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Falcon 030 Power 2
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F030_POWER2.iso
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BKDOC01.ARJ
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TUSKER.DOC
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TUSKER.DOC
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Text File
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1992-11-28
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13KB
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348 lines
TUSKER DOCS FROM SYSTEM 3
^^^^^^^^^^^^^^^^^^^^^^^^^^^
INTRODUCTION
¡¡¡¡¡¡¡¡¡¡¡¡
It is now more then three years since the mutilated body of your father was
found, skewered to a native raft, floating down the Turkwel river.
Everyone had warned him not to pursue the last of the great ancient
treasures of the dark continent, but he wouldn't listen. His life-long
quest for the treasure had long ceased to be just another adventure - it
had become an obsession.
Many had gone before your father, treading the same treacherous path that
he had chosen. None ever returned. Would any now dare follow? Is the desire
for the treasure great enough to induce anyone to suffer the hardships and
hazards of such a quest? Or will the Elephant's Graveyard remain in the
realm of myth and legend?
Something of a disappointment to your father, you had never shown the
desire to follow in his footsteps as one of history's great explorers and
adventurers. Preferring to remain at home and pursue a more cautious
career in writing. Since leaving university you have been your father's
diarist and biographer, carefully documenting all his great adventures and
creating several novels based on his exploits - none of which had yet
entered the bestseller lists!
The truth is that you have neither the courage nor the compulsion to
venture further then the coast of England, espically not to the dark
continent - alll those nasty, creepy-crawly things, wild animals who look
at you as a quick snack not to mention the less then friendly natives who
like to use you as target practice. What sane person would really want to
risk all that?
For the last two years you have been trying to put togeather your father's
memories from all the material collected over the years. While serching
through your father's papers you happen to find your father's private
journal, his own personal diary which he never showed to anyone. You are
surprised to find this hear as he would never go anywhere without it and
you had surmised that it had been lost when he was murdered.
You had never been allowed to read the journal while your father was alive,
although you often asked permission to do so. Your father had always
dismissed the contents of the journal by claiming that they were little
more then the emotional ramblings of an old man and of no use to your
literary works. You were soon to discover how far from the truth your
father's claim was and the sinister nature of the journal's contents.
The journal was full of hand drawn maps, sketches of landmarks and numerous
notes on the Elephant's Graveyard. It became clear that your father had
been looking for the graveyard for most of his exploring life and had
amassed information from ever corner of the dark continent, a story here, a
folk-tale there, but all had been appended with the same pathetic footnote
- no luck so far.
Why had your father not taken his most personal possession with him? Did he
know he would not come back this time? As you read the well thumbed and
browning pages, you are drawn deeper into the web of mystery that has at
its centre the greatest prize of all - the Elephant's Graveyard.
Nearing the end of the journal you find that two pages have been hurriedly
torn from the journal leaving only frayed remains. Bending back the covers
of the journal in order to examine the remnants of the missing pages, you
notice part of a name written in your father's familiar scrawl. The word is
hard to make out especially as the end of it is missing, all you can see is
Nyahur.
Reaching for your atlas, you turn to the detailed map of central Africa.
After caredul scrutiny you discover there is only one place it could be -
Nyahururu. Is this where your father's last adventure began? What was so
important about these last two pages that he would rip them from the
journal? Had your father stumbled across the true path to the Elephant's
Graveyard.
The irrational compulsion to follow your father's trail overpowers you.
Ill-equipped and even less prepared, you make your decision to leave for
the dark continent at the earliest possible moment.
Still shocked from the rashness of your decision you slowly regain your
composure with the realisation that your father's dream has become your
destiny.
LOADING INSTRUCTIONS
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡
Set up your computer system as detailed in your user manual. Ensure that
all non-essential peripherals are disconnected. Faliure to do so may cause
loading difficulties. Switch on your computer and insert disk 1 into your
disk drive.
MULTI-LOAD INSTRUCTIONS
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡
TUSKER is a multi-load game. Each level will be loaded as you complete the
previous one. This means that to enjoy continuous play you MUST keep your
TUSKER disk in your disk drive, at all times during a session with the
game. On-screen prompts will appear when you complete a level, telling you
what to do next.
LOADING DIFFICULTIES
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡
Ring our Customer Enquiries/Technical Support +44 (0)734 310003
COLLECTING OBJECTS AND WEAPONS
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡
The hero is able to pick up a wide range of things, these are divided into
two categories, weapons and objects:
The weapons are : A gun, Knife, Machete, and a Slingshot.
The objects are : A Water bottle, Book, Pocket Watch, Gold Nuggets, Bottle
of Acid, Bottle of Medicine, Hammer, Chisel, Key, Box of
Matches, Idols and a plank of Wood.
In order to pickup either weapons or objects you must position the hero
facing the item you want, with his feet level with it. When in the correct
position, press the SPACE BAR and the hero will automatically crouch down
and retrieve the item.
The collected item will be automatically added to the hero's inventory and
an appropriate icon displayed in the status area. If your attempt to pick
up the item is unsuccessful, reposition the hero and try again. With a
little practice, this manoeurve will become easy to accomplish.
Whenever an object or weapon is collected, it becomes the current item the
hero is using - this is shown by the fact of its icon being displayed in
the status area. To change the weapon the hero is using, press the F10 key,
this will cycle one at a time, through the complete inventory of weapons
until the one you want is displayed in the status area.
