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WOBBLE.BAK
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1987-04-22
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2KB
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36 lines
WWW WWW WWWWWWWWW WWWWWWWW WWWWWWWW WWW WWWWWWWWW
WWW W WWW WWW WWW WWW WWW WWW WWW WWW WWW
WWW WWW WWW WWW WWW WWWWWWWW WWWWWWWW WWW WWWWWWWWW
WWWWWWWWWWW WWWWWWWWW WWW WWW WWW WWW WWW WWW
WWWWW WWWWW WWWWWWWWW WWWWWWWW WWWWWWWW WWWWWWWWW WWWWWWWWW
~~~~~~~~~ BY EDDIE OF THE HAPPENING BOIZ 1990 ~~~~~~~~~~~~~
The source code for this effect can be found in the programm
folder it is called would you believe WOBBLE.BAS.
To run the screen you will need to load a PACKED picture file
into memory bank 4.
This simple program will create a wobbly screen, it does this by
generating a sine table, and then tagging sections of the screen
to different parts of the sine wave, the result is a rectangle of
the screen will move up and down in a sine wave !!!!
This effect is no different from a sine wave made up of sprites,
except that you are using vertical strips of the screen instead
of sprites.
The effect isn't as good as it could be for a start STOS has to
roundn X coords to the nearset 16 bit boundary which means you
can only wobble blocks which are 16 pixels wide.
Using the 16 bit boundaries can generate stunning results, by
outputting TEXT to the screen using the supplied FONTS.MBK (Xenon
2 and Spherical in programm folder!) you can create the type of
wobbly intro's that come on many of the demos such as the
infamous UNION DEMO, in fact this wobble code was first used in
the first ever version of STOS BITS to generate intro screens to
the different demos that we included on the disc (which will
NEVER be released because it is so crap!!)
Well Monty Python is on the box so I must go........bye.
EB/THB SBDV1 51090...Yeeeaaaaaah........