home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Falcon 030 Power 2
/
F030_POWER2.iso
/
ST_STE
/
MAGS
/
STOSBTS1.ARJ
/
stosbts1.msa
/
DATA
/
PMDIZLIZ.DAT
< prev
next >
Wrap
Text File
|
1987-04-22
|
5KB
|
99 lines
DIZZY LIZZY by THE HAPPENING BOIZ
(Published By Budgie, £2.95)
The Happening Boiz attained critical acclaim for the graphics of
Hostile Reception, their second game. This was a shoot-em-up, but
their third game, Dizzy Lizzy, is somewhat different.
Based (to some extent) on the Boulder Dash theme, D.L. is an
arcade game with (yes, OK Eddie) some strategy. You must collect
the diamonds hidden in a cavern while avoiding the problems of
falling boulders, bombs, dynamite, fungus (Teenage Mutant Ninja
Fungus, perhaps?), ice and the villainous Wayne. (Hello Wayne!)
You must complete 40 levels of danger- infested screens before
completing the game.
Dizzy Lizzy boots up with a nice piece of music, but is slow in
loading and decompacting. The attractive title screen gives
options (selected by joystick) of high-scores (with some
interesting messages), instructions (showing the hazards you are
faced with) or starting the game. Pressing fire to select start,
you are greeted by a nice picture and a password entry. Entering
ORIENT for the first level, there is a short load, then the
screen's info appears. Pressing a key throws you into the guts of
the game.
The best things about this game are the graphics. Dizzy is very
cute, the diamonds have sparkle and bombs, rocks etc. are easily
recognisable. Probably the first way you'll die is by hanging
around a bomb, thinking it hasn't gone off. Fooled you! THe bomb
is a time-delayed bomb and only goes off after about five moves.
You die and go to the same screen as before, but with a good
sample and a humourous message (I told you not to play with
things, Mr Spoons is a good one). Pressing fire returns you to
the game.
(Oooops, almost forgot. When you die the lives sheet is torn
off. Most people probably won't notice it, but Eddie will kill me
if I don't mention it. He thinks its amazing, for some reason!)
Completing level one is pretty easy, and very soon you will get
the password to level two (well, as you're my friends, I'll tell
you it's AMAZON) and another screen. Further on in the game, you
will encounter Wayne in all his glory, chasing mercilessly, ice
(with the s**t-scared Dizzy covering his eyes), rebounders (to
stop you going where THEY don't want you to) and a series of
devious screen designs to stop you completing the game. The sheer
frustration of being unable to complete a screen, however, is
very addictive. So much so, in fact, I almost became glued to my
joystick for a while!
When you finally foul up enough to die, you get presented with a
normal message screen, then a status screen. (A suggestion: why
not put the screen's password on here so you can remember it?)
After pressing fire, the high-score entry comes up. This is the
worst-presented part of the game, being extremely spartan in
comparison with other parts of the game. The actual high-score
screen is very good. The only other criticism is the time taken
to load everything up.
Now, critical time. The graphics are very good, and in fact I
would rate them as some of the best cartoon-style graphics I've
ever seen, but other aspects of the game are not so strong. It is
not amazingly original, taking ideas from everything from Repton
to Bombuzal, and the music is repetitive and can't be switched
off easily (in fact, it's probably easier to turn down the volume
on the TV). I also managed to crash the game a couple of times
(anyone want a playtester? I'm available!). Some of the game's
responses were also a bit slow.
But the worst aspect was it's difficulty. In a weekend I managed
to complete the game, and even if I hadn't played it to saturat-
ion I would no doubt have finished it in a couple of weeks. Far
to many of the screens could be completed without losing a life
(and they weren't all mine either Eddie!) and none really stopped
me for long.
So, in conclusion.
Sound Some good music, some annoying.
Good spot effects. 84%
Graphics Graphics and overall presentation
are excellent. You'll love Dizzy. 92%
Playability Very good speed (for STOS) but
overall too easy. Also some long
disk accesses. 71%
Addictiveness Extremely addictive. In fact
(cliche ahoy) I couldn't put my
joystick down! 97%
OVERALL Polished dodge-em game that's
addictive but easy. Brill for the
kids, amazing at the price.
93%
Review by The Cool Carrot, 22/10/90. And honestly, I'm not
biased. Do NOT buy Hostile Reception: the graphics are good but
the gameplays Rap with a capital....
}