | | |
+========+========+========+========+========+========+========+========+
4 | | | | | | | | |
+========+========+========+========+========+========+========+========+
5 | | | | | | | | |
|========================= Space Station 18 ===========================|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | IS | E | | | | | | |
+========+========+========+========+========+========+========+========+
2 | | E | | | | | | |
+========+========+========+========+========+========+========+========+
3 | | E | | | | | | |
+========+========+========+========+========+========+========+========+
4 | | E | | | | | | |
+========+========+========+========+========+========+========+========+
5 | | | | | SD | | | |
|========================= Space Station 19 ===========================|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | O | | E | | | SC | | |
+========+========+========+========+========+========+========+========+
2 | | | E | IS | | | | |
+========+========+========+========+========+========+========+========+
3 | | | E | IS | | | | |
|===========(F)=========== Space Station 20 ===========================|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | | | E | IS | | | | |
+========+========+========+========+========+========+========+========+
2 | | | E | | BM | | | |
|========================= Space Station 21 ===========================|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | | | E | IS | | O | | O |
+========+========+========+========+========+========+========+========+
2 | | | E | | | | | |
+========+========+========+========+========+========+========+========+
3 | | | | | | | | |
+========+========+========+========+========+========+========+========+
4 | | | | | | | | |
+========+========+========+========+========+========+========+========+
5 | | | | | | | | |
|========================= Space Station 22 ===========================|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | | | | | | | | |
+========+========+========+========+========+========+========+========+
2 | | | | | | | | |
+========+========+========+========+========+========+========+========+
3 | | | | | | | | |
+========+========+========+========+========+========+========+========+
4 | | | | | | | | |
+========+========+========+========+========+========+========+========+
5 | | | | | | | | |
|========================= Space Station 23 ===========================|
Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
-----+========+========+========+========+========+========+========+========+
1 | | | | | | | | |
+========+========+========+========+========+========+========+========+
2 | | | | | | | | |
+========+========+========+========+========+========+========+========+
3 | | | | | | | | |
+========+========+========+========+========+========+========+========+
4 | | | | | | | | |
+========+========+========+========+========+========+========+========+
5 | | | | | | | | |
--------------------------------------------------------------------------
ZARLOR MERCENARY
--------------------------------------------------------------------------
ZARLOR MERCENARY / The Game of Life
ACCESSING LIFE: The game of LIFE is accessed through the character
selection screen of Zarlor Mercenary. Turn on your Lynx with the Zarlor
Mercenary game card inserted. Press the fire button twice to get to the
character selection screen. At this point you must hold down OPTION 1
while moving the joypad as follows: Up, Down, Left, Right, Up.
At this point your screen should say LIFE and there will be a LIFEform
known as a 'glider' moving across the screen diagonally. It will go off
the edge of the screen and return on the bottom, eventually running into
the cells forming the word LIFE and causing the chain reaction that
destroys the title screen.
Before the title screen is destroyed you may try the following
controls:
1. Moving the joypad or pressing either OPTION button or PAUSE will stop
the current evolution of LIFE.
2. Pressing OPTION 1 to continue the evolution puts LIFE into a mode
where cells that reach the edge of the screen wrap around to the other
side.
3. Pressing OPTION 2 to continue the evolution puts LIFE into a mode
where cells that reach the edge of the screen behave as though they
have reached a solid wall. This may be useful if 'gliders' that are
launched are disrupting your LIFEforms.
4. Pressing either BUTTON A or BUTTON B puts LIFE into DRAWING MODE.
DRAWING MODE: Access DRAWING MODE by pressing BUTTON A or BUTTON B
while LIFE is evolving or after the current LIFEform has reached a stable
state. You can tell you are in DRAWING MODE because the joypad will be in
control of your cursor, a set of green crosshairs. While in DRAWING MODE,
your controls behave as follows:
1. Moving the joypad with BUTTON A depressed will allow you to draw.
2. Moving the joypad with BUTTON B depressed will allow you to erase.
3. Pressing OPTION 1 or OPTION 2 will allow your LIFEform to evolve, as
described in 2 and 3 in the above ACCESSING LIFE section.
4. Note that the screen cannot be flipped, but attempting to RESTART the
game will cause the screen to be cleared, and you will remain in the
DRAWING MODE.
5. Pressing PAUSE and BUTTON A will put you in COPY MODE.
6. Pressing PAUSE and BUTTON B will put you in PASTE/ERASE MODE.
7. Pressing OPTION 2 and PAUSE will copy your current screen to a
temporary buffer (see below).
COPY MODE: Access COPY MODE by holding down PAUSE and pressing BUTTON
A while in DRAWING MODE. You can tell you are in COPY MODE because the
green crosshairs will be onscreen with the word COPY in green below and
slightly to the right of the crosshairs. While in COPY MODE, your controls
behave as follows:
1. Pressing either OPTION 1 or 2 will return you to drawing mode.
2. Holding down PAUSE and pressing either OPTION 1 or OPTION 2 will
evolve your LIFEform frame-by-frame. Note that the OPTION button used
determines whether screen wrap is on or off.
3. Pressing BUTTON A sets one corner coordinate of a box that you can
draw. Pressing BUTTON A again sets the other corner coordinate of the
box. Anything within the box is now in your COPY BUFFER. You are now
in PASTE/ERASE MODE.
4. Holding down PAUSE and pressing BUTTON A takes you to the LIFEform
library, a screen full of goodies for you to put into your COPY BUFFER.
After selecting a LIFEform or group of LIFEforms, you will be in
PASTE/ERASE MODE.
5. In the LIFEform library, pressing PAUSE and BUTTON A again takes you
to your temporary buffer (see above). You can cut items from this
buffer to the main screen.
6. Holding down PAUSE and pressing BUTTON B takes you directly to
PASTE/ERASE MODE, using whatever was last put in your COPY BUFFER. If
you haven't yet selected anything, you may get garbage.
PASTE/ERASE MODE: Access PASTE/ERASE MODE either by holding PAUSE and
pressing BUTTON B while in DRAWING MODE, or by going to COPY MODE and
selecting LIFEforms from your screen or the library screen. You can tell
you are in PASTE/ERASE MODE because your joypad now controls whatever you
have in your COPY BUFFER. While in PASTE/ERASE MODE, your controls behave
as follows:
1. Pressing either OPTION 1 or OPTION 2 will return you to DRAWING MODE.
2. Pressing BUTTON A will allow you to paste your COPY BUFFER.
3. Pressing BUTTON B will allow you to erase using your COPY BUFFER.
4. Holding PAUSE and pressing BUTTON B will flip your COPY BUFFER any one
of eight possible ways.
5. Note that the screen cannot be flipped, but attempting to RESTART the
game will cause the screen to be cleared, and you will remain in the
PASTE/ERASE MODE.
6. Pressing PAUSE and BUTTON A will put you in COPY MODE.
DIR