To select an object for the hero, use the F9 key and follow the same
procedure as for weapon selection.
You can also select the object/weapon you wish to use/hold by pressing
certain keys on the keyboard. A full list of these keys is given on the
screen when you pause the game using the P key.
USING WEAPONS
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Certain weapons require a specific object to be displayed in the status
area for the weapon to function correctly. For example, the gun needs
ammunition - so the appropriate object icon has to be displayed as well as
the gun.
FIGHTING
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There are two methods of fighting. Bare-handed or holding a weapon. When
you start the game you will have no weapons, only hands and feet, with
which to defeat your opponents. The moves available are as follows. (all
joystick moves with fire pressed)
To fight Bare-Handed :
--------------------
Slow Uppercut Punch - push up
Rapid Left/Right Punch - push left or right
Kick - pull down
To fight with the Knife :
-----------------------
Upward Slash - diagonally up left or right
Stab - push left or right
Kick - pull down
To fight with the Machete :
-------------------------
Swipe - diagonally up left or right
Stab - push left or right
Upper-cut Stab - push up
Kick - pull down
To fight with the Gun :
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To Fire - push left or right
Kick - pull down
To fight with the Slingshot :
---------------------------
To Fire - First, face the direction in
which you wish to release a
projectile then press the fire
button to start the slingshot
spinning. Depending on the length
of time of the spin, and the
position when the button is
released , the distance the
projectile travels will be set.
Basic Movement
--------------
The joystick controls below move the hero around the screen and are without
the fire button pressed:
Up th screen - push up
Left/Right - push left or right
Diagonally up/down - push joystick diagonals
Controlling the hero on the screen
----------------------------------
In order to provide the maximum amount of realism in the game and give the
player as much freedom in the control of there character, it is important
that the player master the range of joystick control sprior to serious
play.
WATER BOTTLE
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The reserve of water you carry is indicated in the status area. It is
important that a careful eye is kept on this as you will lose a life if you
run out of water.
Your reserve is reduced continuously, but at different rates depending
upon where you are and what you are doing. Therefore, it is essential that
your water reserves be replenished as often as possible for example, in the
desert there are many cacti.
Find the water bottle and the knife and then, selecting them both as object
and weapon - stab an appropriate cacti towards the front of the screen.
ENERGY RESERVES
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You will need as much energy as possible to combat some of the opponents
you encounter, so keep a watchful eye on how much you have before throwing
yourself into reckless combat.
PLACING OBJECTS DOWN
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In order to solve some puzzles and overcome certain hazards, some objects
have to be put in certain places.
To place an object, first make sure that the appropriate object icon is
diaplayed in the status area - if it is not then use the F9 key to make the
selection.
Position the hero so that his feet are level with where the object is to be
placed and that the hero is facing the target location. If you now press
the SPACE BAR the object will be placed down. or used in some manner
depending on the puzzle of hazard confronting the hero. Once this has
happened, the icon will disappear from the status area.
Objects cannot be placed just anywhere, there are specific locations for
all placeable objects. If you try to put down an object in the wrong place
nothing will happen.
There is also a special object drop function. This is activated by having
the appropriate icon displayed and preforming a punch action with the
joystick. This is only used once in the game, so be on the look-out for a
lofty puzzle that would alter the outcome of the game.
As with all special functions in a game of this sort, practice makes
perfect so expect to make a couple of mistakes before you master this
function.
DESCRIPTION OF OBJECTS
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Knife - Will give you a cutting edge in combat, but don't be thrown by
ts simple appearance, there's magic in the air.
Machete - Stanley could never have found Livingstone without one.
Gold - Could relieve you of a weighty problem and lead to a more
Nuggets balanced outlook.
Pocket Watch - There is no time like the present.
Idol - Three little monkey's could be well placed to reveal all.
Key - Unlock a native's good nature for the present.
Medicine- Which doctor would meen only one bottle.
Acid - Unshackled, you could get a quick burn through the jungle.
Book - They say one's destiny is mapped out, well not till you lift this
problem from your chest.
Bullets - There is a strong case for having these, but don't count on them
forever or you may come up blank.
Matches - Strike out and go on ever forward and don't idol away much time.
Slingshot - Victory sometimes can be a little more then a stones throw away
- unless you forget to look underfoot.
Hammer + Chisel - It would be a shame not to get all tooled up.
Plank - Walking it could span-out the quest.
Water Bottle - Refreshements not always being on tap could have prickly
consequences.
Orb - Mystery.
HOW TO PLAY LEVEL ONE
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Kill all the Arabs with your fists while you look for the water bottle. You
should find this and the knife first so when your water gets low you can
replenish your supply. As soon as you find the gun the Arabs get agressive
and will chop off your head.
Find the ammunition pack before your gun becomes useful. Remember you only
get 10 shots. Around the desert there will be an entrance to underground
caves. You must collect the machete from one of these rooms. Kill the
crocodile with the knife by stabbing him on the nose. Natives guard the
entrance to both rooms and cannot be killed. You must run through the
middle of them. When you exit the caves back nto the desert you should
notice green foliage. This reveals a hidden forest. Use the acid to free
the monster at the end of the level by dropping the acid on the chains.
Exit to level two.
Typed by FLUX of MIRAGE UK.